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Post by Simon Belmont on Sat 8 Feb 2020 - 17:01

Mega Man 7 MSU1 - NES version (Test1)

hi everyone !

i'm Simon B. aka Seb@s, coming from the VGM scene essentially.
a few times that i have the project of the Mega Man 7 MSU1 NES version in mind.

i based my work in majority with the Rockman 7 Famicom, it's a Doujin PC game (url) with awesome NES remakes of MM7.

Link >> PCM & Read Me !!! (89 Mo)<<
not completely tested yet, but all should be allright because i just changed the PCM files.
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Read Me !!!
Code:
Mega Man 7 MSU1 - NES version (Test1)

        /!\ ONLY TESTED on SD2SNES /!\
 use +6 or +9.5 db in MSU settings (9.5 is equal volume between SE-BGM)
 
  this Music Pack is a NES version of Mega Man 7 for MSU1
  
  Music source are :
 
 1,2,4~12,14~23,25,26,28~32,34~36
  are coming from Rockman 7 Famicom (Doujin PC Game) = https://megamanfanon.fandom.com/wiki/Rockman_7_Famicom
    .wav extraction done with pxtonecollage
 
 3,13,27 are quick NES remakes done by myself on Fruity Loop using Midi files & some magic.
  3 = Intro Stage
  13 = Robot Museum Stage
  27 = Auto's Shop
  
 24 is coming from the Mega Man 7 MSU1 - 8 Bits
  24 = Dr. Light Lab 1
 
 
  it's missing all the loops, i'll work on that later,
  if any of you, guys, want to improve my base work, feel free to do it !
  
  
  thanks to every contributors coming from the MSU1 scene.
  
  
  
                           Simon B. aka Seb@s

feel free to continue what i've done yet Wink,
no offense.

FanMade4Fans


Last edited by Simon Belmont on Sun 9 Feb 2020 - 6:11; edited 1 time in total
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Post by Conn on Sat 8 Feb 2020 - 21:47

Much thanks,
I posted your set here:
https://www.zeldix.net/t1439-mega-man-7#21212
(first post)
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Post by Simon Belmont on Sun 9 Feb 2020 - 6:20

Merci,

i'll add the few loops when i will have checked all the musics in-game,
i need some free time.
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Post by edale on Fri 13 Mar 2020 - 6:21

https://mega.nz/#!mUwSjKCZ!_H0aFg_6HqHX3sNEix6TfNUSen2URv-DHP5LBrJibpc

Looped all the tracks that needed it.

You're missing track 33, which the MSU patch's readme lists it as "Bad Helmet (No Loop)", which I suspect is track 6 on this site: https://www.zophar.net/music/nintendo-snes-spc/mega-man-7 titled "New Helmet_", but don't feel like downloading the other MM7 PCM set to check.

All the loop points I did match the MM7 SPC's loop points, even in the cases where I thought it would loop better elsewhere (I'm looking at you, track 13!!!).


Last edited by edale on Fri 13 Mar 2020 - 6:41; edited 1 time in total

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Post by Conn on Fri 13 Mar 2020 - 6:26

Thanks I updated MM7 with that link:

https://www.zeldix.net/t1439-mega-man-7
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Post by Simon Belmont on Fri 13 Mar 2020 - 14:13

thanks mate edale

i have a better NES versions (not done by myself) for tracks 3, 13, 24 ,27
also have Ghouls'n'Ghosts 8-bit version if you preferer (in my first job it was Ghosts'n'Goblins)

if you want an upload to add time on, just put a message here.

i will have a look at this Track 33 this week-end to see if can find this on the web.

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Post by edale on Fri 13 Mar 2020 - 16:10

Simon Belmont wrote:thanks mate edale

i have a better NES versions (not done by myself) for tracks 3, 13, 24 ,27
also have Ghouls'n'Ghosts 8-bit version if you preferer (in my first job it was Ghosts'n'Goblins)

if you want an upload to add time on, just put a message here.

i will have a look at this Track 33 this week-end to see if can find this on the web.
It's your PCM set, I'm just looping the audio for you.  Very Happy

If you'd like the set to have those alternate NES tracks, I'm fine with looping them and putting up a v2 PCM set.

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Post by Simon Belmont on Tue 17 Mar 2020 - 7:46

again, thanks edale for the time spent to loop these.

here is the pack for the update,
https://www39.zippyshare.com/v/4MeazXaV/file.html

i added a note.txt, it's all in wav, wav2msu is also inside.
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Post by edale on Tue 17 Mar 2020 - 13:50

I didn't normalize the previous ones I did, I assumed you did.

I'm also assuming these one's aren't normalized.

So what value should I normalize them to?

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Post by Simon Belmont on Tue 17 Mar 2020 - 14:53

as you want,
as you feel it better.
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Post by edale on Tue 17 Mar 2020 - 16:05

Simon Belmont wrote:as you want,
as you feel it better.
I'm not playtesting this, just looping the audio so.... I can't exactly test it.

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Post by edale on Thu 19 Mar 2020 - 14:43

Well... Had all the new tracks looped and converted for days, was just waiting for the normalization level to release the v2 set. Got tired of waiting.

https://mega.nz/#!GYgXVSSI!7EC54QBOiMI65sDLokA-UakO8mediLkZCyaEX3XjJPo

Here's the looped PCM tracks for the v2 set. They're not normalized, and haven't been renamed to match the PCM set.

https://www.zeldix.net/t2068-msu-1-re-normalization-lower-pcm-volume
You can use this tool to renormalize the files while retaining the loop points.

https://www.zeldix.net/t2079-bulk-rename-utitlity
This tool will let you easily bulk-rename the files to match the rest of the PCM set.

When you've got them tested and the right normalization level found, either let me know the renormalization level and I'll get the v2 set out; or pack them together into the v2 set yourself.

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Post by Nicholas on Sat 28 Mar 2020 - 16:54

Thank you for this. Always considered the NES titles the best in the series. If only somebody could make an NES sprite hack for the game.

7 is also in dire need of a new MSU-1 with Krzysztof Słowikowski's revision of 7. The old one is missing verses and instruments here and there.

https://mega.nz/#!2fgnnDjZ!v2nqzNq5do73Gck43EG-Xq76bdorU_1CxRcp99MikgU

One of them being the Stage Select. I made my own version of it to replace the old one in the old set. It should loop fine, but it's not perfect I feel like. Maybe because I'm OCD about it. Created from a WAV as a source.

Update: v2 added with corrected loop and loop point.


Last edited by Nicholas on Tue 31 Mar 2020 - 0:55; edited 1 time in total
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Post by Conn on Sat 28 Mar 2020 - 18:17

If there is one time a new version to replace the current nes version in
https://www.zeldix.net/t1439-mega-man-7
Like better normalisation, loop, etc. Let me know Wink
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Post by edale on Sat 28 Mar 2020 - 20:41

Conn wrote:If there is one time a new version to replace the current nes version in
https://www.zeldix.net/t1439-mega-man-7
Like better normalisation, loop, etc. Let me know Wink
If someone tells me the correct level to normalize them at, I'll normalize the new tracks and release a v2, but like I said, I wasn't playtesting this one, just looping it.

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