Mega Man X

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Mega Man X Empty Mega Man X





Patch:
MegamanX/RockmanX patch (2019.06.17, stable for Jap 1.0 and US/Jap 1.1)*: LINK
- patches for RockmanX 1.0, Rockman 1.1, and MegamanX 1.1 are included
- MegamanX 1.0 not yet supported
- Her-Saki's re-translation patch can be safely applied to RockManX 1.0 msu patch, http://www.romhacking.net/translations/3452/

Hardtype version:
http://bszelda.zeldalegends.net/stuff/Con/mmx_msu_forHardtype.zip
(for rom patched with hardtype: http://ngplus.net/index.php?/files/file/16-mega-man-x-hard-type/)

PCM Sets:
TRACK MAP
Savaged Regime Genesis PCM set by Relikk:  
Code:
https://1drv.ms/u/s!Ahue7izQZmouijnK2NzWRfe3vcX-
Mega Man X [TheRetromancer] (-21dB):
Code:
http://www.mediafire.com/?n7bixlo9baxp51z
Mega Man X* [Krzysztof Slowikowski Guitar Playthrough] (-21dB):
Code:
http://www.mediafire.com/?w37340i15s2vff7
*NOTE: The loop/don't loop list in DS's current patch is wrong, which may cause minor issues such as song cutting out prematurely.  I've reported the issues, and hopefully this will get fixed. Fixes "Get Power Up" and "Zero" theme crashes.


Last edited by Conn on Mon 10 Jun 2019 - 16:01; edited 5 times in total
Conn
Conn

Mega Man X Image212

Since : 2013-06-30

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Mega Man X :: Comments

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Post on Thu 10 May 2018 - 22:22 by Resident_Stevil

I'm hearing some audio popping and crackling with the music.

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Relikk

Post on Fri 11 May 2018 - 3:35 by Relikk

There's two different sets of music, which one are you referring to? What's your set-up? SD2SNES, emulator?

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Post on Fri 11 May 2018 - 8:55 by Resident_Stevil

Never mind, I fixed it. The issue was the core in Retroarch I was using. It's fine now.

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Rockslam

Post on Tue 24 Jul 2018 - 1:08 by Rockslam

Hi! Everything personal. Someone has already had a problem with the megaman x msu after passing from a boss stage, ex. ice penguin, and soon after after winning the boss the game hangs, the screen of new weapon does not appear, nor the password, the screen turns black. I have tested other cards, other firmwares and the same thing. Before it was working normal, already downloaded all the files again and it stays the same and only happens with this game playing in sd2snes rev H. thanks

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Post on Thu 20 Dec 2018 - 11:21 by brudog56

It seems the mediafire has removed the MSU-1 audio pack for this game. Does anyone know of an alternative place to download it?

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Conn

Post on Thu 20 Dec 2018 - 15:54 by Conn

There is no mediafire link and all 3 packs provided work to download.

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Post on Thu 20 Dec 2018 - 15:56 by brudog56

Conn wrote:There is no mediafire link and all 3 packs provided work to download.

Thanks... Someone should update the readme that comes with the ROM patch

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Conn

Post on Thu 20 Dec 2018 - 15:59 by Conn

That would be Darkshock... I don't have access to his romhacking account

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Post on Thu 28 Mar 2019 - 19:42 by Mikepjr

A little too much electric guitar.. could use more variety of instruments.
Could use some brass, some horns.. not every theme focused solely on electric guitars even in the original versions.

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JUD6MENT

Post on Fri 29 Mar 2019 - 20:01 by JUD6MENT

Mikepjr wrote:A little too much electric guitar.. could use more variety of instruments.
Could use some brass, some horns.. not every theme focused solely on electric guitars even in the original versions.

Ive been wanting to make a Mega Man X album that is not so electric guitar, but it is going to be for another day because I am right now struggling to even find time to finish my current projects.

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Post on Wed 12 Jun 2019 - 13:27 by pepillopev

@ToAll Posted a fix to the "Get Power Up" crash after defeating a boss. This patch covers both US MegamanX and JAP RockmanX (both patches included in RAR file).

UPDATE: Fixed darksamus999's jap to eng re-translation hack to be compatible with DarkShock's msu-1 patch (posted at the top too).

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Polargames

Post on Wed 12 Jun 2019 - 22:10 by Polargames

@pepv, does that also mean that when was noted below for the loops have also been fixed. Or is that still in the works?

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Post on Wed 12 Jun 2019 - 22:15 by pepillopev

@Polargames No, no fix for that. I only fixed the crash bug that was discovered when working on Nicholas Jap2Eng RockmanX request. I would have to set some time to play the game and test thoroughly.

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Polargames

Post on Wed 12 Jun 2019 - 22:18 by Polargames

pepillopev wrote:@Polargames No, no fix for that. I only fixed the crash bug that was discovered when working on Nicholas Jap2Eng RockmanX request. I would have to set some time to play the game and test thoroughly.

O ok, that's fine. I was just wondering :-), also the link for Relikk's pcms no longer works. I get a message to talk to the admin of the account. Did not know if any one had sai anything about that.

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Post on Wed 12 Jun 2019 - 22:23 by pepillopev

@Polargames Not that I am aware of. Right now, I am playing MegamanX to build a track theme list (to see which tracks are looping and not-looping). Once I have that, maybe, I can add additional code to fix the looping issue (if there is, indeed, a problem).

Now that I have a much easier to read asm to work with, it is possible, at least for me to do this. It was a little difficult reading DarkShock's high level ASM language structure from his GitHub page. At the moment, I have no patience nor time to learn a fancy, different way to code/patch things. Maybe in the future, but not now.

I had to de-construct the IPS patch byte by byte to make a readable friendly ASM for me to use. Well, at least for me.

Last edited by pepillopev on Wed 12 Jun 2019 - 23:31; edited 1 time in total

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Polargames

Post on Wed 12 Jun 2019 - 22:35 by Polargames

pepillopev wrote:@Polargames Not that I am aware of. Right now, I am playing MegamanX to build a track theme list (to see which tracks are looping and not-looping). Once I have that, maybe, I can add additional code to fix the looping issue.

Now that I have a much easier to read asm to work with, it is possible, at least for me to do this. It was a little difficult reading DarkShock's high level ASM language structure from his GitHub page. At the moment, I have no patience nor time to learn a fancy, different way to code/patch things. Maybe in the future, but not now.

I had to de-construct the IPS patch byte by byte to make a readable friendly ASM for me to use. Well, at least for me.

That's cool, I just wanted to let you know about it. Wow, I did not know that asm could be higher then what I have seen on the site here. I had thought that all of the asm codes have be the top, and never did I think it could go higher. wow I leaned something new. De-construct a IPS patch byte from byte, I give you mad kudos on that:) Yes I will let you get back to your work on mega man. Sorry if I took to much time from you for it. I did not mean to at all.

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Post on Wed 12 Jun 2019 - 22:42 by pepillopev

@Polargames High level language structure is easier to read for us humans (but takes some time to learn just like any other method). Every programming language or low level assembly coding has their own syntax (set of rules to follow). This is where I have no patience to learn but later on when my brain feels like going into "learning" mode, I will. Just not now.

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Post on Wed 12 Jun 2019 - 23:34 by pepillopev

Polargames wrote:also the link for Relikk's pcms no longer works. I get a message to talk to the admin of the account
@Polargames I am able to go into Relikk's link just fine. Perhaps, someone else can try to verify it there is an issue with the link?

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Conn

Post on Thu 13 Jun 2019 - 2:44 by Conn

I am able to go into Relikk's link just fine. Perhaps, someone else can try to verify it there is an issue with the link?
No problems here as well with the link

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Relikk

Post on Thu 13 Jun 2019 - 13:45 by Relikk

It looks like Polar might have omitted the dash at the very end of the link, or just missed a letter at the beginning while copying, as the message he saw is what you see when the link is not complete.

Link: https://1drv.ms/u/s!Ahue7izQZmouijnK2NzWRfe3vcX-


And as a shortcut, here's a link to my entire MSU1 collection if you'd like to grab anything else. Anything I've contributed to is there...

https://1drv.ms/f/s!Ahue7izQZmouiiuqC-ggYrWj61Pz

It defaults to a grid like view. I recommend changing the view on the top right of the page to "list" or "compact list".

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alex_tenjo

Post on Thu 13 Jun 2019 - 18:44 by alex_tenjo

@pepillopev
Thanks for the fix and for making a RockMan X patch (and also for providing a compatible darksamus999 translation patch).
I have one question, by reading the readme in the updated translation, it seems that the patch is for a 1.0 Japanese ROM, and by reading the readme in the fixed MSU patch it seems a 1.1 ROM is require (at least for the US version but I'm not sure about the Japanese ROM).
Could it please be possible to get a translation and a fixed MSU patch for the 1.1 Japanese ROM? (If there are no already compatible).

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Post on Thu 13 Jun 2019 - 20:07 by pepillopev

@alex_tenjo I have been running into various crash points with the version 1.0 ROM (I still have one more to fix, very problematic). I decided to fallback to the JAP version 1.1 base ROM (which runs way better using DarkShock's code). I have already updated the dropbox link to reflect this. Do not attempt the Jap2Eng patch on version 1.1 JAP ROM for the moment.

I will try to possibly convert the Jap2Eng to support version 1.1 rom. Or which ever is easiest (fix version 1.0 crash points, or convert the language patch to 1.1). We will see.

At the moment, I'm mentally exhausted now, and taking a break for now.

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alex_tenjo

Post on Fri 14 Jun 2019 - 7:53 by alex_tenjo

@pepillopev
Thanks for your reply and for possibly taking care of my demand later on (if Jap2Eng can by converted to be used with ROM 1.1).

Being able to use the Japanese 1.1 translated ROM should be a must, but by now have a good rest.

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Post on Mon 17 Jun 2019 - 13:24 by pepillopev

@To All I got RockmanX version 1.0 working with DarkShorck's msu patch. The patch is also fully compatible with Her-Saki's japanese to english re-translation patch. Apply msu patch first, then re-translation patch after (or vice versa).

@Nicholas After a nice mental break, I was able to fix the problem. I tested version 1.0 with clean rom and re-translation patch and msu works for both of them. I finished the game on both iterations w/o any known issues. If you would like to test as well to finally call this a finished proejct, I would much oblige.

Smile

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