Tales of Phantasia
Zeldix :: MSU-1 Hacking :: MSU-1 Development :: Finished
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Tales of Phantasia
Project moved:
https://www.zeldix.net/t2291-tales-of-phantasia#38063
Report bugs in that thread
https://www.zeldix.net/t2291-tales-of-phantasia#38063
Report bugs in that thread
For anybody who is interested, making a track map and looking for bugs.
Also if themes shall resume after fight or so, I'd need the fight theme numbers. SPC fallback is implemented in v2.
Patch should be compatible with any version (Eng/dub jap), No Header!
Track Map:
https://docs.google.com/spreadsheets/d/1eOhK7IITQRbWvyn3l4dZ-75ZQhtGDd4nq589Le8OXtY
Test PCM set (by Relikk):
https://mega.nz/file/RrpSVCoR#IVvip-UhoIJLfAVVrwAbE95QOPgkxUHDTiymEUih4dA
Version History:
v1: initital release
v2: spc fallback
v3: pause added
v4: loop points / previous music resume after battle/boss theme played
v5: fade up implemented
v6: fade up and down ovrworld when dying tweaked
v7: some bugfixes
v8: track $47 set to no loop
Missing:
- possible bugs (not covered ingame-mutes, fades)
Last edited by Conn on Mon 3 May 2021 - 15:38; edited 18 times in total
Conn- Since : 2013-06-30
Re: Tales of Phantasia
PS1, GBA and PSP versions with a quick search. Don't know if there are any differences between them, at the moment. I can check in a while.
Relikk- Since : 2017-02-17
Re: Tales of Phantasia
Here's the extracted XA audio/video from PS1 version in case they're of any use.
Used this gem of a tool
https://github.com/m35/jpsxdec
These are unaltered 37800Hz wavs, so needs to be upped to 44100Hz for MSU1.
Video is uncompressed hence the huge file size.
https://mega.nz/file/KxtlWQZS#MMH0oUAI4CVrSkabgAOF2clKkhe7iHr6lOvi3yRGH08
Used this gem of a tool
https://github.com/m35/jpsxdec
These are unaltered 37800Hz wavs, so needs to be upped to 44100Hz for MSU1.
Video is uncompressed hence the huge file size.
https://mega.nz/file/KxtlWQZS#MMH0oUAI4CVrSkabgAOF2clKkhe7iHr6lOvi3yRGH08
Retroplay- Since : 2019-08-21
Re: Tales of Phantasia
Updated to V2. I luckily found a spc fallback 
Somebody needs to give me the
-hex battle Theme Numbers so I can make the previous track resume after battle
-non-loop tracks
-check for in-game bugs, like fading/mute should appear
....

Somebody needs to give me the
-hex battle Theme Numbers so I can make the previous track resume after battle
-non-loop tracks
-check for in-game bugs, like fading/mute should appear
....
Conn- Since : 2013-06-30
Re: Tales of Phantasia
Retroplay wrote:Here's the extracted XA audio/video from PS1 version in case they're of any use.
Used this gem of a tool
https://github.com/m35/jpsxdec
These are unaltered 37800Hz wavs, so needs to be upped to 44100Hz for MSU1.
Video is uncompressed hence the huge file size.
https://mega.nz/file/KxtlWQZS#MMH0oUAI4CVrSkabgAOF2clKkhe7iHr6lOvi3yRGH08
You can take care of the PS1 soundtrack, if you'd like. It's a lot of tracks to get through, but I'll get around to it in a few days if you're not into it.
I'd prefer to do the "Complete Version" below, which I've already started editing.
https://vgmdb.net/album/1075
Relikk- Since : 2017-02-17
Re: Tales of Phantasia
The sound menu tracks correspond with the hex/pcm+1
So track 01(in the soundmenu) is track $02 (hex, also pcm map)... You can listen until track 64 (hex $41 pcm 65).
Relikk found out that you can cheat for the other tracks, last one is track 79 ($50)...
https://tcrf.net/Tales_of_Phantasia_(SNES)#Unused_Music_Box_Choices
7e0206-42= track65 (pcm 66) Rally X (past)
7e0206-43=66
7e0206-44=67
....
7e0206-4f=78 (owl)
7e0206-50=79 (pcm 80) (silence)
51 will crash
So track 01(in the soundmenu) is track $02 (hex, also pcm map)... You can listen until track 64 (hex $41 pcm 65).
Relikk found out that you can cheat for the other tracks, last one is track 79 ($50)...
https://tcrf.net/Tales_of_Phantasia_(SNES)#Unused_Music_Box_Choices
7e0206-42= track65 (pcm 66) Rally X (past)
7e0206-43=66
7e0206-44=67
....
7e0206-4f=78 (owl)
7e0206-50=79 (pcm 80) (silence)
51 will crash
Conn- Since : 2013-06-30
Re: Tales of Phantasia
Track map: https://docs.google.com/spreadsheets/d/1eOhK7IITQRbWvyn3l4dZ-75ZQhtGDd4nq589Le8OXtY
Here's some PCM's to test with: Link changed, check first post.
Here's some PCM's to test with: Link changed, check first post.
Last edited by Relikk on Tue 27 Apr 2021 - 7:44; edited 1 time in total
Relikk- Since : 2017-02-17
Re: Tales of Phantasia
v4 is up in first post.
- added loop points according Relikk's track map
- previous music resumes after battle ($23) or boss ($41)
Anything else is up to playtesters....
- added loop points according Relikk's track map
- previous music resumes after battle ($23) or boss ($41)
Anything else is up to playtesters....
Conn- Since : 2013-06-30
Re: Tales of Phantasia
There's a normal English patch and an English dub patch. I think it refers to the spoken text at the beginning
It's v5 now (fade up). I hope I cought the correct play commands, if not, you may have mute at some instances.
It's v5 now (fade up). I hope I cought the correct play commands, if not, you may have mute at some instances.
Conn- Since : 2013-06-30
Re: Tales of Phantasia
Dang, this project is on a roll. I have actually never played this game before.
JUD6MENT- Since : 2018-04-19
Re: Tales of Phantasia
Honestly, I think the dub is coming of an FT of the PlayStation version. I’ve got access to a PSIO and both Win/Mac OS so I might be able help with some beta testing here and there.
JHelmeke- Rope
- Since : 2021-04-26
Re: Tales of Phantasia
RPG are worst when playtesting, but mandatory - thanks for the offer
(I updated to v7 - apply on fresh rom)... let's hope best

Conn- Since : 2013-06-30
Re: Tales of Phantasia
To anyone that is testing, we need save states where these two tracks play in-game as they are apparently inaccessible from the sound test menu...
Harvest Festival
Lonely Twilight
Harvest Festival
Lonely Twilight
Relikk- Since : 2017-02-17
Zeldix :: MSU-1 Hacking :: MSU-1 Development :: Finished
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