Dragon Quest V
Page 1 of 1
Dragon Quest V
Here's a beta patch for dragon quest 5.
Track Map
PCMs (DQ5 PS2 orchestral converted by Relikk)
March 28, 2023
Ver 0.3 fixed some crashes and one instance of track play weirdness.
March 18, 2023
Ver 0.2 Fixed numerous issues (I don't even remember everything I fixed.)
July 21, 2022
ver. 0.1 initial release. should work for most things but has not been tested far into the game.
Track Map
- Code:
https://docs.google.com/spreadsheets/d/1WB4CNTxrwfjmFDLL-A1zbpzFJWF7l-MYLqaD1p-CPj8/edit?usp=sharing
PCMs (DQ5 PS2 orchestral converted by Relikk)
- Code:
https://mega.nz/file/eTxDXbaL#6EjUUvLSS4tcMD9VckGm6xT-MR6NJjYWna0iDbSRY3M
March 28, 2023
Ver 0.3 fixed some crashes and one instance of track play weirdness.
March 18, 2023
Ver 0.2 Fixed numerous issues (I don't even remember everything I fixed.)
July 21, 2022
ver. 0.1 initial release. should work for most things but has not been tested far into the game.
- Attachments
Last edited by Cubear on Wed 29 Mar 2023 - 12:25; edited 4 times in total
Re: Dragon Quest V
This patch is now in beta release. I've attached it to the first post.
tested through the initial parts of gameplay.
SPC fallback should work, might be a bit strange on noloops with waits (victory, saving, sleeping in inns, etc)
tested through the initial parts of gameplay.
SPC fallback should work, might be a bit strange on noloops with waits (victory, saving, sleeping in inns, etc)
Re: Dragon Quest V
Hey there! Let me first say thank you for these Dragon Quest MSU1 patches! I have been hoping for those since the day I heard about the whole concept. With the Symphonic Suites existing no other series seemed to be asking for them more.
Has anyone been working on a PCM pack for V already? I've been looking into the process of making these and experimented with converting the orchestral tracks of the PS2 version. Seems to be pretty straightforward, so I thought I'd offer to finish and share the whole thing if no one else is about to.
Has anyone been working on a PCM pack for V already? I've been looking into the process of making these and experimented with converting the orchestral tracks of the PS2 version. Seems to be pretty straightforward, so I thought I'd offer to finish and share the whole thing if no one else is about to.

Gedankenschild- Newcomer
- Since : 2023-02-19
Re: Dragon Quest V
Yeah, I'd wish we could advance the in progress patches somehow. But to do this we need beta testers and pcm artists.
For example I coded der langrisser recently, but nobody seems to be interested to test it or making a pcm set. It's downloaded 2 times, so there isn't much interest in this game I think.
For example I coded der langrisser recently, but nobody seems to be interested to test it or making a pcm set. It's downloaded 2 times, so there isn't much interest in this game I think.
Conn- Since : 2013-07-01
Re: Dragon Quest V
I've been working on getting this going in some spare moments. it should be ready for a much better beta soon (iirc this one softlocks! oops!)
Relikk also converted a lot of the music for this a while back, so maybe by this weekend we'll have something worth testing (as far as DQ5 is concerned)
PS2 tracks conversion by Relikk:
Relikk also converted a lot of the music for this a while back, so maybe by this weekend we'll have something worth testing (as far as DQ5 is concerned)
PS2 tracks conversion by Relikk:
- Code:
https://mega.nz/file/eTxDXbaL#6EjUUvLSS4tcMD9VckGm6xT-MR6NJjYWna0iDbSRY3M
Re: Dragon Quest V
Well I'm glad to hear that! I did notice problems when pcm tracks were missing. The game seemed to softlock but continued after a minute.
Another was the music not stopping when it's supposed to in the castle intro (right before the baby starts crying). Oh, and a bunch of weird sound effects after the gate slams down early in the haunted castle.
Guess I'll do more testing and reporting once the update is out. Looking forward to the new version!
Another was the music not stopping when it's supposed to in the castle intro (right before the baby starts crying). Oh, and a bunch of weird sound effects after the gate slams down early in the haunted castle.
Guess I'll do more testing and reporting once the update is out. Looking forward to the new version!
Gedankenschild- Newcomer
- Since : 2023-02-19
Re: Dragon Quest V
Updated the first post with a new patch. this one works a lot better now that I've caught (hopefully) all of the redundant ways this game checks to see if SPC music is playing or not.
Re: Dragon Quest V
Thanks for the update! I've had time to do some testing and found a few issues.
Results are based on the original Japanese ROM with the correct checksum and Snes9x 1.60.
I'll attach two save files that showcase certain problems.
- When starting/loading a game the "Intermezzo" track starts over for a very short moment, right before switching to the next screen
- Intro: the music is supposed to fade out before the baby starts crying, but it continues playing until the scene ends
- PCM music has a general tendency to skip the first 1 or 2 seconds of a song
Crashes involving the day/night cycle in the 2nd town:
- Loading a game saved at night causes a crash (1st srm file, save slot 2)
- Talking to Bianca at the inn to initiate the switch to night-time leads to random freezes - rarely the game continues normally, but more often the result is a black screen with a random song playing (2nd srm file, save slot 2)
PCM set issues:
- Track 21 is labeled "Overture (looped)", but it's actually the complete, non-looped one in the original game (from the intro). Right now it plays till the loop point and abruptly cuts off.
- The victory jingle is too loud
Results are based on the original Japanese ROM with the correct checksum and Snes9x 1.60.
I'll attach two save files that showcase certain problems.
- When starting/loading a game the "Intermezzo" track starts over for a very short moment, right before switching to the next screen
- Intro: the music is supposed to fade out before the baby starts crying, but it continues playing until the scene ends
- PCM music has a general tendency to skip the first 1 or 2 seconds of a song
Crashes involving the day/night cycle in the 2nd town:
- Loading a game saved at night causes a crash (1st srm file, save slot 2)
- Talking to Bianca at the inn to initiate the switch to night-time leads to random freezes - rarely the game continues normally, but more often the result is a black screen with a random song playing (2nd srm file, save slot 2)
PCM set issues:
- Track 21 is labeled "Overture (looped)", but it's actually the complete, non-looped one in the original game (from the intro). Right now it plays till the loop point and abruptly cuts off.
- The victory jingle is too loud
- Attachments
Gedankenschild- Newcomer
- Since : 2023-02-19
Re: Dragon Quest V
game start intermezzo restart: the game is trying to play "imperial scrolls of honor" before playing intermezzo again. so.. sort of native behaviour... the fix is slightly destructive, not sure if this gets called elsewhere, but i did fix it.
fixed loading at night issue, missed one instance of
CMP $7F needing to be CMP $007F
this seems to also have solved the night time switch with bianca in the inn. it's likely the same bug. updated the first post with a new patch.
fixed loading at night issue, missed one instance of
CMP $7F needing to be CMP $007F
this seems to also have solved the night time switch with bianca in the inn. it's likely the same bug. updated the first post with a new patch.

» Dragon Quest I+II
» Dragon Quest III
» Dragon Quest I-III MSU-1?
» Dragon Quest I & II
» Dragon Quest I & II
» Dragon Quest III
» Dragon Quest I-III MSU-1?
» Dragon Quest I & II
» Dragon Quest I & II
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum