Warp away palace guards with Book Mudora
Zeldix :: Zelda III Hacking :: Patches :: Items
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20131105
Warp away palace guards with Book Mudora
Information: You will warp away the golden blocking guards using the book Mudora.
Rom: Expanded alttp rom (min 1.5 MB)
Screenshot:
Ips Patch: http://bszelda.zeldalegends.net/stuff/Con/bm_warp.zip
Additional info: Other things like reading cryptic messages and opening the desert palace isn't affected, though the cryptic messages shouldn't be in the same screen to avoid bugs.
There is a palette change of Link when using this (couldn't get rid of it but you can see it as effect of using this feature) :B
So together with the dust girl that can be turned into a fairy using the Magic Powder you now have two possibilities to block somehing via a sprite and an item.
If you want another sprite warped:
11640A: 3F -> new sprite
1164B8: 3F -> new sprite
Change 3F (palace guard) into the sprite you want to be warped away, list by MoN:
Rom: Expanded alttp rom (min 1.5 MB)
Screenshot:
Ips Patch: http://bszelda.zeldalegends.net/stuff/Con/bm_warp.zip
Additional info: Other things like reading cryptic messages and opening the desert palace isn't affected, though the cryptic messages shouldn't be in the same screen to avoid bugs.
There is a palette change of Link when using this (couldn't get rid of it but you can see it as effect of using this feature) :B
So together with the dust girl that can be turned into a fairy using the Magic Powder you now have two possibilities to block somehing via a sprite and an item.
If you want another sprite warped:
11640A: 3F -> new sprite
1164B8: 3F -> new sprite
Change 3F (palace guard) into the sprite you want to be warped away, list by MoN:
- Code:
$0E20[0x10] - (Sprite)
The type of the sprite. The following is a list of all the sprite types
available. For sprite overlords, see $0B00[0x08]
0x00 = Raven
0x01 = Vulture
0x02 = Flying Stalfos Head
0x03 = Unused (Don't use it, the sprite's ASM pointer is invalid. It will certainly crash the game.)
0x04 = Good Switch being pulled
0x05 = Some other sort of switch being pulled, but from above?
0x06 = Bad Switch
0x07 = switch again (facing up)
0x08 = Octorock
0x09 = Giant Moldorm (boss)
0x0A = Four Shooter Octorock
0x0B = Chicken / Chicken Transformed into Lady
0x0C = Octorock
0x0D = Normal Buzzblob / Morphed Buzzblob (tra la la... look for Sahashrala)
0x0E = Plants with big mouths
0x0F = Octoballoon (The thing that explodes into 10 others)
0x10 = Octobaby (Baby Octorocks from the Otobaloon)
0x11 = Hinox (Bomb-chucking one-eyed giant)
0x12 = Moblin
0x13 = Helmasaur (small variety)
0x14 = Thieves' Town (AKA Gargoyle's Domain) Grate
0x15 = Bubble (AKA Fire Faerie)
0x16 = Sahashrala / Aginah, sage of the desert
0x17 = Rupee Crab under bush / rock
0x18 = Moldorm
0x19 = Poe
0x1A = Dwarf, Mallet, and the shrapnel from it hitting
0x1B = Arrow shot by solder / stuck in wall? Spear thrown by Moblin?
0x1C = Moveable Statue
0x1D = Weathervane
0x1E = Crystal Switch
0x1F = Sick Kid with Bug Catching Net
0x20 = Sluggula
0x21 = Push Switch (like in Swamp Palace)
0x22 = Darkworld Snakebasket
0x23 = Red Onoff
0x24 = Blue Onoff
0x25 = Tree you can talk to?
0x26 = Hardhat Beetle (Charging Octopus looking thing)
0x27 = Dead Rock (Some might see them as Gorons, but bleh)
0x28 = Shrub Guy who talks about Triforce / Other storytellers
0x29 = Blind Hideout Guy / Thief Hideout Guy / Flute Boy's Father
0x2A = Sweeping Lady
0x2B = Bum under the bridge + smoke and other effects like the fire
0x2C = Lumberjack Bros.
0x2D = Telepathic stones? Looks like a prototype for a telepathic interface using sprites instead of tiles. However, this one only says one thing.
0x2E = Flute Boy and his musical notes
0x2F = Maze Game Lady
0x30 = Maze Game Guy
0x31 = Fortune Teller / Dwarf swordsmith
0x32 = Quarreling brothers
0x33 = Pull For Rupees
0x34 = Young Snitch Lady
0x35 = Innkeeper
0x36 = Witch
0x37 = Waterfall
0x38 = Arrow Target (e.g. Statue with big eye in Dark Palace)
0x39 = Middle Aged Guy in the desert
0x3A = Magic Powder Bat /The Lightning Bolt the bat hurls at you.
0x3B = Dash Item / such as Book of Mudora, keys
0x3C = Kid in village near the trough
0x3D = Older Snitch Lady (Signs?) (Chicken lady also showed up)
0x3E = Rock Rupee Crabs
0x3F = Tutorial Soldiers from beginning of game
0x40 = Hyrule Castle Barrier to Agahnim's Tower
0x41 = Soldier
0x42 = Blue Soldier
0x43 = Red Spear Soldier
0x44 = Crazy Blue Killer Soldiers
0x45 = Crazy Red Spear Soldiers (And green ones in the village)
0x46 = Blue Archer Soldiers
0x47 = Green Archer Soldiers (in the bushes)
0x48 = Red Javelin Trooper
0x49 = Red Javelin Soldiers (in the bushes)
0x4A = Red Bomb Soldiers
0x4B = Recruit (Weak Green Soldier) (Note: Name was invented for lack of an official name)
0x4C = Sand Monsters
0x4D = Flailing Bunnies on the ground
0x4E = Snakebasket
0x4F = Blobs?
0x50 = Metal Balls (in Eastern Palace)
0x51 = Armos
0x52 = Zora King
0x53 = Armos Knight
0x54 = Lanmolas boss
0x55 = Zora / Fireballs (including the blue Agahnim fireballs)
0x56 = Walking Zora
0x57 = Desert Palace Barriers
0x58 = Crab
0x59 = Lost Woods Bird
0x5A = Lost Woods Squirrel
0x5B = Spark (clockwise on convex)
0x5C = Spark (counterclockwise on convex)
0x5D = Roller (vertical moving)
0x5E = Roller (vertical moving)
0x5F = Roller (???)
0x60 = Roller (horizontal moving)
0x61 = Statue Sentry
0x62 = Master Sword plus pendants and beams of light
0x63 = Sand Lion Pit
0x64 = Sand Lion
0x65 = Shooting Gallery guy
0x66 = Moving cannon ball shooters
0x67 = Moving cannon ball shooters
0x68 = Moving cannon ball shooters
0x69 = Moving cannon ball shooters
0x6A = Ball N' Chain Trooper
0x6B = Cannon Ball Shooting Soldier (unused in original = WTF?)
0x6C = Warp Vortex created by Magic Mirror
0x6D = Rat / Bazu
0x6E = Rope / Skullrope (aka Sukarurope?)
0x6F = Bats / Also one eyed bats
0x70 = Splitting Fireballs from Helmasaur King
0x71 = Leever
0x72 = Activator for the ponds (where you throw in items)
0x73 = Link's Uncle / Sage / Barrier that opens in the sanctuary
0x74 = Red Hat Boy who runs from you
0x75 = Bottle Vendor
0x76 = Princess Zelda
0x77 = Also Fire Faeries (seems like a different variety)
0x78 = Elder's Wife (Sahasrahlah's Wife, supposedly)
0x79 = Good bee / normal bee
0x7A = Agahnim
0x7B = Agahnim energy blasts (not the duds)
0x7C = Green Stalfos
0x7D = 32*32 Pixel Yellow Spike Traps
0x7E = Swinging Fireball Chains
0x7F = Swinging Fireball Chains
0x80 = Wandering Fireball Chains
0x81 = Waterhoppers
0x82 = Swirling Fire Faeries (Eastern Palace)
0x83 = Greene Eyegore
0x84 = Red Eyegore
0x85 = Yellow Stalfos (drops to the ground, dislodges head)
0x86 = Kodondo
0x87 = Flames
0x88 = Mothula
0x89 = Mothula's beam
0x8A = Moving Spike Block (Key holes? <-- why would I think this had anything to do with keys?)
0x8B = Gibdo
0x8C = Arghuss
0x8D = Arghuss spawn
0x8E = Chair Turtles you kill with hammers
0x8F = Blobs / Crazy Blobs via Magic powder or Quake Medallion
0x90 = Grabber things?
0x91 = Stalfos Knight
0x92 = Helmasaur King
0x93 = Bungie / Red Orb? (according to HM)
0x94 = Pirogusu (aka Swimmer) / Flying Tiles
0x95 = Eye laser
0x96 = Eye laser
0x97 = Eye laser
0x98 = Eye laser
0x99 = Pengator
0x9A = Kyameron
0x9B = Wizzrobes
0x9C = Black sperm looking things
0x9D = Black sperm looking things
0x9E = Ostrich seen with Flute Boy
0x9F = Rabbit seen with Flute Boy
0xA0 = Birds seen with Flute Boy
0xA1 = Freezor
0xA2 = Kholdstare
0xA3 = Another part of Kholdstare
0xA4 = Ice balls from above
0xA5 = Blue Zazak / Fire Phlegm (Fireballs of Red Zazaks and other sprites)
0xA6 = Red Zazak
0xA7 = Red Stalfos Skeleton
0xA8 = Bomber Flying Creatures from Darkworld
0xA9 = Bomber Flying Creatures from Darkworld
0xAA = Like Like (O_o yikes)
0xAB = Maiden (as in, the maidens in the crystals after you beat a boss)
0xAC = Apples
0xAD = Old Man on the Mountain
0xAE = Down Pipe
0xAF = Up Pipe
0xB0 = Right Pipe
0xB1 = Left Pipe
0xB2 = Good bee again? (Perhaps the good bee is different after being released.... It would make sense, actually)
0xB3 = Hylian Inscription (near Desert Palace). Also near Master Sword
0xB4 = Thief's chest (not the one that follows you, the one that you grab from the DW smithy house)
0xB5 = Bomb Salesman (elephant looking guy)
0xB6 = Kiki the monkey?
0xB7 = Maiden that ends up following you in Thieves Town
0xB8 = Monologue Testing Sprite (Debug Artifact)
0xB9 = Feuding Friends on Death Mountain
0xBA = Whirlpool
0xBB = Salesman / chestgame guy / 300 rupee giver guy / Chest game thief
0xBC = Drunk in the inn
0xBD = Vitreous (the large eyeball)
0xBE = Vitreous' smaller eyeballs
0xBF = Aghanim / Vitreous' lightning blast
0xC0 = Monster in Lake of Ill Omen / Quake Medallion
0xC1 = Agahnim teleporting Zelda to dark world
0xC2 = Boulders / Rocks from Lanmolas erupting from the ground
0xC3 = Gibo (vulnerable part)
0xC4 = Thief
0xC5 = Evil Fireball Spitters (THE FACES!!!)
0xC6 = Four Way Fireball Spitters (spit when you use your sword)
0xC7 = Hokbok (HM calls it Fuzzy Stack, I think?)
0xC8 = Big Healing Faeries / Faerie Dust
0xC9 = Ganon's Firebat (HM also says Tektite?)
0xCA = Chain Chomp
0xCB = Trinexx
0xCC = Another Part of Trinexx
0xCD = Another Part of Trinexx (again)
0xCE = Blind the Thief
0xCF = Swamola (swamp worms from Swamp of Evil)
0xD0 = Lynel (centaur like creature)
0xD1 = Rabbit Beam aka Transform aka Yellow Hunter
0xD2 = Flopping fish
0xD3 = Animated Skulls Creatures
0xD4 = Landmines
0xD5 = Digging Game Proprietor
0xD6 = Ganon! OMG
0xD7 = Copy of Ganon, except invincible?
0xD8 = Heart refill
0xD9 = Green Rupee
0xDA = Blue Rupee
0xDB = Red Rupee
0xDC = Bomb Refill (1)
0xDD = Bomb Refill (4)
0xDE = Bomb Refill (8)
0xDF = Small Magic Refill
0xE0 = Full Magic Refill
0xE1 = Arrow Refill (5)
0xE2 = Arrow Refill (10)
0xE3 = Faerie
0xE4 = Key
0xE5 = Big Key
0xE6 = Shield Pickup (Fighter or Red Shield after being dropped by a Pikit)
0xE7 = Mushroom
0xE8 = Fake Master Sword
0xE9 = Magic Shop dude / His items, including the magic powder
0xEA = Full Heart Container
0xEB = Quarter Heart Container
0xEC = Bushes
0xED = Cane of Somaria Platform
0xEE = Movable Mantle (in Hyrule Castle)
0xEF = Cane of Somaria Platform (same as 0xED but this index is not used)
0xF0 = Cane of Somaria Platform (same as 0xED but this index is not used)
0xF1 = Cane of Somaria Platform (same as 0xED but this index is not used)
0xF2 = Medallion Tablet
Conn- Since : 2013-06-30
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