Secret Of Mana / Seiken Densetsu II
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: RPG :: Action
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20150630
Secret Of Mana / Seiken Densetsu II
Patch:
- Code:
http://bszelda.zeldalegends.net/stuff/Con/SecretOfMana_MSU1.zip
Mirror: https://mega.nz/file/IKlmQYhQ#p9F6BxYRNbzqgW7gPgAqkXT8TWN2Z2ybEV7nhApNXBM
PCM Sets
Secret of Mana Orchestral PCM by JUD6MENT:
- Code:
https://mega.nz/file/9HsmRKBB#Q3VWz1aaWiOeQOCNmN-20ugBWJnFCJs7mtuzx7S33-k
Mirror Link: https://www.mediafire.com/file/ty36is68xqwgtid/Secret_of_Mana_Orchestral_by_JUD6MENT.zip/file
Jammin' Sam Miller Restored PCM Pack compiled by NoNameSD :
- Code:
https://drive.google.com/drive/folders/11u3-ppMoYPjR8Jv_8g1vvjfxwqzwq6h6
PCM by DarkShock (-18dB):
- Code:
https://www.mediafire.com/?hvcv15tmns8j5bw
Remastered PCM set by emuandco:
- Code:
https://dreimer.eu/msu/SOMRemaster.7z
Original SPC set by Relikk:
- Code:
https://mega.nz/file/l35lWYjb#QDF6fQ1DhyIEjEmR7j7L1DyHZkVNqOzpelv7ee5dySo
Official Remake PCM's by qwertymodo (msu1 Pack)
Snes9x msu1 format (needs Mercurial Magic to extract)
- Code:
http://www.mediafire.com/?7h5pggkebgr38m3
- Code:
http://www.mediafire.com/file/v0v68pi3q7avmcy
Last edited by Conn on Tue 20 Apr 2021 - 15:44; edited 27 times in total
Conn- Since : 2013-06-30
Secret Of Mana / Seiken Densetsu II :: Comments
@BP89
this patch eases the glitch on emu. There might still be the flash present when boss track starts on sd2snes <- this would require a nmi hook and more stuff (waiting loop causes this trouble)... Since I do not have a source, I'd need to code it from scratch, which isn't on my agenda. So hopefully this is more to your satisfaction.
this patch eases the glitch on emu. There might still be the flash present when boss track starts on sd2snes <- this would require a nmi hook and more stuff (waiting loop causes this trouble)... Since I do not have a source, I'd need to code it from scratch, which isn't on my agenda. So hopefully this is more to your satisfaction.
- Attachments
Oh wow... now there's really no DS patch left I didn't tinker on. Much thanks for testing, BP (the glitch also appeared on emu, so fixing there fixed sd2snes), I updated first post with the new patch by re-hosted on my bszelda host.
I don't think I can improve the code more (without source), and it sounds ngeligible.
I'd recommend checking the original rom, whether it appears there, too.
*relieved. Well in this case you need to ask Square to fix (wich I do not recommend since this will never happen )
Sam miller is doing a SoM restored, how awesome.
I am not planning on making the pcm though, no name sd does a great job at them anyway. I just thought i would share this since i saw for those that love sam miller work. I am making my own orchestra set though that should be ready in about 2 weeks
I have finished my Secret of Mana Orchestral PCM set.
Secret of Mana Orchestral PCM by JUD6MENT:
Secret of Mana Orchestral PCM by JUD6MENT:
- Code:
https://mega.nz/file/9HsmRKBB#Q3VWz1aaWiOeQOCNmN-20ugBWJnFCJs7mtuzx7S33-k
Mirror Link: https://www.mediafire.com/file/r86k2ebqy8v7ai0/Secret_of_Mana_Orchestral_by_JUD6MENT.zip/file
JUD6MENT wrote:I have finished my Secret of Mana Orchestral PCM set.
Secret of Mana Orchestral PCM by JUD6MENT:
- Code:
https://mega.nz/file/9HsmRKBB#Q3VWz1aaWiOeQOCNmN-20ugBWJnFCJs7mtuzx7S33-k
Mirror Link: https://www.mediafire.com/file/r86k2ebqy8v7ai0/Secret_of_Mana_Orchestral_by_JUD6MENT.zip/file
Just perfect, as are all your sets of any games, thank you very much!!!
Hi there!
As you may know, Sam Miller has recently finished his restoration the main OST for Secrets of Mana.
So, I've started looking into getting these tracks ported into the MSU1 patched game.
Though, to be honest, I have never played Secrets of Mana before or even heard the OST before this.
I looked into some existing packs for reference and I noticed some .pcm files have one letter suffixes to them like "som_msu1-2a.pcm" or "som_msu1-12o.pcm".
I thought that may be just some way of "commenting them out", because multiple pcm files with the same id are present and the user has to rename the one they want to use to the correct filename. But multiple packs by different people use this method, so I'm not so sure anymore.
Am I correct with my assumption, or are these actually used by the patched game?
I haven't found any tracklist for the MSU Id's to use, so using the existing packs and an spc rip from snesmusic.org as a reference, I assembled my own list.
If anyone can verify this list, that would be a big help.
Last edited by Relikk on Sun 28 Jul 2024 - 10:01; edited 3 times in total (Reason for editing : Added spoiler to table to reduce clutter)
As you may know, Sam Miller has recently finished his restoration the main OST for Secrets of Mana.
So, I've started looking into getting these tracks ported into the MSU1 patched game.
Though, to be honest, I have never played Secrets of Mana before or even heard the OST before this.
I looked into some existing packs for reference and I noticed some .pcm files have one letter suffixes to them like "som_msu1-2a.pcm" or "som_msu1-12o.pcm".
I thought that may be just some way of "commenting them out", because multiple pcm files with the same id are present and the user has to rename the one they want to use to the correct filename. But multiple packs by different people use this method, so I'm not so sure anymore.
Am I correct with my assumption, or are these actually used by the patched game?
I haven't found any tracklist for the MSU Id's to use, so using the existing packs and an spc rip from snesmusic.org as a reference, I assembled my own list.
If anyone can verify this list, that would be a big help.
- Track Map Table - Click To View:
MSU
TrackIdSPC Filename
(snesmusic.org)Audio
TypeName Restored MSU
Mapped0 sd2-14.spc Song Secret of the Arid Sands X 1 sd2-22.spc Song Flight Into The Unknown X 2 sd2-28a.spc Song The Dark Star X 3 sd2-29.spc Song Prophecy X 4 sd2-19.spc Song Danger X 5 sd2-09.spc Song Distant Thunder X 6 sd2-21.spc Song The Wind Never Ceases X 7 sd2-44.spc Song I Closed My Eyes X 8 sd2-17.spc Song Spirit of the Night X 9 sd2-10.spc Song The Little Sprite X 10 sd2-15.spc Song What The Forest Taught Me X 11 sd2-23.spc Song Eternal Recurrence X 12 sd2-37.spc Song The Oracle X 13 sd2-02.spc Song A Curious Tale X 14 sd2-06a.spc Song Into The Thick Of It X 15 sd2-03.spc Song Phantom and a Rose X 16 sd2-18.spc Song Did You See The Ocean? X 17 sd2-07.spc Song The Color Of The Summer Sky X 18 sd2-s01.spc Song Menu X 19 sd2-24.spc Song The Legend X 20 sd2-20.spc Song Calm Before The Storm X 21 sd2-25.spc Song A Bell Is Tolling X 22 sd2-08a.spc Song Dancing Animals X 23 sd2-s03.spc Jingle Victory 24 sd2-s08.spc SFX Boss Defeated 25 sd2-s13.spc SFX Cannon Travel Launch 26 sd2-s14.spc Jingle Cannon Travel 27 sd2-32.spc Song Ceremony X 28 sd2-04.spc Song Together Always X 29 sd2-31a.spc Song Whisper And Mantra X 30 sd2-s18.spc SFX New Continent Rises 31 sd2-11.spc Song It Happened Late One Evening X 32 sd2-26.spc Song A Curious Happening X 33 sd2-b01.spc Jingle Unused Jingle 1 34 sd2-s05.spc Jingle Midge Mallet 35 sd2-b02.spc Jingle Unused Jingle 2 36 sd2-16.spc Song A Wish X 37 sd2-27.spc Song Monarch On The Shore X 38 sd2-30.spc Song Steel And Snare X 39 sd2-35.spc Song Still of the Night X 40 sd2-s16.spc SFX Flammie Coming 41 sd2-05.spc Song Fond Memories X 42 sd2-13.spc Song Mystic Invasion X 43 sd2-12.spc Song In The Dead Of Night X 44 sd2-01.spc Song Fear of the Heavens X 45 sd2-s19.spc SFX Mysterious Moaning X 46 sd2-s07.spc Jingle Mara's Key 47 sd2-s04.spc Jingle Got an Item 48 sd2-s06.spc Jingle Elemental Acquired 49 sd2-34.spc Song Leave Time For Love X 50 sd2-43.spc Song The Second Truth From The Left X 51 sd2-36.spc SFX The Curse X 52 sd2-39.spc Song I Won't Forget X 53 sd2-s02.spc Jingle Ally Joins 54 sd2-33.spc Song Morning Is Here X 55 sd2-40.spc Song One of them is Hope X 56 sd2-38.spc Song A Conclusion X 57 sd2-41.spc Song Meridian Dance X 58 sd2-42.spc Song Now Flightless Wings X
Last edited by Relikk on Sun 28 Jul 2024 - 10:01; edited 3 times in total (Reason for editing : Added spoiler to table to reduce clutter)
NoNameSD wrote:Hi there!
As you may know, Sam Miller has recently finished his restoration the main OST for Secrets of Mana.
So, I've started looking into getting these tracks ported into the MSU1 patched game.
Though, to be honest, I have never played Secrets of Mana before or even heard the OST before this.
I looked into some existing packs for reference and I noticed some .pcm files have one letter suffixes to them like "som_msu1-2a.pcm" or "som_msu1-12o.pcm".
I thought that may be just some way of "commenting them out", because multiple pcm files with the same id are present and the user has to rename the one they want to use to the correct filename. But multiple packs by different people use this method, so I'm not so sure anymore.
Am I correct with my assumption, or are these actually used by the patched game?
I haven't found any tracklist for the MSU Id's to use, so using the existing packs and an spc rip from snesmusic.org as a reference, I assembled my own list.
If anyone can verify this list, that would be a big help.
Use my PCM set as a reference. I got things named right. I noticed some of the other packs have weird named PCM as well and I spent the time verifying what each track should be. I believe you got them all correct looking at them from a glance
JUD6MENT wrote:
Use my PCM set as a reference. I got things named right. I noticed some of the other packs have weird named PCM as well and I spent the time verifying what each track should be. I believe you got them all correct looking at them from a glance
Ah nice, thanks!
I've compared them to your pack and these seem all to match up.
Are the tracks 33 & 35 (Unused Jingle 1 & 2) like the name suggests unused, or are they actually used somewhere?
Could these tracks be accessed in some kind of sound test menu or something?
Could these tracks be accessed in some kind of sound test menu or something?
Hello, please add to the list my Restored PCM Pack compiled by NoNameSD https://drive.google.com/drive/folders/11u3-ppMoYPjR8Jv_8g1vvjfxwqzwq6h6
Thanks!
Thanks!
Jamminsammiller wrote:Hello, please add to the list my Restored PCM Pack compiled by NoNameSD https://drive.google.com/drive/folders/11u3-ppMoYPjR8Jv_8g1vvjfxwqzwq6h6
Thanks!
Got it added to the first post. Thank you Sam! Your PCM sets are always appreciated.
Just tried this out and it sounds beautiful. Did I do something wrong or are the songs not supposed to fade out/in like in the original?
The track changes are abrupt and don't fade, is that it? It's not a problem on your end, fade commands should be added in the patch code.
Relikk wrote:The track changes are abrupt and don't fade, is that it? It's not a problem on your end, fade commands should be added in the patch code.
Yeah, that's what I'm referring to. I'm guessing that every in game moment of fade out one track then fade in another needs to be identified and dealt with on an individual basis? It's probably well beyond my skills/knowledge but depending on the process I might try.
edit: Huh... I'm looking at the json file in the source for the Sam Miller's files and it has references for fade in and fade out but all three packs I've tried so far have had the abrupt stop/start, including Sam's. I think I am doing something wrong.
I'm new to this but after researching about msu1 patching I think I understand now how this works. The .ips patch specifically needs to include the fade in/out commands and not the pack of pcm files created using a json file? So if it's not working is it because the ips patch here doesn't include fade in/out? Does the inclusion of fade support in the ips just tell the msu1 to pay attention to the fade data included in the json file?
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