Dark world bug fix when in collecting-pendants phase

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20150924

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Dark world bug fix when in collecting-pendants phase




Address if the file has no header:
04/F526 or 4F526: change from B0 to 80.
(Address and new value found by Conn).

There is a severe bug in original Alttp if you go into the dark world early (doesn't happen in original game though).

Native Alttp:
1.) If you are in the phase of collecting pendants and go into the dark world and get defeated Outside, the game will spawn you in the Light world. (Not really a bug).

2.) If you are in the phase of collecting pendants and go into the dark world and get defeated Indoors, you will start back at the entrance, but when you get out, you will encounter a severe bug. The game will think you are in light world (when you are in the dark world). When you go to another overworld area, you will get Pal, gfx and sprite bugs.

Above fix implemented:
1.) If you are in the phase of collecting pendants and go into the dark world and get defeated Outside, the game will spawn you in the dark world (at the pyramid, since this is the only Srm starting point in the dark world).

2.) If you are in the phase of collecting pendants and go into the dark world and get defeated Indoors, you will start back at the entrance, and when you go out, the game will know that you are in the dark world (no bugs).

This is obviously meant for hacks, since the original game does not have (secondary) dungeons in the dark world before you defeat Agahnim.
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Puzzledude



Since : 2012-06-20

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