Making the Lvl1 sword the same range as the other Lvls

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Making the Lvl1 sword the same range as the other Lvls

Post by SePH on Mon 12 Oct 2015 - 21:01

Is it possible?

Right now when you have your uncle sword you have about two pixels of range ahead of you while the other swords have about three pixels of range so you can hit enemies from a greater distance.

SePH



Since : 2012-06-19

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Re: Making the Lvl1 sword the same range as the other Lvls

Post by Conn on Tue 13 Oct 2015 - 5:14

phew, this is alot with colision detect. Hard to trace since this is a lot of calculation (where you stand where the sword is, if spin etc...)
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Conn



Since : 2013-06-30

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Re: Making the Lvl1 sword the same range as the other Lvls

Post by Euclid on Mon 26 Oct 2015 - 22:55

Music Fixes:
$07:9CD1 - 01 (sound affect of swinging sword 1)

Graphics fixes:
$07/9D32 F0 0C -> EA EA (Sword animation will have sparkles like others)
$0D/ACF1 F0 EA -> EA EA (sword will look longer)

Functional fixes:
$07/9D4E F0 02 -> EA EA (Sword 1 will be same length as others)

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Euclid



Since : 2012-06-21

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Re: Making the Lvl1 sword the same range as the other Lvls

Post by SePH on Mon 26 Oct 2015 - 23:28

Amazing stuff!

The reason I was requesting this is because my first weapon in my hack is a baseball bat and since its graphics were the same length as the master sword, it looked odd that you couldn't hit enemies from a long distance.

But these hex fixes does the job quite well!

Much thanks for this!! Very Happy

SePH



Since : 2012-06-19

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