Conker's™ Hyrulian Tail ~ Screenshots and Videos!

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Post by Founder Mon 22 Dec 2014 - 2:41

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...just testing ^_^

Founder

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Post by scawful Tue 23 Dec 2014 - 2:56

I love everything you've been doing lately seph. I'm sorry I haven't been too active I am trying my best but I just figured I'd tell you, you're a fucking genius! I really think your ideas are fun and unique and they implement some awesome graphics and you have some crazy skills.

I love all those old style zelda game things with the blood, and all the different things you've managed to get in the game. It's really impressive. This game impresses me more and more everyday.
scawful
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Post by Founder Tue 23 Dec 2014 - 14:20

Well thank you moegami!

I'm trying my best to make this romhack as unique as possible so that it encourage others in knowing what they can do with Zelda 3.

Wait till you see the evolving areas I'll implement next!

Defeat ganon the first time and then brand new graphics will load in some of the universes making the hack stand out even more then the first beta.

The second beta is going to play and look much different.

Cant wait to insert the remaining dungeons aswell... this is going to be one hell of a romhack when people of the world get to play it in its final form complete with a full msu-1 soundtrack!

Founder

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Post by Mr.x Fri 26 Dec 2014 - 1:26

Hey SepH sorry to bug you again, but can you check  out the soundtrack I posted that you promised to check out. I'm posting this here as opposed to PMing because you seem to respond to messages better here Laughing. You'll also love the stripper music I made!

It would also help if you could provide me with some savestates as I did not complete the game (compatible with zSNES of course). I need the savestates so I know the feel of the area so I can make songs that match the mood. The soundtracks I cannot do are indicated by txt files.

I already took some guesses when making areas like the fountain even though I had no idea what they looked like. I am also unclear with the different ending soundtrack changes as well.

I would love to have some feedback from you as I only have about two more weeks to finish this soundtrack before I'm busy again.

Mr.x
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Post by Founder Sat 27 Dec 2014 - 11:41

I've had some time to check out the soundtrack and gotta love most of them especially... a whole lotta sand!

I'll be much busy during the next two weeks with christmas and all, life issues and doing overtime at the job so I can't promise anything but I'll update the song list and do your request if I find the time!

Also don't feel the need to rush this project since the hack won't be fnished anytime soon with all the content I'm intending on including in it.... but its going to be worth it ;-)

Founder

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Post by Mr.x Sun 28 Dec 2014 - 0:43

Haha okay. Thank you for telling me.

By the way I noticed that there's a Chinese bootleg of of A Link to the Past for the NES. I was wondering if you could make a universe that looked like the Chinese bootleg or at least like an NES game.

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Link for more info: http://www.keithisgood.com/2012/02/lets-open-with-analogy-question-45-on.html

Mr.x
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Post by Jonesy47 Sun 28 Dec 2014 - 1:10

It looks like he's putting in parts from Zelda 1 and 2 so areas that look like nes zelda games seem to be covered.

Jonesy47
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Post by Founder Sun 28 Dec 2014 - 21:11

Gotta love the boss graphics though... lol look at that happy blind!

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Founder

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Post by Erockbrox Sun 28 Dec 2014 - 22:33

What I don't understand about those NES ports is that with all the effort that goes into making them, why couldn't they just make up their own original story and then they actually might have a fan base.
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Post by Jonesy47 Mon 29 Dec 2014 - 4:34

I think the ports, much like old retro ports to systems not really capable (think the mortal kombat games on gamegear/master system or double dragon on atari) is to capitalize on name brand appeal. Basically, in some countries, they dont have access to the console the original games were made on, so the bootleggers make it so, on some level, their natives can still enjoy a good (maybe, after the conversion. Chrono trigger nes is unplayable) game and they can make a few bucks due to lax copyright laws in that country (usually China or Brazil). My theory on the matter, at least.

Jonesy47
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Post by ThaJakester Wed 7 Jan 2015 - 8:08

This game is gonna be hyyyyyype!!!!

Just had to make an account so that I can say that :3

ThaJakester
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Post by Founder Mon 26 Jan 2015 - 21:53

Thanks!



COMING SOON IN A MORE FINISHED VERSION XD

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Post by Founder Sat 31 Jan 2015 - 13:08



^^Hell yes!

Visit a greenish hyrulian land, an urban city and even a citadel high in the sky area to later defeat Ganon the first time and he'll make a redish hyrulian land out of it, a devastated wastelands city and sink an whole city of ancients deep down on the ocean floor!

You read my mind, the overworlds in the second beta will look like nothing that you've experienced until now!

Evolving overworlds will drastically change that.

Hell, that Goron Casino could become Ganon's Eden  😂

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Post by Conn Sat 31 Jan 2015 - 18:41

sounds all really awesome, also defeating Aghanim without sword is an excellent idea. The wind blowing sfx after teleportation surely can be switched off- if wished, but this is dropped into the bug-box for now I think Smile
Conn
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Post by scawful Thu 5 Feb 2015 - 17:48

Is link even old enough to be goin to a goron nudie house?
scawful
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Post by Founder Fri 6 Feb 2015 - 15:06

We could always grow him a beard and dye his hair to grey so that he feels older in that universe!

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Post by Founder Fri 13 Feb 2015 - 8:14

Some progress on my evolving overworld method ;-)


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Post by Founder Fri 13 Feb 2015 - 21:41

During the coming year, I'll be revamping my overworlds so that most of em' all have a second version of them after defeating Ganon once (Agahnim 1).

The parallel universes will now be splitted as such:

-Light Hyrule/Dark Hyrule

Previously known as Conker's starting universe but will now be set in Hyrule! The Light Hyrule world will feature cartoony greenish graphics...with cliffs even... YES!

*COUGH*Erock ;-)*COUGH*

...and now have the following intro message in the intro room:

Conker:"UGH... MY HEAD. Where am I?"

"This place looks like...  another shitty location...
from a fantasy game... in 16bit, no less!"

"How did I end up here in the first place?
I don't remember RARE making a retro game like this!"


Later in the game you come across a sign:

Conker:"Oh a sign, that might help me out.
WEL~COME IN HY~RULE... What??! You've gotta be kidding me..."

"I'M IN A F&%@& ZELDA GAME!!!"


Thanks to Thanatos-Zero on the Conker RomHacking.net thread for that intro and others for improving it!

-Modern Hyrule/Wastelands Hyrule

It'll feature the Pervy Goron Casino in part 1 and later in part 2 it'll evolve into a General Store *lol*. The modern world will also feature a unique access to the final fight with Goron to get the Apple of Eden ending... after which the universe will evolve into a wasteland and the access will have been blocked and inacessible by your first encounter with him (Agahnim 1).

-Candyland will stay the same except some sprites will change

-Space will also stay the same except sprites

-City of the Gods(above the clouds)/Lost City of Atlantis(underwater)

Your first visit to the city of the gods will be above the clouds... after defeating Ganon the first time, he will sank the city underwater, making it the lost city of Atlantis!

-NHL Ice Hockey Ring/Into a rival team hockey ring ;-)
-2nd quest areas not too sure yet
-Mario and Final Fantasy universes won't probably evolve

As you can see, we're thinking about a major overhaul of the overworlds and the storyline. A lot of areas will be set in Hyrule itself but at different times and periods. So expect to see a lot of familiar cameos in there!

To celebrate on that occasion, I'm renaming the hack back to a more crowd appealing Conker's Hyrulian Tail!

Here's an old screenshot of the previous logo Razz

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:cheers:  Woot!! :cheers:

Founder

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Post by Erockbrox Fri 13 Feb 2015 - 23:36

Haha that is a nice intro. Yep, it totally sounds like Conker.

Since I actually played Conker's Bad Fur day a lot I have a good idea on how to act out his voice and his personality. So I got you covered on that one.

I like the role of voice actor in the game, however I might wait a little bit before doing this just in case the story changes or you change your mind before the final plans are done. But I will totally do it for the final game.

Also how will those voice scenes get into the game as they are? Don't they need to be like in an audio track along with the music?

I think a lot of people will enjoy playing this game.

I didn't think you could just have a short message like that along with normal gameplay and background music too.
Erockbrox
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Post by Founder Sun 15 Feb 2015 - 13:09

Can't have audio tracks and music tracks playing at the same time with msu-1... already asked Conn sometime about this, sorry!

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Ladies and gents... say goodbye to rupees!



YEAH CASH PRIZES!

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Post by Mr.x Fri 20 Feb 2015 - 20:28

Muzak for the final boss. If someone knows and wants to add this song to the actual game (which is an .spc) contact me. Though the music would be used for the msu-1 add-on, it would be more interesting to hear music tracks like this on actual hardware.


Mr.x
Fluteboy
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Post by Founder Sat 21 Feb 2015 - 1:06

One word. Masterpiece!

Very well done and good use of the warp sound too ;-)

Fits perfectly the final battle and it evens feels like something we would hear in a 16bit Conker game!

Founder

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Post by Founder Sun 22 Feb 2015 - 1:22

God I love MoN's source code!



Adjusting bombs distances and adding a character for the game over over screen!

Code:
    ; $475B4-$475C3 DATA
    GameOverText_Draw:
    {
   
    .chr
        db $40, $50 ; G
        db $41, $51 ; A
        db $42, $52 ; M
        db $43, $53 ; E
        db $44, $54 ; O
        db $45, $55 ; V
        db $43, $53 ; E
        db $46, $56 ; R

;

Y
O
U
D
I
E
D
!

Code:
    ; $41913-$41975 DATA
    pool Ancilla_LiftableObjectLogic:
    {
   
    .player_relative_y_offsets
        dw 16, 8, 4, 4
        dw 8, 2, -1, -1
        dw 2, 2, -1, -1
       
    .player_relative_x_offsets
        dw 8, 8, -4, 20
        dw 8, 8, 8, 8
        dw 8, 8, 8, 8
   
    .lift_timers
        db 16, 8, 9
   
    .z_offset_player_moving
        dw -2, -1, 0, -2, -1, 0
   
    .throw_y_speeds
        db -32,  32,  0,  0
   
    .throw_x_speeds
        db  0,  0, -32,  32

Thank you MoN! Thank you very much teh eh Wink

Founder

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Post by Conn Sun 22 Feb 2015 - 7:34

Looks awesome Smile I didn't know we had a L5 sword
Did you apply the flute discovers secret floor patch I sent? In case of yes, would you need a different L1 flute or do you just use the L2 flute which already calls the bird?

I also just sent you the patch to turn your rom into fastrom to prevent slowdowns, seen e.g., when calling the 3 golden bees. If you use this patch I think I need a fresh version soon Wink I also do not know whether Euclid added some asm in the meanwhile (seeing the L5 sword) but I hope there is no interaction with the new fastrom code. Last version I have is a buggy v5189 built.
Conn
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Post by Founder Sun 22 Feb 2015 - 10:05

Lvl5 is the red lightsaber. I only changed lvl 0 fists to lvl 1 and so on... since you start with lift1 so they had to match.

Havent applied the flute patch yet but will do when I'm home later tonight along the fastrom and send you a fresh build!

Founder

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