Conker's™ Hyrulian Tail ~ Screenshots and Videos!
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Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Super funny! Keep it up and I can't wait to play the beta!!!
And also I found out that there is even a esrb rating higher than mature. Its called Adult Only.
but i really like the mature rating on your game because it makes it feel like its a big boys game.... like its for grown ups.
and it feels cool playing a game with that kind of rating because then you are curious to whats in it.
Like, whats in this game that gives it such a rating? lets play it and find out.
You can finish this game Seph! May the force be with you!!!
And also I found out that there is even a esrb rating higher than mature. Its called Adult Only.
but i really like the mature rating on your game because it makes it feel like its a big boys game.... like its for grown ups.
and it feels cool playing a game with that kind of rating because then you are curious to whats in it.
Like, whats in this game that gives it such a rating? lets play it and find out.
You can finish this game Seph! May the force be with you!!!
Erockbrox- Since : 2013-02-05
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
where was that girl touching ...? ... ... ... ...
can you maybe transmit your video about the pcm:s elsewhere? Seems like dailymotion takes ages...
can you maybe transmit your video about the pcm:s elsewhere? Seems like dailymotion takes ages...
Conn- Since : 2013-06-30
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Sailor Jupiter!
Also should PM the tracks that I have so far? I haven't had to time work except over the weekend so don't rush the project, don't hesitate to insert new graphics.
Also should PM the tracks that I have so far? I haven't had to time work except over the weekend so don't rush the project, don't hesitate to insert new graphics.
Mr.x- Fluteboy
- Since : 2014-04-10
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Thanks Erock, yes I know I can do this :-D
I won't reupload the video elsewhere, instead I'll show parts of the game once the msu-1 is fully implemented... like this:
Just read the title and enjoy the video!
There's a puzzle with the fishes but I forgot to add the chest definitions so it isn't working properly yet! All that catch me if you can fishing style for nothing :/
But the special two bosses fight is incredibly epic in the dark, all I can tell! It really goes well with the msu-1 theme I chose for this place
You can send the tracks whenever you feel like it!
I won't reupload the video elsewhere, instead I'll show parts of the game once the msu-1 is fully implemented... like this:
Just read the title and enjoy the video!
There's a puzzle with the fishes but I forgot to add the chest definitions so it isn't working properly yet! All that catch me if you can fishing style for nothing :/
But the special two bosses fight is incredibly epic in the dark, all I can tell! It really goes well with the msu-1 theme I chose for this place
You can send the tracks whenever you feel like it!
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Looks promising
Seeing the video I just wonder why you don't have a tail, though it's in the menu... is this a bug or something else?
Seeing the video I just wonder why you don't have a tail, though it's in the menu... is this a bug or something else?
Conn- Since : 2013-06-30
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Nah just using an old ''pu_msu.srm'' probably. The tail graphics and many other items are however glitched.
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Okay I PMed you the songs. Be sure to check them out. I would also like to see them ingame if you don't mind. Tell me your top 5 favorites.
Mr.x- Fluteboy
- Since : 2014-04-10
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Watched the video.
The fish dark room seems like its a little awkward because you can't see the hole. Maybe possibly make the room flash light once in a while so that you can see the hole?
Or maybe just 1 lantern lit ( you know how you have many different levels of a lantern lit room). This way the room is still very dark but you can at least see something.
Just suggestions.
Also very nice to see those puzzles come to life
The fish dark room seems like its a little awkward because you can't see the hole. Maybe possibly make the room flash light once in a while so that you can see the hole?
Or maybe just 1 lantern lit ( you know how you have many different levels of a lantern lit room). This way the room is still very dark but you can at least see something.
Just suggestions.
Also very nice to see those puzzles come to life
Erockbrox- Since : 2013-02-05
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Thanks Erock for the suggestions as always. I really think the hack has changed so much in the good way since last beta thanks to all the comments and constructive critiques!
Ganon's Lair
Ganon's Lair using SePH's alternate MSU-1 Pack
Two msu-1 packs, fifty msu-1 tracks in each... I'm sure there's going to have something for everybody in there
The Garden of Eden unfinished one is surely sounding epic already :-)
Ganon's Lair
Ganon's Lair using SePH's alternate MSU-1 Pack
Two msu-1 packs, fifty msu-1 tracks in each... I'm sure there's going to have something for everybody in there
The Garden of Eden unfinished one is surely sounding epic already :-)
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Started inserting this!
Posted a video of the whole process in case someone was interested in seing how I insert my overworlds ;-)
Posted a video of the whole process in case someone was interested in seing how I insert my overworlds ;-)
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Keep it up!!!!!!!!!!!!!!
Erockbrox- Since : 2013-02-05
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Thank you for the compliment. I've been working on this project for a while now and already I do see that I have improved greatly on composing music since I started on the project. In addition, yesterday I discovered how to rip instrument samples from Nintendo64 games and import them into SPCs! They can successfully be imported without compression but can take up half the space needed for an SPC. Yesterday I created a track with only the Great Deku Tree instrument.હેદρમ™ wrote:
All the rest of the songs and the new ones I've heard have really a good place in the hack. You're a great song composer trovsky and I already see the improvements you've made since you started this project! Some of your old songs like the old final boss battle (not in your pack) and the old ganon's lair have also a nice ring to them. Keep up the good work!
Last edited by Trovsky on Sat 24 Jun 2017 - 2:59; edited 1 time in total
Mr.x- Fluteboy
- Since : 2014-04-10
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
SePH, I sent you a PM, check it out.
Mr.x- Fluteboy
- Since : 2014-04-10
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Felt a little inspired!
Will reply to your pm later in the day.
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
In case anybody is interested in creating there own floor drop paths, its in the overlord.asm file by MathOnNapkins!
; $4BB24-$4BBB1 DATA
pool Overlord_CrumbleTilePath:
!right = 0
!left = 1
!down = 2
!up = 3
02 02 02 02 02 02 01 01 01 01 01 01 01 03 03 03
03 03 03 00 00 00 00 00 00 --------FloorDropSquare (Sprite 0A)
01 01 01 01 01 01 01 03 03 00 00 00 00 00 00 00
03 03 01 01 01 01 01 01 01 --------My custom drop (move elsewhere)
00 03 01 03 00 03 01 03 00 03 01 03 00 03 01 03
00 03 01 03 00 03 01 03 00 03 01 03 00 03 01 03
00 03 01 03 00 03 01 03 00 --------FloorDropVertical (Sprite 0B)
00 00 00 00 00 00 00 00 00 00 00 --FloorDropEast (Sprite 0C)
02 02 02 02 02 02 02 02 02 02 -----FloorDropSouth (Sprite 0D)
01 01 01 01 01 01 01 01 01 01 01 --FloorDropWest (Sprite 0E)
03 03 03 03 03 03 03 03 03 03 -----FloorDropLineUp (Sprite 0F)
10 F0 00 00
00 FF 00 00
00 00 10 F0
00 00 00 FF
1A 2A 0C 0B 0C 0B -----------------FloorDropLimits
24 3D 66 71 7B 86 BB BB BB BB BB BB
I'm sure you guys can figure it out yourselves ;-)
Happy new floor drop puzzles making!
- Code:
; $4BB24-$4BBB1 DATA
pool Overlord_CrumbleTilePath:
{
; Defines to make it easier to tell what the path looks like.
!right = 0
!left = 1
!down = 2
!up = 3
; $bb24
.rectangle
db !down, !down, !down, !down, !down, !down
db !left, !left, !left, !left, !left, !left, !left
db !up, !up, !up, !up, !up, !up
db !right, !right, !right, !right, !right, !right
.snake_upward
db !right, !up, !left, !up
db !right, !up, !left, !up
db !right, !up, !left, !up
db !right, !up, !left, !up
db !right, !up, !left, !up
db !right, !up, !left, !up
db !right, !up, !left, !up
db !right, !up, !left, !up
db !right, !up, !left, !up
db !right, !up, !left, !up
db !right
.line_rightward
db !right, !right, !right, !right, !right, !right, !right, !right
db !right, !right, !right
.line_downward
db !down, !down, !down, !down, !down, !down, !down, !down
db !down, !down
.line_leftward
db !left, !left, !left, !left, !left, !left, !left, !left
db !left, !left, !left
.line_upward
db !up, !up, !up, !up, !up, !up, !up, !up
db !up, !up
.x_adjustments_low
db 16, -16, 0, 0
.x_adjustments_high
db 0, -1, 0, 0
.y_adjustments_low
db 0, 0, 16, -16
.y_adjustments_high
db 0, 0, 0, -1
.crumble_tile_limit
db 26, 42, 12, 11, 12, 11
; $4BB24-$4BBB1 DATA
pool Overlord_CrumbleTilePath:
!right = 0
!left = 1
!down = 2
!up = 3
02 02 02 02 02 02 01 01 01 01 01 01 01 03 03 03
03 03 03 00 00 00 00 00 00 --------FloorDropSquare (Sprite 0A)
01 01 01 01 01 01 01 03 03 00 00 00 00 00 00 00
03 03 01 01 01 01 01 01 01 --------My custom drop (move elsewhere)
00 03 01 03 00 03 01 03 00 03 01 03 00 03 01 03
00 03 01 03 00 03 01 03 00 03 01 03 00 03 01 03
00 03 01 03 00 03 01 03 00 --------FloorDropVertical (Sprite 0B)
00 00 00 00 00 00 00 00 00 00 00 --FloorDropEast (Sprite 0C)
02 02 02 02 02 02 02 02 02 02 -----FloorDropSouth (Sprite 0D)
01 01 01 01 01 01 01 01 01 01 01 --FloorDropWest (Sprite 0E)
03 03 03 03 03 03 03 03 03 03 -----FloorDropLineUp (Sprite 0F)
10 F0 00 00
00 FF 00 00
00 00 10 F0
00 00 00 FF
1A 2A 0C 0B 0C 0B -----------------FloorDropLimits
24 3D 66 71 7B 86 BB BB BB BB BB BB
I'm sure you guys can figure it out yourselves ;-)
Happy new floor drop puzzles making!
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Man, that's some great puzzle design, it's much more thought as than those laughably easy puzzles in the original, keep it up.હેદρમ™ wrote:Felt a little inspired!
EDIT: Replied to your PM
Mr.x- Fluteboy
- Since : 2014-04-10
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Thank you! It's going to be one of those extra 2nd/3rd quests puzzles.. so you won't have all the items. I know Conn is tired of adding new things in the hack because it breaks other things, thankfully there's MathOnNapkins source for my daily fun stuff!
Like this:
''Are you tired of dying?!''
''You've tried everything, talismans, cheat codes, even drugs to be immortal, but you still always died.''
''I mean ARRRRRREEEEEE UUUUUUU TTTIRED OF DDYYYING??!''
''Our labs technicians at Zeldix.Net got the cure for you!''
No more death penality and a one hit touch to get you back to square one if you don't have any more health!
Only one byte change lol!
At 0x380E7, change 12 into 11
Only problem is if you die in overworlds... go try it :-P
We love you MoN, we really do
P.S. Thanks for your pm, will reply tommorow at the job during my breaks
Like this:
''Are you tired of dying?!''
''You've tried everything, talismans, cheat codes, even drugs to be immortal, but you still always died.''
''I mean ARRRRRREEEEEE UUUUUUU TTTIRED OF DDYYYING??!''
''Our labs technicians at Zeldix.Net got the cure for you!''
No more death penality and a one hit touch to get you back to square one if you don't have any more health!
Only one byte change lol!
At 0x380E7, change 12 into 11
Only problem is if you die in overworlds... go try it :-P
- Code:
; $0061-$00B4 JUMP TABLE FOR SR$0085
pool Module_MainRouting:
{
; \task Figure out how to express this interleavededly... gah.
interleave
{
; Note: there are 28 distinct modes here (0x1C)
; This jump table is interlaced, sadly enough
.modules
dl Module_Intro ; 0x00 - Triforce / Zelda startup screens
dl Module_SelectFile ; 0x01 - File Select screen
dl Module_CopyFile ; 0x02 - Copy Player Mode
dl Module_EraseFile ; 0x03 - Erase Player Mode
dl Module_NamePlayer ; 0x04 - Name Player Mode
dl Module_LoadFile ; 0x05 - Loading Game Mode
dl Module_PreDungeon ; 0x06 - Pre Dungeon Mode
dl Module_Dungeon ; 0x07 - Dungeon Mode
dl Module_PreOverworld ; 0x08 - Pre Overworld Mode
dl Module_Overworld ; 0x09 - Overworld Mode
dl Module_PreOverworld ; 0x0A - Pre Overworld Mode (special overworld)
dl Module_Overworld ; 0x0B - Overworld Mode (special overworld)
dl Module_Unknown0 ; 0x0C - ???? I think we can declare this one unused, almost with complete certainty.
dl Module_Unknown1 ; 0x0D - Blank Screen
dl Module_Messaging ; 0x0E - Text Mode/Item Screen/Map
dl Module_CloseSpotlight ; 0x0F - Closing Spotlight
dl Module_OpenSpotlight ; 0x10 - Opening Spotlight
dl Module_HoleToDungeon ; 0x11 - Happens when you fall into a hole from the OW.
dl Module_Death ; 0x12 - Death Mode
dl Module_GanonVictory ; 0x13 - Boss Victory Mode (refills stats)
dl Module_Attract ; 0x14 - Attract Mode
dl Module_Mirror ; 0x15 - Module for Magic Mirror
dl Module_Victory ; 0x16 - Module for refilling stats after boss.
dl Module_Quit ; 0x17 - Quitting mode (save and quit)
dl Module_GanonEmerges ; 0x18 - Ganon exits from Agahnim's body. Chase Mode.
dl Module_TriforceRoom ; 0x19 - Triforce Room scene
dl Module_EndSequence ; 0x1A - End sequence
dl Module_LocationMenu ; 0x1B - Screen to select where to start from (House, sanctuary, etc.)
{ modules long i } => { lowers byte i },
{ middles byte i >> 8 },
{ banks byte i >> 16 }
}
}
- Code:
; *$3807F-$38108 LOCAL
{
.linkIsDead
LDA $1C : STA $7EC211
LDA $1D : STA $7EC212
; Save the current mode so that the game knows what mode to go to after you've died
LDA $10 : STA $010C
; Enter death mode.
LDA.b #$12 : STA $10
; And in death mode, go to the second submodule.
LDA.b #$01 : STA $11
; Disable heart filling
LDA.b #$00 : STA $031F : STA $7EF372
We love you MoN, we really do
P.S. Thanks for your pm, will reply tommorow at the job during my breaks
Last edited by હેદρમ™ on Fri 17 Jul 2015 - 0:40; edited 5 times in total
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Edited that intro from the Anthrox Christmas Special Public Domain rom and would love it if Conn would implement it to boot before the game starts (Before the Mature 17+ screen).
I already edited the Mario sprite into Conker but his colors are funky ;-P
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
For the harcore players out there...
The game resets after dieing!
Same as above, at 0x380E7, change 12 into 17
I'm sure there's other values, but haven't tested them all out yet ;-)
The game resets after dieing!
Same as above, at 0x380E7, change 12 into 17
I'm sure there's other values, but haven't tested them all out yet ;-)
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Uh oh... such things are incredible hard to implement. Adding a static slide is no problem at all but with an automatically walking Conker...? with my current skills not possible I guessEdited that intro from the Anthrox Christmas Special Public Domain rom and would love it if Conn would implement it to boot before the game starts (Before the Mature 17+ screen).
Only possibility I see is to add this to the msu video...
Last edited by Conn on Fri 17 Jul 2015 - 7:40; edited 1 time in total
Conn- Since : 2013-06-30
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Fantastic new features SePH. I thought you must have done something there to make that floor drop in a different way and of course the dieing thing. Very useful new findings, suitable for master-quest versions. This is actually I was thinking of doing a while back based on some Wario land games: where you can not die, but if you fall down or get defeated, you just need to repeat the stage. But I though it impossible to do (and now it is one byte change...)
Puzzledude- Since : 2012-06-20
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Same as above, at 0x380E7, change 12 into 17
I'm sure there's other values, but haven't tested them all out yet ;-)
Try 19! - teleport to Triforce Shrine. Very suitable if you want to test the ending sequence. Don't know if the Conker game actually has this shrine, since as far as I know you go straigt to slides.
Also, you can still die by pit damage. If the game actually extracts the hearts when falling down the pit, but I don't believe Conker has pit damage either.
Puzzledude- Since : 2012-06-20
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Going to be much useful when I add Erockbrox voiceovers!
Add a spike in the intro room, items in chests to trigger the right ending, touch the spike a few times and bam, endings are triggered! Much quicker then going into Ganons room to trigger it.
Add a spike in the intro room, items in chests to trigger the right ending, touch the spike a few times and bam, endings are triggered! Much quicker then going into Ganons room to trigger it.
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Just a heads up to say that I'm right on schedule to finish my overworlds this very month with more then half of my remaining paper checklist done alteady..and best of all I'm in vacation in two weeks.
Then I'll tackle the remaining dungeons changes/2nd quest/endgame during August.
Beta fixes from last year, monologue changes, dungeon maps in september and most likely will start the next beta in october... in which month I have my final and third vacation week of the year.
If all goes well, I'll be rom hacking free early next year, hurray!
Then I'll tackle the remaining dungeons changes/2nd quest/endgame during August.
Beta fixes from last year, monologue changes, dungeon maps in september and most likely will start the next beta in october... in which month I have my final and third vacation week of the year.
If all goes well, I'll be rom hacking free early next year, hurray!
Founder- Since : 2012-06-19
Re: Conker's™ Hyrulian Tail ~ Screenshots and Videos!
Hidden Jesus of Nazareth found!
The gods are with us!
The funny thing is I didn't added him in the hack....those graphics are that of another area and another tileset.
Found him in the Parallel Tower Ruins area and immortalized him by adding him to the 1st overworld layer which you can turn off using an emulator ;-P
Founder- Since : 2012-06-19
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