Pre-Beta Final Checklist

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Post by Floki Tue 23 Aug 2016 - 16:08

Here's my final list of things left to do:
-------------------------------------------

1- OBIWAN = 32-angrybro - AGHINAH gfx

2- Bug fixes (screenshots folder)

3-fix tileset + palette of ganon superboss

4- pu_msu-33 = join two files together and ask qwertymodo to make pcm
5- pu_msu-6 = redo erock intro voiceover and ask qwertymodo to make pcm
6- qwertymodo pcms


Last edited by Lord SePH on Sat 27 Aug 2016 - 19:43; edited 5 times in total

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Post by Conn Tue 23 Aug 2016 - 18:29

Everything moved to Alpha thread


Last edited by Conn on Mon 29 Aug 2016 - 6:45; edited 85 times in total
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Post by Floki Sun 28 Aug 2016 - 6:02

Alright. Filled up monologues 0-199 completely.

Added goron lady suggestion by conn and other monologues I had given up on.

Will probably add them during the beta testing and release an updated build when I'm done and I'll fully focus on my other tasks at hand!!!


Code:
MONOLOGUES MOVED =

(ROOM 260)395 INTO 071
_TARDIS_ 292  INTO 075
_TARDIS_ 289  INTO 076
_TARDIS_ 288  INTO 125
_TARDIS_ 287  INTO 126
RETRO MARIO 286 INTO 127
285 ....128....SPACE HOOKSHOT TILE
284.....129....RETRO HOOKSHOT TILE
283.....130....PARALLEL TOWER RUINS INTRO MESSAGE
282.....137....SPACE TOILET
281.....148....SPACE...EMPTY CHEST
280.....149....THE SOURCE SEPH MESSAGE (1ST FLOOR)
279.....150....CAPTN' JON SILVER MESSAGE IN DESERT HOLE LEADING TO LOST DESERT
277.....151....BOWSER CASTLE LOCKED DOORS OVERWORLD
276.....152....TO HELL WITH DAVE...TINTED WINDOW STRIPCLUB OUTSIDE
271.....153....SEPH MESSAGE IN SEPH COMPUTER
270.....154....PHAZON MESSAGE IN PUZZ DOCUMENTS
269.....155....CHARMANDER106 MESSAGE IN PUZZ DOCS
226.....156....SEPH MESSAGE IN ROOM 18 (THE SOURCE WHEN YOU FALL DOWN)
225.....157....MOEGAMI MESSAGE IN PUZZ DOCS
224.....158....SUNGOD MESSAGE IN SEPH COMPUTER
223.....159....TROVSKY MESSAGE IN EROCK FOLDER
222.....160....PUZZ MESSAGE IN PUZZ DOCS
221.....168....EROCK MESSAGE IN EROCK FOLDER
220.....169....CONN MESSAGE IN CONN BRIEFCASE
217.....170....MESSAGE IN BURNING POKEMON HOUSE
216.....171....HALLS OF PAIN REDUX IN TRIFORCE SHRINE
208.....172....EUCLID MESSAGE IN EUCLID DOS
206.....174....WIGGERS SIGN OUTSIDE MILK BAR
205.....175....TAKE PORN MAGAZINES IN ADVENTURE GAME (OUTSIDE)
200.....176....BEAVIS MESSAGE IN MILK BAR
207.....187....PEACH CASTLE BOWSER DOOR MESSAGE
218.....190....PORTAL OF RETURN (IN SPACE AND IN PUZZ DOCS)
278.....194....SIMPSONS HOUSE MONOLOGUE DOOR RING!

191............ADD IN ADVENTURE GAME 1... BELLOW THE GREEN TEXT!
192............ADD SPERM ON THE GROUND OF ZORA CASINO:

Narrator£ It's some
kind of sticky
substance.

You think£ Boy, these
zoras sure know
how to party!

193............ADD A GORON LADY GFX SOMEWHERE IN THE DUNGEONS!

Goron-Lady£ ...
...Hello love.
Oooh what a nice
gentle sweet little
squirrel we have
here, oooh how I love
squirrels...
[Name]£ Err...
Hold on a second,
Ma'am...
Goron-Lady£ Oooh, it
was always my dream
how such a shiny soft
fancy fur is tickling
my nose!
[Name]£ Would you
please shut up now?
Gorons just ain't
my type.
Have a nice life!
Goron-Lady£ ...You
{}[A][B][X][Y] racist!


177............XASERLE MESSAGE!!! ADD SOMEWHERE IN THE GAME :-)


195: for room 117!

-Please stop stealing money
from the slot machines!
The cameras are watching you!
        -The Manager


196: for room 133!

-Welcome to our casino!
Please leave your weapons and handbags outside.
All non-compliant people will be shot on sight!
                     
197: for room 118!

-Please keep the floor clean!
Thank you very little.

198: for room 102!

-Nothing here!
Go away!


199: for room 115!


-To the one who stole our vending machine.
Our manager would like a word with you.
IN PRIVATE.





NPC THIEF in room 259....

[Window 02][Color 07][Speed 05]Greetings, stranger.[Wait 01][Scroll][Scroll][Scroll][1]I'm not

surprised to[2]see your kind here.[Wait 01][Scroll][Scroll][Scroll][1]Many adventurers have

[2]traveled this way[3]since the recent[Scroll]troubles began.[Wait 01][Scroll][Scroll]

[Scroll][1]No doubt you've heard[2]about the tragedy that[3]befell Peach's Castle.[Wait 01]

[Scroll][Scroll][Scroll][1]Some say that Bowser,[2]the King of Koopas,[3]walks the world

again!

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Post by Euclid Sun 28 Aug 2016 - 7:45

Done!

Though I have to admit I can't test it easily since I can't trigger messages in the 1-199 area. actually strike that off, SNAKE SNAKE message can be triggered pretty easily Razz

If you can, test a monologue in the 194-199 range as they use a different area than the rest (HM write some monologue in the 7Dxxx area in the rom, which is strange for starters)
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Post by Euclid Sun 28 Aug 2016 - 8:11

Alright fixed up my beta bugs, I'm pretty sure I didn't fix that vaati connection bug (first screenshot), so i'll leave it there for after the beta.

Not sure if i will consider Jedi/Vaati's left/right mirroring one a bug though, there's a crapton of tiles required to get the maps in all shapes and sizes.
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Post by Conn Sun 28 Aug 2016 - 8:42

SePH, here's another version of my patch: I managed to map the skip monologue on the L-Button again Very Happy

It works like:
When in a monologue, L will skip it, R does nothing
When not in a monologue, you switch the items with LR as usual.

Advantage is that you can keep that funny monologue with Press Left, Right... and the X won't interfere anymore with galaxy book. Furthermore, only one hook is needed (saves runtime).
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Post by Floki Sun 28 Aug 2016 - 8:56

Argghhhhh. 

^^A bit late!

I already changed the monologue and Euclid already moved the monologues!

Can it wait a few days?

I have a dozen more tasks to do!

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Post by Conn Sun 28 Aug 2016 - 8:58

Danned, sorry for this. I thought I'd be in time Sad
Sure, place it on your alpha to do list. The current X works as well Wink
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Post by Floki Sun 28 Aug 2016 - 9:10

lol, just remind me in time, I'm sure to forget!

was hard to find words that begun with ''X''!

so changed this to:

...just press ''X''
Conker: Uh. ''Right''
C:/_ No. ''X'' as in ''Xenomorph''!

^^for the time being this will do fine Razz



^^Kinda like my white ''blood'' reference lol

fits well with the outside sign!

I also find all other monologues funny as well.

And now I have many many free texts in the 200-end region so I can spice up my dungeons a bit better!

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Post by Euclid Sun 28 Aug 2016 - 9:29

X for X-men.
Like wolverine.

I switch items while in monologue (useful in boss message to get ready lol)
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Post by Conn Sun 28 Aug 2016 - 10:18

Alright Very Happy
We can also leave it to X if you prefer that, so you can further switch items during monologues Wink
The disadvantages of X are not severe, you only need to avoid double pressing when reading galaxy book, but I guess most players aren't morons Woot!!
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Post by Conn Sun 28 Aug 2016 - 12:39

The bug list shortens... in which time are you going to release the beta?

I'd suggest that we open a developers thread in the final beta bug forum, and each of us and also Erock (gfx), Puzz (gfx, dungeons),... makes a post there, which they can edit themselves then.

In each of the thread we list the specific tasks (also those which remains from here, like your chest game, Euclid's maps/zsnes hdma) and sort found bugs by beta testers into the specific dev post.
Means: beta testers report bugs here:
https://www.zeldix.net/t1148-report-bugs-in-here

And we sort them into our dev's thread then...
So e.g., people who find bugs in my asm stuff can be sorted in my post. I will attach then a frequently updated fix patch in this post as soon a bug is found and fixed, so people can apply it. This is e.g., important if another game crash bug is detected.
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Post by Floki Sun 28 Aug 2016 - 13:27

I'll release it in less than two hours!

Just need to make final check ups.

For some reason, many monologue I recently had not saved properly. I'm thinking this is because when I went to McDonald's the other night, my computer shut itself down after a long time of inactivity and I lost my monologues Sob

All seems fine now, but found some last minute bugs, so I just want to make sure everything is alright.

Then I'll do the ips patch, open the locked threads, move our remaining bugs etc... and release it!

Thx guys! We really had a nightmarish weekend fixing stuff ups, but hopefully the worst part is done! Smile

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Post by Conn Sun 28 Aug 2016 - 13:33

Ok, I'll start that alpha dev thread.

Happy release Wink
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Post by Floki Sun 28 Aug 2016 - 13:38

Thx!

Do you think you could do the ips patch if I provide you the original rom and last rom?

I don't want to screw things up and not used to making ips patches Razz

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Post by Conn Sun 28 Aug 2016 - 13:45

Sure, just send it to me Wink
I have an original rom.

If you like you can already sort the remaining tasks in the alpha thread (except Euclid, who must do his post first Wink
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Post by Floki Sun 28 Aug 2016 - 13:48

Alright do as you wish!

I'll focus on the maximum I can do to verify I haven't screwed up anything and do a quick test from the beginning!

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Post by Conn Sun 28 Aug 2016 - 13:53

Oh... I need to leave in 45 minutes... if you can send me your latest rom in the next 30 minutes, I can make the ips patch.

I consider posting that patch password protected into the very first post of the alpha dev forum. The password you can send via pm.

This way you can always edit my first post and send updated patch versions.

Edit:
Sorry, I have to leave. Will be back in 5 hours. If this is too late, you can try to release it yourself. I suggest you attach it to the first post in the admin dev, password protected, and send the password via pm.
The max file size is 1MB the patch size is 533-600 kb. That's working Smile

Edit2:
Nice that you helped yourself Smile
I moved your remaining tasks listed in above first post into the alpha thread so people won't post bugs twice. Will do that for Euclid, too as soon you opened your post there (or you help yourself with the remaining tasks, dunno which of above map stuff is already fixed in the beta and was forgotten to remove Wink ).
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Post by Conn Mon 29 Aug 2016 - 6:48

Euclid, I moved all remaining tasks from the first post into the alpha thread, as well as those remaining stuff from the to-do list. If you already fixed some of these issues, just delete them Wink
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Post by Floki Wed 31 Aug 2016 - 18:10

99% of Erock requests are not even real bugs, so won't bother with them.

Thankfully there are real beta testers out there...

...like Tompa, superskuj and christosowen who all tried this game on twitch and made it real far.

Superskuj having even finished it even with bugs.

Try searching:

Superskuj twitch

Or

Christosowen twitch

On google. Its funny viewing their reactions.

This is the kind of feedback I am looking forward to when I get home. If not for Erock, I would have finished this game years ago already.

/rant

Wink

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Post by Conn Wed 31 Aug 2016 - 18:13

*lol, Erock's stuff is at 98% nitpicking... I think you should read his stuff, and if you find valuable stuff to improve your game, take it, if not, just delete one point after the other Very Happy

I move 90% of the bugs beta find into your section... and always think - poor SePH Smile

Luckily mostly it is just a tile or barrier to add. I spent the complete day with fixing those asm bugs. I hope nothing more is found Sad



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Post by Floki Wed 31 Aug 2016 - 18:22

No worries when I'm back home tommorow I will spend a good part of my vacation to fix the real bugs in one go.

I think I can easily manage to fix everything in september and most probably retire in October for good!

Thanks for sorting it all out while I'm away! This will be really helpful once I'm back home tommorow!

Smile

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Post by Conn Wed 31 Aug 2016 - 18:29

You're welcome. I just hope it will end one day Crying or Very sad
Now watching Superskuj's twitch Wink
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Post by Floki Wed 31 Aug 2016 - 18:35

In one month, I promise!

Of all the people here, I think I want to be out of all this the most, you come in 2nd place and Euclid not far behind in 3rd.

I should release a new build once I have fixed most real bugs and release it together with the msu-1 pack.

If not much is found after that, I'll likely release it on the net and simply disapear from the internet for a good while, won't bother if there are still minor bugs in it.

One month and thats it, game over man Very Happy

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Post by Conn Wed 31 Aug 2016 - 18:48

Sounds like a plan Very Happy The three of us did a great job on this game, but also an exhaustive! I didn't have much free time the last weeks... Can't wait to have this off-list!

One question to this riddle... what is the normal way to solve it? Superskuj threw the boomerang and walked up. Is this correct? In Erock's room (similar puzzle) there's a spike block.

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