Roc Feather upgrade

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Post by Conn Mon 14 Sep 2020 - 16:41

Edit:
locked

Post in the patch thread instead:
https://www.zeldix.net/t394-roc-s-feather


The gliding animation of the Roc Feather (https://www.zeldix.net/t394-roc-s-feather) was (I admit:) a bit shitty and thanks to the Gigaleak, scawful and I restored the jumping animation:



single patch:
http://bszelda.zeldalegends.net/stuff/Con/feather.zip

All-in (merged):
https://www.zeldix.net/t308-the-all-in-patch

The feather is the net, so cheat with: 7EF34d01 (if you can't collect or want to test quickly).

- apply all-in.ips on a native Zelda US version, no header (easiest way)
or
- download Conker v29 (prepatched with new feather):
https://www.zeldix.net/t1337-conker-s-high-rule-tail
or
- apply jump_vx.ips on a native Zelda rom, you can jump then with using the net . You also need to change 03/ffab: 20 50 7f to 4f f3 7e and at 0d/b508: 20 50 7f to 4f f3 7e
(I think in order to catch stuff with bottles).
or
- apply jump_vx.ips on a rom prepatched with 24 menu and shovel hack pre-applied:
https://www.zeldix.net/t387-24-item-menu-and-additional-hacks-like-shovel-time-counter-for-this-menu




Optional: fly faster
Optional: fly faster
You can fly faster (increase distance) with:
up,down,left,right:
0xdb7fa: 18 (e.g, give it 1c to fly more far, original value was 10)
diagonal:
0x388db: 12. (E.g., give it 16 to fly diagonally faster, original value was 0a)
The values are already adjusted to match the old gliding feather


Penalty time:
When using there must be a penalty time, since otherwise you can jump through virtually the complete game never having to facce an enemy. You freeze for a little while after using, so enemies can catch up. You can adjust this time:
0x3fd2c 30 ->xx (00: no freeze)



This is beta! Please report any bugs! When confirmed bugfree, I'll update the threads with this version!


Last edited by Conn on Thu 19 Nov 2020 - 15:59; edited 12 times in total
Conn
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Post by scawful Mon 14 Sep 2020 - 20:44

Great job on this one! You put it together incredibly fast and it works great. Everyone should definitely try this out if they liked the original feather. I'll soon provide an updated beta of oracle of secrets with the feather for testing as well.
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Post by Conn Fri 18 Sep 2020 - 10:02

feather has been updated to v5 (problem with bumper when jumping diagonally into it). all-in and Conker have been updated as well (Conker is now Conkers_High_Rule_Tail_V1.29b.ips)
v5 had some bugs it is v6 now
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Post by Conn Wed 23 Sep 2020 - 6:03

The feather is now at v8 and I stress tested it, some more features are built in (like a short delay after jump, so you cannot jump through the entire game). I would regard the patch as finished, but feedback from other users would be nice.

Stress tests: jump in unusual places, like into pits, water, bosses, ice, into bumpers, cane somaria blocks, sprites that talk to you on contact (uncle, blocking guards at beginning), use pegasus boots or other items and jump, sword whatever...
I of course debugged all this, but cannot say I have covered all... if you know further instances alike, please test and let me know Wink
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Post by Erockbrox Fri 25 Sep 2020 - 0:11

Very cool and interesting!
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Post by Conn Fri 25 Sep 2020 - 18:34

If the patch survives your playtest it is surely safe Wink
I also extracted a version for milk utopia, description is in this thread:
https://www.zeldix.net/t2135-milk-utopia#35627
(Comment 1), seph said you advance it.

You can also apply conker_feather.ips on your hyrule tale version to update, but the diagonal jump possibilitiy may allow new ways which weren't foreseen, like this:

Roc Feather upgrade Conkers_High_Rule_Tail_V1.29b001
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Post by Floki Fri 25 Sep 2020 - 23:31

It won't survive his playtest, he will surely find something that needs to be patched fo' sure. I mean, it's Erock, one of the best Zelda 3 beta testers of all time. With all the bugs he found in the past that gave use nightmares and pain to fix, it's time for round 2 Conn; best wishes it doesn't become a nightmare to fix like Potentialing's Roc Feather asm!

He could surely be an actual real life beta tester and earn real ruppes too, cause he has a talent in finding the oddest bugs lmao! Yes

May the light side of the force help you in your quest to further advance all your future projects Erock!

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Post by Conn Sat 26 Sep 2020 - 5:02

Really, potentialing has already tried on a feather, is there a code or video still available?
Edit:found it: https://www.zeldix.net/t114-asm-stuff-roc-s-feather-and-bug-net-bottlesstorage  Embarassed

My old version ended on v34, this new one on v8 (officially, inofficially I sent scawful maybe 20 versions Doh  )

But the good thing is: this feather jump was originally designed to become the pegasus boots (we think since japanese name in the leak was jump butsuu), so many stuff I had problems in the old gliding versions (e.g., gliding against diagonal walls) didn't cause any problems - means Nintendo took care most things won't bug in the code.
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Post by Conn Sun 27 Sep 2020 - 18:56

Of course I found some more bugs, jumping into water in a dungeon bugs hell.

all zips have been updated, feather is at v9, Conker Hyrule Tail at 29f (clear browser history if it isn't).
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