My latest MSU-1 project

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Re: My latest MSU-1 project

Post by Puzzledude on Wed 16 Nov 2016 - 16:55

Conn wrote:finished ast testing, no sync issues as well.
I neither can speed up the framerate, using the normal snes9x.exe. I use the hotkey (*+~) on german keyboard, it says "Speed 417%" but no effect.
Yes, exactly, no effect. This is turned off by default, depending on the sound.

You need to go to "Sound" and then decheck "Sync Sound". Then you will be able to speed it up and play on 140 percent speed. But the sound will become chrusty.

Here you can compare:
snes9x v151 and v153 comparisment.
http://acmlm.kafuka.org/uploader/get.php?id=5141

Everything is better with 151. You can speed up or down not depending on the sound settings. It will always work and it will always play sound quicker when on 140 or 200 or 80 percent speed with no churst.

Basically nothing can undo the churst in 153, even if you check "reverse stereo" and even if you choose the internal audio driver to be "Snes9x DirectSound", rather than the "XAudio2", since the 151 seems to use the "Snes9x DirectSound".
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Re: My latest MSU-1 project

Post by qwertymodo on Wed 16 Nov 2016 - 17:24

Oh, I see.  I was only using the "fast forward" hotkey (Tab), which does work properly.  I've reported the issue to the git tracker: https://github.com/snes9xgit/snes9x/issues/150

As far as the audio sounding poor in other speeds, that's likely a side-effect of switching to cycle-accurate DSP emulation, and I don't know if that can be improved.
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Re: My latest MSU-1 project

Post by Puzzledude on Wed 16 Nov 2016 - 18:59

qwertymodo wrote:Oh, I see.  I was only using the "fast forward" hotkey (Tab), which does work properly.  I've reported the issue to the git tracker: https://github.com/snes9xgit/snes9x/issues/150

As far as the audio sounding poor in other speeds, that's likely a side-effect of switching to cycle-accurate DSP emulation, and I don't know if that can be improved.
Yes, thank you for the explanation at least, on why this is happening.
I was actually always interesting in being able to run any Rom a bit faster than normal, pretty much like they made it from Street figther to its "turbo" variant, which ran faster on real hardware by default.
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Re: My latest MSU-1 project

Post by Conn on Tue 14 Mar 2017 - 6:57

Seems like you now even can play msu1 games on wii u with your snes9x emu, qwerty Very Happy

http://z9.invisionfree.com/bszelda/index.php?showtopic=1605&st=0&#last

I hope an official release is not too far away ^^
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Re: My latest MSU-1 project

Post by qwertymodo on Tue 14 Mar 2017 - 14:15

Yep, RA picked up my code before I was even done with it. It's been available for awhile now, I even played Chrono Trigger a bit on my phone over Christmas break with their Android port Smile
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Re: My latest MSU-1 project

Post by Chris Stark on Thu 23 Mar 2017 - 15:25

Yeah! Very cool! Support for my favourite SNES emu Very Happy
I love you qwertymodo Very Happy

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Re: My latest MSU-1 project

Post by qwertymodo on Sat 22 Jul 2017 - 22:39

Since the v1.55 release is still not out, for anybody that has been using my builds, I uploaded new builds with a lot of improvements to the skipping/popping issues that were occurring.  On my system, they are completely gone except during high disk I/O, which can be alleviated by increasing the audio buffer size.  There were some definite bugs before in the buffer handling, so if you were dealing with a persistent popping, try out the new builds at https://dl.qwertymodo.com/snes9x_msu.zip

Also, not that I expect anybody to care, but the new builds are signed Very Happy
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