Project Phoenix!
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Project Phoenix!
PURPOSE:
This is the codename for a fork project of Conker High Rule Tail last stable release (from Conn and all ~v1.2.8) that I've started brainwashing about two months ago. While I now feel confident enough announcing it to my fellow original team members (after briefly mentioning I wasn't planning a 2.0 version a couple days ago lol), I don't share the same confidence with the rest of the world, hence this secret hideout.
Only original Conker Core Team Members can see topics in here (vip status and all admins), except Trovsky which I left out for obvious reasons.
It could be later merged with Erock own 1.2.8 changes provided he is done with his envisioned changes.
Please don't derail the thread, if you need to ask me about any other projects, just drop a pm. Please keep this project private :-)
You a free to contribute, help or give constructive critisms, but please don't discourage me from accomplishing my goal... I wanted to revisit the hack for a long time, but either I was busy with skuj's project or I had lost hope for this game (slowbeef video mostly the cause) or I felt it wasn't needed as you guys were still updating it, but I've changed my mind. All I needed was a long break I guess.
GOAL:
I'm aiming at overhauling the story, the introduction sequence to the game, overworlds and dungeons gfx changes and of course adding npcs from the original n64 conker game. Hence in other words, giving what the masses wanted... a true sequel that stays true to the original. What I originally wanted to make but strive from that.
The new story needs to begin right where the last game ended (at the cock and plucker tavern):
(watch after the credits of the game) ~ that's where I'm intending on making you start the game.
I planned adding the tavern a while ago so did custom graphics for the signs:
(all me except the sun...its just sitting because its pretty)
The signs could probably be improved.
And also I'd really like to implement dialogue bubbles similar to that game like I planned originally:
So that SMRPG font could go, who knows.
FUN FACTS:
-The paths/area connections in overworlds/dungeons will be kept intact ~ not touching the phone maps again ;-)
-I'm trying to do most work alone but may ask for tech tips occasionally, so no asm changes planned aside monologue move.
-Will try learning the monologue move on my own (unless euclid doesn't mind helping again)
-This is a ''work at my own pace project'' so don't expect a release date, I have none in mind!
AREA CHANGES:
-possibly new areas/universes while removing useless ones
-totally new introduction sequence from the time you wake up until you find your sword
-replace all references to the animus with the panther kingdom from conker bad fur day
=change the abstergo cryo labs into the cock and plucker tavern from the beginning of conker bad fur day
-replace mr anderson with conker (so you start the game as him)
-remove all copy/pasted texts from the animus/assassins creed intro sequence (two npcs)
=replace with Conker bad fur day tavern/portal thingy into a zelda universe.
(328=npc outside intro room)
-change the beginning path so that you don't need to go through the lost woods area
(alienates more people then anything...keep puzzle for later optional revisit to the lost woods)
-new possible areas: fairy queen whorehouse and fugly gorona belly (past and future)
-add ''the cock and plucker'' and also the throne room
-remove useless ice hockey area (DONE!)
MONOLOGUE CHANGES:
-remove all real life memes (references) ((DON'T BREAK THE 4TH WALL!)) and replace them with original dialogue. replay the whole bad fur day day game and figure out a better follow up story to the n64 title
-rework all boss dialogues with new lines of dialogue, possibly hire a script writer
(319=ganon 1st boss //320=defeat ganon 1st boss)
(274=trinexxx)
(275=ganon final boss???)
(367=ganon final boss fo sure//368=mid boss message)
(291=dark link aka blind //290=is unused, can blank it out)
(321=ganon superboss intro //298 and 299=defeat ganon superboss)
-change galaxy guide copy/pasted texts and add more meaning to it, eg. hidden diggable treasures
(monologues 228--268)
-add meaning to knocking on the simpsons door and the area as a whole
(monologue 278)
-change obiwan lenghty messages
(monologues 303-304-305)
-rework tutorials tablets in the beginning dungeon so that its shorten and faster and also remove all copy pasted text from bad fur day (change location to dialogues 200+ so no need for monologue move)
-replace DNA with anti gravity chocolate pieces (like in bad fur day)
(monologues are at 341-345)
-saving menu....taking blue and red pills along with fuck this game = WTF I DO WITH THAT
(monologue 390)
-update release version
(monologue 396)
MISC CHANGES:
-new protagonists
FANTASY WISHLIST:
(what. everyone has fantasies right?)
-swap red and blue lightsabers (so blue is now last and best ending)
=you get ''out of cartridge real world ending'' (replaces red lightsaber bad ending)
-2nd quest via cheatcode :-)
thx for looking.
~seph the zeldaholic
This is the codename for a fork project of Conker High Rule Tail last stable release (from Conn and all ~v1.2.8) that I've started brainwashing about two months ago. While I now feel confident enough announcing it to my fellow original team members (after briefly mentioning I wasn't planning a 2.0 version a couple days ago lol), I don't share the same confidence with the rest of the world, hence this secret hideout.
Only original Conker Core Team Members can see topics in here (vip status and all admins), except Trovsky which I left out for obvious reasons.
It could be later merged with Erock own 1.2.8 changes provided he is done with his envisioned changes.
Please don't derail the thread, if you need to ask me about any other projects, just drop a pm. Please keep this project private :-)
You a free to contribute, help or give constructive critisms, but please don't discourage me from accomplishing my goal... I wanted to revisit the hack for a long time, but either I was busy with skuj's project or I had lost hope for this game (slowbeef video mostly the cause) or I felt it wasn't needed as you guys were still updating it, but I've changed my mind. All I needed was a long break I guess.
GOAL:
I'm aiming at overhauling the story, the introduction sequence to the game, overworlds and dungeons gfx changes and of course adding npcs from the original n64 conker game. Hence in other words, giving what the masses wanted... a true sequel that stays true to the original. What I originally wanted to make but strive from that.
The new story needs to begin right where the last game ended (at the cock and plucker tavern):
(watch after the credits of the game) ~ that's where I'm intending on making you start the game.
I planned adding the tavern a while ago so did custom graphics for the signs:
(all me except the sun...its just sitting because its pretty)
The signs could probably be improved.
And also I'd really like to implement dialogue bubbles similar to that game like I planned originally:
So that SMRPG font could go, who knows.
FUN FACTS:
-The paths/area connections in overworlds/dungeons will be kept intact ~ not touching the phone maps again ;-)
-I'm trying to do most work alone but may ask for tech tips occasionally, so no asm changes planned aside monologue move.
-Will try learning the monologue move on my own (unless euclid doesn't mind helping again)
-This is a ''work at my own pace project'' so don't expect a release date, I have none in mind!
AREA CHANGES:
-possibly new areas/universes while removing useless ones
-totally new introduction sequence from the time you wake up until you find your sword
-replace all references to the animus with the panther kingdom from conker bad fur day
=change the abstergo cryo labs into the cock and plucker tavern from the beginning of conker bad fur day
-replace mr anderson with conker (so you start the game as him)
-remove all copy/pasted texts from the animus/assassins creed intro sequence (two npcs)
=replace with Conker bad fur day tavern/portal thingy into a zelda universe.
(328=npc outside intro room)
-change the beginning path so that you don't need to go through the lost woods area
(alienates more people then anything...keep puzzle for later optional revisit to the lost woods)
-new possible areas: fairy queen whorehouse and fugly gorona belly (past and future)
-add ''the cock and plucker'' and also the throne room
-remove useless ice hockey area (DONE!)
MONOLOGUE CHANGES:
-remove all real life memes (references) ((DON'T BREAK THE 4TH WALL!)) and replace them with original dialogue. replay the whole bad fur day day game and figure out a better follow up story to the n64 title
-rework all boss dialogues with new lines of dialogue, possibly hire a script writer
(319=ganon 1st boss //320=defeat ganon 1st boss)
(274=trinexxx)
(275=ganon final boss???)
(367=ganon final boss fo sure//368=mid boss message)
(291=dark link aka blind //290=is unused, can blank it out)
(321=ganon superboss intro //298 and 299=defeat ganon superboss)
-change galaxy guide copy/pasted texts and add more meaning to it, eg. hidden diggable treasures
(monologues 228--268)
-add meaning to knocking on the simpsons door and the area as a whole
(monologue 278)
-change obiwan lenghty messages
(monologues 303-304-305)
-rework tutorials tablets in the beginning dungeon so that its shorten and faster and also remove all copy pasted text from bad fur day (change location to dialogues 200+ so no need for monologue move)
-replace DNA with anti gravity chocolate pieces (like in bad fur day)
(monologues are at 341-345)
-saving menu....taking blue and red pills along with fuck this game = WTF I DO WITH THAT
(monologue 390)
-update release version
(monologue 396)
MISC CHANGES:
-new protagonists
FANTASY WISHLIST:
(what. everyone has fantasies right?)
-swap red and blue lightsabers (so blue is now last and best ending)
=you get ''out of cartridge real world ending'' (replaces red lightsaber bad ending)
-2nd quest via cheatcode :-)
thx for looking.
~seph the zeldaholic
Last edited by SePH on Thu 23 Jul 2020 - 23:41; edited 3 times in total
Floki- Since : 2012-06-19
Re: Project Phoenix!
Personally I think the dungeon which needed the most work is triforce shrine, the entrances and exits feels bit too strange.
Not sure if its possible but it'll be cool to see a story sequel, like you're running into the conker with the red lightsaber as the secret boss, kinda like you're running into yourself in the same timeline (It'll be interesting to tweak one of the bosses' AI to fit this lol)
Not sure if its possible but it'll be cool to see a story sequel, like you're running into the conker with the red lightsaber as the secret boss, kinda like you're running into yourself in the same timeline (It'll be interesting to tweak one of the bosses' AI to fit this lol)
Euclid- Since : 2012-06-21
Re: Project Phoenix!
This sounds interesting and a good thing you plan, if you need help I'm surely on... but I do not want to become sort of an active staff on this project again.
I was "accidently" drawn into our msu1 factory, and had not really a break after Conker release. I now even (planned to) reject all msu requests - and only do a bit maintainance.
I'm pretty exhausted and outburned
So I need to work on projects on a more relaxed level... I'd see this project as completely yours (and Euclid's) and will help on particular stuff for sure, but as said, I'd see myself not as "real" staff member with responsibility.
However, if you need ideas for some monologues, let me know (post the originals) and I'll give you some input... that sounds real fun
Edit:
as for Erock's revision... I'm not sure whether I like it so much. Sure he did a lot of his small improvements, and also flippping the clocktower painting was a good thing. But he e.g., also edited some dungeons like the Jedi Space Temple to a low-difficulty level, though Puzz and I had debugged it completely. I do not know how many other dungeons he adjusted to his likings, like he also made the invisible platforms in Parallel Ruins (which are all optional, giving a HC piece only as reward and can be seen via the b/w flute from optional hard puzzle from first level now) to a level where you can easily cross them also without flute without problems.
But it's of course completely up to you if you want to take 1.8 or his version for 2.0...
If you are on it, I'd also suggest adding more enemies (on a moderate level). Some areas (esp. overworld) are pretty empty...
also maybe some more room resets if you screwed up could also be added. Like you solved with staircases to another room with dead end. In 1.8 I e.g. added some teleporters in your and skuj dev section to have this, but there surely are more places where they could be needed.
...also replacing some msu tracks...
*gosh, I better stop now before getting excited
I was "accidently" drawn into our msu1 factory, and had not really a break after Conker release. I now even (planned to) reject all msu requests - and only do a bit maintainance.
I'm pretty exhausted and outburned
So I need to work on projects on a more relaxed level... I'd see this project as completely yours (and Euclid's) and will help on particular stuff for sure, but as said, I'd see myself not as "real" staff member with responsibility.
However, if you need ideas for some monologues, let me know (post the originals) and I'll give you some input... that sounds real fun
Edit:
as for Erock's revision... I'm not sure whether I like it so much. Sure he did a lot of his small improvements, and also flippping the clocktower painting was a good thing. But he e.g., also edited some dungeons like the Jedi Space Temple to a low-difficulty level, though Puzz and I had debugged it completely. I do not know how many other dungeons he adjusted to his likings, like he also made the invisible platforms in Parallel Ruins (which are all optional, giving a HC piece only as reward and can be seen via the b/w flute from optional hard puzzle from first level now) to a level where you can easily cross them also without flute without problems.
But it's of course completely up to you if you want to take 1.8 or his version for 2.0...
If you are on it, I'd also suggest adding more enemies (on a moderate level). Some areas (esp. overworld) are pretty empty...
also maybe some more room resets if you screwed up could also be added. Like you solved with staircases to another room with dead end. In 1.8 I e.g. added some teleporters in your and skuj dev section to have this, but there surely are more places where they could be needed.
...also replacing some msu tracks...
*gosh, I better stop now before getting excited
Last edited by Conn on Tue 17 Apr 2018 - 8:08; edited 1 time in total
Conn- Since : 2013-06-30
Re: Project Phoenix!
Not much to add
Empty overworld areas are e.g. at triforce shrine outside, but you remove them anyways.
Edit: here
May the (tri)force be with you on this quest
Empty overworld areas are e.g. at triforce shrine outside, but you remove them anyways.
I already solved skuj room in 1.8 through a teleporter (you gotta try it). I also added one in your room.That skuj puzzle room could be tweaked so that the 2nd room is the first one you encounter so you can quickly exit and redo it if you fail. many people complained about this actually.
Edit: here
May the (tri)force be with you on this quest
Conn- Since : 2013-06-30
Re: Project Phoenix!
Thank ye both, I don't feel any burden updating something that's already finished :-)
On topic, I've recreated the tavern the best way that I could.
I'll quote Bob Ross here: ''We don't make mistakes, only happy accidents.''
Not so bad considering the original area looked like that:
edit: here, feels better already:
Now thats what I call a 2.0 version!!
On topic, I've recreated the tavern the best way that I could.
I'll quote Bob Ross here: ''We don't make mistakes, only happy accidents.''
Not so bad considering the original area looked like that:
edit: here, feels better already:
Now thats what I call a 2.0 version!!
Floki- Since : 2012-06-19
Re: Project Phoenix!
Looks absolutely gorgeous!
I only hope other areas will not suffer too much, I know the tile number is very limited, you even say that at the very beginning in a monologue "the black tile should be the machine, but I ran out of tiles..."
I only hope other areas will not suffer too much, I know the tile number is very limited, you even say that at the very beginning in a monologue "the black tile should be the machine, but I ran out of tiles..."
Conn- Since : 2013-06-30
Re: Project Phoenix!
I will remove many tilesets which uses too much tiles for little gain (familiar words eh?) and most likely will gain much gfx space that will allow me to create more fluids overworlds.
Started working on Castle Von Tedistein which will replace the first dungeon. It will be a WWII inspired fort. I don't think I'll use the lost woods path in the beginning to get there.
edit: Plenty of fixes remaining before I'll be happy with this one...
...but let's call it a day, I've done enough today!
Started working on Castle Von Tedistein which will replace the first dungeon. It will be a WWII inspired fort. I don't think I'll use the lost woods path in the beginning to get there.
edit: Plenty of fixes remaining before I'll be happy with this one...
...but let's call it a day, I've done enough today!
Floki- Since : 2012-06-19
Re: Project Phoenix!
Hello Euclid, I have a question regarding the monologue move.
When Conn and Erock asked you you to change some monologues, do you have kept the rom with the new monologue changes? If so feel free to forward me a copy at my email if you can!
From what I remember I used to have an old backup rom where I would edit monologues 0-199 anytime I needed new monologue changes but being that I no longer have the last version with Conn and Erock new changes, I can only pray someone has that particular rom hidden somewhere!
When Conn and Erock asked you you to change some monologues, do you have kept the rom with the new monologue changes? If so feel free to forward me a copy at my email if you can!
From what I remember I used to have an old backup rom where I would edit monologues 0-199 anytime I needed new monologue changes but being that I no longer have the last version with Conn and Erock new changes, I can only pray someone has that particular rom hidden somewhere!
Floki- Since : 2012-06-19
Re: Project Phoenix!
When Conn and Erock asked you you to change some monologues, do you have kept the rom with the new monologue changes? If so feel free to forward me a copy at my email if you can!
I changed some monologues in this 0-199 region, and learned how to do that without asking Euclid.
I sent you the 1.28 with the 0-199 monologues are HM editable per mail.
These monolgues must be shifted back once done with updating the pointers (but you know that I think)
Conn- Since : 2013-06-30
Re: Project Phoenix!
Thanks this is exactly what I needed!I sent you the 1.28 with the 0-199 monologues are HM editable per mail.
I remember Euclid posted a tutorial for the monologue move a year ago:
https://www.zeldix.net/t1340-conker-asm-files-final
So like I've said in the first post, I'll try to do it myself and if there's something I don't particularly understand I'll ask for help!
Thanks!
Floki- Since : 2012-06-19
Re: Project Phoenix!
The monologue concept is simple, but just annoying to do because the pointers themselves are calculated when the game starts (so you stash those from memory, change the bank to the custom one and paste it in there)
Happy to help if there's any issues with it
Happy to help if there's any issues with it
Euclid- Since : 2012-06-21
Re: Project Phoenix!
The hex code copy/paste is easy, I did your rom in 5 minutes. What's really disgusting is the pointer correction. I dump the ram, copy the required part and correct them all by hand... which could easily lead to mistakes taking the many pointers.
Is there any good way how you do that, Euclid (it's too late for me, but maybe for SePH's version... but I also leave that re-inserting with pointer correction happily to you )
Is there any good way how you do that, Euclid (it's too late for me, but maybe for SePH's version... but I also leave that re-inserting with pointer correction happily to you )
Conn- Since : 2013-06-30
Re: Project Phoenix!
Started sorting out what needs to be changed in my monologue entries :-)
Feels like a long list but isn't as bad as it looks, I'm having fun (it's all that matters).
Also found a full 1.28 playthrough by qwertymodo:
https://www.youtube.com/watch?v=mZ4w-rEwJjc
Will be helpful to refresh my memory about the game and some monologues which I'm not sure where they are triggered.
-------------------------------------------------
New steps required to get into the 1st dungeon:
^^You'll no longer need to go through the lost woods in the beginning. I'm still keeping two different lost woods paths, but those will change.
Feels like a long list but isn't as bad as it looks, I'm having fun (it's all that matters).
- Spoiler:
=================================================================
MONOLOGUE THAT CAN BE REMOVED COMPLETELY (BOTH MONOLOGUE/DUNGEON)
=================================================================
026 (copy/pasted text IN SPENCER ESTATE)
039 (last room UNDERVERSE before falling into ganon final boss room)
033 (better call saul poster in PS SUBSTATION ~ remove GFX also)
047 (GOLUM REFERENCE IN BIG CHEST ROOM WITH ONE RING...REMOVE..NOT NEEDED)
171 (HALLS OF PAIN REDUX)
175 (ZORK ADVENTURE AREA)
191 (ZORK ADVENTURE AREA)
===================================
MONOLOGUE THAT NEEDS TO BE RESTORED
===================================
003 (YOU ARE DEAD MODE):
Save and Continue (Take the blue pill)
Save and Quit (Take the red pill)
Continue Without Saving (Snake? SNAAAAAAKE!!!!)
--------------------------------
390 - SELECT MENU
Continue (Take the blue pill)
Save and Quit (Take the red pill)
(F&%$@ this game!!!!)
=======================================================================================
MONOLOGUE THAT CAN BE CHANGED & MOVED IN 200-396 RANGE (BOTH MONOLOGUE/DUNGEON) 41 FREE
=======================================================================================
025 (TRIFORCE SHRINE STARTING ROOM):
"According to the Hylian Scrolls,
the mythical gods descended from
a distant nebula to the world that
was and created life."
"After the gods had finished their work,
they left the world, but not before creating
a symbol of their strength, a golden triangle
known as the Triforce."
"A small but powerful portion of the essence
of the gods was held in this mighty artifact,
which was to guide intelligent life on the world of Hyrule."
^^^ * shorten
-----------------------------------------------------------------------------------
048-049-050 (TRIFORCE SHRINE 3 PATHS):
"The Goddess of Power
dyed the mountains red
with fire and created land."
"The Goddess of Wisdom
created science and wizardry
and brought order to nature."
"The Goddess of Courage,
through justice and vigor,
created life - the animals
that crawl the land and the
birds that soar in the sky."
^^^ * shorten
-----------------------------------------------------------------------------------
034 (INSIDE HEART OF TARDIS ~ BEFORE GOING IN SPACE):
...
VENTURING INTO
HOSTILE AREAS AS SUCH! <--- * remove weyland yutani etc..
-----------------------------------------------------------------------------------
=========================================================
MONOLOGUE THAT NEEDS TO BE CHANGED: INTRODUCTION SEQUENCE
=========================================================
052 (1st room as you wake up)--1/2
Bartender£
-----------------------------------------------------------------------------------
055 (1st room as you wake up)--2/2
[Name]£
-----------------------------------------------------------------------------------
071 - (1st room ~ previously a toilet) [** MOVE IN THE 200-396 RANGE **]
Bartender£
-----------------------------------------------------------------------------------
040 (1st dungeon outside areas ~ after gettin warped)
[Name]£ UGH. MY HEAD. IT HURTS. Where have I ended up?
-----------------------------------------------------------------------------------
222-223-224 BOSS DIFFICULTY SETTING OUTSIDE 1ST DUNGEON
[Window 02][Color 07][Speed 05]How do you want[2]your bosses flavored?[Waitkey][3] > Creamy Vanilla[Scroll] Extra Spicy![Choose]
[Window 02][Color 00][Speed 00] -HARD MODE-[2] -ACTIVATED-[Sound 2F][Wait 02][Scroll][Scroll][Scroll][1][Speed 05]Euclid£ Ahhh...[2]Freshhh meat![Wait 01][Scroll][Scroll][Scroll][1]Not even death[2]will save you from[3]my pimped bosses![Wait 01][Scroll][Scroll][Scroll][1][Name]£ We're about[2]to find out!
[Window 02][Color 07][Speed 00] -EASY MODE-[2] -ACTIVATED-[Sound 2F][Wait 02][Scroll][Scroll][Scroll][1][Speed 05]SePH£ What's the[2]matter dog?[Wait 01][Scroll][Scroll][Scroll][1]You're afraid of[2]challenging bosses?[Wait 01][Scroll][Scroll][Scroll][1]I guess we can never[2]give a sword to[3]a man who can't dance!
-----------------------------------------------------------------------------------
081 - 1ST CHEST IN 1ST DUNGEON AKA BACKPACK WITH SILVER LIGHTER, SMARTPHONE UNLOCKED
[Window 02][Color 07][Speed 05]I've found a backpack![Wait 01][Scroll][Scroll][Scroll][1]Let's look inside...[Wait 01][Scroll][Scroll][Scroll][1]There's a Smartphone,[2]a Silver Lighter and[3]a rather large bag[Scroll]full of Red and Blue[Scroll]Pills with the note£[Scroll] "Don't touch![Scroll]Property of Morpheus"[Scroll]written on its side![Wait 01][Scroll][Scroll][Scroll][1]I can use these[2]colored pills at[3]any time by pressing[Scroll]the select button![Wait 01][Scroll][Scroll][Scroll][1]If I want to display[2]my smartphone menu, [3]I need to press[Scroll]the start button![Wait 01][Scroll][Scroll][Scroll][1]After opening[2]my smartphone, I can[3]use the "L" and "R"[Scroll]buttons to move[Scroll]between the screens!
-----------------------------------------------------------------------------------
022 (1st dungeon // 1st room) [** MOVE IN THE 200-396 RANGE **]
"To skip any dialogues, just press the "X" button!"
-----------------------------------------------------------------------------------
028 (1st dungeon // 2nd room) [** MOVE IN THE 200-396 RANGE **]
"Some enemies can[2]be killed instantly[3]if pushed[Scroll]against spikes."
-----------------------------------------------------------------------------------
XXX - SPLIT FROM ABOVE AND ADD OUTSIDE ON A WALL [** MOVE IN THE 200-396 RANGE **]
"To stun enemies[2]using your fists,[3]just press B."
-----------------------------------------------------------------------------------
057 (FIRST DUNGEON OPTIONAL PUZZLE) [** MOVE IN THE 200-396 RANGE **]
FUCKTASTICALLY <--- * remove
HARDASS
OPTIONAL PUZZLE
Not to be confused
with the hardoptional puzzle!
-Newbies, get
the fuck away! <--- * censor F words for consistency
-----------------------------------------------------------------------------------
319 (BOSS: Von Kriplespac)
[Name]£ Von Kriplespac??! So, you've survived gettin' blown out of a space airlock I see.
Kriplespac£ ---
-----------------------------------------------------------------------------------
320 (Defeat Von Kriplespac)
Kriplespac£ ---
-----------------------------------------------------------------------------------
053 (Gettin warped back to tavern after defeating 1st boss)--1/2
Gregg£ Bloody hell, the king is back!
[Name]£
-----------------------------------------------------------------------------------
054 (Gettin warped back to tavern after defeating 1st boss)--2/2
Gregg£ Another portal appearred in the 'Throne Room', maybe you should check where it leads this time!
[Name]£
Gregg£
[Name]£
==========================================
MONOLOGUE THAT NEEDS TO BE CHANGED: BOSSES
==========================================
058 (VAATI)
Vaati£
[Name]£
Vaati£
--------------------------------
059 (LANMOLAS)
Narrator£ It's quiet.
Too quiet...
...be careful,
it's a trap!
--------------------------------
060 (BOWSER)
Bowser£ "ROOoooOOAR!"
[Name]£
--------------------------------
062 (WILD POCKETSTATION)
Narrator£ ... ... ...!
LOOKOUT, [Name]!!!!
A WILD POCKETSTATION
HAS APPEARRED !!
HE TRIGGERS
THE ON SWITCH!
IT'S SUPER EFFECTIVE!!
--------------------------------
063 (THE EYE)
Narrator£ Just an
ordinary eye.
But watch out,
because that's
no ordinary eye!
--------------------------------
064 (MOULDRUM)
Narrator£
--------------------------------
065 (TWOMPS)
Narrator£
--------------------------------
066 (ELECTRIC ANOMALY)
[Name]£ What the
hell is that thing?
--------------------------------
274 (TRINEXX TRIFORCE SHRINE)
Narrator£
--------------------------------
275 (GANON SUPERBOSS??? INTRO MESSAGE)
[you overstep your bounds coming here]
Kriplespac£ ---
MORE BOSS MONOLOGUES TO SORT:
-----------------------------
(367=ganon final boss fo sure//368=mid boss message) <---------------ganon = cthuluu poo
(291=dark link aka blind //290=is unused, can blank it out)
(321=ganon superboss intro? //298 and 299=defeat ganon superboss)<---Von Kriplespac 3rd encounter
==========================================
MONOLOGUE THAT NEEDS TO BE CHANGED: OTHERS
==========================================
015-021 (THE DOCTOR INSIDE THE HEART OF THE TARDIS):
=seven simple generic responses instead of ultra long texts=
For exemple:
015 [Name]£ Um hello? The Doctor£ Ooohh. A talking animal, how marvelous.
016 ---
017 [Name]£ Doctor who? The Doctor£ Oh. The Doctor, they just call me The Doctor!
018 --
019 ---
020 --
021 ---
-----------------------------------------------------------------------------------
037 (GET LIFT2) [*READY TO INSERT*]
I've upgraded my Lift ability to level 2!
I'll now be able to push blocks multiple times
in a row and also be able to lift white stones.
It comes with a restriction£
"-You can only lift one white stone per area."
-----------------------------------------------------------------------------------
043-044-045-046 (TOAD <--- * Censor F words for consistency)
-----------------------------------------------------------------------------------
056 (SIGN IN THE LOST WOODS)
WEL-COME IN HY-RULE <--- * Keep only that, remove everything else
-----------------------------------------------------------------------------------
075 - PATH TO DUNGEON X INSIDE HEART OF THE TARDIS
"Path to dungeon X" <--- * Keep only that, remove everything else
-----------------------------------------------------------------------------------
099 - RECEIVE GALAXY GUIDE (rephrase)
This is an intact copy of the infamous£
"Hitchhiker's Guide to the Galaxy"!
If I want to read a random encyclopedia entry,
I simply need to press the "X" button!
I will also be able to cast a powerful
spell once I find a better weapon other
then my fists by pressing the "Y" button!
-----------------------------------------------------------------------------------
102 - RECEIVE THOR'S HAMMER
I've found Thor's hammer! ---now add a proper description for it :-)
-----------------------------------------------------------------------------------
128- 4TH WALL STUFF TO REMOVE.
[Window 02][Color 07][Speed 05][Name]£ Another one[2]of these hookshot-able[3]message tiles?![Wait 01][Scroll][Scroll][Scroll][1]Why rom hack[2]developers, why?[Wait 01][Scroll][Scroll][Scroll][1]SePH£ Now time for[2]you to STFU![Wait 01][Scroll][Scroll][Scroll][1]If you ain't happy,[2]don't play the hack![Wait 01][Scroll][Scroll][Scroll][1][Name]£ So harsh![Wait 01][Scroll][Scroll][Scroll][1]I'll tell my mom![Wait 01][Scroll][Scroll][Scroll][1]SePH£ Now, why don't[2]you do just that![Wait 01][Scroll][Scroll][Scroll][1]Do also tell her[2]you're playing[3]an adult game![Wait 01][Scroll][Scroll][Scroll][1][Name]£ Hmmpphh.[Wait 01][Scroll][Scroll][Scroll][1]Alright you win![Wait 01][Scroll][Scroll][Scroll][1]I'll just shut up[2]next time!
-----------------------------------------------------------------------------------
129-^SAME AS ABOVE!
[Window 02][Color 07][Speed 05]SePH£ Did you know you[2]could hookshot those[3]message tiles?[Wait 01][Scroll][Scroll][Scroll][1][Name]£ Hmmpphh.[Wait 01][Scroll][Scroll][Scroll][1]Of course.[Wait 01][Scroll][Scroll][Scroll][1]This is simple[2]grade A math![Wait 01][Scroll][Scroll][Scroll][1]How do you think[2]I got here otherwise?[Wait 01][Scroll][Scroll][Scroll][1]SePH£ Oh, by guessing[2]or looking for videos[3]on youtube I guess![Wait 01][Scroll][Scroll][Scroll][1][Name]£ Just leave[2]me alone!
-----------------------------------------------------------------------------------
148--Empty big chest in jedi academy
[Window 02][Color 07][Speed 05][Name]£ What?[Wait 01] Where's[2]the content of the[3]big chest?[Wait 01][Scroll][Scroll][Scroll][1]Narrator£ Stolen![Wait 01][Scroll][Scroll][Scroll][1][Name]£ God damnit!
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149--FOURTH WALL STUFF, CHANGE SEPH WITH THE PROGRAMMERS FROM BFD! WHEN YOU ENTER PYRAMID --BOTTOM RIGHT OVERWORLD
[Window 02][Color 07][Speed 05]??????£ Hello, [Name].[Wait 01][Scroll][Scroll][Scroll][1]I've been waiting[2]for you.[Wait 01][Scroll][Scroll][Scroll][1][Name]£ Who are you?[Wait 01][Scroll][Scroll][Scroll][1]??????£ You already[2]know the answer to[3]that question.[Wait 01][Scroll][Scroll][Scroll][1]Our entire production[2]is headquartered here.[Wait 01][Scroll][Scroll][Scroll][1]We create epic hacks[2]for every universe we[3]can find every decade.[Wait 01][Scroll][Scroll][Scroll][1]Of course, with the[2]new laws in space[3]travel my business[Scroll]has taken quite a hit.[Wait 01][Scroll][Scroll][Scroll][1]I'm worried other[2]parallel universes[3]might follow suit.[Wait 01][Scroll][Scroll][Scroll][1][Name]£ SePH?![Wait 01][Scroll][Scroll][Scroll][1]SePH£ That be me![Wait 01][Scroll][Scroll][Scroll][1]I created the Matrix,[2]also known as the[3]fictive universe you[Scroll]squirrels all live in![Wait 01][Scroll][Scroll][Scroll][1]You have many[2]questions, and[3]although the process[Scroll]has altered your[Scroll]consciousness, you[Scroll]remain irrevocably[Scroll]a simple squirrel.[Wait 01][Scroll][Scroll][Scroll][1]Ergo, some of my[2]answers you will[3]understand, and some[Scroll]of them you will not.[Wait 01][Scroll][Scroll][Scroll][1][Name]£ Why am I here?[Wait 01][Scroll][Scroll][Scroll][1]SePH£ ...[Wait 01][Scroll][Scroll][Scroll][1][Name]£ You haven't[2]answered my question.[Wait 01][Scroll][Scroll][Scroll][1]SePH£ You are here[2]because we as[3]romhackers[Scroll]decided it was[Scroll]time to end your[Scroll]slumber.[Wait 01] Other[Scroll]companies don't[Scroll]seem to know what[Scroll]it is to make a[Scroll]Conker game![Wait 01][Scroll][Scroll][Scroll][1][Name]£ Uh.[Wait 01] Right.
-----------------------------------------------------------------------------------
153 - DEVS HIDEOUT SEPH MESSAGE
[Window 02][Color 07][Speed 05]SePH£ There are[2]two doors.[Wait 01][Scroll][Scroll][Scroll][1]The door to your right[2]leads to your own tail[3]and the salvation[Scroll]of High-Rule.[Wait 01][Scroll][Scroll][Scroll][1]Bring nine keys along[2]with you if you[3]choose this path.[Wait 01][Scroll][Scroll][Scroll][1]The door to your left[2]leads back to the[3]Matrix and to the end[Scroll]of your species.[Wait 01][Scroll][Scroll][Scroll][1]Prepare to meet[2]your ultimate doom.[Wait 01][Scroll][Scroll][Scroll][1]Just remember, I only[2]tell you one time.[Wait 01][Scroll][Scroll][Scroll][1]Don't fuck me, [Name].[Wait 01][Scroll][Scroll][Scroll][1]Don't you ever try[2]to fuck me![Wait 01][Scroll][Scroll][Scroll][1][Name]£ If I were you,[2]I would hope that we[3]don't meet again.[Wait 01][Scroll][Scroll][Scroll][1]SePH£ There's not[2]going to be a next[3]time you fucking[Scroll]dumb cocksucker!
-----------------------------------------------------------------------------------
156 - LOST WOODS GANON HIDEOUT PATH UNLOCKER --IN THE SOURCE WHEN YOU FALL IN HOLE
[Window 02][Color 07][Speed 05]SePH£ If you want[2]to defeat the final[3]boss of this game[Scroll]early [Name], find[Scroll]a way to return to[Scroll]the "Lost Woods" and[Scroll]then follow the[Scroll]following coordinates.[Wait 02][Scroll][Scroll][Scroll][1]Up, Left, Down, Right,[2]Up, Left, Down and Up![Wait 02][Scroll][Scroll][Scroll][1]I'll write this[2]information in your[3]smartphone notebook[Scroll][Name] for later use![Wait 02][Scroll][Scroll][Scroll][1]It's going to be named[2]"Ganon's Hideout"[3]in case you are[Scroll]wondering!
-----------------------------------------------------------------------------------
167- POSTER IN DESERT
[Window 02][Color 07][Speed 00]> Talk[2] Turn on[3] Take[Choose3]
202-203-204 POSTER CHOICES IN DESERT AREA
-----------------------------------------------------------------------------------
186- 4TH WALL STUFF---ALSO EXPLAIN BETTER & SHORTEN
[Window 02][Color 07][Speed 05]Hint of the day£[Wait 01][2]Those round bubble[3]platforms are special.[Wait 02][Scroll][Scroll][Scroll][1]Try jumping from[2]one to another![Wait 02][Scroll][Scroll][Scroll][1]Oh and in case you[2]are wondering, you[3]should have just[Scroll]enough time to[Scroll]reach the exit![Wait 02][Scroll][Scroll][Scroll][1][Name]£ What??![Wait 02][Scroll][Scroll][Scroll][1]Narrator£ Well...[Wait 01][2]you entered from[3]an entrance have you?[Wait 02][Scroll][Scroll][Scroll][1][Name]£ Hum yes?[Wait 02][Scroll][Scroll][Scroll][1]Narrator£ That means[2]you have fifteen[3]seconds to find[Scroll]the exit which[Scroll]leads to another[Scroll]universe![Wait 02][Scroll][Scroll][Scroll][1][Name]£ OH![Wait 01][2]Now I get it...[Wait 01][3]I think...[Wait 02][Scroll][Scroll][Scroll][1]Narrator£ FACEPALM.[Wait 01][2]Each extra ring you'll[3]collect will give you[Scroll]extra time and[Scroll]a certain item[Scroll]you'll get later[Scroll]in the game will[Scroll]stop time itself![Wait 02][Scroll][Scroll][Scroll][1]But I've said[2]too much already![Wait 02][Scroll][Scroll][Scroll][1]Figure the rest[2]out by yourself![Wait 02][Scroll][Scroll][Scroll][1][Name]£ You {}[A][B][X][Y]!!![Wait 02][Scroll][Scroll][Scroll][1]Narrator£ How rude!!![Wait 01][2]Thank Erock at least[3]for that hint![Wait 02][Scroll][Scroll][Scroll][1]He cares for you,[2]unlike SePH[3]who does not![Wait 02][Scroll][Scroll][Scroll][1][Name]£ What about[2]Euclid??!!??![Wait 02][Scroll][Scroll][Scroll][1]Narrator£ You?![Wait 01] How?![Wait 01][2]Euclid didn't make[3]any dungeons in[Scroll]this game![Wait 02][Scroll][Scroll][Scroll][1]If you gotta be[2]angry at someone,[3]curse SePH![Wait 02][Scroll][Scroll][Scroll][1][Name]£ I'll have to[2]remember that...[Wait 02][Scroll][Scroll][Scroll][1]Narrator£ I'm sure[2]you will manage!
--------------------------------------
194: SIMPSONS DOOR ---REDO OR REMOVE OR MAKE IT SO YOU CAN ENTER IT...
[Window 02][Color 07][Speed 05]Narrator£ It's locked[2]little buddy, maybe[3]if you rang the bell![Wait 02][Scroll][Scroll][Scroll][1][Wait 01][Scroll][Scroll][Scroll][1]Homer£ Hello?[Wait 01][Scroll][Scroll][Scroll][1]Who is it?[Wait 02][Scroll][Scroll][Scroll][1][Name]£ Goons.[Wait 02][Scroll][Scroll][Scroll][1]Homer£ Who?[Wait 02][Scroll][Scroll][Scroll][1][Name]£ Hired Goons.[Wait 02][Scroll][Scroll][Scroll][1]Homer£ Hired goons?[Wait 02][Scroll][Scroll][Scroll][1]Aaaaaagh![Wait 01] Not again![Wait 01][Scroll][Scroll][Scroll][1]Go away![Wait 02][Scroll][Scroll][Scroll][1]Narrator£ Guess you[2]won't enter any time[3]soon![Wait 02][Scroll][Scroll][Scroll][1][Name]£ Like hell![Wait 02][Scroll][Scroll][Scroll][1]Narrator£ Want to[2]try again?[Wait 01][Scroll][Scroll][Scroll][1]Be my guest![Wait 02][Scroll][Scroll][Scroll][1] [Wait 01][Scroll][Scroll][Scroll][1][Name]£ Homer Simpson![Wait 01][Scroll][Scroll][Scroll][1]I got a...[Wait 01] uh...[Wait 01][2]special delivery[3]for you![Wait 02][Scroll][Scroll][Scroll][1]Bart£ Uh, that's me![Wait 02][Scroll][Scroll][Scroll][1][Name]£ You owe us[2]ten thousand dollars[3]open the door![Wait 02][Scroll][Scroll][Scroll][1]Bart£ Ay, caramba![Wait 01][Scroll][Scroll][Scroll][1]I'M BART ACTUALLY![Wait 02][Scroll][Scroll][Scroll][1][Name]£ Is Homer[2]still there?[Wait 01][Scroll][Scroll][Scroll][1]Hello?[Wait 01][Scroll][Scroll][Scroll][1]Bart?[Wait 01][Scroll][Scroll][Scroll][1]Homer?[Wait 01][Scroll][Scroll][Scroll][1]Anybody?[Wait 02][Scroll][Scroll][Scroll][1]Narrator£ See?[Wait 01][Scroll][Scroll][Scroll][1]Told ya [Name]![Wait 02][Scroll][Scroll][Scroll][1][Name]£ Those damn[2]bastards!!
--------------------------------
220- MORE FOURTH WALL STUFF
[Window 02][Color 07][Speed 05]SePH£ Did you know you[2]could hookshot these[3]message tiles?[Wait 01][Scroll][Scroll][Scroll][1][Name]£ Hmmpphh.[Wait 01][Scroll][Scroll][Scroll][1]Of course.[Wait 01][Scroll][Scroll][Scroll][1]This is simple[2]grade A math![Wait 01][Scroll][Scroll][Scroll][1]How do you think[2]I got here otherwise?[Wait 01][Scroll][Scroll][Scroll][1]SePH£ Oh, by guessing[2]or looking for videos[3]on youtube I guess![Wait 01][Scroll][Scroll][Scroll][1][Name]£ Just leave[2]me alone!
--------------------------------
226 ---CHANGE SEPH WITH BFD PROGRAMMERS
[Window 02][Color 07][Speed 05]SePH£ If you want[2]to defeat the final[3]boss of this game[Scroll]early [Name], find[Scroll]a way to return to[Scroll]the "Lost Woods" and[Scroll]then follow the[Scroll]following coordinates.[Wait 02][Scroll][Scroll][Scroll][1]Up, Left, Down, Right,[2]Up, Left, Down and Up![Wait 02][Scroll][Scroll][Scroll][1]I'll write this[2]information in your[3]smartphone notebook[Scroll][Name], for later use![Wait 02][Scroll][Scroll][Scroll][1]It's named[2]"Ganon's Hideout"![Wait 02][Scroll][Scroll][Scroll][1]If you have Eden[2]Crossbow in your[3]inventory, you can[Wait 02][Scroll][Scroll][Scroll][1]break the seal with[2]your sword or Thor's[3]Hammer.
--------------------------------
228>268 GALAXY GUIDE ---THATS 40 ENTRIES TO DO LOL
--------------------------------
270 SEPH DEV HIDEOUT MESSAGE (AGAIN?):
[Window 02][Color 07][Speed 05]SePH£ There are[2]two doors.[Wait 01][Scroll][Scroll][Scroll][1]The door to your right[2]leads to your own tail[3]and the salvation[Scroll]of High-Rule.[Wait 01][Scroll][Scroll][Scroll][1]Bring five keys along[2]with you if you[3]choose this path.[Wait 01][Scroll][Scroll][Scroll][1]The door to your left[2]leads back to the[3]Matrix and to the end[Scroll]of your species.[Wait 01][Scroll][Scroll][Scroll][1]Prepare to meet[2]your ultimate doom.[Wait 01][Scroll][Scroll][Scroll][1]Just remember, I only[2]tell you one time.[Wait 01][Scroll][Scroll][Scroll][1]Don't fuck me, [Name].[Wait 01][Scroll][Scroll][Scroll][1]Don't you ever try[2]to fuck me![Wait 01][Scroll][Scroll][Scroll][1][Name]£ If I were you,[2]I would hope that we[3]don't meet again.[Wait 01][Scroll][Scroll][Scroll][1]SePH£ There's not[2]going to be a next[3]time you fucking[Scroll]dumb cocksucker!
--------------------------------
272 - REMOVE GREGG RECYCLED LINES FROM BFD
[Window 02][Color 00][Speed 05]Luigi£ Who dares[2]disturb my sleep??![Wait 01][Scroll][Scroll][Scroll][1]A {}[A][B][X][Y] squirrel?[Wait 02][Scroll][Scroll][Scroll][1][Name]£ Why, is there[2]a problem with that?[Wait 02][Scroll][Scroll][Scroll][1]Luigi£ Oh bloody hell[2]you bet there is.[Wait 01][Scroll][Scroll][Scroll][1]According to the [2]powers that be, [3]squirrels can get[Scroll]as many wishes as[Scroll]they think they can[Scroll]get away with![Wait 02][Scroll][Scroll][Scroll][1][Name]£ COOL![Wait 02][Scroll][Scroll][Scroll][1]Luigi£ Not so fast[2]smartass...[Wait 01][Scroll][Scroll][Scroll][1]...that's a simple[2]life rule.[Wait 01]Yes.[Wait 01][Scroll][Scroll][Scroll][1]But doesn't mean that[2]I can't bend them![Wait 02][Scroll][Scroll][Scroll][1][Name]£ I knew it,[2]I should have kept[3]that Fairy Dust[Scroll]for myself![Wait 02][Scroll][Scroll][Scroll][1]Luigi£ Bring me some[2]better quality next[3]time and I might give[Scroll]you unlimited wishes,[Scroll]but for now you can [Scroll]have one only![Wait 02][Scroll][Scroll][Scroll][1][Name]£ You'll have to[2]tell that to the[3]Koka Kola Company![Wait 02][Scroll][Scroll][Scroll][1]Luigi£ Bwahahaha...[2]...now make your wish![Wait 02][Scroll][Scroll][Scroll][1][Name]£ Boost my[2]magic power!![Wait 02][Scroll][Scroll][Scroll][1]Luigi£ HOLD ON...
--------------------------------
303>305 - OBIWAN LONG MESSAGE TO SHORTEN
--------------------------------
341>345 - REPLACE DNA W/ ANTI GRAVITY CHOCOLATE (LIKE BFD)
--------------------------------
396 - UPDATE VERSION NUMBER
=====================================
PEOPLE FROM BFD THAT NEED TO BE ADDED
=====================================
-Gregg the Grim Reaper (outside the tavern in the beginning // possible to encounter him later in the game)
-Professor von Kripplespac (Replaces all three agahnim fights)
-Birdy (Birdy is a scarecrow. Like Conker, Birdy also loves to drink // replaces gregg in part 2 outside tavern and tells conker about the new portal in the throne room)
-Berri (Conker's dead wife // was supposed to be -The Berrinator- in the sequel, bend on killing conker)
-Don Weaso (He is the leader of the Weasel Mafia and the tertiary villain // unknow fate, tie him to the casino or stripclub businesses)
(When Heinrich bursts out of the Panther King's stomach, Don Weaso runs behind the throne and disappears. Don Weaso's fate was possibly being sucked into space with Professor von Kripplespac, along with the remains of the Panther King and Berri. It is unknown if this really happened.)
=================
THRONE ROOM NPCS:
=================
-Ron the Paintpot
(Ron, Reg and Franky (together known as "The Barn Boys") come in the throne room, and join the rest of the gathered characters in cheering their new king)
-Reg the Paintbrush
(He appeared in the Throne Room in the end cutscene, along with Ron. He only speaks twice, both times being him copying whatever Ron had just said)
-Franky the Pitchfork
(Franky appears at the end of the game. Conker is very surprised to see him considering the fact that Franky came out of nowhere)
-Lady Cogs
(The red one is last seen celebrating Conker's victory as the new king)
-Marvin the Mouse
(He somehow survived getting blown to bits and has been sewn together, still hungry for Cheese and now standing beside his new king)
-Private Rodent
(He reappears in the castle after Conker is declared king)
================
FANTASY WISHLIST
================
041 (GOLDSTAR)
[Window 02][Color 03][Speed 05]This couldn't be[2]happening?![Wait 02][Scroll][Scroll][Scroll][1]I've found[2]the Goldstar![Wait 02][Scroll][Scroll][Scroll][1]Looks like I won't need[2]the hookshot anymore[3]as this new weapon is[Scroll]far more superior![Wait 02][Scroll][Scroll][Scroll][1]I'll still be able to[2]grapple on things like[3]before, but I'll now[Scroll]also be able to play[Scroll]doom with my enemies!
LVL1 HOOKSHOT (shorten distance)
LVL2 GOLDSTAR
LVL3 FORCE GRAB (hookshot but faster and longer distance)
adding a third hookshot variation in a chest would give you something to replace the slower goldstar
--------------------------------
-add boss ross quest (to gather his tools so he can do his painting)
The Painter: Hi and welcome!
Certainly glad you could join us today.
For todays lessons you will need
to find a ''black canvas''
and a tad of ''magenta white'' and ''crimson blue''.
-I've found a ''black canvas''!
-I've found a tad of ''magenta white''!
-I've found a tad of ''crimson blue''!
--------------------------------
-add my custom snoop dogg sprite in the devs hideout overworld area ~ right next to the clock (4:20pm)
--------------------------------
-add atari e.t. landfill joke - erock old idea I never implemented :-)
Monologue Numbers (Lost woods/desert paths)
-------------------------------------------
2F:83F8 E2 00 ; MONOLOGUE 226 = BOWSER'S HIDEOUT (Ganon's hideout)
2F:840A EA 00 ; MONOLOGUE 234 = TRIFORCE SHRINE
2F:841C FD 00 ; MONOLOGUE 253 = INFINITY CHAMBERS (The source)
So if you want to 234 to trigger the source code and 253 to trigger triforce shrine, you would change the hex value in those locations.
Also found a full 1.28 playthrough by qwertymodo:
https://www.youtube.com/watch?v=mZ4w-rEwJjc
Will be helpful to refresh my memory about the game and some monologues which I'm not sure where they are triggered.
-------------------------------------------------
New steps required to get into the 1st dungeon:
- step 1:
- step 2:
^^You'll no longer need to go through the lost woods in the beginning. I'm still keeping two different lost woods paths, but those will change.
Floki- Since : 2012-06-19
Re: Project Phoenix!
I didn't read all (but your fantasy goldstar remains fantasy for sure ).
If you need me to think about particular monologues let me know, I will start my engine then and hopefully will come up with something good.
What is missing in your game is a sort of red thread I think (sort of a story). Maybe I missed some dialogues, but I never knew why I collect triforces and rings.
That you introduced the Death now, could be made to sort of a story.... you lost berry, and he tells you that if you complete your quest you may deceive death (Harry Potter like, could be wrapped into some funny monologue) and bring her back (that is also in accordance to ending #4,#5.
If you need me to think about particular monologues let me know, I will start my engine then and hopefully will come up with something good.
What is missing in your game is a sort of red thread I think (sort of a story). Maybe I missed some dialogues, but I never knew why I collect triforces and rings.
That you introduced the Death now, could be made to sort of a story.... you lost berry, and he tells you that if you complete your quest you may deceive death (Harry Potter like, could be wrapped into some funny monologue) and bring her back (that is also in accordance to ending #4,#5.
Conn- Since : 2013-06-30
Re: Project Phoenix!
Alright I'm to a point where I've had enough of that chair!
It's not a 1:1 reproduction of the throne in the game, but close enough and I'm happy with it so I'll insert it just like that!
It's not a 1:1 reproduction of the throne in the game, but close enough and I'm happy with it so I'll insert it just like that!
Floki- Since : 2012-06-19
Re: Project Phoenix!
Ah, that's the bed you wake up at the start?
Awesome!
Name: Berry, is it you? God, damned I'm drunk. No you don't look like my sweet Berry. You don't even look cute... actually you look weird, mate. Don't use so much drugs. Who the @#! are you?
Gregg: I am Gregg, the grim Reaper. I've been waiting for you.
Name: *Gosh, I need more beer to stand those fags.
Gregg: Yes, drink more... you need it! Then jump before a train to erase your loss. I've been waiting so long already. Do it! Do it now!
Name: burp *sound (I used it at the Koka Kola fountain)*. Mate, whatever you take, that stuff must be good for real. Give me something from that! No... give me Berry. Do you hear me? I want Berry back!
Gregg: There is only one way to cheat me, the death... but only one in one billion souls managed this. Last one who tried was a nasty spotty nerd with a flash scar who desperately wanted his mom back.
Name: Did he manage?
Gregg: Of course not. Hell, I can tell ya a flop of a wizzard.! He didn't even have the power of the 21 Rings of Power and the 3 Triforce fragements to make the death alive...
@#! I told you too much! Hey, didn't you want something to ease your pain? I have all you need in a happy little overdose so you see Berry much faster: Angel Dust, Koke, Ice, Shore... everything your heart desires.
Name: Ah, no thanks. I know Tingle, he got the world's best stuff. Your stuff ain't good, you look like the death, mate. I'll go find the Rings and the Triforce... and Berry... my heart desires only Berry! Berry, I love you!
Gregg: Noooooooooooooooo!
Quite long and only to get you to ideas to a funny monologue here
Edit: Brainstorm 2
What do you think to about turning Ganon into giant Gregg, so you defeat the death at the end?
The b/w palette is already there and the bats could be turned into scythes?
Awesome!
Just one little brainstorm about that monologue...:
Thanks completely forgot about the endings, but its probably a good idea to start tying them to the game while I'm changing monologues since I doubt I'll ever edit endings ever ever again!
Name: Berry, is it you? God, damned I'm drunk. No you don't look like my sweet Berry. You don't even look cute... actually you look weird, mate. Don't use so much drugs. Who the @#! are you?
Gregg: I am Gregg, the grim Reaper. I've been waiting for you.
Name: *Gosh, I need more beer to stand those fags.
Gregg: Yes, drink more... you need it! Then jump before a train to erase your loss. I've been waiting so long already. Do it! Do it now!
Name: burp *sound (I used it at the Koka Kola fountain)*. Mate, whatever you take, that stuff must be good for real. Give me something from that! No... give me Berry. Do you hear me? I want Berry back!
Gregg: There is only one way to cheat me, the death... but only one in one billion souls managed this. Last one who tried was a nasty spotty nerd with a flash scar who desperately wanted his mom back.
Name: Did he manage?
Gregg: Of course not. Hell, I can tell ya a flop of a wizzard.! He didn't even have the power of the 21 Rings of Power and the 3 Triforce fragements to make the death alive...
@#! I told you too much! Hey, didn't you want something to ease your pain? I have all you need in a happy little overdose so you see Berry much faster: Angel Dust, Koke, Ice, Shore... everything your heart desires.
Name: Ah, no thanks. I know Tingle, he got the world's best stuff. Your stuff ain't good, you look like the death, mate. I'll go find the Rings and the Triforce... and Berry... my heart desires only Berry! Berry, I love you!
Gregg: Noooooooooooooooo!
Quite long and only to get you to ideas to a funny monologue here
Edit: Brainstorm 2
What do you think to about turning Ganon into giant Gregg, so you defeat the death at the end?
The b/w palette is already there and the bats could be turned into scythes?
Last edited by Conn on Wed 2 May 2018 - 21:04; edited 1 time in total
Conn- Since : 2013-06-30
Re: Project Phoenix!
Ah, that's the bed you wake up at the start?
- no, here's where the throne room will be located!:
*yes it's already inserted, I'll do the rest of the room later *
Thanks for that monologue! I'll change a couple of things in it since Conker already met Gregg in the past game so it wouldnt made sense for him to introduce himself twice and also Berry is spelled ''Berri'' in bad fur day (hopefully I spelled that right in the endings lol), otherwise much awesome!
Floki- Since : 2012-06-19
Re: Project Phoenix!
I'm not sure whether you should introduce him again, not many people played Conker...Thanks for that monologue! I'll change a couple of things in it since Conker already met Gregg in the past game so it wouldnt made sense for him to introduce himself twice
Like:
Gregg: Don't you remember me? We met often in your last quest, since you failed so many times. It's me, Gregg, your fellow grim reaper...
I've been waiting for you!
Name: *Gosh, I need more beer to stand those fags.
Is there a pic of Cthulpoo? Or do you have to think about a possible look yourself taking Cthulpoo conker
Conn- Since : 2013-06-30
Re: Project Phoenix!
Thanks that new monologue will fit just perfect!
Found some concept fan art on deviantart which I could inspire from:
https://drsketchdoodles.deviantart.com/art/Conker-s-Other-Bad-Day-concept-art-688820858
https://drsketchdoodles.deviantart.com/art/Conker-s-Other-Bad-Day-691881048
Otherwise if we look for a Cthulhu monster, it looks like:
https://www.deviantart.com/morelikethis/321826675
So how I'll change Ganon into a giant pile of poo with tentacles will be a mystery! I'll keep that task till last and finish up my current to do list which I'll make a separate thread, in case I forget things. Thanks!
Edit: Actually I think I could probably be able to edit Trinexx or Bowser to look like that...but dunno if I'd change them...so many changing plans, I need to stop with those :-P
Is there a pic of Cthulpoo?
Found some concept fan art on deviantart which I could inspire from:
https://drsketchdoodles.deviantart.com/art/Conker-s-Other-Bad-Day-concept-art-688820858
https://drsketchdoodles.deviantart.com/art/Conker-s-Other-Bad-Day-691881048
Otherwise if we look for a Cthulhu monster, it looks like:
https://www.deviantart.com/morelikethis/321826675
So how I'll change Ganon into a giant pile of poo with tentacles will be a mystery! I'll keep that task till last and finish up my current to do list which I'll make a separate thread, in case I forget things. Thanks!
Edit: Actually I think I could probably be able to edit Trinexx or Bowser to look like that...but dunno if I'd change them...so many changing plans, I need to stop with those :-P
Floki- Since : 2012-06-19
Re: Project Phoenix!
I actually decoded a complete starting SRAM a while back (as a part of the ROM).If you wanna start with a goldstar, go to hex address 274C8 and change the 00 into 02. Here's the rest of the items, dunno how accurate it is... but its pretty useful when editing this game. have fun!
- Code:
STARTING SRM HACKING
IE: BE ABLE TO START THE GAME WITH ANY INVENTORY ITEMS, ADOPTED HEALTH, MAGIC ETC
NOTE: THESE VALUES ARE FOR A ONE TIME START= IE ONE TIME GAME START,
AFTERWARDS THE THING GOES TO RAM AND THEN TO SRAM
1.) 274C6= BOW
00= no bow (default),
01= bow with no arrows,
02= bow with arrows, but only if defined in 49.)
03= bow with silver arrows
2.) 274C7= boomerang
00= no boomerang (default)
01= blue boomerang
02= red boomerang
3.) 274C8= hookshot
00= no hookshot (default)
01= start with hookshot
4.) 274C9= bombs
current amount of bombs which Link holds
00= 00 bombs (default)
0A= 10 bombs
0F= 15 bombs
10= 16 bombs
14= 20 bombs
1E= 30 bombs
32= 50 bombs
50= 80 bombs
63= 99 bombs
5.) 274CA= mushroom/powder
00= nothing (default)
01= mushroom
02= powder
------------------------------------------
second line of inventory:
6.) 274CB= fire rod
00= no
01= yes
7.) 274CC= ice rod
00= no
01= yes
8.) 274CD= bombos (fire) medallion
00= no
01= yes
9.) 274CE= ether (ice) medallion
00= no
01= yes
10.) 274CF= quake (earth) medallion
00= no
01= yes
------------------------------------------
third line of inventory:
11.) 274D0= lamp
00= no
01= yes
12.) 274D1= hammer
00= no
01= yes
13.) 274D2= shovel/flute/ocarina
00= nothing
01= shovel
02= flute, but no bird
03= flute and can call bird
14.) 274D3= net
00= no
01= yes
15.) 274D4= book of Mudora
00= no
01= yes
------------------------------------------
4th line in the inventory:
16.) 274D5= Bottle global byte
00= no bottles yet
01= bottles acquired
this will work only in combo with 29.) 30.) 31.) 32.)
so set this to 01 and fill bottles in steps 29-32
17.) 274D6= Cane of Somaria
00= no
01= yes
18.) 274D7= Cane of Byrna
00= no
01= yes
19.) 274D8= Cape
00= no
01= yes
20.) 274D9= Mirror
00= nothing
01= letter (beta thing, not in ALTTP)
02= mirror
------------------------------------------
21.) 274DA= glove
00= no glove
01= silver glove
02= golden glove (ie titan's mitt)
22.) 274DB= pegasus shoes
00= no
01= yes
but will Not work without step 52.)
so put this to 01, then see step 52
23.) 274DC= Flippers
00= no
01= yes
24.) 274DD= Moonpearl
00= no
01= yes
25.) 274DE= empty/nothing
26.) 274DF= sword*
but does Not work, requires Uncle or custom code/ASM (see previous global section)
27.) 274E0= shield*
but does Not work, requires Uncle or custom code/ASM (see previous global section)
28.) 274E1= suit/armor
00= green armor
01= blue armor
02= red armor
29.) 274E2= bottle-1 (actual content)
00= no bottle
01= nothing/bugged value (do not choose this!)
02= empty bottle
03= red potion
04= green potion
05= blue potion
06= fairy
07= bee
08= good bee
30.) 274E3= bottle-2 (actual content)
same as bottle-1
31.) 274E4= bottle-3 (actual content)
same as bottle-1
32.) 274E5= bottle-4 (actual content)
same as bottle-1
------------------------------------------
33.) 274E6 to 274E9= number of rupees which Link is currently holding
2 bytes in hex, which must be repeated:
FF 00 FF 00= 255 rupees
64 00 64 00= 100 rupees
F4 01 F4 01= 500 rupees
E7 03 E7 03= 999 rupees
value are in hex, reversed, E7 03= 03E7= 3E7 in hex is 999 in dec
34.) 274EA and 274EB= compasses (indoors) for all dungeons
00 00 = nothing found
FF FF = found all
recomended is Not to change this, leave it at 00 00
35.) 274EC and 274ED= big keys (indoors) for all dungeons
00 00 = nothing found
FF FF = found all
recomended is Not to change this, leave it at 00 00
36.) 274EE and 274EF= maps (indoors) for all dungeons
00 00 = nothing found
FF FF = found all
recomended is Not to change this, leave it at 00 00
------------------------------------------
37.) 274F0= number of rupees in the pond
(enter new value in hex, reversed - aka little endian)
38.) 274F1= the number of current heart pieces,
1, 2, 3, 4 also in hex
39.) 274F2= health (hearts)= max possible, ie: how many heart containers
to start the game with (default is 3 hearts= 18 in hex)
08= start with 1 heart
(note: adviced is to then remove the beeping sound)=
point 8.) of first global section
(note: you also need to adopt the value of health after defeat=
point 30.) of first global section
10= start with 2 hearts
(note: you also need to adopt the value of health after defeat=
point 30.) of first global section
18= start with 3 hearts (default)
20= start with 4 hearts
28= start with 5 hearts
30= start with 6 hearts
38= start with 7 hearts
40= start with 8 hearts
48= start with 9 hearts
50= start with 10 hearts
58= start with 11 hearts
60= start with 12 hearts
68= start with 13 hearts
70= start with 14 hearts
78= start with 15 hearts
80= start with 16 hearts
88= start with 17 hearts
90= start with 18 hearts
98= start with 19 hearts
A0= start with 20 hearts
40.) 274F3= actual health= ie how much of the max possible health is actually full
or in other words in 274F3 you define the number of heart container, here you
define how many of them are actually full
same values as before:
08= 1 heart is full
10= 2 hearts are full
18= 3 hearts are full
20= 4 hearts are full
28= 5 hearts are full
30= 6 hearts are full
38= 7 hearts are full
40= 8 hearts are full
48= 9 hearts are full
50= 10 hearts are full
58= 11 hearts are full
60= 12 hearts are full
68= 13 hearts are full
70= 14 hearts are full
78= 15 hearts are full
80= 16 hearts are full
88= 17 hearts are full
90= 18 hearts are full
98= 19 hearts are full
A0= 20 hearts are full
Note: the amount of full hearts is equal or lower than the max hearts,
ie: you can not have 10 hearts full, if you max health is set to a value bellow 10
Note: To start with full health: match both values: at 274F2 and at 274F3.
But this is valid only for a one time start= ie game start.
41.) 274F4= green magic
00= 0 out of 8
10= 1 out of 8
20= 2 out of 8= quarter
30= 3 out of 8
40= 4 out of 8= half
50= 5 out of 8
60= 6 out of 8= 3 quarters
70= 7 out of 8
80= 8 out of 8= full green magic
42.) 274F5= small keys in a current dungeon
this must be left 00, since it will not work for custom start of the game
43.) 274F6= max bomb upgrade
00= no upgrade= can carry 10 bomb as max
01= can carry 15 bombs as max
02= can carry 20 bombs as max
03= can carry 25 bombs as max
04= can carry 30 bombs as max
05= can carry 35 bombs as max
06= can carry 40 bombs as max
07= can carry 50 bombs as max (max in ALTTP)
08= can carry 48 bombs as max (not in ALTTP) not a round number (not recomended)
09= can carry 53 bombs as max (not in ALTTP) not a round number (not recomended)
0A= can carry 64 bombs as max (not in ALTTP) not a round number (not recomended)
0B= can carry 69 bombs as max (not in ALTTP) not a round number (not recomended)
0C= can carry 80 bombs as max (not in ALTTP) round number
0D= can carry 85 bombs as max (not in ALTTP) semi round number
0E= can carry 96 bombs as max (not in ALTTP) not a round number (not recomended)
0F= can carry 112 bombs as max (can not display, since 2 digit counter) (not recomended)
44.) 274F7= max arrow upgrade
00= no upgrade= can carry 30 arrows as max
01= can carry 35 arrows as max
02= can carry 40 arrows as max
03= can carry 45 arrows as max
04= can carry 50 arrows as max
05= can carry 55 arrows as max
06= can carry 60 arrows as max
07= can carry 70 arrows as max (max in ALTTP)
08= bug
09= bug
0A= can carry 9 arrows as max
further values give mixed and uneven numbers or a bug
45.) 274F8= increase heart energy after start=
obsolete because of 40.)
46.) 274F9= increase green magic after start=
obsolete because of 41.)
47.) 274FA= PENDANTS (works with combo with Event)
note: event is edited only with custom code
in the inventory:
......red......
..blue...green.
order in the game:
green (1st dungeon), blue (2nd dungeon), red (third dungeon)
bit vise order:
green, blue, red= 1,1,1
binary hex give pendants
001 = 01 = red
010 = 02 = blue
100 = 04 = green
110 = 06 = green+blue
101 = 05 = green+red
011 = 03 = blue+red
111 = 07 = gree+blue+red
enter value in hex! at address 274FA, depending on which pendants you want to start with
48.) 274FB= increase bombs after start=
obsolete because of 4.)
49.) 274FC= increase arrows after start=
obsolete because of 50.)
50.) 274FD= current/actual amount of arrows=
note= must be lower or equal to the max arrow capacity
enter value in hex in little endian, aka reversed in 2 bytes
hex dec
10= 16 arrows
46= 70 arrows
32= 50 arrows
etc
51.) 274FE= unused (nothing)
52.) 274FF= running!
F8= no running with A
FE= be able to run with shoes
works with combo with number 22.)
53.) 27500= CRYSTALS (works with combo with Event)
note: event is edited only with custom code
in the inventory:
..6.1..
.5.7.2.
..4.3..
order of crystal in the game:
1= 1st crystal= dark palace
2= 2nd crystal= swamp palace
3= 3rd crystal= skull woods
4= 4th crystal= thieves town
5= 5th crystal= ice palace
6= 6th crystal= misey mire
7= 7th crystal= turtle rock
order of crystals in the binary:
3, 4, 2, 7, 5, 1, 6
binary hex crystal
0000000 00 no crystal given
0000001 01 give crystal 6
0000010 02 give crystal 1
0000100 04 give crystal 5
0001000 08 give crystal 7
0010000 10 give crystal 2
0100000 20 give crystal 4
1000000 40 give crystal 3
now you can give any combo of crystals
for instance: goal is "give crystals 3 and 7"
binary order is
3, 4, 2, 7, 5, 1, 6
so give 1 for crstal you want and 0 for the one you don't want,
3 and 7 means
1, 0, 0, 1, 0, 0, 0
1001000 in bin is 48 in hex, so value 48 at 27500 will give crystals 3 and 7
etc
all crystals=
1111111 in bin, is 7F in hex
54.) 27501= green magic upgrade by the bat:
00= no upgrade = have 1x amount of green magic, thus items drain default amount
01= bat upgrade = have 2x amount of green magic, thus items drain half amount
02= Not in ALTTP= have 4x amount of green magic, thus items drain quarted amount
03= Not in ALTTP= have 1/2x amount of green magic, thus items drain double amount
example:
00= on full green energy you can shoot with Fire rod 8x before green magic is gone
01= on full green energy you can shoot with Fire rod 16x before green magic is gone
02= on full green energy you can shoot with Fire rod 32x before green magic is gone
03= on full green energy you can shoot with Fire rod 4x before green magic is gone
02 value is Not in ALTTP (suitable for easy quests)
03 value is Not in ALTTP (suitable for Master quests)
Puzzledude- Since : 2012-06-20
Re: Project Phoenix!
Thanks this will surely come in handy as it's well documented as usual!
Floki- Since : 2012-06-19
Re: Project Phoenix!
I'm not sure about the goldstar/hookshot thing. It's a powerful weapon (L2 sword) and the circular swing gives you a 360° protection. The normal hookshot can only stun enemies. Yes, hookshot is faster, but there are not so many occasions usually to use it, so imo the few frames more are bearable.
But yeah Erock... if people like to find something that they don't want to like they find something what they don't like
I had to make it the hookshot ability since your item slots are limited, otherwise you'd had to renounce on another item. In my all-in I made the best out of the menu I could do to replace items (like the net becoming the feather and bottles can catch stuff).
But yeah Erock... if people like to find something that they don't want to like they find something what they don't like
I had to make it the hookshot ability since your item slots are limited, otherwise you'd had to renounce on another item. In my all-in I made the best out of the menu I could do to replace items (like the net becoming the feather and bottles can catch stuff).
Conn- Since : 2013-06-30
Re: Project Phoenix!
Might go with Euclid idea after all and make the Triforce Shrine just one big dungeon without exterior excursions, I'll just have to link fourteen rooms together.
Floki- Since : 2012-06-19
Re: Project Phoenix!
From experience I can tell you that if a dungeon has only one entrance, it's the most easy to do and to orient. Dungeons with many entrances are a lot more complex to make.Might go with Euclid idea after all and make the Triforce Shrine just one big dungeon without exterior excursions, I'll just have to link fourteen rooms together.
Puzzledude- Since : 2012-06-20
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