ALBW recreated in ALTTP snes, is there any ???
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ALBW recreated in ALTTP snes, is there any ???
Is there any romhacks that recreates albw in alttp ??, if any like that exists,please tell me...
Yoelchris- Newcomer
- Since : 2017-07-02
Re: ALBW recreated in ALTTP snes, is there any ???
I don't see the need of such a hack. You simply play ALBW, same for the gameboy Zelda games. Usually the purpose of the hack is to make levels (dungeons, overworlds etc) which previously did not exist.
Puzzledude- Since : 2012-06-20
Re: ALBW recreated in ALTTP snes, is there any ???
Owh,okay thanks man...
But,let me tell you why i asked this question,
Because i'm in economical shortage right now...
But in any case, thanks for the answers...
But,let me tell you why i asked this question,
Because i'm in economical shortage right now...
But in any case, thanks for the answers...
Yoelchris- Newcomer
- Since : 2017-07-02
Re: ALBW recreated in ALTTP snes, is there any ???
It would be kind of difficult to do. ALBW has several puzzles, obstacles, and traps that could not work well in a pure 2D engine such as the wall merge.
wizzrobemaster- Ganon
- Since : 2015-01-04
Re: ALBW recreated in ALTTP snes, is there any ???
Puzzledude wrote:I don't see the need of such a hack. You simply play ALBW, same for the gameboy Zelda games. Usually the purpose of the hack is to make levels (dungeons, overworlds etc) which previously did not exist.
ALBW is more or less a remake of ALttP anyway.
Mr.x- Fluteboy
- Since : 2014-04-10
Re: ALBW recreated in ALTTP snes, is there any ???
Yes, what's disappointing are the overworlds, since they are practically the same as ALTTP, only with new advanced gfx. The dungeons of ALBW are better but still slightly similar.ALBW is more or less a remake of ALttP anyway.
Puzzledude- Since : 2012-06-20
Re: ALBW recreated in ALTTP snes, is there any ???
Honestly, I think ALttP's over world layout is better. Lorule is fragmented and hey both slightly smaller. The dungeon design is shorter, but most of them are better. Skull Woods I argue is better in ALttP.
wizzrobemaster- Ganon
- Since : 2015-01-04
Re: ALBW recreated in ALTTP snes, is there any ???
Was something I had in mind doing last year, or at least re-create the overworlds, but was painfully long since I had to take screenshots of albw using that citra emulator and kinda map the whole overworld:
Creating individual screens as best as I could was hard with albw weird's perspective that keeps changing as you moved around.
Was a fun attempt of mine, but quickly got bored :-]
Creating individual screens as best as I could was hard with albw weird's perspective that keeps changing as you moved around.
Was a fun attempt of mine, but quickly got bored :-]
Floki- Since : 2012-06-19
Re: ALBW recreated in ALTTP snes, is there any ???
The trees look really cool anyway
Getting custom trees to look decent was one of the more difficult tasks in overworld editing. Drawing custom gfx to still have the LttP look is a fun challenge though.
A hack set in Lorule would be interesting.. hmm... maybe I'll get to that some day
Getting custom trees to look decent was one of the more difficult tasks in overworld editing. Drawing custom gfx to still have the LttP look is a fun challenge though.
A hack set in Lorule would be interesting.. hmm... maybe I'll get to that some day
Nocturnesthesia- Cucumber
- Since : 2018-03-27
Re: ALBW recreated in ALTTP snes, is there any ???
I originally tried going for a more cartoony style for the trees, but it looked strange so I ended up using the outer black edges of the original tree graphics to make them more LTTP style.
Feel free to inspire from this or use it to make your own hack out of it, I only worked on this for two days in a row in last november and never since due to other projects taking the priority.
Be aware that not much is changed only some graphics and the connection between the blacksmith area and castle is done, but it's something that has potential!
Anyways have fun
Feel free to inspire from this or use it to make your own hack out of it, I only worked on this for two days in a row in last november and never since due to other projects taking the priority.
Be aware that not much is changed only some graphics and the connection between the blacksmith area and castle is done, but it's something that has potential!
Anyways have fun
Floki- Since : 2012-06-19
Re: ALBW recreated in ALTTP snes, is there any ???
I wanted to connect all the trees together but they are a nightmare to edit.
wizzrobemaster- Ganon
- Since : 2015-01-04
Re: ALBW recreated in ALTTP snes, is there any ???
It wouldn't work because you would need to rotate the world and dungeons to Links position and make sure he's always facing you. And you would need to make him wrap around borders and edges which would probably need to totally add geometry to all objects and have them rendered from different angles.
DarkLink88- Newcomer
- Since : 2018-10-20
Re: ALBW recreated in ALTTP snes, is there any ???
I'm pretty sure you would need as much romhacking skill as the person who did make LoZ: Ocarina of Time 2D (which had the ability to change the camera from overhead view to side scroller and back).DarkLink88 wrote:It wouldn't work because you would need to rotate the world and dungeons to Links position and make sure he's always facing you. And you would need to make him wrap around borders and edges which would probably need to totally add geometry to all objects and have them rendered from different angles.
Devan2002- Since : 2017-10-30
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