Super Mario Kart
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: Racing
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20170818
Super Mario Kart
PATCH
SMK MSU-1 PATCH v1.4b (by qwertymodo, revision by Conn):[/color]
- Code:
https://bszelda.zeldalegends.net/stuff/Con/smk_msu.zip
Mirror: https://mega.nz/file/dCMkCBZb#-GAmEORNBq7LGI2b4l-ThHTo4_nJ6C-4m-TtICohVHM
PCM SETS
Mario Kart Orchestral Set by JUD6MENT:
- Code:
Download:
https://mega.nz/file/xK1UTRBT#zhU1sp4FFS5dfy0OtbQIGv9L8w8uOAP-9JeavJb_pZU
Mirror Download:
https://www.mediafire.com/file/pif5t1g1zm5aw5h/Mario_Kart_Orchestra_by_JUD6MENT.zip/file
Soyo Oka Selection by EdwardTheCat:
- Code:
https://mega.nz/file/UwdkSDTQ#FhYKNQvlURUsyAncnNQEGW9WGMViuTrp2k2bPjduEHI
The OneUps Set by PittStone:
- Code:
https://mega.nz/file/lLEWUaSD#BdM9hYyFGtUp_Cox09QOuw1U-ePYmGCs5etH6tpcdiU
Paulygon Remixes Set by PittStone:
- Code:
https://mega.nz/file/pPkn2DYY#xxvdF2jBXKkdI6TlVF7LT08bE6Xqee3YWaUFvx2zXlo
Remastered Remixes by PittStone:
- Code:
https://mega.nz/file/IPthxTyC#oxLs4PIouUp7b1yg9ZPzBm9GVvnEN2LtQqYN_TcPnZY
Super Mario Kart Tunes up by Wivicer:
- Code:
https://drive.google.com/file/d/1RfMEKKmdteFCugLSFb25cr7xVZbzpV_T/view?usp=sharing
Mario Kart Wii Soundtrack Set:
- Code:
Download:
https://mega.nz/file/5Pc3BBBa#aXesogeY1JQn99wiYvN_7nJ3lLwixAvaphaKZdRTkZE
Mercurial Magic:
http://www.mediafire.com/?ccr42a444mx09eu
Alternative PCM Set by Kurrono:
- Code:
https://mega.nz/file/gGtAHBJR#LvrqSdvifveRTyXZ55TlrXrZ0iU3Jjz00HNDsOAnQNg
Track Map:
- Click To See Track Map:
- This hack supports one audio track per course set like the original game (e.g. Mario Circuit 1-4 all play the same song), or you can optionally provide a separate audio track for each course individually.
To use 8 tracks for the 8 track types, use PCM numbers 38-72. To have every single track have it's own unique theme, use track numbers 80-119. If e.g., track 94 isn't found (Mario Circuit 1) it will play track 38, which is all default Mario Circuit pcm fallbacks. If no PCM tracks are found, then the game will upload the original soundtrack in its place, which some PCM sets do for specific minor tracks.
Every race track theme has the immediate PCM number following it be the final lap song.
//* Song List:
//* 01: Race Fanfare
//* 03: Lakitu Beginning Countdown
//* 05: Final Lap Notice
//* 08: Super Star Theme
//* 09: New Record
//* 10: No Record
//* 11: Ranked Out
//* 12: Mario's Rank
//* 13: Luigi's Rank
//* 14: Bowser's Rank
//* 15: Peach's Rank
//* 16: DK's Rank
//* 17: Koopa's Rank
//* 18: Toad's Rank
//* 19: Yoshi's Rank
//* 20: Game Over
//*
//* 32: Title Screen
//* 35: Kart Select
//* 36: Staff Roll
//* 38: Mario Circuit
//* 41: Donut Plains
//* 44: Choco Island
//* 47: Koopa Beach
//* 50: Vanilla Lake
//* 53: Ghost Valley
//* 56: Bowser Castle
//* 59: Battle Mode
//* 62: Tournament Win
//* 65: Tournament Lose
//* 71: Rainbow Road
//*
//* 80: Mario Circuit 3*
//* 82: Ghost Valley 2*
//* 84: Donut Plains 2*
//* 86: Bowser Castle 2*
//* 88: Vanilla Lake 2*
//* 90: Rainbow Road*
//* 92: Koopa Beach 2*
//* 94: Mario Circuit 1*
//* 96: Ghost Valley 3*
//* 98: Bowser Castle 3*
//* 100: Choco Island 2*
//* 102: Donut Plains 3*
//* 104: Vanilla Lake 1*
//* 106: Koopa Beach 1*
//* 108: Mario Circuit 4*
//* 110: Mario Circuit 2*
//* 112: Ghost Valley 1*
//* 114: Bowser Castle 1*
//* 116: Choco Island 1*
//* 118: Donut Plains 1*
//*
//* [] Song number +1 for fast version
// [] Same song for all songs, +1 for fast version
Last edited by JUD6MENT on Sun 10 Mar 2024 - 14:44; edited 35 times in total (Reason for editing : Added audio download links)
qwertymodo- Since : 2014-10-21
Super Mario Kart :: Comments
Hello,
tested the patch on mister and fxpro with super nt. On mister it works very well. On fxpro i got a strange "lightning" effect while single player racing on the bottom screen for a part of a second every time a new tracks starts.
tested the patch on mister and fxpro with super nt. On mister it works very well. On fxpro i got a strange "lightning" effect while single player racing on the bottom screen for a part of a second every time a new tracks starts.
You find in the patch archive an old V12 folder. Can you test whether you have the same issue with one of the V12 patches?
Guessed so, asked to confirm I didn't introduce new bugs with my revision. This is due to the track loading remaining in the nmi until track is ready.
Usually it is not hard to overcome this problem, however in this particular case, the code is complex. It checks whether round specific tracks are present (adc $50), then if not check if default track is present (adc $20), if not play spc. Means you'd have to be smart and invest some time to make things right here. I am not sure if I am going down that road yet
Usually it is not hard to overcome this problem, however in this particular case, the code is complex. It checks whether round specific tracks are present (adc $50), then if not check if default track is present (adc $20), if not play spc. Means you'd have to be smart and invest some time to make things right here. I am not sure if I am going down that road yet
Well... I tried to go down that road. It's a very complex code in the meanwhile and I don't know whether I introduced more bugs.
Jud6Ment, can you test whether this patch works correctly
-> tracks >=80 (round specific) fall back to tracks >=38 default if not found
-> if neither track is found it falls back to spc
-> also take special care about the speed tracks after round 4
@ GeneralMorden
dunno how far you are into the track intern mechanics, but if possible, do the same for FXPak
Jud6Ment, can you test whether this patch works correctly
-> tracks >=80 (round specific) fall back to tracks >=38 default if not found
-> if neither track is found it falls back to spc
-> also take special care about the speed tracks after round 4
@ GeneralMorden
dunno how far you are into the track intern mechanics, but if possible, do the same for FXPak
The whistle sound when you enter the finish line is away now. Everything else seems to work very well. Thank you for your hard work!
Great! Now it works perfectly on FXPak. Thanks for your efforts! By the way the soundtrack from Jud6ment is an enjoyment. I love the music on the Bowser racetracks
Thanks GeneralMorden.
I will see if i can test it out tonight. I might need to tomorrow though
I will see if i can test it out tonight. I might need to tomorrow though
Conn wrote:Nice, let's wait for J's testing to ensure before I update first post.
It seems good to me. I did a little bit of a quicker test through, but see no problems. I uploaded all the save states that are before different parts of the game and everything works great. I also tried the wii pack and mine and different upload combinations
@Mike Prince Sharpe Please stop posting merged patches links inside individual game topics. You have done this on numerous occasions and had Conn tell you where they should go. I took the liberty of moving your post to the proper place.
https://www.zeldix.net/t2554-super-mario-kart
https://www.zeldix.net/t2554-super-mario-kart
I'm new to the forums so I don't know if this is where I'm supposed to post this or if I'm supposed to create a new thread, but I made my own music for this hack. Here's a link to a zip with the pcm files: https://drive.google.com/file/d/1RfMEKKmdteFCugLSFb25cr7xVZbzpV_T/view?usp=sharing
Wivicer wrote:I'm new to the forums so I don't know if this is where I'm supposed to post this or if I'm supposed to create a new thread, but I made my own music for this hack. Here's a link to a zip with the pcm files: https://drive.google.com/file/d/1RfMEKKmdteFCugLSFb25cr7xVZbzpV_T/view?usp=sharing
Thank you for contributing, i can add it to the list of pcm sets on the first post in just a little bit when i get my laptop out (unless one of the others moderators/admins beat me too it).
Wivicer wrote:I'm new to the forums so I don't know if this is where I'm supposed to post this or if I'm supposed to create a new thread, but I made my own music for this hack. Here's a link to a zip with the pcm files: https://drive.google.com/file/d/1RfMEKKmdteFCugLSFb25cr7xVZbzpV_T/view?usp=sharing
Broken archive
totoro wrote:
Broken archive
Edit: Should be good to go now.
Wivicer wrote:I'm new to the forums so I don't know if this is where I'm supposed to post this or if I'm supposed to create a new thread, but I made my own music for this hack. Here's a link to a zip with the pcm files: https://drive.google.com/file/d/1RfMEKKmdteFCugLSFb25cr7xVZbzpV_T/view?usp=sharing
did you make the music yourself or did you convert another artists work? I am just curious as I did not find these tracks in my search when I made my PCM set not too long ago. I like each character's victory theme tracks in this PCM set.
JUD6MENT wrote:
did you make the music yourself or did you convert another artists work? I am just curious as I did not find these tracks in my search when I made my PCM set not too long ago. I like each character's victory theme tracks in this PCM set.
Made them myself last month in honor of SMK's 30th anniversary. I have "album" versions that I made that loop twice and then add a "frontrunning" drum beat too.
I was planning to release the set during September, but I... kind of forgot to.
Finally got around to uploading mastered versions of the tracks to soundcloud. If people want a preview before they download, everything's available here: Super Mario Kart: Tune-up
Wivicer wrote:Finally got around to uploading mastered versions of the tracks to soundcloud. If people want a preview before they download, everything's available here: Super Mario Kart: Tune-up
AMAZING!!!!
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