Super Mario Kart

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Super Mario Kart - Page 2 Empty Super Mario Kart







PATCH

SMK MSU-1 PATCH v1.4b (by qwertymodo, revision by Conn):

Code:
https://bszelda.zeldalegends.net/stuff/Con/smk_msu.zip
DESCRIPTION: This hack supports one audio track per course set like the original game (e.g. Mario Circuit 1-4 all play the same song), or you can optionally provide a separate audio track for each course individually.


PCM SETS

Mario Kart Orchestral Set by JUD6MENT:
Code:
Download:
https://mega.nz/file/xK1UTRBT#zhU1sp4FFS5dfy0OtbQIGv9L8w8uOAP-9JeavJb_pZU
Mirror Download:
https://www.mediafire.com/file/3xqmwfmoc17xt3b/Mario_Kart_Orchestra_by_JUD6MENT.zip/file
YouTube Preview

The OneUps Set by PittStone:
Code:
https://mega.nz/file/lLEWUaSD#BdM9hYyFGtUp_Cox09QOuw1U-ePYmGCs5etH6tpcdiU

Paulygon Remixes Set by PittStone:
Code:
https://mega.nz/file/pPkn2DYY#xxvdF2jBXKkdI6TlVF7LT08bE6Xqee3YWaUFvx2zXlo

Remastered Remixes by PittStone:
Code:
https://mega.nz/file/IPthxTyC#oxLs4PIouUp7b1yg9ZPzBm9GVvnEN2LtQqYN_TcPnZY

Mario Kart Wii Soundtrack Set:
Code:
Download:
https://mega.nz/file/5Pc3BBBa#aXesogeY1JQn99wiYvN_7nJ3lLwixAvaphaKZdRTkZE
Mercurial Magic:
http://www.mediafire.com/?ccr42a444mx09eu
YouTube Preview

Alternative PCM Set by Kurrono:
Code:
https://mega.nz/file/gGtAHBJR#LvrqSdvifveRTyXZ55TlrXrZ0iU3Jjz00HNDsOAnQNg
YouTube Preview


Track Map:

Click To See Track Map:


Last edited by Conn on Thu 22 Sep 2022 - 3:31; edited 27 times in total (Reason for editing : Added audio download links)
qwertymodo
qwertymodo

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Since : 2014-10-21

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Super Mario Kart :: Comments

Conn

Post Mon 19 Sep 2022 - 5:39 by Conn

@Conn How's the retirement? :p
I'm trying to work on it Super Mario Kart - Page 2 1f648

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Post Mon 19 Sep 2022 - 8:48 by GeneralMorden

Hello,

tested the patch on mister and fxpro with super nt. On mister it works very well. On fxpro i got a strange "lightning" effect while single player racing on the bottom screen for a part of a second every time a new tracks starts.

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Conn

Post Mon 19 Sep 2022 - 10:32 by Conn

You find in the patch archive an old V12 folder. Can you test whether you have the same issue with one of the V12 patches?

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Post Mon 19 Sep 2022 - 11:11 by GeneralMorden

Same issue with patch 1.2.

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Conn

Post Mon 19 Sep 2022 - 11:21 by Conn

Guessed so, asked to confirm I didn't introduce new bugs with my revision. This is due to the track loading remaining in the nmi until track is ready.

Usually it is not hard to overcome this problem, however in this particular case, the code is complex. It checks whether round specific tracks are present (adc $50), then if not check if default track is present (adc $20), if not play spc. Means you'd have to be smart and invest some time to make things right here. I am not sure if I am going down that road yet

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Conn

Post Tue 20 Sep 2022 - 6:13 by Conn

Well... I tried to go down that road. It's a very complex code in the meanwhile and I don't know whether I introduced more bugs.

Jud6Ment, can you test whether this patch works correctly
-> tracks >=80 (round specific) fall back to tracks >=38 default if not found
-> if neither track is found it falls back to spc
-> also take special care about the speed tracks after round 4

@ GeneralMorden
dunno how far you are into the track intern mechanics, but if possible, do the same for FXPak

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Post Tue 20 Sep 2022 - 6:41 by GeneralMorden

Yes i check it on FXPak.

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Post Tue 20 Sep 2022 - 7:07 by GeneralMorden

The whistle sound when you enter the finish line is away now. Everything else seems to work very well. Thank you for your hard work!

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Conn

Post Tue 20 Sep 2022 - 10:17 by Conn

Strange, on emu it worked. Yozu can try attacj if you like

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Post Tue 20 Sep 2022 - 11:08 by GeneralMorden

Great! Now it works perfectly on FXPak. Thanks for your efforts! By the way the soundtrack from Jud6ment is an enjoyment. I love the music on the Bowser racetracks  Super Mario Kart - Page 2 1f605

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Conn

Post Tue 20 Sep 2022 - 11:20 by Conn

Nice, let's wait for J's testing to ensure before I update first post.

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JUD6MENT

Post Tue 20 Sep 2022 - 18:13 by JUD6MENT

Thanks GeneralMorden.

I will see if i can test it out tonight. I might need to tomorrow though

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JUD6MENT

Post Thu 22 Sep 2022 - 0:10 by JUD6MENT

Conn wrote:Nice, let's wait for J's testing to ensure before I update first post.

It seems good to me. I did a little bit of a quicker test through, but see no problems. I uploaded all the save states that are before different parts of the game and everything works great. I also tried the wii pack and mine and different upload combinations

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Conn

Post Thu 22 Sep 2022 - 3:32 by Conn

Awesome, I updated first post, and hope this is stable now Smile

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Post Mon 26 Sep 2022 - 17:17 by pev

@Mike Prince Sharpe Please stop posting merged patches links inside individual game topics. You have done this on numerous occasions and had Conn tell you where they should go. I took the liberty of moving your post to the proper place.

https://www.zeldix.net/t2554-super-mario-kart

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