Super Mario Kart
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: Racing
Page 1 of 1
20170818

Super Mario Kart
Download: https://github.com/qwertymodo/SuperMarioKartMSU1/releases/download/v1.1/smk-msu.bps
Description: This hack supports one audio track per course set like the original game (e.g. Mario Circuit 1-4 all play the same song), or you can optionally provide a separate audio track for each course individually.
Audio Downloads:
Mario Kart Wii Pack
Snes9x msu1 format (needs Mercurial Magic to extract):
- Code:
http://www.mediafire.com/?ccr42a444mx09eu
- Code:
http://www.mediafire.com/?qt8qh5zbx1dgd4g
Last edited by Conn on Thu 4 Jun 2020 - 15:27; edited 5 times in total (Reason for editing : Added audio download links)
qwertymodo- Since : 2014-10-21
Super Mario Kart :: Comments

Patch file 1.2, xml, manifest.bml (without renaming tracks or anything):
http://bszelda.zeldalegends.net/stuff/Con/smk_msu.zip
(for the non-mercurial magic pcm files)
Alternative PCM packs by PittStone:
The OneUps
https://mega.nz/#!nL4nXJxb!G2A9ZSRxgKjBKHayY1n_y2PTz8WMvk6vjjIROazzWDw
Paulygon Remixes:
https://mega.nz/#!uSByWBAC!o1erYKybMYSaoLXWV5nnGeOPtqy4ktYETQXpI8mNDcs
Remastered Remixes:
https://mega.nz/#!qeZzkSpQ!plEekkdhunkDHyKIu-n2sfKP-i7Kf_9K5NOBFIlFJIs
Alternative PCM packs by Kurrono
smk.rar
https://drive.google.com/file/d/0B6SxDm7lZTw2RWJNWWFOUl9zc0k/view?usp=drivesdk
http://bszelda.zeldalegends.net/stuff/Con/smk_msu.zip
(for the non-mercurial magic pcm files)
Alternative PCM packs by PittStone:
The OneUps
https://mega.nz/#!nL4nXJxb!G2A9ZSRxgKjBKHayY1n_y2PTz8WMvk6vjjIROazzWDw
Paulygon Remixes:
https://mega.nz/#!uSByWBAC!o1erYKybMYSaoLXWV5nnGeOPtqy4ktYETQXpI8mNDcs
Remastered Remixes:
https://mega.nz/#!qeZzkSpQ!plEekkdhunkDHyKIu-n2sfKP-i7Kf_9K5NOBFIlFJIs
Alternative PCM packs by Kurrono
smk.rar
https://drive.google.com/file/d/0B6SxDm7lZTw2RWJNWWFOUl9zc0k/view?usp=drivesdk

Good afternoon...
A question here, in PCM's: Alternative PCM packs by Kurrono,
https://drive.google.com/file/d/0B6SxDm7lZTw2RWJNWWFOUl9zc0k/view?usp=drivesdk
there are two pcm's packages in this one, numbered 1-72 and another 80-119,
should i put them together?
Or should I use them separately?
Thank you.
A question here, in PCM's: Alternative PCM packs by Kurrono,
https://drive.google.com/file/d/0B6SxDm7lZTw2RWJNWWFOUl9zc0k/view?usp=drivesdk
there are two pcm's packages in this one, numbered 1-72 and another 80-119,
should i put them together?
Or should I use them separately?
Thank you.

Hmm, that is a good question. I would have to contact Kurrono to clarify. Then again, it would not hurt to try yourself and see what happens. Then report back on your findings. I doubt Kurrono will respond in a timely manner. He went dark for a while now.VVV18 wrote:there are two pcm's packages in this one, numbered 1-72 and another 80-119,
should i put them together?
Or should I use them separately?

pepillopev wrote:Hmm, that is a good question. I would have to contact Kurrono to clarify. Then again, it would not hurt to try yourself and see what happens. Then report back on your findings. I doubt Kurrono will respond in a timely manner. He went dark for a while now.
Yes...
I will try to contact him then,
thanks for answering!!!

Here's the answer ...
" One of both works... I have both of them together "
(Kurrono replied)
" One of both works... I have both of them together "
(Kurrono replied)

General announcement at all. I have a new job and thus much, much less time to maintain the forum, but I try at least to read new messages daily.
Brutapode, your bug report is again less accurate. Instead of Starman music you should precise e.g. which round, level or something I can do something. Or a video or something. Thanks. I also forwarded your report to qwerty... It's actually his patch.
Brutapode, your bug report is again less accurate. Instead of Starman music you should precise e.g. which round, level or something I can do something. Or a video or something. Thanks. I also forwarded your report to qwerty... It's actually his patch.

Well... I did hard getting a star.
So I tried with code 5E38-4DD4 - if you press left before start you can activate the star by pressing x.
I tested with both patches, yes/no resume, works as it should. Maybe you don't have a track 8 or did anything else wrong?
Possibly another user can test as well and confirm working/not working.
Here's the video proof:
https://streamable.com/c8al3v
So I tried with code 5E38-4DD4 - if you press left before start you can activate the star by pressing x.
I tested with both patches, yes/no resume, works as it should. Maybe you don't have a track 8 or did anything else wrong?
Possibly another user can test as well and confirm working/not working.
Here's the video proof:
https://streamable.com/c8al3v

It almost sounds like you have circuit music where star music should be. But if that is not so, then I would just re-patch everything from a fresh rom again. One time I patched a Yoshi Island MSU-1 and the game would crash in the pause menu, I re-patched everything again with a fresh rom and everything worked fine. Not sure if the patch program made a mistake or if I did but it is always good to test twice by starting over with a new rom if you find a problem.
On a side note with what conn said earlier, I too got a new job, or a second job I should say. With my wife pregnant and us having a girl soon I have been working two jobs to build a savings and I too have very little time to do fun zeldix and msu-1 stuff. I am still going to try to help out where possible though on the website.
On a side note with what conn said earlier, I too got a new job, or a second job I should say. With my wife pregnant and us having a girl soon I have been working two jobs to build a savings and I too have very little time to do fun zeldix and msu-1 stuff. I am still going to try to help out where possible though on the website.

» Super Mario Kart
» Hyper Street Kart & Super Spongebob Kart
» Mario Kart R
» Mario Kart SX
» Play my Mario hack (Super Mario Logic)
» Hyper Street Kart & Super Spongebob Kart
» Mario Kart R
» Mario Kart SX
» Play my Mario hack (Super Mario Logic)
Permissions in this forum:
You cannot reply to topics in this forum