Super Mario Kart

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20170818

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Super Mario Kart Empty Super Mario Kart






Download: https://github.com/qwertymodo/SuperMarioKartMSU1/releases/download/v1.1/smk-msu.bps

Description: This hack supports one audio track per course set like the original game (e.g. Mario Circuit 1-4 all play the same song), or you can optionally provide a separate audio track for each course individually.

Audio Downloads:
Mario Kart Wii Pack
Snes9x msu1 format (needs Mercurial Magic to extract):
Code:
http://www.mediafire.com/?ccr42a444mx09eu
Extracted Pcm Files:
Code:
http://www.mediafire.com/?qt8qh5zbx1dgd4g


Last edited by Conn on Thu 4 Jun 2020 - 15:27; edited 5 times in total (Reason for editing : Added audio download links)
qwertymodo
qwertymodo

Super Mario Kart Image212

Since : 2014-10-21

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Super Mario Kart :: Comments

Conn

Post Wed 6 Sep 2017 - 18:35 by Conn

Patch file 1.2, xml, manifest.bml (without renaming tracks or anything):
http://bszelda.zeldalegends.net/stuff/Con/smk_msu.zip
(for the non-mercurial magic pcm files)


Alternative PCM packs by PittStone:

The OneUps
https://mega.nz/#!nL4nXJxb!G2A9ZSRxgKjBKHayY1n_y2PTz8WMvk6vjjIROazzWDw

Paulygon Remixes:  
https://mega.nz/#!uSByWBAC!o1erYKybMYSaoLXWV5nnGeOPtqy4ktYETQXpI8mNDcs

Remastered Remixes:
https://mega.nz/#!qeZzkSpQ!plEekkdhunkDHyKIu-n2sfKP-i7Kf_9K5NOBFIlFJIs


Alternative PCM packs by Kurrono


smk.rar
https://drive.google.com/file/d/0B6SxDm7lZTw2RWJNWWFOUl9zc0k/view?usp=drivesdk

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Post Thu 7 May 2020 - 13:19 by darthvaderx

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Post Mon 29 Jun 2020 - 12:03 by VVV18

Good afternoon...

A question here, in PCM's: Alternative PCM packs by Kurrono,

https://drive.google.com/file/d/0B6SxDm7lZTw2RWJNWWFOUl9zc0k/view?usp=drivesdk

there are two pcm's packages in this one, numbered 1-72 and another 80-119,
should i put them together?
Or should I use them separately?
Thank you.

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Post Mon 29 Jun 2020 - 12:11 by pepillopev

VVV18 wrote:there are two pcm's packages in this one, numbered 1-72 and another 80-119,
should i put them together?
Or should I use them separately?
Hmm, that is a good question. I would have to contact Kurrono to clarify. Then again, it would not hurt to try yourself and see what happens. Then report back on your findings. I doubt Kurrono will respond in a timely manner. He went dark for a while now.

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Post Mon 29 Jun 2020 - 12:23 by VVV18

pepillopev wrote:Hmm, that is a good question. I would have to contact Kurrono to clarify. Then again, it would not hurt to try yourself and see what happens. Then report back on your findings. I doubt Kurrono will respond in a timely manner. He went dark for a while now.

Yes...
I will try to contact him then,
thanks for answering!!!

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Post Mon 29 Jun 2020 - 20:40 by VVV18

Here's the answer ...

" One of both works... I have both of them together "
(Kurrono replied)

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Brutapode89

Post Mon 21 Jun 2021 - 14:40 by Brutapode89

Hi guys. Excuse me Qwerty but there's a problem with the Starman music. When we use the Star, the music plays always the circuit that we're playing instead the Starman music.

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Conn

Post Tue 22 Jun 2021 - 16:30 by Conn

General announcement at all. I have a new job and thus much, much less time to maintain the forum, but I try at least to read new messages daily.

Brutapode, your bug report is again less accurate. Instead of Starman music you should precise e.g. which round, level or something I can do something. Or a video or something. Thanks. I also forwarded your report to qwerty... It's actually his patch.

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Brutapode89

Post Tue 22 Jun 2021 - 16:55 by Brutapode89

I wanted say that by using the star, we can't hear the star power music, we hear always the circuit music during star effects.

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Conn

Post Wed 23 Jun 2021 - 11:41 by Conn

Well... I did hard getting a star.
So I tried with code 5E38-4DD4 - if you press left before start you can activate the star by pressing x.
I tested with both patches, yes/no resume, works as it should. Maybe you don't have a track 8 or did anything else wrong?
Possibly another user can test as well and confirm working/not working.

Here's the video proof:
https://streamable.com/c8al3v

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JUD6MENT

Post Wed 23 Jun 2021 - 14:41 by JUD6MENT

It almost sounds like you have circuit music where star music should be. But if that is not so, then I would just re-patch everything from a fresh rom again. One time I patched a Yoshi Island MSU-1 and the game would crash in the pause menu, I re-patched everything again with a fresh rom and everything worked fine. Not sure if the patch program made a mistake or if I did but it is always good to test twice by starting over with a new rom if you find a problem.

On a side note with what conn said earlier, I too got a new job, or a second job I should say. With my wife pregnant and us having a girl soon I have been working two jobs to build a savings and I too have very little time to do fun zeldix and msu-1 stuff. I am still going to try to help out where possible though on the website.

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