Rushing Beat (Finished)

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Rushing Beat (Finished)

Post by kurrono on Fri 1 Sep 2017 - 15:14

Hey Conn,can u get one more last game? Pplease? I ve seen Colines improved my top gear hehe..how u been ..man..everything good?

Project finished:
https://www.zeldix.net/t1483-rushing-beat-rival-turf
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Re: Rushing Beat (Finished)

Post by Conn on Fri 1 Sep 2017 - 16:58

Could you try to write in proper English what you mean?
I thought top gear is done?
https://www.zeldix.net/t949-top-gear-1
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Re: Rushing Beat (Finished)

Post by kurrono on Fri 1 Sep 2017 - 17:08

No no im not saying doin top gear...not at all.  I,,m talking bout other game...is weird to hack... it only get 2 songs playing on msu1 ...the name of the game is Rushing Beat...aka rival turf...the japanese version got nice translated...i,just want to,make it msu1..with all songs working
.i posted part of the code to qwertymodo...on super mario kart topic..dunno if u can help me a little with that..u a busy guy..i understand

Maybe has the same way,as top gear 2...cause on zsnes using cheats on 2140 adress it only plays 2 songs after those address the game freezes even using cheats
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Re: Rushing Beat (Finished)

Post by Conn on Fri 1 Sep 2017 - 20:17

I briefly looked into it.
The map screen as well as the fighting screen store a #$02 here
map:
$00/E478 8D 40 21    STA $2140  [$00:2140]   A:9C02
ingame:
$00/E478 8D 40 21    STA $2140  [$00:2140]   A:1002

when I am ingame and cheat with (PAR) 002140-03 I hear a third theme.

Means, you obviously need to have 3 msu pcm:s at least.
I think you can hook at this place, but since the same value #$02 is used for both the map and the ingame music track you need to differ with a ram whether you are on the map or fighting. I can only assume right now that the 3rd theme is used ingame also at this address, means
$00/E478 8D 40 21    STA $2140  [$00:2140]   A:1003
This must be verified by testing. If it is verified, this would mean that 2 different music banks are used, where you need to differ the bank by a ram adress

Honestly, I do not know anything about this game, do not have your pcm:s (do you have 2 or all 3, or are there even more?). Making an asm isn't difficult at all, but I'd need to play the complete game to check every music change, and such playtests are too time-intensive for me right now. So it's better you look for another hacker that can help you out here.

Edit:
I just watched this video a bit:
https://www.youtube.com/watch?v=th4avpcFu8o
There are at least 5 different themes (some more stages, ending, etc.). I think different music banks are loaded (like in Zelda you have 3: overworld, dungeons and endings) and the tracks numbered similar, means track 02 is another track in another music bank. You need to differ it at the stage you currently are in. I think I really need to reject your request, due to too little time.
Also I think there's little common interest. If I'd unretire again, which is currently not on my agenda, I'd rather hack dkc 1,3, sm allstars, illusion of time/gaja or whichever games have a much higher priority Embarassed
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Re: Rushing Beat (Finished)

Post by kurrono on Fri 1 Sep 2017 - 22:12

I got all pcms i can upload it to my google drive account .. i can give u the link.. i need to upload them i ll give. U link tonight is about like  6 stages 2 intros ending and credits .. like 12 songs in totall

Conn, check this video..u'll see i tried to run msu1 music on the game already ..here is the  link: https://m.youtube.com/watch?v=3U_w8V6f9lM

Oopss i didnt read the last part..sorry for misunderstanding...yea u cant help me there ..but thanks for your advice about the same songs in different bank addresses...maybe ill llok myself into i can find out with smthing...No prob Conn..its cool
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Re: Rushing Beat (Finished)

Post by Conn on Sat 2 Sep 2017 - 6:24

Oopss i didnt read the last part..sorry for misunderstanding...yea u cant help me there ..but thanks for your advice about the same songs in different bank addresses...maybe ill llok myself into i can find out with smthing...No prob Conn..its cool
I looked a bit into it by having invincibility on. It seems like
$00/E478 8D 40 21 STA $2140 [$00:2140] A:6302
gives only the play signal for a track.
Don't rely on what I am saying now, I assume 02 is the play signal and 03 a second theme of the track inside the aram. When a new stage is loaded, another music bank is loaded into the aram. I briefly looked into Illusion of time/gaja, and there's a similar problem what I assume here. The tracks aren't enumerated, but directly played through what is inside the aram.
Take Zelda for example. You have the overworld music bank in aram, and then can access easily tracks 01-0f as they are enumerated, and all are present in this music bank. When you change into a dungeon, the dungeon music bank is loaded into aram and you can access themes 10-1f, but not the overworld themes anymore.
For Illusion of Gaja, I suggested RedScorpion to differ the themes by the pointers of the music bank being transferred into aram; I think here a similar technique is necessary.
I may look further into it, as your project is quite evolved with having all pcm and such, but I cannot give you much hope that I am of help here. I do not even know which pcm covers which music bank, and then some music banks may have 2 spc:s $2140-02 ~or 03, which makes it in my view complex to get msu to work for this game.
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Re: Rushing Beat (Finished)

Post by kurrono on Sat 2 Sep 2017 - 6:54

Impreasive Conn..now i,see it only  plays  2 songs only in the  whole game..other thing i noticed is the option mode ..songs from 01 to 0b is the same repeated song then the 2nd song is 0C ..then from 0d to 0f is the same 1st song again..this one hard to,hack i guess ill wait maybe we can get more infoin the future..no prob..now my mario kart upload songs is finished:

*link removed
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Rushing Beat

Post by Conn on Sat 2 Sep 2017 - 8:09

Japp, strange is that the themes are nummerated in the options menu at $12ef, but this is not happening ingame Confused
I think this one is a hard game to make it msu compatible.

I wrote you a pm, please read it!!!
I removed the link in above post due to this reason.
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Re: Rushing Beat (Finished)

Post by kurrono on Mon 25 Sep 2017 - 1:04

Hey Conn u think is a possibility we can hack this game.. i mean not now.. u did great work with DKC and secret of evermore...u said is a possibilty that this game works like seo.. maybe hacking the nmi.. and using PHP and PLP instead of PHA or PLP..might be possible? im not asking for now.. im saying if u have time in future want to help ..thanks Conn.. i know u canhack this game.. just on hold for now
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Re: Rushing Beat (Finished)

Post by Conn on Mon 25 Sep 2017 - 5:28

I think every game can be msu:ed,but some are harder, some less. Secret of Evermore took me 2 hours, DKC1 2-3 days (where I needed to hack the apu).
This game is similar to Illusion of Gaja/Time where I peeked into. I think this game can only be hacked by the pointer of the music bank which is loaded, since it has no track numbers stored - an awful task. In your request, we have in the option menu a track number stored, which might ease the pain.
I may look into it again (but right now I have no time for this and can't promise anything).

edit:
Briefly looked into it, and I think I have good news, I found a nice place to hook Wink problematic is the boss fight, there the hook does not work. I'll must dig deeper here, but there's light.
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Re: Rushing Beat (Finished)

Post by Conn on Mon 25 Sep 2017 - 18:59

I edited your very first post on this thread with a zip file. Check it out if it works (I only tested briefly!, so test whether during the complete game the correct music is played).

Note: I was not so couragoeus as you and thus did not overwrote some bytes... therefore I expandet the rom to 1.5 MB. The ips does it automatically but the asm needs Lunar Expand first.
Also: it only works on a headered US rom (don't ask me to port for japanese Wink )


Have fun Very Happy
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Re: Rushing Beat (Finished)

Post by kurrono on Mon 25 Sep 2017 - 20:30

Omg .thank u so..much...ur the Best!! Love ya man!! Ur Awesome!!!
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Re: Rushing Beat (Finished)

Post by kurrono on Tue 26 Sep 2017 - 2:36

It works but theb intro songs of the game only works on jap one..plus Jap,one has ..a nice translation patch..believe on romhacking.net plus..intro is removed on rival turf...character has diferent names jack flak and oozie nelson looking for jack girlfriend...in,jap version she is rick nortons sister....story in us version is incomplete...jap is the best .. i found some opcodes changes from usa and jap:

009c69 is 009c70
00e4c0 is 00e4c7
00e69a is 00e6a1
00e476 is 00e47d
00e55a is 00e561
00e6f8 is 00e6ff. Some other opcodes in the code might be different. Im trying to make it work..but is stays in black screen
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Re: Rushing Beat (Finished)

Post by kurrono on Tue 26 Sep 2017 - 2:51

Conn no need thanks to u its done ..I did the Jap one ..thanks fornfoin the Us one Very Happy
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Re: Rushing Beat (Finished)

Post by Conn on Tue 26 Sep 2017 - 5:00

Nice Smile

Can you post your asm for the japa version? If you zip it, you can attach it to a post.

I will check it (e.g., the loop table in the asm go only to theme 15). Also I will check the compatibility to higan/bsnes and will update my above posted patch package with the readme.

The version you once sent me had a header, when I searched for japa it has none, also there are 3 japa versions in my file (!, h1C, t1). Can you clear up with the header and the japanese versions?

Edit:
just checked your versions, you use the ! japa and the us without header. The asm I posted was for header. So I would say, we provide japa ! and U, both without header?
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Re: Rushing Beat (Finished)

Post by Colines on Tue 26 Sep 2017 - 9:09

I encourage NO FuSoYa header patches, or BPS patches.

I mean, headers are useless, and just leads people to confusion, where many can't tell wether the rom in their possession is headerless or not.
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Re: Rushing Beat (Finished)

Post by kurrono on Tue 26 Sep 2017 - 10:47

Loom,whos back,....Colines...long time man...how is lossless bro Very Happy
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Re: Rushing Beat (Finished)

Post by Conn on Tue 26 Sep 2017 - 11:49

Ok, I ported the code to work with rushing beat.

Also the US version rival turf is now without header.

http://bszelda.zeldalegends.net/stuff/Con/rival_turf-rushing_beat_msu1.zip

Note: the soundtracks are the same, except rushing beat has the track 0f additionally (pcm track 16). Since 00-0e (pcm 01-15) are equal in both versions, I suggest to name the tracks for both games (rival turf and rushing beat) into rt_msu1-x.pcm. After patching both roms must be renamed to rt_msu1.sfc, and it depends on the folder (and not the msu1 rom name) whether you play the US or Japa version. This saves pcm space (unless you want to give two pcm packs which differ only in the name and an additional track).
We can however also provide 2 pcm sets (and xml/bml, where one track set is called rt_msu1-*.pcm and the other rb_msu1-*.pcm or whatever then), decision is on you.

Note: track pcm 16 is wrong (too short) in the package you previously uploaded Kurono. (Check with the option/music sampler of rushing beat

Nice to see you again, Colines!
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Re: Rushing Beat (Finished)

Post by kurrono on Tue 26 Sep 2017 - 14:06

That track 16 is the game over hahah is short
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Re: Rushing Beat (Finished)

Post by Conn on Tue 26 Sep 2017 - 14:18

Got your pm with the pcm:s looks good Very Happy
(just, replace the docx with that new one from my updated patch package:
http://bszelda.zeldalegends.net/stuff/Con/rival_turf-rushing_beat_msu1.zip , as this also features the rushing beat now)

I'd suggest you do some testings whether all works now, and, if all is good, you can post the patch along with your pcm:s (and cherry on top of cake: shiryu video) in the database below beat 'em up I'd say:
https://www.zeldix.net/f3-msu-1-database-beat-em-up

next project finished Very Happy
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Re: Rushing Beat (Finished)

Post by kurrono on Tue 26 Sep 2017 - 14:48

Hey Conn u did the hard job i let u have on ur name the patch..finding the opcodes on japanese one eas easier it was like 4 more opcodes below the Us one....we having more games now..Conn better than drakon...we doin great Very Happy
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Re: Rushing Beat (Finished)

Post by kurrono on Tue 26 Sep 2017 - 14:55

I message Shiryu already bout rushing beat..he dont like rival turf heheh...he is doin video soon..plus i gave him the nee Dkc pcms too...he can make new video with that one too
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Re: Rushing Beat (Finished)

Post by Conn on Tue 26 Sep 2017 - 15:27

*gosh, I have so much credits already, I really don't care. It's only important if people find bugs and thus know where to address them.

I usually put credits in the description when posting a new patch, in this case, the authors are you, Colines (doing the pcm:s if I am right) and me Wink

But please post it yourself, if anything changes (like address of the pcm files) you can edit it yourself then - this game was your wish, not mine Very Happy
The patch address at my bszelda host will remain, so you can take this link.
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Re: Rushing Beat (Finished)

Post by kurrono on Tue 26 Sep 2017 - 15:31

Ok thank u..no problem =)
I will ahve other wish next month but for now i let u be..u did much this moth hacking games..so thank u Very Happy
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Re: Rushing Beat (Finished)

Post by Conn on Tue 26 Sep 2017 - 15:41

Well, I wish to retire again for a while (hopefully this time a bit longer, it's getting embarrassing Razz ) after this, dkc and soe are officially finished. So don't count on me.

If you want to do some msu-1 stuff I'd suggest going for the "most-wanted" rather than your personal favorites (top-gear and rival turf didn't euphorize much the masses), then you can also expect help from the community, like I experienced with dkc, where it's getting 8 pcm packs Smile
I'd personally love to see dkc3, mario all-stars, secret mana 2, illusion of time/gaja, actraiser, castlevania... but there are thousands of snes games, which simply cannot get alle msu:ed.
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