Demon's Crest - finished
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Re: Demon's Crest - finished
Bro,u doin hard on that..one..itwill be awesome ur music on,Demon's Crest..take ur break....u might finish,by ttomorrow..or maybe next week if u dont have work..but we do..it's life hehe
kurrono- Since : 2015-03-22
Re: Demon's Crest - finished
Some personal issues prevent Alex to continue for a while. I hope it will be resolved soon.
Conn- Since : 2013-06-30
Re: Demon's Crest - finished
Excellent work, thank you for your dedication ArcadeTV.
Shiryu- Since : 2017-09-28
Re: Demon's Crest - finished
I was talking with ArcadeTV and unfortunately his real life business still keeps him away from making the final pcm:s so I decided to release the patch and hope somebody is able to make a pcm set:
Patch:
http://bszelda.zeldalegends.net/stuff/Con/dc_msu1.zip
When creating the themes there are following specials:
$76 (dec 118): first dragon fight
$3e (dec 62): boss prelude
All other themes can be mapped using a breakpoint at 80BC97
e.g.:
$11 -capcom logo
$12 - intro
(note: this is special: the fire is usually a sfx and the music fades in later, I made it that the fire must be part of the pcm)
$13 - beginning story
$14 - Dragon fight (it then switches to $76, fight sequence)
$15 - first level music
....
since the intro is special, as well as the first dragon fight, it is maybe best to use the story (or first level music for mapping).
- Open the unpatched rom in geiger
- make a savestate before the story or level music
- set the breakpoint $80BC97 with hook at execute and ok
the game halts with the music change and the console shows (for the story this):
- Press in Geiger "Edit registers"
- insert the new track you want to map (e.g., from 0013 to 0015) in A and press ok
Now track 15 is played instead of 13. This way you can map all themes played in the game (except those special $76 and $3e mentioned above).
Patch:
http://bszelda.zeldalegends.net/stuff/Con/dc_msu1.zip
When creating the themes there are following specials:
$76 (dec 118): first dragon fight
$3e (dec 62): boss prelude
All other themes can be mapped using a breakpoint at 80BC97
e.g.:
$11 -capcom logo
$12 - intro
(note: this is special: the fire is usually a sfx and the music fades in later, I made it that the fire must be part of the pcm)
$13 - beginning story
$14 - Dragon fight (it then switches to $76, fight sequence)
$15 - first level music
....
since the intro is special, as well as the first dragon fight, it is maybe best to use the story (or first level music for mapping).
- Open the unpatched rom in geiger
- make a savestate before the story or level music
- set the breakpoint $80BC97 with hook at execute and ok
the game halts with the music change and the console shows (for the story this):
- Code:
$80/BC97 A0 FA LDY #$FA A:0013 X:0013 Y:00E8
- Press in Geiger "Edit registers"
- insert the new track you want to map (e.g., from 0013 to 0015) in A and press ok
Now track 15 is played instead of 13. This way you can map all themes played in the game (except those special $76 and $3e mentioned above).
Conn- Since : 2013-06-30
Re: Demon's Crest - finished
Nice. Thank u all.
I'll wait for ArcadeTV complete versions because it's so amazing.
I tried to map the themes, and got some issues, related after.
Thanks for sharing the patch.
I'll wait for ArcadeTV complete versions because it's so amazing.
I tried to map the themes, and got some issues, related after.
hex | pcm | loop | title |
11 | 17 | n | Capcom |
12 | 18 | n | Opening (Opening) |
13 | 19 | y | Legend of Firebrand (Opening Demo) |
14 | 20 | y | Battle of the Zombie Dragon (Dragon Zombie) |
15 | 21 | y | Beyond the Colosseum (Altar) |
16 | 22 | y | Metropolis of Ruin (Town & Graveyard) |
17 | 23 | y | Catacombs of the Dead (Crypt) |
18 | 24 | y | This Enchanted Forest (Forest) |
19 | 25 | y | Within the Tidal Reefs (Grotto) |
1a | 26 | y | Cursed Towers (Towers) |
1b | 27 | y | A Sunken Aqueduct (Temple) |
1c | 28 | y | Dance of the Snowy Barrens (Glacier) |
1d | 29 | y | Cavern of Ice (Ice Palace) |
1e | 30 | y | Palace of Decadence (Cathedral) |
1f | 31 | y | (muted in ingame sound test) |
20 | 32 | y | Challenge of Devils (Boss) |
21 | 33 | y | Phalanx Arising (2nd Form Phalanx) |
22 | 34 | y | The Infinite Demon (Ultimate Phalanx) |
23 | 35 | y | The Hell of Civil War (Ending 01) |
24 | 36 | n | The Crests Are Hidden Forever (Ending 02) |
25 | 37 | y | The Throne Refused (Ending 03 & 04) |
26 | 38 | y | The Shopkeeper (Shop) |
27 | 39 | y | Over the Demon Realm (Map Screen) |
28 | 40 | y | The Chronicler (Password Input Screen) |
29 | 41 | y | Choose Thine Options (Option Screen) |
2b | 43 | y | Memorial of the Fallen Ones (Cast Referral) |
2c | 44 | n | The End - Firebrand Victory (Ending - Last) |
20? | 62 | y | Challenge of Devils [Intro] (Boss Arrival BGM) |
12? | 63 | y | Opening (after push Y button) |
112 | y | Headbutting Game (Headbutting Game) | |
14? | 118 | y | Prelude to Horror (Before the Dragon Zombie's Arrival) |
- Playtest report:
Issues:
Headbutting Game
The breakpoint on Geiger didn't work when I tried to map the Headbutting Game song. It's playing the original spc (but stoped after a jump).
Frame:
______________________________________________
Ending Scene
The ending scene (while playing 43.pcm) have two scenes that is triggering another songs. When the credits scenes shows that dragon prelude again (To cast the name of the dead dragon: "Somulo"), it should keep playing the 43.pcm instead playing 118.pcm + 62.pcm. It keeps playing wrong tracks ahead, as the boss prelude before meet Phalanxs.
Frame:
______________________________________________
Wind Noise
The external area of the Cathedral is playing 118.pcm but originally have a wind sfx. (I didn't tried to map).
______________________________________________
Last Screen
The track "The End - Firebrand Victory (Ending - Last)" (a non loop song) is not mapped yet. I found it via Geiger, but I don't nkow what to do next.
Thanks for sharing the patch.
Last edited by daniloroxette on Sun 18 Feb 2018 - 23:15; edited 1 time in total (Reason for editing : (updating the theme list))
daniloroxette- Since : 2017-09-25
Re: Demon's Crest - finished
How can you be that fast?
Did you have a theme map already?
I'll check your issues. I guess it is related that sometimes a "sfx" is played instead a "spc" theme. Don't bother that specification, but the differenciation in the game is not clear (e.g., boss prelude and dragon fight use sfx addresses). The code is rather complex and fragile already, so I hope I'll get it all mapped correctly (and it is possible to map it).
It may take a while, have some real life issues on the run as well, but we waited so long already that a few days more won't count much
Some issues:
Also thanks for mentioning $3f-63, completely forgotten in my post above
Edit:
Did you have a theme map already?
I'll check your issues. I guess it is related that sometimes a "sfx" is played instead a "spc" theme. Don't bother that specification, but the differenciation in the game is not clear (e.g., boss prelude and dragon fight use sfx addresses). The code is rather complex and fragile already, so I hope I'll get it all mapped correctly (and it is possible to map it).
It may take a while, have some real life issues on the run as well, but we waited so long already that a few days more won't count much
Some issues:
If A:002C is in your Accumulator, it is theme 44 played (not in your mapped list)...., means if you have pcm-44 this issue should be solved, already in the version you have. It's marked as non-loopThe track "The End - Firebrand Victory (Ending - Last)" (a non loop song) is not mapped yet. I found it via Geiger, but I don't nkow what to do next.
Also thanks for mentioning $3f-63, completely forgotten in my post above
Edit:
This will be theme $70 (pcm-112), does work with the next patch release. Just for memory, or if somebody likes to create it, I write it down already.The breakpoint on Geiger didn't work when I tried to map the Headbutting Game song. It's playing the original spc (but stoped after a jump).
Conn- Since : 2013-06-30
Re: Demon's Crest - finished
I entered in the music test on the game and there is an address that should play a song, but all of it seems buggy, like something is missing. This one is completely muted and I have no idea what it could be. (31.pcm)
Last edited by daniloroxette on Sun 18 Feb 2018 - 23:39; edited 1 time in total
daniloroxette- Since : 2017-09-25
Re: Demon's Crest - finished
I re-checked the SPC pack and there's no forgoten track.
daniloroxette- Since : 2017-09-25
Re: Demon's Crest - finished
Please re-check with the new code, whether your issues persist:
Patch v3:
http://bszelda.zeldalegends.net/stuff/Con/dc_msu1.zip
No idea with 1f... sometimes themes aren't used by games. I wouldn't worry about it, it's mute for me as well.
Edit:
it's v3 already. I ensured that theme $70 is really only played at this game master guy (not that we again get bad surprises that this theme is played at other places too). If somebody already dl v2, please update to v3
Patch v3:
http://bszelda.zeldalegends.net/stuff/Con/dc_msu1.zip
No idea with 1f... sometimes themes aren't used by games. I wouldn't worry about it, it's mute for me as well.
Edit:
it's v3 already. I ensured that theme $70 is really only played at this game master guy (not that we again get bad surprises that this theme is played at other places too). If somebody already dl v2, please update to v3
Conn- Since : 2013-06-30
Re: Demon's Crest - finished
Thanks, Conn.
There are 3 Headbutt game places. The 112.pcm is playing in all of them.
The ending scene, now, stops playing 43.pcm when Somulo appears and seems to keep muted until 44.pcm plays. I'll double check this after.
There are 3 Headbutt game places. The 112.pcm is playing in all of them.
The ending scene, now, stops playing 43.pcm when Somulo appears and seems to keep muted until 44.pcm plays. I'll double check this after.
daniloroxette- Since : 2017-09-25
Re: Demon's Crest - finished
The ending scene, now, stops playing 43.pcm when Somulo appears and seems to keep muted until 44.pcm plays. I'll double check this after.
Confirmed, check this out
Patch v4:
http://bszelda.zeldalegends.net/stuff/Con/dc_msu1.zip
Conn- Since : 2013-06-30
Re: Demon's Crest - finished
superb.
fantastic job. Thank u once again.
I gave up searching replacement themes by now due to slow internet conection, but I made a colaborative spreadsheet;
https://docs.google.com/spreadsheets/d/1tGH90ReoVmh01OWZ38X086QZdB7RWTfPDBqly-XE9Hg/edit?usp=sharing
everyone is welcome to collaborate
fantastic job. Thank u once again.
I gave up searching replacement themes by now due to slow internet conection, but I made a colaborative spreadsheet;
https://docs.google.com/spreadsheets/d/1tGH90ReoVmh01OWZ38X086QZdB7RWTfPDBqly-XE9Hg/edit?usp=sharing
everyone is welcome to collaborate
daniloroxette- Since : 2017-09-25
Re: Demon's Crest - finished
Nice Everything else works from the issues you mentioned?
I hope Alex will not give up completely and/or maybe allows other people to finish his midi pcm set.
I think however it is a good thing if we have at least two sets where the second one is an orchestrated one.
I hope Alex will not give up completely and/or maybe allows other people to finish his midi pcm set.
I think however it is a good thing if we have at least two sets where the second one is an orchestrated one.
Conn- Since : 2013-06-30
Re: Demon's Crest - finished
Yeah. I checked what I pointed out again and everything is ok now.
I didn't notice if ArcadeTV let his versions on Soundcloud with downloadable wav versions. Anyway, I was searching for alternative options.
I didn't notice if ArcadeTV let his versions on Soundcloud with downloadable wav versions. Anyway, I was searching for alternative options.
daniloroxette- Since : 2017-09-25
Re: Demon's Crest - finished
I'll write him a mail and ask for his plans, whether he wants to finish himself one day, allows other to finish his work... Or in worst case abandon the project.
Conn- Since : 2013-06-30
Re: Demon's Crest - finished
I got the mail from Con and just wanted to give a sign of life
Amazing work, guys!
I'm so sorry for not getting involved earlier but life is crazy right now with big projects at the new job, wedding preparations, passing of a beloved family member and all kind of stuff that eats up pretty much all of my spare time. I sold almost all of my games and arcade stuff last year, but kept my Ghouls'n'Ghosts collection: https://youtu.be/8DV1EgA4YJk (01:33) and I've put too much heart into this to abandon such an awesome project. I'm so happy there're so many positive vibes here and I would love to support you in any way I can.
Yes, I will finish and perfect the tracks I made some day, but it may take some weeks until I find the time to do so. How can I be of help with the limited time that I have right now? What can I share to bring this project to its deserved glorious end?
Here're my waves for now:
https://www.dropbox.com/sh/d7hvc294o6zb0k8/AAAa6dCXleJpD2QrtwTelmoua?dl=0
Let me know what I can do and please excuse me for not getting back sooner.
Amazing work, guys!
I'm so sorry for not getting involved earlier but life is crazy right now with big projects at the new job, wedding preparations, passing of a beloved family member and all kind of stuff that eats up pretty much all of my spare time. I sold almost all of my games and arcade stuff last year, but kept my Ghouls'n'Ghosts collection: https://youtu.be/8DV1EgA4YJk (01:33) and I've put too much heart into this to abandon such an awesome project. I'm so happy there're so many positive vibes here and I would love to support you in any way I can.
Yes, I will finish and perfect the tracks I made some day, but it may take some weeks until I find the time to do so. How can I be of help with the limited time that I have right now? What can I share to bring this project to its deserved glorious end?
Here're my waves for now:
https://www.dropbox.com/sh/d7hvc294o6zb0k8/AAAa6dCXleJpD2QrtwTelmoua?dl=0
Let me know what I can do and please excuse me for not getting back sooner.
ArcadeTV- Since : 2017-10-16
Re: Demon's Crest - finished
Wow, 25 tracks are already done on your soundcloud you're almost there! Thanks for sharing
I hope you find the time some day to finish it up!
I hope you find the time some day to finish it up!
Conn- Since : 2013-06-30
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