Donkey Kong Country 3 - (finished)

Go down

Donkey Kong Country 3 - (finished)

Post by Conn on Mon 25 Dec 2017 - 18:57

project finished!

https://www.zeldix.net/t1598-donkey-kong-country-3#23591


Here's the msu1 patch for Donkey Kong Country 3.

- hardcore apu muted... on normal emulator you have mute. Sorry, failed to mute with another option.

- Themes must be mapped and pcm:s created

Themelist:
Spoiler:


for the pcm mapping, take the dec number, e.g., dkc3_msu1-22.pcm ia rare logo



hex pcm loop title
01 01 yes Bonus Time! (Start at Prelude)
02 02 yes (*repeat as 01) Bonus Time! (Start at Prelude)
03 03 yes (*repeat as 01) Bonus Time! (Start at Prelude)
04 04 yes Brothers Bear
05 05 yes Wrinkly's Cave (Get Fit A-Go-Go)
06 06 yes Water World (Underwater Levels)
07 07 yes Hot Pursuit
08 08 yes Nuts and Bolts (Factory)
09 09 yes Swanky's Sideshow
0a 10 yes Cascade Capers (Waterfall Levels)
0b 11 yes Treetop Tumble (Tree Levels)
0c 12 yes Boss Boogie
0d 13 yes Jangle Bells (Bonus song with MERRY code)
0e 14 yes Mill Fever (Mill Levels) (Level 2)
0f 15 yes Stilt Village (Dock Levels) (Level 1)
10 16 yes Enchanted Riverbank (Riverside Levels)
11 17 yes Submap Shuffle (Level Maps)
12 18 yes Krematoa Koncerto (Lost World)
13 19 yes Northern Kremisphere (Overworld)
14 20 no Game Over
15 21 yes Hangin' at Funky's (Funky's Rentals)
16 22 no Fanfare (Rare and Nintendo logos)
17 23 yes Frosty Frolics (Snow Levels)
18 24 no Dixie Beat (Title Screen Theme)
19 25 yes Pokey Pipes
1a 26 yes Big Boss Blues (K. Roolenstein)
1b 27 yes Crystal Chasm (Banana Bird Cave)
1c 28 yes Rocket Run
1d 29 yes Jungle Jitter
1e 30 yes Cavern Caprice
1f 31 yes (*repeat as 0c) Boss Boogie
20 32 yes Baddies on Parade (End)
21 33 yes Rockface Rumble
22 34 yes Crazy Calypso (Game Selection Screen)
23 35 yes Mama Bird
24 36 yes (*repeat as 13) Northern Kremisphere
25 37 yes (*repeat as 13) Northern Kremisphere
26 38 yes (*repeat as 08) Nuts and Bolts (Factory)
27 39 yes (*repeat as 1a) Big Boss Blues (K. Roolenstein)
28 40 yes (*repeat as 0c) Boss Boogie
29 41 yes (*repeat as 1e) Cavern Caprice
2a 42 yes Chase
2b 43 yes (*repeat as 0d) Jangle Bells
2c 44 yes (*repeat as 0d) Jangle Bells
2d 45 yes (*repeat as 0d) Jangle Bells
2e 46 no Stage Clear (Jungle)


Extra Sound effects
indexed to 30, e.g. dying is dkc3_msu1-53.pcm

hex index pcm  loop
01  31    49   yes Bonus game theme
02  32    50   no Bonus game lost
03  33    51   no Bonus Game won
04  34    52   no Level completed
05  35    53   no died
06  36    54   no boss fight won
07  37    55   no banana bird rescued
08  38    56   no Swanky start game
09  39    57   no Swanky Lost game
0A  3a    58   no Swanky Won game


Mapping the themes is not easy, you cannot cheat for them Sad
You need to make a Geiger breakpoint (execute) at
$B2/80b3 A2 FF 00    LDX #$00FF
Start a Level and now set then in ram address 7e0008 to the track you want to hear.

The extra soundtracks (49-53) cannot be addressed this way but they are luckily all mapped already.



Last edited by Conn on Sat 20 Jan 2018 - 21:07; edited 14 times in total
avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by Conn on Tue 26 Dec 2017 - 5:39

Updated zip in the first post with a working xml, so now also bsnes is supported Very Happy
avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by smokemonster on Tue 2 Jan 2018 - 9:53

Excellent work, Conn. Thank you! Very Happy
avatar
smokemonster
Wish Fairy
Wish Fairy

Since : 2017-03-04

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by Conn on Thu 4 Jan 2018 - 17:20

Here's how you can map the themes. I hope somebody is able to do that Very Happy

avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by daniloroxette on Sun 7 Jan 2018 - 18:52

Greetings.

I'm so glad to see this topic.

I am a newbie in HEX data analysis. I spent the last few days without looking at this forum and yesterday I finally succed to disable the music in the rom of DKC3 with my own effort. Useless, now that I just saw that the .ips patch to MSU-1 was here since last year. LOL
Very Happy .
Thank you, Conn.

I do not know if I can be useful in any way, but I'll update the list with the official names of the songs and register some other things that I found out just for information.



Theme List [HEX/PCM/LOOP/TITLE]:


hexpcm looptitle
01 01yesBonus Time! (Start at Prelude)
02 02yes(*repeat as 01) Bonus Time! (Start at Prelude)
03 03yes(*repeat as 01) Bonus Time! (Start at Prelude)
04 04yesBrothers Bear
05 05yesWrinkly's Cave (Get Fit A-Go-Go)
06 06yesWater World (Underwater Levels)
07 07yesHot Pursuit
08 08yesNuts and Bolts (Factory)
09 09yesSwanky's Sideshow
0a 10yesCascade Capers (Waterfall Levels)
0b 11yesTreetop Tumble (Tree Levels)
0c 12yesBoss Boogie
0d 13yesJangle Bells (Bonus song with MERRY code)
0e 14yesMill Fever (Mill Levels) (Level 2)
0f 15yesStilt Village (Dock Levels) (Level 1)
10 16yesEnchanted Riverbank (Riverside Levels)
11 17yesSubmap Shuffle (Level Maps)
12 18yesKrematoa Koncerto (Lost World)
13 19yesNorthern Kremisphere (Overworld)
14 20noGame Over
15 21yesHangin' at Funky's (Funky's Rentals)
16 22noFanfare (Rare and Nintendo logos)
17 23yesFrosty Frolics (Snow Levels)
18 24noDixie Beat (Title Screen Theme)
19 25yesPokey Pipes
1a 26yesBig Boss Blues (K. Roolenstein)
1b 27yesCrystal Chasm (Banana Bird Cave)
1c 28yesRocket Run
1d 29yesJungle Jitter
1e 30yesCavern Caprice
1f 31yes(*repeat as 0c) Boss Boogie
20 32yesBaddies on Parade (End)
21 33yesRockface Rumble
22 34yesCrazy Calypso (Game Selection Screen)
23 35yesMama Bird
24 36yes(*repeat as 13) Northern Kremisphere
25 37yes(*repeat as 13) Northern Kremisphere
26 38yes(*repeat as 08) Nuts and Bolts (Factory)
27 39yes(*repeat as 1a) Big Boss Blues (K. Roolenstein)
28 40yes(*repeat as 0c) Boss Boogie
29 41yes(*repeat as 1e) Cavern Caprice
2a 42yesChase
2b 43yes(*repeat as 0d) Jangle Bells
2c 44yes(*repeat as 0d) Jangle Bells
2d 45yes(*repeat as 0d) Jangle Bells
2e 46no Stage Clear (Jungle)


Notice 1:

As with DKC2, each track has its Death and Stage Clear variant. There are 17 types. I could not locate them. List:

Variant Song List:



  • Lose Life / Stage Clear (Big Boss)
  • Lose Life / Stage Clear (Boss Battle)
  • Lose Life / Stage Clear (Caves)
  • Lose Life / Stage Clear (Chase)
  • Lose Life / Stage Clear (Christmas)
  • Lose Life / Stage Clear (Factory)
  • Lose Life / Stage Clear (Jungle)
  • Lose Life / Stage Clear (Mill)
  • Lose Life / Stage Clear (Mountain)
  • Lose Life / Stage Clear (Pipes)
  • Lose Life / Stage Clear (River)
  • Lose Life / Stage Clear (Rocket)
  • Lose Life / Stage Clear (Snow)
  • Lose Life / Stage Clear (Trees)
  • Lose Life / Stage Clear (Underwater)
  • Lose Life / Stage Clear (Village)
  • Lose Life / Stage Clear (Waterfall)


Other Variants:


  • Banana Bird! (after release a bird. near Mama Bird song hex code)
  • Bonus Win! (near Bonus Time song hex code)
  • Bonus Lose (near Bonus Time song hex code)
  • Brothers Bear Blues (a slow one from the water world bear)
  • Cranky's Showdown (near Swanky's Sideshow song hex code)
  • Showdown Win! (near Swanky's Sideshow song hex code)
  • Showdown Lose (near Swanky's Sideshow song hex code)
  • Wrinkly's Save Cave (*There are 3 Wrinkly songs)
  • Wrinkly's 64



PS: I follow the instructions to MAP the themes via BSNES but I didn't understand what data should I extract to help here.

Notice 2:

In DKC3, all stage songs starts from different points in 3 different situations:
1 - after leaving the bonus.
2 - after entering the stage from the checkpoint
3 - after leaving warp.
I've noticed that there are 3 different points from which the songs can be resumed.


Notice 3:

I've tested the MSU-1 here and, at least at Lakeside Limbo (dkc3_msu-15.pcm) the following happens:
1 - after leaving the bonus: the file seems to always restarts
2 - after enter the stage with chekpoint: the file seems to always restarts
3 - after leaving the warp barrel: the file dkc3_msu-49.pcm plays. (this also happens after warp barrel at the 2nd level - Doorstop Dash, I  didn't try further levels)

I believe that to make the MSU-1 possible, the PCM track always starts from the beginning of the file. I don't think this is bad, but is just something we need to look up.

I hope something helps.
Keep up the good work.
avatar
daniloroxette
Wish Fairy
Wish Fairy

Since : 2017-09-25

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by Conn on Sun 7 Jan 2018 - 19:48

Wow, much thanks for mapping the themes!
I didn't know about level specific variants... But if nobody mind much, I'd not implement this, as it seems to be a hell of work. At least not for now... people are always welcome to advance my code however Smile

Resuming msu isn't possible if another theme was introduced in the meantime. We have this technical limitation. So it is only possible to play it from start.

Didn't even know about the existence of warp barrels. How strange that it plays Pcm 49. This surely is a bug to fix.
avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by Conn on Sun 7 Jan 2018 - 20:43

ok, already fixed that warp barrel track change thing Wink

Please redownload the patch in the first post to have it fixed!
avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by daniloroxette on Mon 8 Jan 2018 - 15:25

Long Message Retracted:


Thanks for the quickly return. I've downloaded the last version. Now, I played the whole game to test. I'm still grateful for the great work.

Here's what I found out on my test:

Overworld

At the Overworld (Northern Kremisphere song), sometimes plays the 19.pcm and sometimes plays 37.pcm (copy). I don't know if it will request the 36.pcm copy sometime and I did not figure out what switchs it.


Bonus:

The bonus from Lakeside Limbo plays 3.pcm as Prelude and then, plays 49.pcm as expected. Sometimes, the 3.pcm isn't playing on further levels, but 1.pcm. It needs to have duplicates in order to function.

This whole song (since the prelude) will be used again on credit roll. The credit roll is playing 1.pcm

Blue Brothers

Blue Brothers plays the normal Brothers Bear song. I particulary don't think i'ts bad thing, specially due to msu limitations. Anyway, the normal behavior is:
The Blue Brothers song (the slow version) changes after we give him a gift. The song slyghty speeds up from slower to the regular song.

Another issues related to not mapped songs (*):

*=not mapped songs

Wrinkly:

Now, Wrinkly is always playing the "Get Fit A-Go-Go" (5.pcm) song.
That's fine, in my oppinion. Anyway, the normal behavior is:

  • Music "Wrinkly 64*" = When Wrinkly is sleeping
  • Music "Wrinkly Save Game*" = When Wrinkly is playing a game
  • Music "Wrinkly Get Fit A-Go-Go" = When she stands up exercising



Banana Bird Cave


  • When releasing a bird from the crystal cave, the 49.pcm plays instead "Banana Bird!*"



Cranky Showdown (inside Swanky Showndown)


  • When Cranky starts to play, the 49.pcm plays instead "Cranky's Showdown*"
  • When losing to Cranky, the 51.pcm (Bonus Win) plays instead "Showdown Lose*"
  • When win Cranky, the 50.pcm (Bonus Lose) plays instead "Showdown Win*"



Bosses:

  • Belcha (Lake Orangatanga)' is playing 31.pcm (copy of 12.pcm)
  • Arich (Kremwood Forest) is playing 12.pcm
  • Squirt (Cotton-top Cove - Water world) is muted.
  • Kaos (Mekanos - Factory World) is muted.
  • K Roolenstein (from Kaos Kore) is muted. (I didn't test, but it problably plays 39.pcm copy)
  • Win a boss plays 49.pcm instead "Stage Clear (Big Boss)*"



It's not a boss, but Pot Hole Panic (level 6-4) is muted (needs to play 30.pcm). (I didn't test, but it problably plays 41.pcm copy)



I'm preparing a pcm set with the original songs and it's looping points.

Issues:


  • When releasing a bird from the crystal cave, the 49.pcm plays instead "Banana Bird!*"
  • Win a boss plays 49.pcm instead "Stage Clear (Big Boss)*"
  • When Cranky starts to play, the 49.pcm plays instead "Cranky's Showdown*"
  • When losing to Cranky, the 51.pcm (Bonus Win) plays instead "Showdown Lose*"
  • When we beat Cranky, the 50.pcm (Bonus Lose) plays instead "Showdown Win*"


*not mapped songs.


Last edited by daniloroxette on Mon 8 Jan 2018 - 19:11; edited 1 time in total
avatar
daniloroxette
Wish Fairy
Wish Fairy

Since : 2017-09-25

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by Conn on Mon 8 Jan 2018 - 16:09

Seeing such a long buglist, I feel the wish inside having a gun next to me Very Happy
Don't expect any fix soon, I have right now Illusion of Gaia on my priority list and this is time consuming. I also didn't play DKC3 for 15 years, I only played 1st and 2nd Level in order to make the patch, so I have to google the stuff you mention how to get there fastest (like boss names).
Furthermore, real life business cought me again Sad

If you have any hacking skills, feel free to improve the asm and we make it a shared work Wink
Also, can you reduce (filter) the list to "mandatory to fix bugs", I mean like the death/win variants are a nice to have, but do not affect the gameplay, while the warp barrel was a real bug that was mandatory to fix.
As example: your bonus game playing 1.pcm or 3.pcm is no bug to fix, just have the duplicated pcm. Same is valid for the northern heisphere switch I guess.
Banana Theme for releasing bird, is something, I cannot tell atm if a bug or a nice to have.
The boss themes not played sound surely like a mandatory bug fix... which themes shall they play?
avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by daniloroxette on Mon 8 Jan 2018 - 19:13

Conn, I assure you that I never wanted to make you feel the wish of having a gun next to you. Very Happy

I only intend to report what I found, not demanding anything. I think the job is done perfectly and I reiterate my thankfullness for you to share it worldwide.

I'm still learning and I hope that someday I can help more than just write what I found out.

I edited my post, retracting the long message and highlighting the mandatory, as you suggested.

Smile
avatar
daniloroxette
Wish Fairy
Wish Fairy

Since : 2017-09-25

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by Conn on Tue 9 Jan 2018 - 0:33

Ah, so only these things:

When releasing a bird from the crystal cave, the 49.pcm plays instead "Banana Bird!*"
Win a boss plays 49.pcm instead "Stage Clear (Big Boss)*"
When Cranky starts to play, the 49.pcm plays instead "Cranky's Showdown*"
When losing to Cranky, the 51.pcm (Bonus Win) plays instead "Showdown Lose*"
When we beat Cranky, the 50.pcm (Bonus Lose) plays instead "Showdown Win*"
must be fixed?
I surely can take care of that after Illusion of Gaia. No need to buy myself a gun then Embarassed

One thing left to clarify:
Squirt (Cotton-top Cove - Water world) is muted.
Kaos (Mekanos - Factory World) is muted.
Are these bosses still muted or did you find a theme copy that played? I think muted bosses would be a mandatory bug
avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by daniloroxette on Tue 9 Jan 2018 - 10:19

Yeah. The updated list is a fix suggestion.

Once all the stage clear variants are playing 52.pcm, I think if it also plays when we beat the bosses it will be better. So:

Win a boss could play 52.pcm instead 49.pcm.

The muted bosses were a copy issue, indeed. The ones I mentioned (Squirt & Kaos) plays 40.pcm
avatar
daniloroxette
Wish Fairy
Wish Fairy

Since : 2017-09-25

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by Conn on Tue 9 Jan 2018 - 11:37

You see I unfortunately have too much projects on the run, so I only can do the most necessary and no "nice to have" stuff. As said, people are welcome to advance my code.

I hope I can work on your found bugs in a few days.
avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by Conn on Thu 11 Jan 2018 - 12:35

Alright, I had some time to map the wrong themes, here how it goes:

hex index pcm  loop
01  31    49   yes Bonus game theme
02  32    50   no Bonus game lost
03  33    51   no Bonus Game won
04  34    52   no Level completed
05  35    53   no died
06  36    54   no boss fight won
07  37    55   no banana bird rescued
08  38    56   no Swanky start game
09  39    57   no Swanky Lost game
0A  3a    58   no Swanky Won game

Re-download patch from first post!
avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by Conn on Sun 14 Jan 2018 - 8:07

v3 has been posted in first post, daniloroxette reported that dying at specific locations sometimes play the bonus lost themes.
avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by daniloroxette on Sat 20 Jan 2018 - 20:26

Hi, everyone. o/

Conn, thanks for the updates.

I made some experiments. The first one is a "Real Pack" pcm set, based on the original SPCs.



Details: I used the SNESamp plugin at High Quality and converted the tracks with Nullsoft Disk Writer v2.14 (by Winamp) to PCM 44,100kHz; 16 Bit; Stereo.

REAL PACK TRACKS AND IT'S LOOPING SAMPLES:

hexpcm loopartistlooping sample
011yesBonus Time! (Start at Prelude)548858
022yes(*repeat 1.pcm) Bonus Time! (Start at Prelude)548858
033yesBonus Time! (Only Prelude)0
044yesBrothers Bear188348
055yesWrinkly's Cave (Get Fit A-Go-Go)360510
066yesWater World1284593
077yesHot Pursuit0
088yesNuts and Bolts1400839
099yesSwanky's Sideshow1255164
0a10yesCascade Capers578288
0b11yesTreetop Tumble796065
0c12yesBoss Boogie195706
0d13yesJangle Bells916726
0e14yesMill Fever1400839
0f15yesStilt Village213363
1016yesEnchanted Riverbank0
1117yesSubmap Shuffle158919
1218yesKrematoa Koncerto426726
1319yesNorthern Kremisphere912311
1420noGame Overno
1521yesHangin' at Funky's1228677
1622noFanfareno
1723yesFrosty Frolics1060930
1824noDixie Beatno
1925yesPokey Pipes0
1a26yesBig Boss Blues604774
1b27yesCrystal Chasm101531
1c28yesRocket Run659219
1d29yesJungle Jitter0
1e30yesCavern Caprice392882
1f31yes(*repeat 12.pcm) Boss Boogie195706
2032yesBaddies on Parade95646
2133yesRockface Rumble316366
2234yesCrazy Calypso108889
2335yesMama Bird0
2436yes(*repeat 19.pcm) Northern Kremisphere992992
2537yes(*repeat 19.pcm) Northern Kremisphere992992
2638yes(*repeat 8.pcm) Nuts and Bolts1400839
2739yes(*repeat 26.pcm) Big Boss Blues604774
2840yes(*repeat 12.pcm) Boss Boogie195706
2941yes(*repeat 30.pcm) Cavern Caprice392882
2a42yesChase1696605
2b43yes(*repeat 13.pcm) Jangle Bells916726
2c44yes(*repeat 13.pcm) Jangle Bells916726
2d45yes(*repeat 13.pcm) Jangle Bells916726
2e46no Stage Clear (Jungle)null
Bonus Tracks

hexindexpcm loopthemelooping sample
013149yesBonus Time! (action)61802
023250noBonus Loseno
033351noBonus Wonno
043452noStage Clearno
053553noLose Lifeno
063654noboss fight wonno
073755nobanana bird rescuedno
083856noSwanky start gameno
093957noSwanky Lost gameno
0a3a58noSwanky Won gameno


Download the REAL PACK pcms via Google Drive (311 MB)



______________________________________________________


The 2nd one is a set exclusively based on the "Double The Trouble!" OC Remix album. We known that OC Remixes generally doesn't fit quite well with MSU-1 hacks because the songs are not created with that purpose, but I thought it would worth a try. I enjoyed the results, but 70% of all the tracks probably will not be heard because the tracks are longs. (The set is the heaviest I've ever seen. LOL) Another bad thing is that i didn't find replacements for the Win/Lose/Die/Clear Stage events.



Details: The convertion was made with the original .FLAC files of the album. I edited all the tracks to set a looping point and I cropped some of it to fit the scenes. I think I should do a volume down in the most of the tracks, but i'm tired.


DOUBLE THE TROUBLE LOOPING SAMPLES:

pcmartist - "title" (original theme)looping sample
1WillRock, Level 99 - "Bash the Bastards!" (Bonus Time)0
2(*repeat 1.pcm) "Bash the Bastards!"0
3(*repeat 1.pcm) "Bash the Bastards!"0
4Brandon Strader - "Unbearable" (Brothers Bear)206006
5Doc Nano - "Wrinkly's Nightcap" (Wrinkly 64)77988
6Theophany - "Deep Sea Lights" (Water World)126546
7Flexstyle - "Thrill of the Chase" (Hot Pursuit)51501
8tefnek, zircon - "Blast Beatdown" (Nuts and Bolts)169219
9Matt Drouin - "Unfinished Business" (Swanky's Sideshow)101531
10mv - "Wonderfall" (Cascade Capers)260450
11Sole Signal - "Epic Bananas" (Treetop Tumble)503243
12HoboKa, Flexstyle - "Can't Boss Us Around (Robot
 Anarchists from Hell Mix)" (Boss Boogie)
941741
13prophetik - "mojo gogo" (Jangle Bells)319309
14Mattias Haggstrom Gerdt - "Krematoa Inferno" (Mill Fever)687176
15WillRock - "Purewater Pressure" (Stilt Village)492942
16Flexstyle - "Don't Drink the Water" (Enchanted Riverbank)272222
17zylance - "The Submap Emissary" (Sub-Map Shuffle)192762
18halc - "K'ReMispheric Pressure" (Northern
 Kremisphere, Krematoa Koncerto)
88288
19halc - "K'ReMispheric Pressure" (Northern
 Kremisphere, Krematoa Koncerto)
487057
20DCT - "'Til We Meet Again" (Game Over)632732
21Brandon Strader - "Funky's Joint" (Hangin' at Funky's)283994
22Cody Wedel, Flexstyle, Emunator, Brandon Wedel - "Road to
 Double Trouble" (Fanfare)
no loop
23GSlicer - "Winter" (Frosty Frolics)825495
24Brandon Strader feat. Usa - "Let It Beat" (Dixie Beat)no loop
25Radiowar - "Intoxica" (Pokey Pipes)297237
26Blue Magic - "Bring the Noise" (Big Boss Blues)426726
27Ross Kmet - "X-Y-X-X, B-A-B-Y" (Crystal Chasm)0
28Sole Signal - "Afterburn" (Rocket Run)232492
29Archangel - "Shenanigans Bananigans" (Jungle Jitter)0
30Monobrow - "Exploration C" (Cavern Caprice)551801
31(*repeat 12.pcm) "Can't Boss Us Around (Robot Anarchists
 from Hell Mix)"
941741
32Josh Whelchel - "Return to Kong, Bye-Bye Baddies!"
 (Baddies on Parade, Crazy Calypso, Pokey Pipes)
319309
33Ergosonic - "Cliffside Clamber" (Rockface Rumble)1702491
348 Bit Instrumental - "Joe Elm" (Crazy Calypso)89760
35Theophany - "Breaking the Crystal Key" (Mama Bird)292823
36(*repeat 19.pcm) "K'ReMispheric Pressure"487057
37(*repeat 19.pcm) "K'ReMispheric Pressure"487057
38(*repeat 8.pcm) "Blast Beatdown"169219
39(*repeat 26.pcm) "Bring the Noise" 426726
40(*repeat 12.pcm) "Can't Boss Us Around (Robot Anarchists
 from Hell Mix)"
941741
41(*repeat 30.pcm) "Exploration C"551801
42Jason Covenant - "The Mighty Junglol" (Chase)2744292
43(*repeat 13.pcm) "mojo gogo"319309
44(*repeat 13.pcm) "mojo gogo"319309
45(*repeat 13.pcm) "mojo gogo"319309
46null
49WillRock, Level 99 - "Bash the Bastards!" (Bonus Time) [action]45616
50original theme (Bonus Lose)no loop
51original theme (Bonus Won)no loop
52original theme (Stage Clear)no loop
53original theme (Lose Life)no loop
54original theme (Boss Fight won)no loop
55original theme (Banana Bird Rescued)no loop
56Flexstyle vs. Jason Covenant, AkumajoBelmont - "Banana
 Revolution (Flexstyle's Slam-the-Breaks Edit)" (Cranky's Showdown)
no loop
57original theme (Swanky Lost game)no loop
58original theme (Swanky Won game)no loop


Download DOUBLE THE TROUBLE pcms via Google Drive (1,2 GB)




I made this video with a previous version of the IPS patch. Dying theme at K. Rollenstein is fixed now.


avatar
daniloroxette
Wish Fairy
Wish Fairy

Since : 2017-09-25

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by daniloroxette on Sat 20 Jan 2018 - 21:06

I'm trying to organize a pcm set with orchestrated themes, but it's not completed yet.

I send a message to a guy named Pigmask Colonel because he made an amazing job orchestrating almost every track of the game. The songs will fit perfectly. I hope he consent me to use his tracks.

Unfortunately, I read him saying at DKC atlas forum that he cancelled the project last year. It would be so great if we made a pcm set only with his songs. Still, if its not possible, we need to find replacement themes.

By now, I highlight the missing ones in the list below. All the links leads to soundcloud, except nº 6, that leads to youtube.

ORCHESTRATED THEMES (MISSING TRACKS):

pcm loopartist-titlelink
1yesBonus Time! (Start at Prelude)
2yes(*repeat 1.pcm) Bonus Time! (Start at Prelude)
3yesBonus Time! (Only Prelude)
4yesBrothers Bear
5yesPigmask Colonel - War for the Kremisphere (Wrinkly's Cave)https://goo.gl/Rwxvaw
6yesPumpkin King - Water Worldhttps://goo.gl/wNFyEL
7yesPigmask Colonel - Hot Pursuithttps://goo.gl/GGrfNr
8yesPigmask Colonel - Industrial March (Nuts and Bolts)https://goo.gl/j53G2e
9yesSwanky's Sideshow
10yesPigmask Colonel - Down into the Rapids (Cascade Capers)https://goo.gl/Qd49Fk
11yesPigmask Colonel - Sound of the Trees (Treetop Tumble)https://goo.gl/2yjLsS
12yesPigmask Colonel - A Greater Foe (Boss Boogie)https://goo.gl/ryKpWz
13yesPigmask Colonel - Oh, the Kremlings Outside are Frightful
 (Jangle Bells)
https://goo.gl/tvGhML
14yesPigmask Colonel - Intruding the Sawmills (Mill Fever)https://goo.gl/mtUAvm
15yesPigmask Colonel - Prancing the Boardwalk (Stilt Village)https://goo.gl/dT2uj2
16yesPigmask Colonel - Tropical Dangers (Enchanted Riverbank)https://goo.gl/qPV6Lv
17yesPigmask Colonel - The New World (Submap Shuffle)https://goo.gl/bjf6oE
18yesKrematoa Koncerto
19yesPigmask Colonel - The New World (Northern Kremisphere)https://goo.gl/DyaczQ
20noGame Over
21yesHangin' at Funky's
22noPigmask Colonel - Fanfarehttps://goo.gl/68BvjP
23yesPigmask Colonel - Frosty Frolicshttps://goo.gl/r11WLn
24noPigmask Colonel - The Heroes' Return (Dixie Beat)https://goo.gl/9CDDeE
25yesPokey Pipes
26yesPigmask Colonel - Kremling Behind the Kurtain (Big Boss Blues)https://goo.gl/obpgR1
27yesCrystal Chasm
28yesPigmask Colonel - Alarm! (Rocket Run)https://goo.gl/7dVGzN
29yesJungle Jitter
30yesPigmask Colonel - Kascading Kopters (Cavern Caprice)https://goo.gl/YBFvYL
31yesPigmask Colonel - A Greater Foe (Boss Boogie)https://goo.gl/ryKpWz
32yesBaddies on Parade
33yesPigmask Colonel - The Struggle (Rockface Rumble)https://goo.gl/zkf7pi
34yesPigmask Colonel - Crazy Calypsohttps://goo.gl/JW3Crx
35yesPigmask Colonel - The Otherworldly (Mama Bird)https://goo.gl/CP5jJz
36yesPigmask Colonel - The New World (Northern Kremisphere)https://goo.gl/DyaczQ
37yesPigmask Colonel - The New World (Northern Kremisphere)https://goo.gl/DyaczQ
38yesPigmask Colonel - Industrial March (Nuts and Bolts)https://goo.gl/j53G2e
39yesPigmask Colonel - Kremling Behind the Kurtain (Big Boss Blues)https://goo.gl/obpgR1
40yesPigmask Colonel - A Greater Foe (Boss Boogie)https://goo.gl/ryKpWz
41yesPigmask Colonel - Kascading Kopters (Cavern Caprice)https://goo.gl/YBFvYL
42yesChase
43yesPigmask Colonel - Oh, the Kremlings Outside are Frightful
 (Jangle Bells)
https://goo.gl/tvGhML
44yesPigmask Colonel - Oh, the Kremlings Outside are Frightful
 (Jangle Bells)
https://goo.gl/tvGhML
45yesPigmask Colonel - Oh, the Kremlings Outside are Frightful
 (Jangle Bells)
https://goo.gl/tvGhML
46noStage Clear (Jungle)
49yesBonus Time! (action)
50noBonus Lose
51noBonus Won
52noStage Clear
53noLose Life
54noboss fight won
55nobanana bird rescued
56noCranky Showndown
57noSwanky Lost game
58noSwanky Won game

avatar
daniloroxette
Wish Fairy
Wish Fairy

Since : 2017-09-25

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by Conn on Sat 20 Jan 2018 - 21:14

Thanks for your effort Very Happy
I already posted the project now into the database:
https://www.zeldix.net/t1598-donkey-kong-country-3#23591
(I usually let the ips end with *_msu.ips and the ingame files with *_msu1.xml, *_msu1.msu, and thus the pcm:s with *_msu1-x.pcm, but you used *_msu-x.pcm (without the 1) so I adjusted my patch files. It's better if the ips is called other than the game files since some emus have a autopatch function).

I'm totally happy with the OC Remix, but do not really understand the sense of the spc stuff; people should better play the unpatched version then, but I posted your "spc set" as well in the database. If you get the rest full orchestrated, awesome, if not I'm -as said- totally happy with OC Remix.

Thanks again for your gorgeous work! Very Happy Spin
avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by daniloroxette on Thu 1 Feb 2018 - 2:06

Hi, Conn. I prepared the pcm pack with the orchestrated themes related before. I didn't receive an answer from the guy named Pigmask Colonel, who made 23 orchestrated versions. I sent a message two weeks ago. As you suggested, the ones without orchestral version are the same of the first pack (OCRemix Double the Trouble album). So, I hope we find future replacements.



Song list & infos: https://goo.gl/9TTPct

Download the Orchestrated pcm PACK via Google Drive (670 MB)

Preview: https://www.youtube.com/watch?v=i_8JrEuPKNM
avatar
daniloroxette
Wish Fairy
Wish Fairy

Since : 2017-09-25

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by Conn on Thu 1 Feb 2018 - 5:35

avatar
Conn



Since : 2013-06-30

Back to top Go down

Re: Donkey Kong Country 3 - (finished)

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum