Donkey Kong Country 2

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Donkey Kong Country 2






Patch by Mattrizzle (rev. by Colines - Jul/06/2018: barrel bug fixed)
http://bszelda.zeldalegends.net/stuff/Con/dkc2_msu1.zip

PCM (rev. by Colines - Mar/5/2018: *all tracks normalized and looped)
https://drive.google.com/drive/folders/12n2W0Tgrv61qVE6mDH_REOPOiR72yT1u?usp=sharing
Mirror by Emuandco: Patch, PCM

Pcm set by JUD6MENT:
https://drive.google.com/drive/folders/1SbSggE19ixsKJwt2WLF1ohsuAyquzM1y?usp=sharing

Original Download and Description:
http://www.dkc-atlas.com/forum/viewtopic.php?f=33&t=2073


Last edited by Conn on Fri 6 Jul 2018 - 13:49; edited 14 times in total
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Conn



Since : 2013-07-01

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Donkey Kong Country 2 :: Comments

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Post on Mon 20 Nov 2017 - 19:31 by smokemonster

Does anyone have a manifest for this?

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Post on Mon 5 Mar 2018 - 10:19 by Conn

Colines just updated the patch and pcm:s
- now also v1.1 is supported!
- the pcm:s are normalized to FF standard AND all tracks loop now.

Please redownload from first post!

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Post on Fri 16 Mar 2018 - 4:29 by daniloroxette

Hey, Conn. Thank U for porting it to 1.1, but I'm facing a freeze with the second boss (Kleever). It happens every time I try to hit the first cannon ball. Am I doing something wrong?

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Post on Fri 16 Mar 2018 - 15:58 by Conn

ok, fixed Very Happy

Please re-download and re-apply the patch on a fresh 1.1 Wink

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Post on Sat 17 Mar 2018 - 18:54 by daniloroxette

I finished it with any% category and no more bugs detected. TY.

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Post on Sat 17 Mar 2018 - 20:33 by Conn

Nice that it works now, thanks a lot for your time and dedication! Smile

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Post on Sun 18 Mar 2018 - 17:51 by smokemonster

Thanks for the updates Smile

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Post on Fri 8 Jun 2018 - 2:17 by JUD6MENT

Ive been working on my own set of PCM for DKC2. I have even been adding creaking boat, waves, lava bubbling, firefly and other such sound effects to the tracks i am making to give it a authentic feel just like the game, im planning on finishing by the end of the month and would love to show off my work then and maybe even have it available.

Last edited by JUD6MENT on Sun 10 Jun 2018 - 17:58; edited 1 time in total

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Post on Sun 10 Jun 2018 - 17:57 by JUD6MENT

Im more than half done with my PCM set, it is turning out great, cant wait to finish and share with others to enjoy too.

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Post on Sun 17 Jun 2018 - 20:23 by JUD6MENT

I finished my DCK2 MSU-1 PCM Pack! Here is a link so you can download it
https://drive.google.com/drive/folders/1SbSggE19ixsKJwt2WLF1ohsuAyquzM1y?usp=sharing

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Post on Sun 17 Jun 2018 - 21:11 by Conn

As PM:ed added to first post, much thanks for your contribution Spin

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Post on Fri 6 Jul 2018 - 9:29 by daniloroxette

Hello, guys. Smile

I was playing the MSU-1 and I remembered that when we apply the patch, the behavior of the countdown barrel is changed. They spin around without stopping, when the correct behavior is that it turns only when pushing the directionals.

The first barrel of these appears at the beginning of the first level (Barrel Bayou) in the third world (Krem Quay). It appears in other stages, but it is in Klobber Karnage, at Lost World, that this abnormal behavior makes the gameplay quite difficult. I stopped playing DK2 on Zsnes because that behavior always happened there.

I looked up the MSU-1 topic in the DKC Atlas and there are no references about this problem.

I did not test for BSnes. I'm just using Snes9x. The problem does not occur in fresh roms 1.0 and 1.1, but happens after applying the patch.

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Post on Fri 6 Jul 2018 - 12:04 by Conn

Poah, that was a hard to trace. Mattrizzle's code is innocent.

It's a bug in the native code, here:
$B3/EDAC 2D 00 20    AND $2000  [$B3:2000]   A:0500 X:0E9E Y:0E40 D:0000 DB:B3 S:01FA P:envmxdIzc HC:0072 VC:254 FC:01 I:00

You see what it does: it makes the AND compare with the msu reserved register $2000 (that IS NOT used by the snes, so it's 100% an overseen bug in the RARE code). Correct would be 29 00 20 AND #$2000

Change in the ~headered~ rom:
0x33efac: 2d -> 29
and it should work

BTW: You can check it by using an original, unpatched rom and give it an empty msu file, like dkc2_org.smc and dkc2_org.msu
Since with msu on, the $2000 register gets #$53, this bug will appear as well.

I'll talk back with Colines whether we should fix patch this.

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Post on Fri 6 Jul 2018 - 13:50 by Conn

Colines already fixed it, I updated the patch in forst post link, so if you redownload and -apply the patch, this bug should be gone Wink

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Post on Fri 6 Jul 2018 - 20:11 by daniloroxette

Whoa. I didn't expect it to be solved that fast. Superb

Thank you both. Very Happy

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Post on Fri 6 Jul 2018 - 22:13 by Conn

Thanks as well for finding this bug Smile

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Post on Sat 7 Jul 2018 - 0:43 by Señor Ventura

It says that it isn't an ips file.

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Post on Sat 7 Jul 2018 - 0:57 by Conn

Yes, if you look at the patch file extension you read bps, which obviously is no ips.

Use flips.
https://www.smwcentral.net/?p=section&a=details&id=11474

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Post on Sat 7 Jul 2018 - 12:08 by Señor Ventura

Conn wrote:Yes, if you look at the patch file extension you read bps, which obviously is no ips.

Use flips.
https://www.smwcentral.net/?p=section&a=details&id=11474

I didn't know that program, i was wondering why "lips" don't allowed me to apply the patch.

Thank you Smile

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