Soul Blazer MSU1

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Post by Conn Sat 7 Apr 2018 - 7:23

Ok, try this:


Again apply on a fresh rom:
http://bszelda.zeldalegends.net/stuff/Con/sb_msu1_patch.zip

you can use a srm, but no freeze savestate from a previous version, the rom needs to boot so the new code takes effect. Once you used a srm, you can again make freeze savestates.

What I did: I hardcore muted the apu to solve your problems. If you play the game without msu on the music is nevertheless muted.

I hope this works. The cut-off before playing the pcm should be more or less gone, too, but for sd2snes users you still should have some milliseconds mute at the start of each track...

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Post by Wizball1973 Sat 7 Apr 2018 - 7:48

This is amazing! Thanks to everyone working on this.

I just got my Super NT and a SD2SNES a few weeks back. I am about the start a complete play through of Soul Blazer. Let me know if you want me to run through the entire game to see if everything is as expected.

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Post by walter10h Sat 7 Apr 2018 - 12:02

Conn wrote:Ok, try this:


Again apply on a fresh rom:
http://bszelda.zeldalegends.net/stuff/Con/sb_msu1_patch.zip

you can use a srm, but no freeze savestate from a previous version, the rom needs to boot so the new code takes effect. Once you used a srm, you can again make freeze savestates.

What I did: I hardcore muted the apu to solve your problems. If you play the game without msu on the music is nevertheless muted.

I hope this works. The cut-off before playing the pcm should be more or less gone, too, but for sd2snes users you still should have some milliseconds mute at the start of each track...


It works. Consider this patch done on the programming side. Thanks brother.

Wizball1973 wrote:This is amazing! Thanks to everyone working on this.

I just got my Super NT and a SD2SNES a few weeks back. I am about the start a complete play through of Soul Blazer. Let me know if you want me to run through the entire game to see if everything is as expected.

That'd be great. I still need to finish the PCMs for it, actually. Razz Or use Shiryu's tracks if he's cool with that.
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Post by Wizball1973 Sat 7 Apr 2018 - 12:41

He said on a Youtube video that he was OK with it, I think.

Shoot me a PM when you're ready for me to test it.

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Post by Conn Sat 7 Apr 2018 - 13:47

Glad to hear it now seems to work flawlessly Very Happy

It'd be indeed a good idea if the new patch with the hardcore mute is tested to exclude side-effects (strange or missing sfx, or such). But I'm not sure if I can do anything more. "v1" was muted with the nmi countdown, but this is for this game not glitch-free applicable as your last video proved, walter, so this hardcore mute is sort of our last chance Woot!!
Muting the spc leaving the sfx intact is usually the most difficult thing when it comes to msu hacking and Enix games are the worst Razz
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Post by walter10h Sat 7 Apr 2018 - 22:17

Conn wrote:Glad to hear it now seems to work flawlessly Very Happy

It'd be indeed a good idea if the new patch with the hardcore mute is tested to exclude side-effects (strange or missing sfx, or such). But I'm not sure if I can do anything more. "v1" was muted with the nmi countdown, but this is for this game not glitch-free applicable as your last video proved, walter, so this hardcore mute is sort of our last chance Woot!!
Muting the spc leaving the sfx intact is usually the most difficult thing when it comes to msu hacking and Enix games are the worst Razz

I tested and tested, didn't see a single issue. Shiryu gave me his blessing to use his tracks on his channel, so I did a combination of his and mine (I had several already made and he was missing a couple of tracks. Smile ). I'll post the patch and pcms on the OP. I believe this is as good as done.
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Post by Conn Sat 7 Apr 2018 - 23:07

Nice Very Happy

Please post it in the database (RPG) yourself, then you can always edit it if anything changes yourself:
https://www.zeldix.net/f48-rpg
in the standard we use: video, patch, pcm.

You can use my patch link:
http://bszelda.zeldalegends.net/stuff/Con/sb_msu1_patch.zip
it's permanent.

So I add you also to the group pcm artist? Razz
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Post by walter10h Sat 7 Apr 2018 - 23:10

Conn wrote:Nice Very Happy

Please post it in the database (RPG) yourself, then you can always edit it if anything changes yourself:
https://www.zeldix.net/f48-rpg
in the standard we use: video, patch, pcm.

You can use my patch link:
http://bszelda.zeldalegends.net/stuff/Con/sb_msu1_patch.zip
it's permanent.

So I add you also to the group pcm artist? Razz

Will do.

Artist seems a little big for me. I just like making arrangements and stuff, but I almost never do. This is an exception for me. Razz
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Post by Conn Sat 7 Apr 2018 - 23:15

Alright, with the next pcm set you send I make you pcm artist, for now you have the special rank "music artist" you see it between your avatar and post numbers after refreshing the page. Wink
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Post by walter10h Sun 8 Apr 2018 - 10:08

Conn wrote:Alright, with the next pcm set you send I make you pcm artist, for now you have the special rank "music artist" you see it between your avatar and post numbers after refreshing the page. Wink

Well, thank you for that. Smile

Btw, the patch also works well with the re-translation, just thought I'd add that tidbit.
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Post by Wizball1973 Sun 8 Apr 2018 - 10:55

I've done the first two stages. Only issue is when you save, then elect not to continue, the game doesn't go back to the title screen. It sort of hangs on the save screen. No big deal.

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Post by walter10h Sun 8 Apr 2018 - 11:00

Wizball1973 wrote:I've done the first two stages. Only issue is when you save, then elect not to continue, the game doesn't go back to the title screen. It sort of hangs on the save screen. No big deal.

That's just how the game works. It acts like that on a cartridge too. Smile
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Post by Wizball1973 Sun 8 Apr 2018 - 11:10

walter10h wrote:
Wizball1973 wrote:I've done the first two stages. Only issue is when you save, then elect not to continue, the game doesn't go back to the title screen. It sort of hangs on the save screen. No big deal.

That's just how the game works. It acts like that on a cartridge too. Smile

Really? So you have to reset yourself?

Bizarre.

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Post by Conn Sun 8 Apr 2018 - 11:33

Same happens in Illusion of Gaia, this first was changed in the third part of this "trilogy", Terranigma.

I think the relaxing music can be regarded as sort of "calming down" after an exhaustive play Very Happy
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Post by walter10h Sun 8 Apr 2018 - 13:11

Wizball1973 wrote:
walter10h wrote:
Wizball1973 wrote:I've done the first two stages. Only issue is when you save, then elect not to continue, the game doesn't go back to the title screen. It sort of hangs on the save screen. No big deal.

That's just how the game works. It acts like that on a cartridge too. Smile

Really? So you have to reset yourself?

Bizarre.

Pretty much. You were just expected to turn off the Snes at that point.

The music that plays does calm me down, so I guess it works. Razz
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Post by Wizball1973 Tue 10 Apr 2018 - 5:19

I finished the game today.

I found one bug.

As soon as you defeat Demon Bird on the airship there is a loud buzzing noise for about 45 seconds. After that the game played fine until I beat it.

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Post by Conn Tue 10 Apr 2018 - 5:59

This is sd2snes right and not emu, right? The buzz usually means that a track was forgotten here. Is next to the buzz a pcm played?

make a breakpoint here:
$20/8056 8D 04 20    STA $2004  [$01:2004]   A:80B1
(b1 is the track played in slot, but if you can figure out which track is supposed to play at demon bird, walter can add it).
Or give me a savestate where I can reach that point well.
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Post by Wizball1973 Tue 10 Apr 2018 - 6:01

Conn wrote:This is sd2snes right and not emu, right? The buzz usually means that a track was forgotten here. Is next to the buzz a pcm played?

make a breakpoint here:
$20/8056 8D 04 20    STA $2004  [$01:2004]   A:80B1
(b1 is the track played in slot, but if you can figure out which track is supposed to play at demon bird, walter can add it).
Or give me a savestate where I can reach that point well.

Yes SD2SNES. PCM during battle, buzz, new PCM.

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Post by Conn Tue 10 Apr 2018 - 6:02

Do you have mute on emu after defeating him?
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Post by Wizball1973 Tue 10 Apr 2018 - 6:04

Conn wrote:Do you have mute on emu after defeating him?

I'm using a Super NT. Defeat him, loud, horrible buzzing until next track loads.

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Post by Conn Tue 10 Apr 2018 - 6:09

Yes, but what is the emulator behaviour. If there is mute, a track is missing, if there is as well buzz, there's a code bug.

If you can provide a savestate, would be awesome
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Post by Wizball1973 Tue 10 Apr 2018 - 6:10

No mute.

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Post by Conn Tue 10 Apr 2018 - 6:11

What is there then? Buzz, pcm...? I need a savestate somehow.
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Post by Wizball1973 Tue 10 Apr 2018 - 6:12

Just buzzing. SD2SNES doesn't have save states unfortunately.

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Post by Conn Tue 10 Apr 2018 - 6:16

Ehm, I was asking about emulator behaviour, there you wrote
No mute.
I asked then what happens on emulator (buzz as well, pcm played) then you said
Just buzzing. SD2SNES doesn't have save states unfortunately.
So I am confused.
So again...: what happens on emulator, here I'd need a savestate.
If you do not know, no problem, I wait for walter then to come back at this.
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