E.V.O. msu1 patch
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E.V.O. msu1 patch
Project finished:
https://www.zeldix.net/t1756-e-v-o-search-for-eden
https://www.zeldix.net/t1756-e-v-o-search-for-eden
Ok, wasn't much effort.
The patch includes the possibility of spc playback.
To map themes, make breakpoint at 1EF904
1ef904 jsl $308000 [308000] A:000d
(That 0d, pcm-13 is the intro).
To check other tracks, simply replace the theme in the red marked a box after the breakpoint hit:
E.g., if you replace the 0D with 02 here in the red marked box, it will play the level theme at the intro.
0d: intro
00: title screen
05: mute (spc fallback, it's shortly followed by 11 (gaia speaking)
26: chapter intro
07: world (1?) map
02: stage 1
I did not make a loop table yet (requires the theme map, eg. 26 is non-loop). If this will remain spc fallback, I will renounce on that work.
Also I will make a v3 soon with fade out.
Theme map:
https://docs.google.com/spreadsheets/d/1TId461Ck_-pegQooWUwghgD3Lv0YtQ7BWjDM54QOhLk/edit?usp=sharing
v2: stupid mistake fixed
v3: set fade
v4: double play prevent
v5: filled loop table
v6: bug with spc fallback and fade fixed:
http://bszelda.zeldalegends.net/stuff/Con/evo_msu_patch.zip
Last edited by Conn on Tue 24 Jul 2018 - 19:17; edited 9 times in total
Conn- Since : 2013-06-30
Re: E.V.O. msu1 patch
SNES Arranged PCMs: https://mega.nz/#!BrJw2SzY!3HtQaR36BJtLLqnuijTplkE92CZttzkuVSwF6MdjrGc
PC-98 Arranged PCMs: https://mega.nz/#!V3YnXaiC!G6O-Xrxp-baPGczIMt6S65JER4aSQDBPBb7lLNP08zY
All tracks from the original officially released soundtrack were used. All but two tracks are looped, Earth's Overture (title screen or intro, I presume) and the Staff Roll tracks are not looped.
Tracks are not normalised to in-game volume yet, for obvious reasons, and are using the original CD volume so they might have to be tweaked. As soon as someone maps the tracks I can do that from my original WAV files and re-upload them.
Fun soundtrack to work on, it's good. I LOVE the Masters Of Land, Sea and Sky track. So good.
PC-98 Arranged PCMs: https://mega.nz/#!V3YnXaiC!G6O-Xrxp-baPGczIMt6S65JER4aSQDBPBb7lLNP08zY
All tracks from the original officially released soundtrack were used. All but two tracks are looped, Earth's Overture (title screen or intro, I presume) and the Staff Roll tracks are not looped.
Tracks are not normalised to in-game volume yet, for obvious reasons, and are using the original CD volume so they might have to be tweaked. As soon as someone maps the tracks I can do that from my original WAV files and re-upload them.
Fun soundtrack to work on, it's good. I LOVE the Masters Of Land, Sea and Sky track. So good.
Last edited by Relikk on Thu 19 Jul 2018 - 4:59; edited 1 time in total
Relikk- Since : 2017-02-17
Re: E.V.O. msu1 patch
Im just going to make time for this, ive always wanted to play evo anyway, as soon as i am done with dishes i will bot up my laptop and start playing through the game.
JUD6MENT- Since : 2018-04-19
Re: E.V.O. msu1 patch
I still put in $2004 for breakpoint right? It seems to be working, im just confused what Conn was saying about the 1EF904 value
JUD6MENT- Since : 2018-04-19
Re: E.V.O. msu1 patch
https://docs.google.com/spreadsheets/d/1TId461Ck_-pegQooWUwghgD3Lv0YtQ7BWjDM54QOhLk/edit?usp=sharing
I made a spread sheet for the game, I dont know how many tracks I am exactly looking for but I made 40 in it and we can delete or add tracks as needed, just something for me to get started.
I made a spread sheet for the game, I dont know how many tracks I am exactly looking for but I made 40 in it and we can delete or add tracks as needed, just something for me to get started.
JUD6MENT- Since : 2018-04-19
Re: E.V.O. msu1 patch
JUD6MENT wrote:I dont know how many tracks I am exactly looking for but I made 40 in it and we can delete or add tracks as needed, just something for me to get started.
I included the SPC's in the zip along with the PCM's. Excluding the unused jingles and songs, there should be 35 tracks in total in the game. The arranged soundtrack I used only has 18 tracks, but they are all the main themes. So what's missing are the incidental jingles and that's why I asked Conn to include an SPC fallback code in the hack so any missing themes or jingles will be replaced by the original SPC soundtrack.
Relikk- Since : 2017-02-17
Re: E.V.O. msu1 patch
Ok, I will change the track list spreadsheet
I cant seem to get the breakpoint to work using 1EF904, but I can with 2004, is there something different I need to do? Im just following the instruction shown in the Mapping for Kirby and Out of this World forum.
I cant seem to get the breakpoint to work using 1EF904, but I can with 2004, is there something different I need to do? Im just following the instruction shown in the Mapping for Kirby and Out of this World forum.
JUD6MENT- Since : 2018-04-19
Re: E.V.O. msu1 patch
Works fine for me.
These are your settings in the breakpoint editor?
These are your settings in the breakpoint editor?
Relikk- Since : 2017-02-17
Re: E.V.O. msu1 patch
I just got it to work by fiddling around, by checking in "breakpoint editor" the "R" and "W" and "X" box it seems to work, am i suppose to have all three checked then? I only needed "W" when I did out of this world.
JUD6MENT- Since : 2018-04-19
Re: E.V.O. msu1 patch
Oh, you just answered my question, its only "X", thank you
JUD6MENT- Since : 2018-04-19
Re: E.V.O. msu1 patch
Try using the breakpoint I gave, 1ef904
What I didn't mention is that you must set the X hook(execute) - Sorry.
2004 with W (write) hook should give the same value, but with above X hook you can directly change the themes to be played in the A box (pic in first box). This allows a quick mapping of the themes without playing through the complete game.
If there are pcm noloop tracks (that don't use spc fallback), let me know, then I code a loop table in. In the first version, all pcm are set to loop for now. Also, I will code a fade out when I have the time for it.
Thanks for all your help!
What I didn't mention is that you must set the X hook(execute) - Sorry.
2004 with W (write) hook should give the same value, but with above X hook you can directly change the themes to be played in the A box (pic in first box). This allows a quick mapping of the themes without playing through the complete game.
If there are pcm noloop tracks (that don't use spc fallback), let me know, then I code a loop table in. In the first version, all pcm are set to loop for now. Also, I will code a fade out when I have the time for it.
Thanks for all your help!
Conn- Since : 2013-06-30
Re: E.V.O. msu1 patch
I plan to play a few hours today, tomorrow, and monday to finish up before i have to go back to my 12 hour shifts again. So i hope completing a play through by monday is ok with you guys
JUD6MENT- Since : 2018-04-19
Re: E.V.O. msu1 patch
Much thanks for investing your freetime! There's really no rush.. Also I need to tinker the code a bit (fading, maybe loop table)... time and motivation...
Conn- Since : 2013-06-30
Re: E.V.O. msu1 patch
Hey Conn, Would you like me to find music for a Creative Set for EVO?
Polargames- Since : 2018-06-06
Re: E.V.O. msu1 patch
As usual I only provide the code and cannot supply help on pcm. Means if you like to have 2 sets done and find a pcm artist to make the set, you're very welcome to add creative pcm.
I saw that there is a tab with creative pcm in the docs jud6ment provided, but these refer to ootw
I saw that there is a tab with creative pcm in the docs jud6ment provided, but these refer to ootw
Conn- Since : 2013-06-30
Re: E.V.O. msu1 patch
There is another soundtrack that was released based on the PC-88 version, but I can't find a lossless source for it. Well, not yet anyway.
Relikk- Since : 2017-02-17
Re: E.V.O. msu1 patch
https://youtu.be/8nBlm7ec41E?t=7m43s
After eating this yellow crystal and having the yellow crystal jingle play, the game then trys to load track 02 and freezes.
Here is my save state.
https://drive.google.com/open?id=14_8VTPfUPWMaAPhLSRwvhcp3jtrpJeER
After eating this yellow crystal and having the yellow crystal jingle play, the game then trys to load track 02 and freezes.
Here is my save state.
https://drive.google.com/open?id=14_8VTPfUPWMaAPhLSRwvhcp3jtrpJeER
JUD6MENT- Since : 2018-04-19
Re: E.V.O. msu1 patch
Conn wrote:
I saw that there is a tab with creative pcm in the docs jud6ment provided, but these refer to ootw
I copied the OoTW spreadsheet and erased everything to make the E.V.O. Spreadsheet, i must of left that tab that referenced OoTW in by mistake.
JUD6MENT- Since : 2018-04-19
Re: E.V.O. msu1 patch
Dying also freezes the game when the death jingle ($22) trys to play
JUD6MENT- Since : 2018-04-19
Re: E.V.O. msu1 patch
Ok, will look into that. It should be the mute. Damned.
Maybe we need to leave the jingles spc fallback?
Maybe we need to leave the jingles spc fallback?
Conn- Since : 2013-06-30
Re: E.V.O. msu1 patch
Ah, I made a stupid mistake... find v2 in the first post -> redownload and apply the patch on fresh rom, It should (hopefully) work now
Can you add the loop infos (non-loop/loop) to the doc, then I release a v3 with also fade and that loop table. No rush...
Edit: sorry I see you are already on it
Can you add the loop infos (non-loop/loop) to the doc, then I release a v3 with also fade and that loop table. No rush...
Edit: sorry I see you are already on it
Conn- Since : 2013-06-30
Re: E.V.O. msu1 patch
Thanks, this game seems pretty cool so far, only enix game i haven't played yet so it's nice to finally have a reason to play it. And with an unlimited exp cheat going on it shouldn't be too bad of a play through.
JUD6MENT- Since : 2018-04-19
Re: E.V.O. msu1 patch
JUD6MENT wrote:Thanks, this game seems pretty cool so far, only enix game i haven't played yet so it's nice to finally have a reason to play it. And with an unlimited exp cheat going on it shouldn't be too bad of a play through.
Would it be ok Jud6ment, If I could look for a created pcm set. I would wait until you are done maping it. Is that fine with you?
Polargames- Since : 2018-06-06
Re: E.V.O. msu1 patch
Of course I wouldnt mind, Im only going to make a PCM set if no one else wants to, plus the more options the better in my opinion.
JUD6MENT- Since : 2018-04-19
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