E.V.O. msu1 patch

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Post by Conn Sat 14 Jul 2018 - 8:46

Project finished:

https://www.zeldix.net/t1756-e-v-o-search-for-eden

Ok, wasn't much effort.

The patch includes the possibility of spc playback.

To map themes, make breakpoint at 1EF904

1ef904 jsl $308000   [308000] A:000d

(That 0d, pcm-13 is the intro).

To check other tracks, simply replace the theme in the red marked a box after the breakpoint hit:

E.V.O. msu1 patch Image213

E.g., if you replace the 0D with 02 here in the red marked box, it will play the level theme at the intro.

0d: intro
00: title screen
05: mute (spc fallback, it's shortly followed by 11 (gaia speaking)
26: chapter intro
07: world (1?) map
02: stage 1

I did not make a loop table yet (requires the theme map, eg. 26 is non-loop). If this will remain spc fallback, I will renounce on that work.

Also I will make a v3 soon with fade out.

Theme map:
https://docs.google.com/spreadsheets/d/1TId461Ck_-pegQooWUwghgD3Lv0YtQ7BWjDM54QOhLk/edit?usp=sharing

v2: stupid mistake fixed
v3: set fade
v4: double play prevent
v5: filled loop table
v6: bug with spc fallback and fade fixed:
http://bszelda.zeldalegends.net/stuff/Con/evo_msu_patch.zip


Last edited by Conn on Tue 24 Jul 2018 - 19:17; edited 9 times in total
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Post by Relikk Sat 14 Jul 2018 - 9:13

SNES Arranged PCMs: https://mega.nz/#!BrJw2SzY!3HtQaR36BJtLLqnuijTplkE92CZttzkuVSwF6MdjrGc

PC-98 Arranged PCMs: https://mega.nz/#!V3YnXaiC!G6O-Xrxp-baPGczIMt6S65JER4aSQDBPBb7lLNP08zY

All tracks from the original officially released soundtrack were used. All but two tracks are looped, Earth's Overture (title screen or intro, I presume) and the Staff Roll tracks are not looped.

Tracks are not normalised to in-game volume yet, for obvious reasons, and are using the original CD volume so they might have to be tweaked. As soon as someone maps the tracks I can do that from my original WAV files and re-upload them.

Fun soundtrack to work on, it's good. I LOVE the Masters Of Land, Sea and Sky track. So good.


Last edited by Relikk on Thu 19 Jul 2018 - 4:59; edited 1 time in total
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Post by JUD6MENT Sat 14 Jul 2018 - 11:58

Im just going to make time for this, ive always wanted to play evo anyway, as soon as i am done with dishes i will bot up my laptop and start playing through the game.
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Post by JUD6MENT Sat 14 Jul 2018 - 13:46

I still put in $2004 for breakpoint right? It seems to be working, im just confused what Conn was saying about the 1EF904 value
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Post by Relikk Sat 14 Jul 2018 - 13:48

Use 1EF904, it'll pick up everything Conn has flagged.
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Post by JUD6MENT Sat 14 Jul 2018 - 13:52

https://docs.google.com/spreadsheets/d/1TId461Ck_-pegQooWUwghgD3Lv0YtQ7BWjDM54QOhLk/edit?usp=sharing

I made a spread sheet for the game, I dont know how many tracks I am exactly looking for but I made 40 in it and we can delete or add tracks as needed, just something for me to get started.
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Post by Relikk Sat 14 Jul 2018 - 13:55

JUD6MENT wrote:I dont know how many tracks I am exactly looking for but I made 40 in it and we can delete or add tracks as needed, just something for me to get started.

I included the SPC's in the zip along with the PCM's. Excluding the unused jingles and songs, there should be 35 tracks in total in the game. The arranged soundtrack I used only has 18 tracks, but they are all the main themes. So what's missing are the incidental jingles and that's why I asked Conn to include an SPC fallback code in the hack so any missing themes or jingles will be replaced by the original SPC soundtrack.
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Post by JUD6MENT Sat 14 Jul 2018 - 13:57

Ok, I will change the track list spreadsheet

I cant seem to get the breakpoint to work using 1EF904, but I can with 2004, is there something different I need to do? Im just following the instruction shown in the Mapping for Kirby and Out of this World forum.
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Post by Relikk Sat 14 Jul 2018 - 14:05

Works fine for me.

E.V.O. msu1 patch QlT2yDR

These are your settings in the breakpoint editor?
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Post by JUD6MENT Sat 14 Jul 2018 - 14:09

I just got it to work by fiddling around, by checking in "breakpoint editor" the "R" and "W" and "X" box it seems to work, am i suppose to have all three checked then? I only needed "W" when I did out of this world.
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Post by JUD6MENT Sat 14 Jul 2018 - 14:09

Oh, you just answered my question, its only "X", thank you
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Post by Conn Sat 14 Jul 2018 - 14:11

Try using the breakpoint I gave, 1ef904
What I didn't mention is that you must set the X hook(execute) - Sorry.

2004 with W (write) hook should give the same value, but with above X hook you can directly change the themes to be played in the A box (pic in first box). This allows a quick mapping of the themes without playing through the complete game.

If there are pcm noloop tracks (that don't use spc fallback), let me know, then I code a loop table in. In the first version, all pcm are set to loop for now. Also, I will code a fade out when I have the time for it.

Thanks for all your help!
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Post by JUD6MENT Sat 14 Jul 2018 - 14:16

I plan to play a few hours today, tomorrow, and monday to finish up before i have to go back to my 12 hour shifts again. So i hope completing a play through by monday is ok with you guys
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Post by Conn Sat 14 Jul 2018 - 14:55

Much thanks for investing your freetime! There's really no rush.. Also I need to tinker the code a bit (fading, maybe loop table)... time and motivation... Smile
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Post by Polargames Sat 14 Jul 2018 - 17:06

Hey Conn, Would you like me to find music for a Creative Set for EVO?
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Post by Conn Sat 14 Jul 2018 - 17:19

As usual I only provide the code and cannot supply help on pcm. Means if you like to have 2 sets done and find a pcm artist to make the set, you're very welcome to add creative pcm.
I saw that there is a tab with creative pcm in the docs jud6ment provided, but these refer to ootw
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Post by Relikk Sat 14 Jul 2018 - 18:00

There is another soundtrack that was released based on the PC-88 version, but I can't find a lossless source for it. Well, not yet anyway.
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Post by JUD6MENT Sat 14 Jul 2018 - 18:04

https://youtu.be/8nBlm7ec41E?t=7m43s

After eating this yellow crystal and having the yellow crystal jingle play, the game then trys to load track 02 and freezes.

Here is my save state.
https://drive.google.com/open?id=14_8VTPfUPWMaAPhLSRwvhcp3jtrpJeER
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Post by JUD6MENT Sat 14 Jul 2018 - 18:22

Conn wrote:
I saw that there is a tab with creative pcm in the docs jud6ment provided, but these refer to ootw

I copied the OoTW spreadsheet and erased everything to make the E.V.O. Spreadsheet, i must of left that tab that referenced OoTW in by mistake.
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Post by JUD6MENT Sat 14 Jul 2018 - 18:44

Dying also freezes the game when the death jingle ($22) trys to play
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Post by Conn Sat 14 Jul 2018 - 20:26

Ok, will look into that. It should be the mute. Damned.
Maybe we need to leave the jingles spc fallback?
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Post by Conn Sat 14 Jul 2018 - 20:49

Ah, I made a stupid mistake... find v2 in the first post -> redownload and apply the patch on fresh rom, It should (hopefully) work now Wink

Can you add the loop infos (non-loop/loop) to the doc, then I release a v3 with also fade and that loop table. No rush...
Edit: sorry I see you are already on it Very Happy
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Post by JUD6MENT Sat 14 Jul 2018 - 21:03

Thanks, this game seems pretty cool so far, only enix game i haven't played yet so it's nice to finally have a reason to play it. And with an unlimited exp cheat going on it shouldn't be too bad of a play through.
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Post by Polargames Sat 14 Jul 2018 - 21:19

JUD6MENT wrote:Thanks, this game seems pretty cool so far, only enix game i haven't played yet so it's nice to finally have a reason to play it. And with an unlimited exp cheat going on it shouldn't be too bad of a play through.

Would it be ok Jud6ment, If I could look for a created pcm set. I would wait until you are done maping it. Is that fine with you?
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Post by JUD6MENT Sat 14 Jul 2018 - 21:28

Of course I wouldnt mind, Im only going to make a PCM set if no one else wants to, plus the more options the better in my opinion.
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