Out of this world
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Re: Out of this world
pepillopev wrote:@Conn If Polargames picks some alternative tracks to use. I’ll gladly make the PCMs for them. As I stated before, it’s easier to do PCMs than coding, at least, for me.
I am almost done with picking the music, I just have a few more to pick and then you are ready to go. I have in place Spc Fallback for some because I hunted everywere and did not find good sources.
Polargames- Since : 2018-06-06
Re: Out of this world
Sounds great, thanks the both of you it looks like we are finished with the next release soon 
Polar, feel free to choose music for both sets, the creative and classic.

Polar, feel free to choose music for both sets, the creative and classic.
Conn- Since : 2013-06-30
Re: Out of this world
Conn wrote:Sounds great, thanks the both of you it looks like we are finished with the next release soon
Polar, feel free to choose music for both sets, the creative and classic.
Sweet

Polargames- Since : 2018-06-06
Re: Out of this world
@Conn @Polargames @JUD6MENT @Relikk I created separate theme sheets to prevent the list from becoming bloated. Polar, I created two sheets for you (one has your creative set, the other is for you to put your sources for the classic set). Same for Relikk.

In the above image, you will notice different tabs corresponding to different alternate set sources.

In the above image, you will notice different tabs corresponding to different alternate set sources.
pev- Since : 2017-10-16
Re: Out of this world
Nice 
You can delete relikk classic set, he put thumb down in the other thread where I asked him whether he wants to create a pcm set.
Polar, I must admit, I don't know the themes at all. Feel free to choose the best from the different consoles

You can delete relikk classic set, he put thumb down in the other thread where I asked him whether he wants to create a pcm set.
Polar, I must admit, I don't know the themes at all. Feel free to choose the best from the different consoles

Conn- Since : 2013-06-30
Re: Out of this world
@Conn I will delete Relikk's column as you requested. Not a problem.


pev- Since : 2017-10-16
Re: Out of this world
Conn wrote:Nice
You can delete relikk classic set, he put thumb down in the other thread where I asked him whether he wants to create a pcm set.
Polar, I must admit, I don't know the themes at all. Feel free to choose the best from the different consoles
Ok, sounds good, Thank you for letting me know

@Conn,@Pepv, I have the classic set all done. I used mostly the 3DO version because that had the cut scean music to go with Conn's remade video and I used the snes songs as well to fill in the blanks that I could not do with the 3DO. Now for the bite,Drowing etc I did find it from the 3DO its all in one sound wave, I have copy and paste the url to my area if the urls are the same then thats the one that has said affects. Now I used youtube because a person had uploaded the whole 3DO soundtrack to that game, So it was quick work. Also they have in the description a link that you can dl for the music. I did not at all, I just wanted to let you guys know.

Polargames- Since : 2018-06-06
Re: Out of this world
@Polargames You track 1 for the creative set is not a good choice (no good loop point at all). Bit of advice, when you choose these tracks, try find some that have numerous repeating notes (easier to find loop with those). I'll ignore this one for now. Hopefully, I can work some magic.
Also track 2, is it a FX or the soundtrack Alien City? If it is a FX, it will be best to just leave it as SPC soundtrack.
Also track 2, is it a FX or the soundtrack Alien City? If it is a FX, it will be best to just leave it as SPC soundtrack.
pev- Since : 2017-10-16
Re: Out of this world
pepillopev wrote:@Polargames You track 1 for the creative set is not a good choice (no good loop point at all). Bit of advice, when you choose these tracks, try find some that have numerous repeating notes (easier to find loop with those). I'll ignore this one for now. Hopefully, I can work some magic.
Also track 2, is it a FX or the soundtrack Alien City? If it is a FX, it will be best to just leave it as SPC soundtrack.
Ok, I can fix that, Sorry for the bad track and for the second one I will change it to a SPC Fallback.

Polargames- Since : 2018-06-06
Re: Out of this world
@Conn Got three issues.
#1 Music resumes when game is unpaused (it should not, after it plays and stops naturally, it should stay stopped). Not sure if this is normal behavior.
#2 Track 4 spontaneously replays in level 1 (in elevator area).
#3 Track 2 plays for short second (Lester in crawlspace).
BSnes++ non-XML version Save Manager File Link
#1 Music resumes when game is unpaused (it should not, after it plays and stops naturally, it should stay stopped). Not sure if this is normal behavior.
#2 Track 4 spontaneously replays in level 1 (in elevator area).
#3 Track 2 plays for short second (Lester in crawlspace).
BSnes++ non-XML version Save Manager File Link
pev- Since : 2017-10-16
Re: Out of this world
Uh, try this:
patch v6: bugs fixed
http://bszelda.zeldalegends.net/stuff/Con/ootw_msu_patch.zip
I hope all bugs found are addressed. Thanks for finding!
One day we really need to do something about our naming convention problem. I had adjusted the bml and readme and that stuff to accept "ootw_msu1". With your bsa I saw that you use "ootw-msu1" for pcm, so I adjusted all files to use your name convention.
When you stuff Relikk and my video into your packages, don't forget to rename them to your name convention (both 35-pcm and msu video)
patch v6: bugs fixed
http://bszelda.zeldalegends.net/stuff/Con/ootw_msu_patch.zip
I hope all bugs found are addressed. Thanks for finding!
One day we really need to do something about our naming convention problem. I had adjusted the bml and readme and that stuff to accept "ootw_msu1". With your bsa I saw that you use "ootw-msu1" for pcm, so I adjusted all files to use your name convention.
When you stuff Relikk and my video into your packages, don't forget to rename them to your name convention (both 35-pcm and msu video)

Conn- Since : 2013-06-30
Out of this world
@Conn If you prefer the “_” scheme, then I will stick to that one from now on. I’ll make sure to keep it “_” on the final product.
pev- Since : 2017-10-16
Re: Out of this world
Haha, please not. I already changed everything to the - convention in ootw. Please don't let me change it again 
For further projects we can make it this way: you help on my projects: _
I help on yours: -


For further projects we can make it this way: you help on my projects: _
I help on yours: -

Conn- Since : 2013-06-30
Re: Out of this world
@Polargames Hey, buddy, do you want track 2 for your creative to be the same as track 6? Using the "Stewardship of Guilty Spark" theme? Or do you want something else from your mighty collection?
pev- Since : 2017-10-16
Re: Out of this world
@Conn Ok, now we have another bug. This time we have a track 1 auto-replay problem (mili-seconds apart) once you take the Leap of Faith and are at the bottom. The bug starts as soon the alien gun fight begins.
The following code gets called repeatedly.
9ff63f sta $2004 [802004] A:0001 X:0006 Y:830b S:07e1 D:07e9 DB:80 nvMxdizC V:172 H: 50 F: 1
See YouTube video spc version example. Save state below (named with "-").
PeV Recording: Leap of Faith Area
bSnes no-XML Save State: Leap of Faith Area
The following code gets called repeatedly.
9ff63f sta $2004 [802004] A:0001 X:0006 Y:830b S:07e1 D:07e9 DB:80 nvMxdizC V:172 H: 50 F: 1
See YouTube video spc version example. Save state below (named with "-").
PeV Recording: Leap of Faith Area
bSnes no-XML Save State: Leap of Faith Area
pev- Since : 2017-10-16
Re: Out of this world
*lol, I don't even get to that replay loop - I get immediately shot.
I disabled (blindly) the possibility of track replay:
patch v7: bugs fixed
http://bszelda.zeldalegends.net/stuff/Con/ootw_msu_patch.zip
Let me know if it works
I disabled (blindly) the possibility of track replay:
patch v7: bugs fixed
http://bszelda.zeldalegends.net/stuff/Con/ootw_msu_patch.zip
Let me know if it works

Conn- Since : 2013-06-30
Re: Out of this world
@Conn Ok, i see what the game does, it keeps repeating that hook until all the bosses are defeated (not sure if the game does the same natively, would have to check). Once all baddies are dead, the hook is called one more time and music resumes as normal.
pev- Since : 2017-10-16
Re: Out of this world
@Conn With your updated code is a little more tolerable. Unless you are a picky SNES player, you will catch on to the bug. For me, is not a big deal.
pev- Since : 2017-10-16
Re: Out of this world
Means it is better but not 100%?
But negligible, so we can leave it the way it is?
I need to go to bed now... catch you tomorrow
But negligible, so we can leave it the way it is?
I need to go to bed now... catch you tomorrow

Conn- Since : 2013-06-30
Re: Out of this world
@Conn Well here is a video for you to see. Listen to how the audio just repeats really fast until the last baddie dies. Anyway, get some rest first then deal with it at your leisure, no rush. Good night and sleep well.
AutoRepeats Until Baddies all Dead
AutoRepeats Until Baddies all Dead
pev- Since : 2017-10-16
Re: Out of this world
pepillopev wrote:@Polargames Hey, buddy, do you want track 2 for your creative to be the same as track 6? Using the "Stewardship of Guilty Spark" theme? Or do you want something else from your mighty collection?
Hey Pepillopev, Sorry for the way late replay my internet has been down for a while today, Sure thats fine to reuse it for track six.

Polargames- Since : 2018-06-06
Re: Out of this world
Pev, I tried now again with a track pcm-01 and my new patch v7.
When I load your savestate, it plays track-01, when I jump down, there is NO reseting at all for me (track-01 just keeps playing). This is due to the fix in v7 where I skip writing to 2004 if track is already playing.
It does the same as seen here:
https://youtu.be/Gm9lgIzjlK8?t=1293
Could you please try again (patching a fresh rom with v7)?
When I load your savestate, it plays track-01, when I jump down, there is NO reseting at all for me (track-01 just keeps playing). This is due to the fix in v7 where I skip writing to 2004 if track is already playing.
It does the same as seen here:
https://youtu.be/Gm9lgIzjlK8?t=1293
Could you please try again (patching a fresh rom with v7)?
Conn- Since : 2013-06-30
Re: Out of this world
@Conn Get your latest patch from the same v7 link at the top page?
pev- Since : 2017-10-16
Re: Out of this world
Yes, they are the same. Doesn't it work for you?
Edit:
here's my tracelog:

80e28b jsl $9ff61d [9ff61d] A:0001 ; breakpoint
9ff61d pha A:0001
9ff61e cmp $7ffc00 [7ffc00] A:0001 ; is the track already playing ($7ffc00 is 01 as in A:)?
9ff622 beq $f675 [9ff675] A:0001 ; if yes, skip the 2004 write
9ff675 pla A:0001 ; continue game routine
Edit:
here's my tracelog:

80e28b jsl $9ff61d [9ff61d] A:0001 ; breakpoint
9ff61d pha A:0001
9ff61e cmp $7ffc00 [7ffc00] A:0001 ; is the track already playing ($7ffc00 is 01 as in A:)?
9ff622 beq $f675 [9ff675] A:0001 ; if yes, skip the 2004 write
9ff675 pla A:0001 ; continue game routine
Conn- Since : 2013-06-30
Re: Out of this world
@Conn Apologies for the delayed response. Your new patch eliminates the super auto-replay bug, cool. Now to finish this crazy game.


pev- Since : 2017-10-16
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