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Post by Polargames Sat 7 Jul 2018 - 14:13

pepillopev wrote:@Conn If Polargames picks some alternative tracks to use. I’ll gladly make the PCMs for them. As I stated before, it’s easier to do PCMs than coding, at least, for me.

I am almost done with picking the music, I just have a few more to pick and then you are ready to go. I have in place Spc Fallback for some because I hunted everywere and did not find good sources.
Polargames
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Post by Conn Sat 7 Jul 2018 - 14:20

Sounds great, thanks the both of you it looks like we are finished with the next release soon Smile
Polar, feel free to choose music for both sets, the creative and classic.
Conn
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Post by Polargames Sat 7 Jul 2018 - 14:45

Conn wrote:Sounds great, thanks the both of you it looks like we are finished with the next release soon Smile
Polar, feel free to choose music for both sets, the creative and classic.

Sweet Very Happy , The creative set is done, Now for the classic, Did you want OG snes ootw sound, sega, or the 3DO Conn?
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Post by pev Sat 7 Jul 2018 - 15:22

@Conn @Polargames @JUD6MENT @Relikk I created separate theme sheets to prevent the list from becoming bloated. Polar, I created two sheets for you (one has your creative set, the other is for you to put your sources for the classic set). Same for Relikk.

Out of this world - Page 2 Multi_10

In the above image, you will notice different tabs corresponding to different alternate set sources.

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Post by Conn Sat 7 Jul 2018 - 16:01

Nice Wink
You can delete relikk classic set, he put thumb down in the other thread where I asked him whether he wants to create a pcm set.

Polar, I must admit, I don't know the themes at all. Feel free to choose the best from the different consoles Very Happy
Conn
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Post by pev Sat 7 Jul 2018 - 16:02

@Conn I will delete Relikk's column as you requested. Not a problem.

Wink

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Post by Polargames Sat 7 Jul 2018 - 17:43

Conn wrote:Nice Wink
You can delete relikk classic set, he put thumb down in the other thread where I asked him whether he wants to create a pcm set.

Polar, I must admit, I don't know the themes at all. Feel free to choose the best from the different consoles Very Happy

Ok, sounds good, Thank you for letting me know Smile

@Conn,@Pepv, I have the classic set all done. I used mostly the 3DO version because that had the cut scean music to go with Conn's remade video and I used the snes songs as well to fill in the blanks that I could not do with the 3DO. Now for the bite,Drowing etc I did find it from the 3DO its all in one sound wave, I have copy and paste the url to my area if the urls are the same then thats the one that has said affects. Now I used youtube because a person had uploaded the whole 3DO soundtrack to that game, So it was quick work. Also they have in the description a link that you can dl for the music. I did not at all, I just wanted to let you guys know. Smile
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Post by pev Sat 7 Jul 2018 - 22:19

@Polargames You track 1 for the creative set is not a good choice (no good loop point at all). Bit of advice, when you choose these tracks, try find some that have numerous repeating notes (easier to find loop with those). I'll ignore this one for now. Hopefully, I can work some magic.

Also track 2, is it a FX or the soundtrack Alien City? If it is a FX, it will be best to just leave it as SPC soundtrack.

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Post by Polargames Sat 7 Jul 2018 - 22:38

pepillopev wrote:@Polargames You track 1 for the creative set is not a good choice (no good loop point at all). Bit of advice, when you choose these tracks, try find some that have numerous repeating notes (easier to find loop with those). I'll ignore this one for now. Hopefully, I can work some magic.

Also track 2, is it a FX or the soundtrack Alien City? If it is a FX, it will be best to just leave it as SPC soundtrack.

Ok, I can fix that, Sorry for the bad track and for the second one I will change it to a SPC Fallback. Smile, Ok all fixed up now. Let me know if there are any more I need to fix.
Polargames
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Post by pev Sat 7 Jul 2018 - 23:56

@Conn Got three issues.

#1 Music resumes when game is unpaused (it should not, after it plays and stops naturally, it should stay stopped). Not sure if this is normal behavior.

#2 Track 4 spontaneously replays in level 1 (in elevator area).

#3 Track 2 plays for short second (Lester in crawlspace).

BSnes++ non-XML version Save Manager File Link

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Post by Conn Sun 8 Jul 2018 - 7:45

Uh, try this:
patch v6: bugs fixed
http://bszelda.zeldalegends.net/stuff/Con/ootw_msu_patch.zip

I hope all bugs found are addressed. Thanks for finding!

One day we really need to do something about our naming convention problem. I had adjusted the bml and readme and that stuff to accept "ootw_msu1". With your bsa I saw that you use "ootw-msu1" for pcm, so I adjusted all files to use your name convention.
When you stuff Relikk and my video into your packages, don't forget to rename them to your name convention (both 35-pcm and msu video) Wink
Conn
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Post by pev Sun 8 Jul 2018 - 10:33

@Conn If you prefer the “_” scheme, then I will stick to that one from now on. I’ll make sure to keep it “_” on the final product.

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Post by Conn Sun 8 Jul 2018 - 10:42

Haha, please not. I already changed everything to the - convention in ootw. Please don't let me change it again Wink

For further projects we can make it this way: you help on my projects: _
I help on yours: -
Smile
Conn
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Post by pev Sun 8 Jul 2018 - 15:51

@Polargames Hey, buddy, do you want track 2 for your creative to be the same as track 6? Using the "Stewardship of Guilty Spark" theme? Or do you want something else from your mighty collection?

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Post by pev Sun 8 Jul 2018 - 17:57

@Conn Ok, now we have another bug. This time we have a track 1 auto-replay problem (mili-seconds apart) once you take the Leap of Faith and are at the bottom. The bug starts as soon the alien gun fight begins.

The following code gets called repeatedly.
9ff63f sta $2004     [802004] A:0001 X:0006 Y:830b S:07e1 D:07e9 DB:80 nvMxdizC V:172 H: 50 F: 1

See YouTube video spc version example. Save state below (named with "-").

PeV Recording: Leap of Faith Area
bSnes no-XML Save State: Leap of Faith Area

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Post by Conn Sun 8 Jul 2018 - 18:44

*lol, I don't even get to that replay loop - I get immediately shot.

I disabled (blindly) the possibility of track replay:

patch v7: bugs fixed
http://bszelda.zeldalegends.net/stuff/Con/ootw_msu_patch.zip

Let me know if it works Wink
Conn
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Post by pev Sun 8 Jul 2018 - 18:49

@Conn Ok, i see what the game does, it keeps repeating that hook until all the bosses are defeated (not sure if the game does the same natively, would have to check). Once all baddies are dead, the hook is called one more time and music resumes as normal.

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Post by pev Sun 8 Jul 2018 - 18:51

@Conn With your updated code is a little more tolerable. Unless you are a picky SNES player, you will catch on to the bug. For me, is not a big deal.

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Post by Conn Sun 8 Jul 2018 - 18:55

Means it is better but not 100%?
But negligible, so we can leave it the way it is?

I need to go to bed now... catch you tomorrow Smile
Conn
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Post by pev Sun 8 Jul 2018 - 19:00

@Conn Well here is a video for you to see. Listen to how the audio just repeats really fast until the last baddie dies. Anyway, get some rest first then deal with it at your leisure, no rush. Good night and sleep well.

AutoRepeats Until Baddies all Dead

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Post by Polargames Sun 8 Jul 2018 - 23:12

pepillopev wrote:@Polargames Hey, buddy, do you want track 2 for your creative to be the same as track 6? Using the "Stewardship of Guilty Spark" theme? Or do you want something else from your mighty collection?

Hey Pepillopev, Sorry for the way late replay my internet has been down for a while today, Sure thats fine to reuse it for track six. Smile @Conn, I would like to tell you that I have watched the video that pepillopev had made, and I think its the og game code and not your, Why I say that is when the monster was comming after me and I had to jump and swing on the vine music had issues there. I hope that helps you out.
Polargames
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Post by Conn Mon 9 Jul 2018 - 13:08

Pev, I tried now again with a track pcm-01 and my new patch v7.
When I load your savestate, it plays track-01, when I jump down, there is NO reseting at all for me (track-01 just keeps playing). This is due to the fix in v7 where I skip writing to 2004 if track is already playing.

It does the same as seen here:
https://youtu.be/Gm9lgIzjlK8?t=1293

Could you please try again (patching a fresh rom with v7)?
Conn
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Post by pev Mon 9 Jul 2018 - 13:10

@Conn Get your latest patch from the same v7 link at the top page?

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Post by Conn Mon 9 Jul 2018 - 14:56

Yes, they are the same. Doesn't it work for you?

Edit:
here's my tracelog:
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80e28b jsl $9ff61d [9ff61d] A:0001 ; breakpoint
9ff61d pha A:0001
9ff61e cmp $7ffc00 [7ffc00] A:0001 ; is the track already playing ($7ffc00 is 01 as in A:)?
9ff622 beq $f675 [9ff675] A:0001 ; if yes, skip the 2004 write
9ff675 pla A:0001 ; continue game routine
Conn
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Post by pev Mon 9 Jul 2018 - 15:57

@Conn Apologies for the delayed response. Your new patch eliminates the super auto-replay bug, cool. Now to finish this crazy game.

Wink

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