Mapping Kirby and Out of this World
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Re: Mapping Kirby and Out of this World
Unfortunately, you still didn't do it the way we'd need it to convert it to pcm... you did not enter the track id - that is the reason why you do the stuff with the breakpoints!
E.g.:
09f815 sta $002004 [002004] A:0014 X:0000 Y:0043 S:1fee D:3600 DB:40 nvMXdizC V:183 H: 228 F:39 Level 1 start
This means:
Track ID: (SPC HEX) 14
PCM dec (just convert the hex into dec): 20
PCM Loop: YES (I guess)
Description: Level 1 start
Source (I guess): http://teknoaxe.com/Link_Code_4.php?q=1327&Genre=Comedy
I edited
https://docs.google.com/spreadsheets/d/1mS7iNCErjJsmijgiwh4NxV7sXn3RpkwPqzF1ZSSwlqY/edit#gid=2004799588
a bit, please copy/paste the pcm source to the correct place, enter the missing parts (e.g., ending, credits), and select whether the tracks loop or not...
E.g.:
09f815 sta $002004 [002004] A:0014 X:0000 Y:0043 S:1fee D:3600 DB:40 nvMXdizC V:183 H: 228 F:39 Level 1 start
This means:
Track ID: (SPC HEX) 14
PCM dec (just convert the hex into dec): 20
PCM Loop: YES (I guess)
Description: Level 1 start
Source (I guess): http://teknoaxe.com/Link_Code_4.php?q=1327&Genre=Comedy
I edited
https://docs.google.com/spreadsheets/d/1mS7iNCErjJsmijgiwh4NxV7sXn3RpkwPqzF1ZSSwlqY/edit#gid=2004799588
a bit, please copy/paste the pcm source to the correct place, enter the missing parts (e.g., ending, credits), and select whether the tracks loop or not...
Conn- Since : 2013-06-30
Re: Mapping Kirby and Out of this World
Conn wrote:Unfortunately, you still didn't do it the way we'd need it to convert it to pcm... you did not enter the track id - that is the reason why you do the stuff with the breakpoints!
E.g.:
09f815 sta $002004 [002004] A:0014 X:0000 Y:0043 S:1fee D:3600 DB:40 nvMXdizC V:183 H: 228 F:39 Level 1 start
This means:
Track ID: (SPC HEX) 14
PCM dec (just convert the hex into dec): 20
PCM Loop: YES (I guess)
Description: Level 1 start
Source (I guess): http://teknoaxe.com/Link_Code_4.php?q=1327&Genre=Comedy
I edited
https://docs.google.com/spreadsheets/d/1mS7iNCErjJsmijgiwh4NxV7sXn3RpkwPqzF1ZSSwlqY/edit#gid=2004799588
a bit, please copy/paste the pcm source to the correct place, enter the missing parts (e.g., ending, credits), and select whether the tracks loop or not...
I know, I was just doing one step at a time, I was a little busy yesterday and when I had some free time I wanted to make sure I had the music sources done. Sorry about the confuision.
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
Conn wrote:Unfortunately, you still didn't do it the way we'd need it to convert it to pcm... you did not enter the track id - that is the reason why you do the stuff with the breakpoints!
E.g.:
09f815 sta $002004 [002004] A:0014 X:0000 Y:0043 S:1fee D:3600 DB:40 nvMXdizC V:183 H: 228 F:39 Level 1 start
This means:
Track ID: (SPC HEX) 14
PCM dec (just convert the hex into dec): 20
PCM Loop: YES (I guess)
Description: Level 1 start
Source (I guess): http://teknoaxe.com/Link_Code_4.php?q=1327&Genre=Comedy
I edited
https://docs.google.com/spreadsheets/d/1mS7iNCErjJsmijgiwh4NxV7sXn3RpkwPqzF1ZSSwlqY/edit#gid=2004799588
a bit, please copy/paste the pcm source to the correct place, enter the missing parts (e.g., ending, credits), and select whether the tracks loop or not...
I got what you said done, I have all Hex converted to DEC that was wrote on the chart. I also put in my music sources as well, For some I have put Do not know because when I type in the Hex I can not find it in my notes. As I type Pepv is also working on the pcms I belive. So please let me know if you found what I did not and/or what I did not do. I also added the end credits and final boss fight and king Dede as well.
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
@Conn @Polargames Ok, I finished the PCMs for what was only mapped from the list. The rest of the tracks have no hex/dec track values to reference (hence, I left those untouched). Below is the link for the partial set.
Kirby 3 Partial Set (using "kdl3-msu1-x" naming scheme)
Note: Just remember, you have to rename the pcm tracks since I use the "-" and not the "_". Also not sure what you both called the game, I used the "kdl3-msu1-X" naming scheme.
Kirby 3 Partial Set (using "kdl3-msu1-x" naming scheme)
Note: Just remember, you have to rename the pcm tracks since I use the "-" and not the "_". Also not sure what you both called the game, I used the "kdl3-msu1-X" naming scheme.
pev- Since : 2017-10-16
Re: Mapping Kirby and Out of this World
So much progress, thanks the both of you
I will adjust the patch package tomorrow (maybe the day after tomorrow) to the name convention kdl3-msu (includes readme bml and such as well).
I'll also make a loop table to the asm. If anybody can set the missing loop values to the doc would be awesome, if not I can check them myself with below technique.
If you want to find out the missing themes (03, 07, 0C, 17, 23), try this technique:
Load the (original) rom in bsnes,
go into the debugger menu, breakpoint editor
give breakpoint
00d7d1 with X hook
Skip where A:0000 wait for title screen with A:0021
Type now into A: the missing track, like A:0003, A:000C instead of the 21, and the theme you typed into A is then played
The description is then obsolete, but maybe you can find out the remastered track then to substitute. Write into SOURCE the remastered theme for the unknown track if you recognize the spc so we can msu it.
Here's a (hopefully selfexplaining) image what to do:
(Breakpoint editor in background with address 00d7d1 and write hook)
(Debug console in forground with the two skipped A:0000 breaks, and at A:0021 write into the red box the value of the spc theme you want to hear, like A:0003. This theme will then be played at the title screen)
I hope this is of help
I will adjust the patch package tomorrow (maybe the day after tomorrow) to the name convention kdl3-msu (includes readme bml and such as well).
I'll also make a loop table to the asm. If anybody can set the missing loop values to the doc would be awesome, if not I can check them myself with below technique.
If you want to find out the missing themes (03, 07, 0C, 17, 23), try this technique:
Load the (original) rom in bsnes,
go into the debugger menu, breakpoint editor
give breakpoint
00d7d1 with X hook
Skip where A:0000 wait for title screen with A:0021
Type now into A: the missing track, like A:0003, A:000C instead of the 21, and the theme you typed into A is then played
The description is then obsolete, but maybe you can find out the remastered track then to substitute. Write into SOURCE the remastered theme for the unknown track if you recognize the spc so we can msu it.
Here's a (hopefully selfexplaining) image what to do:
(Breakpoint editor in background with address 00d7d1 and write hook)
(Debug console in forground with the two skipped A:0000 breaks, and at A:0021 write into the red box the value of the spc theme you want to hear, like A:0003. This theme will then be played at the title screen)
I hope this is of help
Conn- Since : 2013-06-30
Re: Mapping Kirby and Out of this World
Conn wrote:So much progress, thanks the both of you
I will adjust the patch package tomorrow (maybe the day after tomorrow) to the name convention kdl3-msu (includes readme bml and such as well).
I'll also make a loop table to the asm. If anybody can set the missing loop values to the doc would be awesome, if not I can check them myself with below technique.
If you want to find out the missing themes (03, 07, 0C, 17, 23), try this technique:
Load the (original) rom in bsnes,
go into the debugger menu, breakpoint editor
give breakpoint
00d7d1 with X hook
Skip where A:0000 wait for title screen with A:0021
Type now into A: the missing track, like A:0003, A:000C instead of the 21, and the theme you typed into A is then played
The description is then obsolete, but maybe you can find out the remastered track then to substitute. Write into SOURCE the remastered theme for the unknown track if you recognize the spc so we can msu it.
Here's a (hopefully selfexplaining) image what to do:
(Breakpoint editor in background with address 00d7d1 and write hook)
(Debug console in forground with the two skipped A:0000 breaks, and at A:0021 write into the red box the value of the spc theme you want to hear, like A:0003. This theme will then be played at the title screen)
I hope this is of help
Your very welcome Conn , I went threw and did my best to fill in the missing, but I would like you to double check on them when you have time just to make sure I did them right. I did follow the instructions you gave, but its never a bad thing to have double checked. Thanks again and Pepev Thank you for your great work and videos also ;-)
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
I'm not sure, 07 sounds a bit different from what you picked. Also 0c plays for me.
As for the others I can't tell, because I don't know Kirby at all, but please recheck at least these two....
As for the others I can't tell, because I don't know Kirby at all, but please recheck at least these two....
Conn- Since : 2013-06-30
Re: Mapping Kirby and Out of this World
Conn wrote:I'm not sure, 07 sounds a bit different from what you picked. Also 0c plays for me.
As for the others I can't tell, because I don't know Kirby at all, but please recheck at least these two....
I agree with you on 07, I really cannot pinpoint it myself. maybe its a unused track? I did 0c to play for me this time which is weird because I tried it 6 times yesterday and nothing, but 0c that one I really cannot tell if its a boss fight song or cut screen? maybe pepv could tell which is which?
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
If you can't find it or anything to substitute, just leave it as spc fallback...
Last edited by Conn on Mon 2 Jul 2018 - 13:33; edited 2 times in total
Conn- Since : 2013-06-30
Re: Mapping Kirby and Out of this World
@Conn @Polargames Track 7 is called Dedede. So my guess, its fighting the final boss, King Dedede. Look at link below:
King Dedede Boss Battle (reference at 0:01 mark)
As for track 12 (0C hex), that is called Iceberg, YouTube reference below (its one of the Iceberg stages, particularly the last stage leading to final boss, I think).
Level 5 Iceberg (reference 22:04 mark)
King Dedede Boss Battle (reference at 0:01 mark)
As for track 12 (0C hex), that is called Iceberg, YouTube reference below (its one of the Iceberg stages, particularly the last stage leading to final boss, I think).
Level 5 Iceberg (reference 22:04 mark)
pev- Since : 2017-10-16
Re: Mapping Kirby and Out of this World
I am finished with the patch:
New Patch:
http://bszelda.zeldalegends.net/stuff/Con/kdl3_patch.zip
- all files to kdl3-msu1 convention
- added bml, readme
- added loop table to asm, so also the ips changes
The loop values given were at 50% incorrect. In Kirby this doesn't matter so much (almost all loop, except: 1,6,16,21,22), but in other games this is crucial! Here must be taken extreme care. Maybe it was the autoadvance (I tested all with above breakpoint in a screen with endless loop possible).
I corrected the loop info at
https://docs.google.com/spreadsheets/d/1mS7iNCErjJsmijgiwh4NxV7sXn3RpkwPqzF1ZSSwlqY/edit#gid=2004799588
I only hope that all pcm substitutes are correctly mapped, Pev, could you maybe check with above breakpoint?
00d7d1 with X hook (to let the specific spc play and compare with the pcm)
New Patch:
http://bszelda.zeldalegends.net/stuff/Con/kdl3_patch.zip
- all files to kdl3-msu1 convention
- added bml, readme
- added loop table to asm, so also the ips changes
The loop values given were at 50% incorrect. In Kirby this doesn't matter so much (almost all loop, except: 1,6,16,21,22), but in other games this is crucial! Here must be taken extreme care. Maybe it was the autoadvance (I tested all with above breakpoint in a screen with endless loop possible).
I corrected the loop info at
https://docs.google.com/spreadsheets/d/1mS7iNCErjJsmijgiwh4NxV7sXn3RpkwPqzF1ZSSwlqY/edit#gid=2004799588
I only hope that all pcm substitutes are correctly mapped, Pev, could you maybe check with above breakpoint?
00d7d1 with X hook (to let the specific spc play and compare with the pcm)
Conn- Since : 2013-06-30
Re: Mapping Kirby and Out of this World
@Conn The PCMs work with the supplied breakpoint. I will finish the rest of the PCMs once Polargames maps out the rest listed below in the GoogleDocs sheet.
pev- Since : 2017-10-16
Re: Mapping Kirby and Out of this World
Awesome, thanks a lot, it seems like this project is finished soon
Conn- Since : 2013-06-30
Re: Mapping Kirby and Out of this World
pepillopev wrote:@Conn The PCMs work with the supplied breakpoint. I will finish the rest of the PCMs once Polargames maps out the rest listed below in the GoogleDocs sheet.
I would like to say that it is all done, I have went threw my map and as both of you have told me the game does use repeat code for other levels, I double checked the HEX and DEC and it seems to me the game ends at 43. So I think it is done. If all else fails we could do SPC fallback. But no I think it is done :-). If you guys or anyone else want to look it over that is fine with me, but I honstly think its done.
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
Pev marked a conflict yellow in the docs, track 14 and 19 (hex), where you chose the same track. Can you resolve it?
Conn- Since : 2013-06-30
Mapping Kirby and Out of this World
The yellow marked was to remind me that Polar used the same track source selection for two different SPC values (ie, same song used in two different parts of the game).
Not sure if this was Polar’s intention. So I just went with my instinct that this is what was wanted.
Update: What was confusing me is that there is still stuff on the bottom of the list. I took the extra fluff as each level having tracks too. If the list is all that has assigned values, are we considered done then?
Not sure if this was Polar’s intention. So I just went with my instinct that this is what was wanted.
Update: What was confusing me is that there is still stuff on the bottom of the list. I took the extra fluff as each level having tracks too. If the list is all that has assigned values, are we considered done then?
pev- Since : 2017-10-16
Re: Mapping Kirby and Out of this World
pepillopev wrote:The yellow marked was to remind me that Polar used the same track source selection for two different SPC values (ie, same song used in two different parts of the game).
Not sure if this was Polar’s intention. So I just went with my instinct that this is what was wanted.
Update: What was confusing me is that there is still stuff on the bottom of the list. I took the extra fluff as each level having tracks too. If the list is all that has assigned values, are we considered done then?
No it was not pepillopev but I thank you for doing the highlight on it. The start a new game was to be SPC fallback, It must of glitched when I had pasted it to the other level. Again thank you so much . I have cleaned up where you had said about the extra listings, I was going to do that but was really zoned into makeing sure I had Zero and Dark matter mapped out when conn gave me the 100% save file and double checking that it worked right. Again my bad. I think kirby is now ready for prime time. But what do you guys think.
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
@Polargames One more conflict. You have track 23 and 24 decimal assigned the same track (Dark Matter Intro and Dark Matter Boss Fight). Is this what you want? I already used the "It's Dark O'Clock" music sample for track 24. Leave like this? Or do you want to assign a different track for decimal 23? I left the new conflicts highlighted in yellow.
pev- Since : 2017-10-16
Re: Mapping Kirby and Out of this World
pepillopev wrote:@Polargames One more conflict. You have track 23 and 24 decimal assigned the same track (Dark Matter Intro and Dark Matter Boss Fight). Is this what you want? I already used the "It's Dark O'Clock" music sample for track 24. Leave like this? Or do you want to assign a different track for decimal 23? I left the new conflicts highlighted in yellow.
Thank you again for bring it to my attition, I have changed the into for dark matter. Thanks
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
@Polargames Ok, if this is indeed the last edit, then I consider this game completed. I will post it once an opportunity presents itself for me to make a video for it. Hopefully, no later than noon tomorrow (or sooner). All the PCMs in the list are done and accounted for.
pev- Since : 2017-10-16
Re: Mapping Kirby and Out of this World
pepillopev wrote:@Polargames Ok, if this is indeed the last edit, then I consider this game completed. I will post it once an opportunity presents itself for me to make a video for it. Hopefully, no later than noon tomorrow (or sooner). All the PCMs in the list are done and accounted for.
Awesome Thank you so much Pepillopev and Conn. You two are awesome :-D
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
Awesome, thanks the both of you as well
Now I hope we get some progress in OoTW
Now I hope we get some progress in OoTW
Conn- Since : 2013-06-30
Re: Mapping Kirby and Out of this World
Conn wrote:Awesome, thanks the both of you as well
Now I hope we get some progress in OoTW
Your welcome
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
@Conn, Hey I played a little bit of ootw and I did not get far, I kept dieing when I am in the pipe. I had used a cheat code to get to that point because I kept getting killed. But he is some thing I did get for you.
- Code:
04: Animal shot (end of L1) and go into elevator, 06 Looking out Jail Bar Window
Polargames- Since : 2018-06-06
Re: Mapping Kirby and Out of this World
@Polargames Please fill out this information in the GoogleDocs Track List for OOTW, link below:
Out of This World Track List
Reason for this, it helps other PCM artists since this guide makes it easier to reference what music goes to what part of the game.
Out of This World Track List
Reason for this, it helps other PCM artists since this guide makes it easier to reference what music goes to what part of the game.
pev- Since : 2017-10-16
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