ALIEN 3

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Re: ALIEN 3

Post by Conn on Thu 22 Nov 2018 - 9:45

How strange. I really do not have this issue (testedd higan 99, 106). Maybe it something with your soundcard or another weird bug on your hardware/higan compatibility.

Attached is the manifest if others want to check and confirm this bug (or not).
Attachments
alien3_manifest.zip You don't have permission to download attachments.(1 Kb) Downloaded 4 times
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Conn



Since : 2013-06-30

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Re: ALIEN 3

Post by pepillopev on Thu 22 Nov 2018 - 9:49

@Conn Ok, just tested it on sd2snes. Both intros work fine but there is buzz when Ripley goes into the console to choose a mission. Once the mission is chosen and you exit the console, the buzz goes away.

As for Higan, only this game produces the buzz clip noise in the intros only for a brief 2-3 seconds then goes away. All the other games play fine. Don't really mind, anyway (it is just one game and the issue is not an annoyance to me). My Higan is v106 too.

UPDATE: Ok, my Alien3 Higan issue seems to be CPU speed induced. I increased my CPU speed from 3.4GHz to 4.0GHz and the buzz issue was gone. Hmm, time to invest in a better cooler to keep my CPU stable at 4GHz. Oh well.

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Re: ALIEN 3

Post by Conn on Thu 22 Nov 2018 - 10:11

How strange... The onky thing I can imagine is that I made the track not found with a $STZ 2007 and somehow there's still volume at $2006. I made a security code.
Please try with the new patch
http://bszelda.zeldalegends.net/stuff/Con/alien3_msu1.zip

If it still doesn't work you need a silent track $0e=-14.pcm that is played during the terminal (ensure the length of the silent track is 5 seconds or so, if it is no length and repeats all the time it might be unhealthy for RH Wink )
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Re: ALIEN 3

Post by pepillopev on Thu 22 Nov 2018 - 10:53

@Conn Ok, no success with the latest patch Sad.

However, putting a silent $0E alien3_msu1-14.pcm 30 sec length track, as you suggested, did the trick. The sd2snes buzz is no more.

I will update my PCM sets. As always, the download links will remain the same. Thanks Conn.

UPDATE: Silent track added to the movie and alien trilogy sets.

Wink

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Re: ALIEN 3

Post by Conn on Thu 22 Nov 2018 - 13:11

That's strange.

Here when bsnes tracing:
Code:

1ff027 sta $2004     [002004] A:000e
1ff02a tax                    A:000e X:0000
1ff02b stz $2005     [002005] A:000e X:000e Y:cf91 S:01dd D:0000 DB:00 nvMxdizC V:  1 H:127 F:53
1ff02e bit $2000     [002000] A:000e X:000e
1ff031 bvs $f02e     [1ff02e] A:000e X:000e
1ff033 lda $2000     [002000] A:000e X:000e
1ff036 and #$08               A:008a X:000e
1ff038 bne $f06e     [1ff06e] A:0008 X:000e
1ff06e stz $2007     [002007] A:0008 X:000e
1ff071 stz $2006     [002006] A:0008 X:000e
1ff074 plp                    A:0008 X:000e
As you can see, the error bit is set and bsnes happily zero:s 2006 & 2007 -> silence

When in game again and a track is found, error bit not set:
Code:

1ff027 sta $2004     [002004] A:0004
1ff02a tax                    A:0004 X:0000
1ff02b stz $2005     [002005] A:0004 X:0004
1ff02e bit $2000     [002000] A:0004 X:0004
1ff031 bvs $f02e     [1ff02e] A:0004 X:0004
1ff033 lda $2000     [002000] A:0004 X:0004
1ff036 and #$08               A:0082 X:0004
1ff038 bne $f06e     [1ff06e] A:0000 X:0004
1ff03a lda $7efe00   [7efe00] A:0000 X:0004
1ff03e cmp #$01               A:0000 X:0004
1ff040 bne $f04a     [1ff04a] A:0000 X:0004
1ff04a lda $1ff200,x [1ff204] A:0000 X:0004
1ff04e sta $2007     [002007] A:0003 X:0004
1ff051 lda #$ff               A:0003 X:0004
1ff053 sta $2006     [002006] A:00ff X:0004


I did not code a bug, it all works as it should and I know that sd2snes takes the error bit (I used it before with spc fallback and such.
There shouldn't be a buzz if neither a track is played or muted (both realized in my code). Really odd.

Ah well, the siltent theme e does the job so let's use this simply Very Happy

Are you able to finish up SV's sets as well? I'm not sure he can fix the click on his computer (and add the silent track there as well)... and release Smile
(if that's not too much effort Razz )
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Conn



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Re: ALIEN 3

Post by pepillopev on Thu 22 Nov 2018 - 14:01

@Conn Will look at SV's PCMs tomorrow (getting ready for Thanksgiving festivities at the moment).

Alien3? The buzz was more like an annoying screeching hum. The silent track 14 definitely stopped it. So, it is all good.

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Re: ALIEN 3

Post by Conn on Thu 22 Nov 2018 - 15:37

Nevertheless strange since this shouldn't happen.

Anyways, much thanks for taking care of the sets. Enjoy your thanksgiving, there is no rush at all Wink
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Re: ALIEN 3

Post by Señor Ventura on Thu 22 Nov 2018 - 22:34

pepillopev wrote:@Señor Ventura Can I use your PCM set to do some tests?

Sure, no problem with that. Here is: mediafire.com file/uv602i5ki9i7k2u/Alien_3_OST_MSU1.rar/file


I have remade and replace the pack, cause was necessary to attach a loop in the track -8 too.

And now all plays without problems except the track -0, wich still has a click in the beggining (curiously goldwave give me an error when i try to open it, and don't show anything)... but if i maintain the initial silent it doesn't give this error...

In summary, the actual status is that all the tracks has the click, but now it doesn't sounds with the snes9x (except the -0).


Anyway, when i achieve to remove this click in the track -0 i will upload it, and we will consider this task finished.

pepillopev wrote:Maybe you are on to something with your current hardware setup. Did you try to use Audacity instead of Goldwave for your WAV file creation?

Yes, i tried with all the forms.

I allways obtain a clean .wav file, but the problem is when i use the "wav2msu1" to converting into an .pcm file, cause then is when the clicks appears.


A perfect solution would be, in the same way that we attach a loop, attaching a starting point that skips the beginning with the click... but the wav2msu doesn't have this option, right?.

Señor Ventura
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ALIEN 3

Post by pepillopev on Fri 23 Nov 2018 - 10:55

@Señor Ventura Ok, as soon as you are done, you have the honor of posting the game in the Jump’N Gun section.

Unfortunately, to see where to skip the click, the PCM would have to be converted back to WAV. Then, use Goldwave or Audacity to see the value to loop into.

How do you use wav2msu? Do you type the command like I showed you in the Ninja Gaiden post? Can you send me step by step process on how you convert WAV to PCM?

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Re: ALIEN 3

Post by Señor Ventura on Sat 24 Nov 2018 - 19:28

pepillopev wrote:@Señor Ventura Ok, as soon as you are done, you have the honor of posting the game in the Jump’N Gun section.

Ok, lets go finally Very Happy

pepillopev wrote:Unfortunately, to see where to skip the click, the PCM would have to be converted back to WAV. Then, use Goldwave or Audacity to see the value to loop into.

Yes, i tried coming back to convert to .wav again, correcting the click, converting to .pcm again with wav2msu, and the result is the same again...

It has to be my hardware, or the audio drivers, i think...

pepillopev wrote:How do you use wav2msu? Do you type the command like I showed you in the Ninja Gaiden post? Can you send me step by step process on how you convert WAV to PCM?

Starting from a clean .wav, i convert the file with the next command:
-wav2msu alien3_msu1-x.wav alien3_msu1-x.pcm (although the name of the .pcm file is not necessary if it shall have the same name).

And for the loop data:
-wav2msu alien3_msu1-x.wav -l xxxx

Señor Ventura
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Re: ALIEN 3

Post by Conn on Sun 25 Nov 2018 - 5:30

Awesome it is done Very Happy

Small thing on only in SV set, the silent track -14 is missing, but this is only relevant for sd2snes users and people can copy/paste it from Pev set if needed.

Thanks for the release Wink
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Re: ALIEN 3

Post by Señor Ventura on Sun 25 Nov 2018 - 7:33

Conn wrote:Awesome it is done Very Happy

Small thing on only in SV set, the silent track -14 is missing, but this is only relevant for sd2snes users and people can copy/paste it from Pev set if needed.

Thanks for the release Wink

That is a good reason to update the pcm pack then, cause i'm looking to retouch some details, like the lack of 1 second of silent in the -0 track to delay the moment in that the egg of the title do the zooming in, while it is accompanied by a sound, and so can be synchronized.

And of course that click must to dissapear, it has to be perfect.

Thanks to both of you, the merit is of you two.

Señor Ventura
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Re: ALIEN 3

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