Final Fight Unofficial Hack

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Re: Final Fight Unofficial Hack

Post by pepillopev on Thu 7 Feb 2019 - 14:20

@ToAll Look at what Kurrono stumbled across today. Link below:

http://www.baddesthacks.net/forums/viewtopic.php?f=6&t=654&p=7693&hilit=final#p7644

Time to port MSU-1 code to this, lol. This will be fun. Finally some people are getting what they wished for, two player SNES Final Fight. Keep in mind, it is still buggy.

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Re: Final Fight Unofficial Hack

Post by Señor Ventura on Thu 7 Feb 2019 - 17:23

pepillopev wrote:@ToAll Look at what Kurrono stumbled across today. Link below:

http://www.baddesthacks.net/forums/viewtopic.php?f=6&t=654&p=7693&hilit=final#p7644

Time to port MSU-1 code to this, lol. This will be fun. Finally some people are getting what they wished for, two player SNES Final Fight. Keep in mind, it is still buggy.

This link was left behind.

Here you will have all the new information:
http://www.romhackers.net/forums/viewtopic.php?f=6&t=9

Señor Ventura
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Re: Final Fight Unofficial Hack

Post by pepillopev on Thu 7 Feb 2019 - 17:47

@Señor Ventura Cool, I’ll check it out.


Last edited by pepillopev on Fri 8 Feb 2019 - 10:37; edited 1 time in total

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Re: Final Fight Unofficial Hack

Post by pepillopev on Thu 7 Feb 2019 - 22:05

@Señor Ventura Apparently, I did not have to do nothing at all. The patch is compatible with this unofficial 2p version of the game. I am testing version 6 of this hack.

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Re: Final Fight Unofficial Hack

Post by psalmsamuel on Sat 9 Feb 2019 - 1:55

Soft Patching Only for the "Final Fight Guy Japan" ?

The file format is quite simple. It is a standard .zip file (Deflate-only), simply with a renamed file extension, containing the following files:

msu1.rom
patch.bps -or- program.rom*
track-#.pcm, where # is 1, 2, 3. . .n (NOT 01, 02, etc)

The only relevant file here is patch.bps, since the loading of the other files is done within the Snes9x core. The file will always be named exactly patch.bps, so it is the .msu1 (zip) file which should be matched to the ROM name for identification purposes. github.com/libretro/RetroArch/issues/4772
..................
..................
Well you give the "patch.bps", or patch file whatever, the same name of the rom where the rom file is (you don't need to .zip or anything special).  the Japan Final Fight Guy does not "Hard Patch" to the file, using a patch program.  So I guess the emulator has to apply it during playback?  That must be the only method?  (I tried a regular non-msu-1 patch, but some versions of snes9x on pc don't support msu-1, i'll set this up, "soft patching" on the retropie version that does, and see if that fixes this issue.

psalmsamuel
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Re: Final Fight Unofficial Hack

Post by Conn on Sat 9 Feb 2019 - 4:12

First patch the japanese headerless cody rom (Final Fight Guy (J).smc) with the msu bps patch (ffcody-jap.bps).
You'll get a ffcj-msu1.smc.

Patch this ffcj-msu1.smc rom now with the
final_fight_unlicensed_hack_prototype___use_with_final_fight_guy_japan.ips
for the two play modus. You can't patch first with the ips, because the bps is strict with the checksum.


Last edited by Conn on Sat 9 Feb 2019 - 9:35; edited 1 time in total
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Re: Final Fight Unofficial Hack

Post by pepillopev on Sat 9 Feb 2019 - 8:07

@Conn Thanks for the assistance.

@psalmsamuel Unfortunately, I will not provide an official MSU-1 patch for beta software. Follow Conn’s suggested method and you will be good to go.

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Re: Final Fight Unofficial Hack

Post by psalmsamuel on Sat 9 Feb 2019 - 12:26

Big thanks, I should be good to go know.............

(I used the "wild guns msu-1 pack" that had the volume level change setup, to fix a loud sound track with clicks, (in f-zero first), in batman, donkey kong 1, probably more but.........)

(but...............since the, "loop point" is set within the first 10 bytes (i've been taking the first 112 bytes, with no audio issues), from the pcm file to fix  loop point on the adjusted volume level audio pcm file)

(now I wonder.................on using a totally new sound track converted to pcm, I should be able to take the "loop point" the same way, it wouldn't be perfect, but, most audio track loop points are only a few seconds from the start of the file if any.............I can completely see this working, with final fight (since you can only have "mono" on the mame2003plus emulator that supports custom wave audio on certain games ............ with that sound pack remake, for final fight from the xbox360/ps4)

(a english patch for the nintendo power version of ogre battle, freezes on lr-snes9x, hard or soft patched, in the dialog .............. originally thought this was one of those  situations, which may yield a different result ................ sometimes a patch on the ps2 will work "in the memory" (being apply by the emulator the file when the file is processed/soft patched) by using the cheat engine in the "open ps2 loader" (a text file with widescreen information), where as the same won't sometimes work hard coded into the iso itself, i never had this problem on the snes)

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Final Fight Unofficial Hack

Post by psalmsamuel on Sat 9 Feb 2019 - 21:56

pepillopev wrote:@psalmsamuel Please keep discussions other than “Final Fight” in the General MSU1 column. It is best to keep this topic minimal for reporting issues with the MSU1 patch itself. Anything else needs to go over there. Thanks for understanding.

Another Big Thanks!



The RED BAR is the "CRC 32" checksum information, its backwards within the last 12 bytes of the patch.  You have Final Fight Guy USA in view, the .bps patch in the msu-1 archive.  The Information is Reported Correctly.

The .bps patch for "Final Fight Guy Japan", is not reporting the correct CRC 32 value, and it has to be changed in order to patch properly, once the CRC 32 value is changed, the patch can be applied with "beat v01" patcher, it produces a working file.



This shows the correct CRC 32 value is now in the .bps patch for "Final Fight Guy Japan".

EDIT

Patch Failed, but I believe this is close to the method needed to fix this particular problem.

This Works After Applying the USA Final Fight Guy MSU, Patch, to give the Japan Rom Fixes (you don't get the, 2 player hack with this, but, its the next best thing, at least you get he japan fixes)
romhacking.net/hacks/3582/

EDIT (Looking Things Over! Think I messed up on "Conn's Advise")

1. "ffguy-jap.bps" = CRC 32...BC1AE3C2
2. "Final Fight Guy (U) = CRC 32...BC1AE3C2
3. (Patch Applied Okay) = "ffguy-jap"
(the japan rom wasn't used for the jap patch) (but the, Japan Rom is Produced after Patching)

The Isn't stated clearly in the Read Me, that you should not use the "Japan Rom of Final Fight Guy for the Japan Patch"

1. "Final Fight Guy - Arcade Remix (J)[v1.1]" = Applied, first after MSU
2. "final_fight_unlicensed_hack_version_PT06__use_with_final_fight_guy_japan" = Applied, second after MSU

Tested (retropie lr-snex9x "PGO version"), working 100%

(what I need to do now is put together a pcm pack, hopefully, I don't give up on it again, this is my second favorite snes game, second to "Fire Power 2000")

psalmsamuel
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Re: Final Fight Unofficial Hack

Post by pepillopev on Sun 10 Feb 2019 - 0:08

psalmsamuel wrote:The Isn't stated clearly in the Read Me, that you should not use the "Japan Rom of Final Fight Guy for the Japan Patch"
That is stated very clearly by Gnawtor (creator of the patch) on his webpost at this link. He clearly mentions to use the Final Fight Guy JAP ROM.

My instructions in my readme are only meant for the MSU-1 patch. The name of the BPS files pretty much tell you for what ROM is meant for (common sense, no need instructions for that).

As stated before, I am not supporting any issues that my MSU-1 patch may cause. I have already soft locked and crashed this game on two occasions on real hardware (using sd2snes) with the current Part6 Hack with MSU-1 applied (not stable). I have been able to reproduce it in bsnes, so far too. So you are warned.

I will only support this hack once Gnawtor finishes it. So please do not bother me with MSU-1 issues if this 2p hack is used. I will simply ignore any requests to make fixes.

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Re: Final Fight Unofficial Hack

Post by fullgamezone on Fri 15 Feb 2019 - 7:29

Would not it be better to do the conversion of the SEGA CD version?

fullgamezone
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Re: Final Fight Unofficial Hack

Post by Polargames on Fri 15 Feb 2019 - 18:40

@fullgamezone, I understand what your saying, I think it work work better on the sega cd, but its built off of the prototype of a snes game, So I do not think a person could convert it to the sega. Also this is rom hack that is still being worked on. @To all, I have given the hack a try, and it does a good job, but I have notice some issues with snes9x. It does bring up sprites issues and sometimes it makes the bad guys glitch at random times. So I would wait until the person has it done, so a person could study it better.
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Final Fight Unofficial Hack

Post by pepillopev on Fri 15 Feb 2019 - 20:49

@Polar Yeah, Gnawtor did explain why the sprite issues occur (2nd Player’s custom code added in is destroying native RAM values where item sprites are kept). So, it is not the emulators fault. It occurs in real hardware too. It just bugs that come with the added code.

Also, this unofficial patch did not come from a prototype. Gnawtor (as well as other ROM preservationists) found out there was dormant code that gave an indication a two player feature was there at one time (still present in the released retail ROM). All he did is add the missing code back by comparing the code from Player 1. Plus many other things to long to explain here.

As of now, Gnawtor has to polish the AI to target Player 2. Also on his list is fixing the introduced bugs with the added code (sprite corruption in RAM). I commend his work in improving a very criticized port. I was very impressed in everything he accomplished so far.

As for FGZ’s comment. I understand his statement as wanting the Sega CD version ported to the SNES. Something I see not happening any time soon. It is like reinventing the wheel, at least to me. It is easier to work with what was already done (much of what Gnawtor is doing now with the unofficial hack).

For me, I’m happy someone is improving the original Final Fight with its original ROM limitations. I had to revise my MSU1 code a bit and was able to fix the soft lock issue with the current part 6 patch. No point in releasing it since the game is in beta and Gnawtor will release part 7 patch eventually.

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Re: Final Fight Unofficial Hack

Post by fullgamezone on Sat 16 Feb 2019 - 15:53

then create the msu-1 patch

fullgamezone
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Final Fight Unofficial Hack

Post by pepillopev on Sat 16 Feb 2019 - 15:59

@FullGameZone No need, the current patch works fine with minor issues. It is very playable according to psalmsamuel.

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Re: Final Fight Unofficial Hack

Post by fullgamezone on Sun 17 Feb 2019 - 2:35

I did not get the patch to run on this rom.
ffcody-jap.bps is not supported in the GUY JAPAN version. Not at all * .BPS

fullgamezone
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Re: Final Fight Unofficial Hack

Post by Conn on Sun 17 Feb 2019 - 2:50

I did not get the patch to run on this rom.
ffcody-jap.bps is not supported in the GUY JAPAN version. Not at all * .BPS
Sorry, but what do you expect?

You find 2 versions for japanese roms in the msu pack:
ffguy-jap.bps - obviously for the GUY version
ffcody-jap.bps - obviously for the CODY version

So... Confused
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Re: Final Fight Unofficial Hack

Post by fullgamezone on Sun 17 Feb 2019 - 13:20

Flips
"this patch is not intended for this Rom"


I downloaded the Final Fight ROM GUY Japan, I'm wanting to make MSU-1 final_fight_unlicensed_hack_version_PT06__use_with_final_fight_guy_japan.

But no patch available is GAY JAPAN, CODY JAPAN and all others can be applied, here comes the FLIPS message "this patch is not intended for this Rom"

Applying the patch final_fight_unlicensed_hack_version_PT06__use_with_final_fight_guy_japan works normally, but I wanted to make it the MSU-1 and I'm not getting it.

fullgamezone
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Re: Final Fight Unofficial Hack

Post by pepillopev on Sun 17 Feb 2019 - 14:02

@fullgamezone Ok, I see your problem. I am reviewing it now. I have a feeling the patches may have been mixed up on my end, apologies if this is the case. I will fix them if there is a problem on my end and update as required.


Last edited by pepillopev on Sun 17 Feb 2019 - 15:29; edited 2 times in total

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Re: Final Fight Unofficial Hack

Post by pepillopev on Sun 17 Feb 2019 - 14:09

@fullgamezone No, I just checked and the BPS files from the download link are correct. Please make sure you have the correct Final Fight Guy Japan ROM (not US version).

Using the Final Fight Guy Japan ROM, do:
#1 Clear Web Browser Cache, Close Browser, Open Browser, Re-download patch
#2 Patch using the MSU-1 ffguy-jap.bps file onto Jap ROM, you get ffguy-jap.sfc
#3 Patch the Final Final Unofficial Hack onto it ffguy-jap.sfc
#4 Rename the unofficial hack to correct ffgj-msu1.sfc to use it

This will finally produce, the msu-1 unofficial hack for you.

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Re: Final Fight Unofficial Hack

Post by fullgamezone on Sun 17 Feb 2019 - 22:10

OK
come on
Final Fight Multi-Region Patch (01.30.19) *: LINK
I downloaded and came with ffight-multi-track-pev-patch-v1.0

Would not it have to be version 1.3? Is Link wrong? Correct me if I'm wrong ...

I did the same and gave the same error. I think the files you have made available on the link are wrong. Please check it out

fullgamezone
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Re: Final Fight Unofficial Hack

Post by pepillopev on Sun 17 Feb 2019 - 23:31

@fullgamezone As said before, please clear your web browser cache and restart your web browser, then follow the video example below:

https://www.dropbox.com/s/kzywvhl63jjkhnv/ffguy-jap%20unofficial%20patch%20video.mp4?dl=0

The video link above was just recently recorded (about 5 minutes ago or so from this post). I had no issues patching it from start to finish (as my video shows). I hope the video is better at explaining than my text version.

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Re: Final Fight Unofficial Hack

Post by fullgamezone on Sun 17 Feb 2019 - 23:51

the final rom fight guy japan that I have is not the correct one for the first patch. Funny that it works with the hack

fullgamezone
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Re: Final Fight Unofficial Hack

Post by pepillopev on Sun 17 Feb 2019 - 23:54

@fullgamezone So are you ok now?

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Re: Final Fight Unofficial Hack

Post by fullgamezone on Mon 18 Feb 2019 - 0:03

yes, i need your rom !

fullgamezone
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Re: Final Fight Unofficial Hack

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