Final Fight Unofficial Hack
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Re: Final Fight Unofficial Hack
@ToAll Look at what Kurrono stumbled across today. Link below:
http://www.baddesthacks.net/forums/viewtopic.php?f=6&t=654&p=7693&hilit=final#p7644
Time to port MSU-1 code to this, lol. This will be fun. Finally some people are getting what they wished for, two player SNES Final Fight. Keep in mind, it is still buggy.
http://www.baddesthacks.net/forums/viewtopic.php?f=6&t=654&p=7693&hilit=final#p7644
Time to port MSU-1 code to this, lol. This will be fun. Finally some people are getting what they wished for, two player SNES Final Fight. Keep in mind, it is still buggy.
pev- Since : 2017-10-16
Re: Final Fight Unofficial Hack
pepillopev wrote:@ToAll Look at what Kurrono stumbled across today. Link below:
http://www.baddesthacks.net/forums/viewtopic.php?f=6&t=654&p=7693&hilit=final#p7644
Time to port MSU-1 code to this, lol. This will be fun. Finally some people are getting what they wished for, two player SNES Final Fight. Keep in mind, it is still buggy.
This link was left behind.
Here you will have all the new information:
http://www.romhackers.net/forums/viewtopic.php?f=6&t=9
Señor Ventura- Since : 2017-11-28
Re: Final Fight Unofficial Hack
@Señor Ventura Cool, I’ll check it out.
Last edited by pepillopev on Fri 8 Feb 2019 - 10:37; edited 1 time in total
pev- Since : 2017-10-16
Re: Final Fight Unofficial Hack
@Señor Ventura Apparently, I did not have to do nothing at all. The patch is compatible with this unofficial 2p version of the game. I am testing version 6 of this hack.
pev- Since : 2017-10-16
Re: Final Fight Unofficial Hack
First patch the japanese headerless cody rom (Final Fight Guy (J).smc) with the msu bps patch (ffcody-jap.bps).
You'll get a ffcj-msu1.smc.
Patch this ffcj-msu1.smc rom now with the
final_fight_unlicensed_hack_prototype___use_with_final_fight_guy_japan.ips
for the two play modus. You can't patch first with the ips, because the bps is strict with the checksum.
You'll get a ffcj-msu1.smc.
Patch this ffcj-msu1.smc rom now with the
final_fight_unlicensed_hack_prototype___use_with_final_fight_guy_japan.ips
for the two play modus. You can't patch first with the ips, because the bps is strict with the checksum.
Last edited by Conn on Sat 9 Feb 2019 - 9:35; edited 1 time in total
Conn- Since : 2013-06-30
Re: Final Fight Unofficial Hack
@Conn Thanks for the assistance.
@psalmsamuel Unfortunately, I will not provide an official MSU-1 patch for beta software. Follow Conn’s suggested method and you will be good to go.
@psalmsamuel Unfortunately, I will not provide an official MSU-1 patch for beta software. Follow Conn’s suggested method and you will be good to go.
pev- Since : 2017-10-16
Re: Final Fight Unofficial Hack
That is stated very clearly by Gnawtor (creator of the patch) on his webpost at this link. He clearly mentions to use the Final Fight Guy JAP ROM.psalmsamuel wrote:The Isn't stated clearly in the Read Me, that you should not use the "Japan Rom of Final Fight Guy for the Japan Patch"
My instructions in my readme are only meant for the MSU-1 patch. The name of the BPS files pretty much tell you for what ROM is meant for (common sense, no need instructions for that).
As stated before, I am not supporting any issues that my MSU-1 patch may cause. I have already soft locked and crashed this game on two occasions on real hardware (using sd2snes) with the current Part6 Hack with MSU-1 applied (not stable). I have been able to reproduce it in bsnes, so far too. So you are warned.
I will only support this hack once Gnawtor finishes it. So please do not bother me with MSU-1 issues if this 2p hack is used. I will simply ignore any requests to make fixes.
pev- Since : 2017-10-16
Re: Final Fight Unofficial Hack
@fullgamezone, I understand what your saying, I think it work work better on the sega cd, but its built off of the prototype of a snes game, So I do not think a person could convert it to the sega. Also this is rom hack that is still being worked on. @To all, I have given the hack a try, and it does a good job, but I have notice some issues with snes9x. It does bring up sprites issues and sometimes it makes the bad guys glitch at random times. So I would wait until the person has it done, so a person could study it better.
Polargames- Since : 2018-06-06
Final Fight Unofficial Hack
@Polar Yeah, Gnawtor did explain why the sprite issues occur (2nd Player’s custom code added in is destroying native RAM values where item sprites are kept). So, it is not the emulators fault. It occurs in real hardware too. It just bugs that come with the added code.
Also, this unofficial patch did not come from a prototype. Gnawtor (as well as other ROM preservationists) found out there was dormant code that gave an indication a two player feature was there at one time (still present in the released retail ROM). All he did is add the missing code back by comparing the code from Player 1. Plus many other things to long to explain here.
As of now, Gnawtor has to polish the AI to target Player 2. Also on his list is fixing the introduced bugs with the added code (sprite corruption in RAM). I commend his work in improving a very criticized port. I was very impressed in everything he accomplished so far.
As for FGZ’s comment. I understand his statement as wanting the Sega CD version ported to the SNES. Something I see not happening any time soon. It is like reinventing the wheel, at least to me. It is easier to work with what was already done (much of what Gnawtor is doing now with the unofficial hack).
For me, I’m happy someone is improving the original Final Fight with its original ROM limitations. I had to revise my MSU1 code a bit and was able to fix the soft lock issue with the current part 6 patch. No point in releasing it since the game is in beta and Gnawtor will release part 7 patch eventually.
Also, this unofficial patch did not come from a prototype. Gnawtor (as well as other ROM preservationists) found out there was dormant code that gave an indication a two player feature was there at one time (still present in the released retail ROM). All he did is add the missing code back by comparing the code from Player 1. Plus many other things to long to explain here.
As of now, Gnawtor has to polish the AI to target Player 2. Also on his list is fixing the introduced bugs with the added code (sprite corruption in RAM). I commend his work in improving a very criticized port. I was very impressed in everything he accomplished so far.
As for FGZ’s comment. I understand his statement as wanting the Sega CD version ported to the SNES. Something I see not happening any time soon. It is like reinventing the wheel, at least to me. It is easier to work with what was already done (much of what Gnawtor is doing now with the unofficial hack).
For me, I’m happy someone is improving the original Final Fight with its original ROM limitations. I had to revise my MSU1 code a bit and was able to fix the soft lock issue with the current part 6 patch. No point in releasing it since the game is in beta and Gnawtor will release part 7 patch eventually.
pev- Since : 2017-10-16
Final Fight Unofficial Hack
@FullGameZone No need, the current patch works fine with minor issues. It is very playable according to psalmsamuel.
pev- Since : 2017-10-16
Re: Final Fight Unofficial Hack
Sorry, but what do you expect?I did not get the patch to run on this rom.
ffcody-jap.bps is not supported in the GUY JAPAN version. Not at all * .BPS
You find 2 versions for japanese roms in the msu pack:
ffguy-jap.bps - obviously for the GUY version
ffcody-jap.bps - obviously for the CODY version
So...
Conn- Since : 2013-06-30
Re: Final Fight Unofficial Hack
@fullgamezone Ok, I see your problem. I am reviewing it now. I have a feeling the patches may have been mixed up on my end, apologies if this is the case. I will fix them if there is a problem on my end and update as required.
Last edited by pepillopev on Sun 17 Feb 2019 - 15:29; edited 2 times in total
pev- Since : 2017-10-16
Re: Final Fight Unofficial Hack
@fullgamezone No, I just checked and the BPS files from the download link are correct. Please make sure you have the correct Final Fight Guy Japan ROM (not US version).
Using the Final Fight Guy Japan ROM, do:
#1 Clear Web Browser Cache, Close Browser, Open Browser, Re-download patch
#2 Patch using the MSU-1 ffguy-jap.bps file onto Jap ROM, you get ffguy-jap.sfc
#3 Patch the Final Final Unofficial Hack onto it ffguy-jap.sfc
#4 Rename the unofficial hack to correct ffgj-msu1.sfc to use it
This will finally produce, the msu-1 unofficial hack for you.
Using the Final Fight Guy Japan ROM, do:
#1 Clear Web Browser Cache, Close Browser, Open Browser, Re-download patch
#2 Patch using the MSU-1 ffguy-jap.bps file onto Jap ROM, you get ffguy-jap.sfc
#3 Patch the Final Final Unofficial Hack onto it ffguy-jap.sfc
#4 Rename the unofficial hack to correct ffgj-msu1.sfc to use it
This will finally produce, the msu-1 unofficial hack for you.
pev- Since : 2017-10-16
Re: Final Fight Unofficial Hack
@fullgamezone As said before, please clear your web browser cache and restart your web browser, then follow the video example below:
https://www.dropbox.com/s/kzywvhl63jjkhnv/ffguy-jap%20unofficial%20patch%20video.mp4?dl=0
The video link above was just recently recorded (about 5 minutes ago or so from this post). I had no issues patching it from start to finish (as my video shows). I hope the video is better at explaining than my text version.
https://www.dropbox.com/s/kzywvhl63jjkhnv/ffguy-jap%20unofficial%20patch%20video.mp4?dl=0
The video link above was just recently recorded (about 5 minutes ago or so from this post). I had no issues patching it from start to finish (as my video shows). I hope the video is better at explaining than my text version.
pev- Since : 2017-10-16
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