Final Fight
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20171020
Final Fight
- Patch -
Final Fight US/JP v2* (2020.07.01 - New ReadMe & Patch) (by PepilloPEV):
- Code:
http://www.mediafire.com/file/0eijzujzjtx6poq/ffight-pev-final-sd2snes-fixed.zip/file
- PCM Packs -
Sega CD (by PepilloPEV):
- Code:
https://app.box.com/s/jmmzha19o9ss6s5r2seh5tx01s2o1xk2
Arcade (by Relikk):
- Code:
https://mega.nz/file/IjQVQZAZ#w1MXEJSxUxDlQGDRNkebK08Of-GtHZ_YeDXpLEIws54
X68000 YM2151 (by Relikk):
- Code:
https://mega.nz/file/EvQhRKrb#Hx9OoFgWk8NJzLA4jukto1LDoAQT4a2HIizDv6k1UR0
X68000 MIDI Arranged (by Relikk):
- Code:
https://mega.nz/file/tnwV1R6J#s_tbv8guimOg4C4srzmEcjhKHK6P2fi7o9qMkdnvxpU
FINAL FIGHT DOUBLE IMPACT PCM PACK (by Cyber_Yagami):
- Code:
https://www.mediafire.com/file/3ej2e8gmpn2lqm8/Final_Fight_%2528Double_Impact%2529_PCM.7z/file
FINAL FIGHT (SPECIAL CPS PCM PACK) (by Cyber_Yagami):
- Code:
https://mega.nz/file/AuYwwJhY#g4y1YAHgsBY6zkMWupggKmK2SEloGWFk5cD5JAKgA-4
- Track Map -
- Code:
https://docs.google.com/spreadsheets/d/1izewk-LXBsyJE80Owa_ZTQGbwqjwK5dr7jN6_rqvMTQ
*This version supports the US and JAP regions of the ROM (Cody and Guy variations). It also includes support for the additional music tracks including SPC per track fallback. Only the Guy Japan patch is compatible with Rotwang's Unofficial 2-Player hack.
All PCM packs hosted here are fully compatible with the multi-region patch. Thanks Relikk for updating your set "lightning" fast. Much appreciated.
Last edited by pepillopev on Wed 1 Jul 2020 - 17:04; edited 69 times in total
pev- Since : 2017-10-16
Final Fight :: Comments
pepillopev I am sorry to bug you. I have downloaded the patch and pcm files, patched the header less "Final Fight" US rom with no header and tried to play it on bsnes+ 073.3a. I only get the SPC soundtrack. I have tried with both sfc names "ff-msu1.sfc" (as it is written in the docx file, but I believe this is a misprint), by renaming both the .xml and .msu file to "ff-msu1" I managed to shut down the SPC audio, which means the patch is working correctly using that name, but am still unable to load any of the pcm audio.
I apologise if this sounds like a newbish question, as Conn and Kurrono will tell you, I am currently incredibly overworked.
I apologise if this sounds like a newbish question, as Conn and Kurrono will tell you, I am currently incredibly overworked.
The problem should be that you have no ff-msu1.msu in your folder. If this file and msu was detected, you should have mute if anything other is wrong.
I'll check though when home.
I'll check though when home.
I have "ff-msu1.msu" on the folder, but it seems that it is not picking it up. I will try to give it a spin on snex9xmsu1. Thanks Conn.
I fixed it. Conn was not kidding when the BML file syntax is very strick. I will upload it in a bit. Hold your horses.
Bear with me, I will make mistakes from time to time. Conn, has been very helpful in bringing me up to speed to the best of his ability (given his current coding stress syndrome). All this asm coding and bml file generation is new to me. I will make some mistakes, but I do learn. The learning part, well, that comes with time.
Thanks for the quick reply. With the new v2 patch I only had to rename every .pcm file and its all working fine. Video up soon at GoNintendo and Nintendo Life during the week.
Hey Guys ..we making the Revolution on,Msu!!! This is so
..guys variety o . Msu1 games to pick..that is great!!
..guys variety o . Msu1 games to pick..that is great!!
What exactly was the problem... but nice it is solved
Just a bit confused because Shiryu tried on bsnes+ 073.3a and pepillopev fixed (only?) the manifest and then it worked for Shiryu bsnes - or did I get something wrong?
Anyways, a guy on youtube contacted me with a Arcade PCM set:
https://www.youtube.com/watch?v=gJQksPCPK5w&feature=youtu.be
I added his pcm set as alternative download in the forst post.
Last edited by Conn on Sat 21 Oct 2017 - 13:55; edited 1 time in total
Just a bit confused because Shiryu tried on bsnes+ 073.3a and pepillopev fixed (only?) the manifest and then it worked for Shiryu bsnes - or did I get something wrong?
Anyways, a guy on youtube contacted me with a Arcade PCM set:
https://www.youtube.com/watch?v=gJQksPCPK5w&feature=youtu.be
I added his pcm set as alternative download in the forst post.
Last edited by Conn on Sat 21 Oct 2017 - 13:55; edited 1 time in total
Somebody need to hack that final fight game for 2 players..is onlyn player...on Nes... the older nintendo somebody hack pow and duck tales 2 for the players..maybe Snes is harder to do that
Conn wrote:What exactly was the problem... but nice it is solved
Just a bit confused because Shiryu tried on bsnes+ 073.3a and pepillopev fixed (only?) the manifest and then it worked for Shiryu bsnes - or did I get something wrong?
Anyways, a guy on youtube contacted me with a Arcade PCM set:
https://www.youtube.com/watch?v=gJQksPCPK5w&feature=youtu.be
I added his pcm set as alternative download in the forst post.
I had to rename everything in the folder from "_" to "-" for bsnes to play everything properly, including the .pcm files. I have also checked inside every file and replaced "ff_msu1" to "ff-msu1".
Last edited by Shiryu on Sat 21 Oct 2017 - 14:18; edited 1 time in total
Ah, yes, thanks for clearing it up Shiryu!
pepillopev, the patch file names do not match the pcm files. I'd suggest renaming the pcm files from
ff-msu1-#.pcm to ff_msu1_#.pcm
That is because also the alternative set uses with subline instead minus.
Could you also change the readme doc from
Rename your rom into ff-msu1.sfc (ff-msu1.sfc, not ff_msu.sfc or whatever)
to
Rename your rom into ff_msu1.sfc (ff_msu1.sfc, not ff-msu.sfc or whatever)
pepillopev, the patch file names do not match the pcm files. I'd suggest renaming the pcm files from
ff-msu1-#.pcm to ff_msu1_#.pcm
That is because also the alternative set uses with subline instead minus.
Could you also change the readme doc from
Rename your rom into ff-msu1.sfc (ff-msu1.sfc, not ff_msu.sfc or whatever)
to
Rename your rom into ff_msu1.sfc (ff_msu1.sfc, not ff-msu.sfc or whatever)
The last upload I did has the manifest set to ff-msu1 naming scheme (including the readme doc). I also corrected the pcm files to match that naming scheme too.
Placed the arcade soundtrack in my dropbox folder (correctly renamed to the manifest.bml file. Also removed everything else except the pcm files and msu file). Conn, you can remove the other link if you like, to avoid confusion.
@Shiryu: Nice, I updated the first post with the video , thanks for this!
@ pepillopev: also nice, noticed that you renamed also the arcade version pcm:s to ff-msu-#.pcm.
However, you have forgotten to rename the ff_msu1.xml to ff-msu1.xml in the patch folder (this current one will not work, causing shiryu's problems).
All other files can stay like they are also manifest is correcz
@ pepillopev: also nice, noticed that you renamed also the arcade version pcm:s to ff-msu-#.pcm.
However, you have forgotten to rename the ff_msu1.xml to ff-msu1.xml in the patch folder (this current one will not work, causing shiryu's problems).
All other files can stay like they are also manifest is correcz
Yay the next project eventually completed... this maintainance is the worst thing about creating a patch
i'll take a hit on this one, i should have thoroughly polished up on my bml file generation and testing. so, my bad, but only this time
Uh, I have to admit I didn't test the bml:s on my last 5 releases either, was too lazy ^^'' but I keep care when creating them, and, if I do nevertheless anything wrong, somebody will sooner or later complain
Edit:
I think I created the bml for final fight, didn't I? So it is me to blame as I didn't notice "-" and "_" .... I usually use "_", therefore I mixed it up
Edit:
I think I created the bml for final fight, didn't I? So it is me to blame as I didn't notice "-" and "_" .... I usually use "_", therefore I mixed it up
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