Final Fight

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Final Fight






Patch & PCM sets by PepilloPEV (Sega CD) & by John Sheppard (Arcade):
https://www.dropbox.com/sh/7i08jwj1cngwf64/AADAXiDXKEfvLqk00nGRbMOPa?dl=0


Last edited by pepillopev on Fri 20 Oct 2017 - 11:32; edited 1 time in total

pepillopev
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Final Fight :: Comments

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Post on Fri 20 Oct 2017 - 8:10 by Conn

This is crazy, almost every day a new msu1 release Very Happy

I made a video (feel free to replace it if you make a better one, my play has some lags e.g.) and sent you the bml/xml per mail if you want to update your patch with it.

Congratulations Wink

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Post on Fri 20 Oct 2017 - 10:47 by DarkShock

Nice!

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Post on Fri 20 Oct 2017 - 11:28 by pepillopev

I updated the zip file with your bml/xml files. Thanks!

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Post on Sat 21 Oct 2017 - 9:16 by Shiryu

pepillopev I am sorry to bug you. I have downloaded the patch and pcm files, patched the header less "Final Fight" US rom with no header and tried to play it on bsnes+ 073.3a. I only get the SPC soundtrack. I have tried with both sfc names "ff-msu1.sfc" (as it is written in the docx file, but I believe this is a misprint), by renaming both the .xml and .msu file to "ff-msu1" I managed to shut down the SPC audio, which means the patch is working correctly using that name, but am still unable to load any of the pcm audio.

I apologise if this sounds like a newbish question, as Conn and Kurrono will tell you, I am currently incredibly overworked.

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Post on Sat 21 Oct 2017 - 11:31 by Conn

The problem should be that you have no ff-msu1.msu in your folder. If this file and msu was detected, you should have mute if anything other is wrong.

I'll check though when home.

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Post on Sat 21 Oct 2017 - 11:55 by Shiryu

I have "ff-msu1.msu" on the folder, but it seems that it is not picking it up. I will try to give it a spin on snex9xmsu1. Thanks Conn.

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Post on Sat 21 Oct 2017 - 12:00 by kurrono

Dark shock im counting on u bro..for Akutoreiza hehe

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Post on Sat 21 Oct 2017 - 12:06 by pepillopev

I fixed it. Conn was not kidding when the BML file syntax is very strick. I will upload it in a bit. Hold your horses. Wink

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Post on Sat 21 Oct 2017 - 12:14 by pepillopev

Bear with me, I will make mistakes from time to time. Conn, has been very helpful in bringing me up to speed to the best of his ability (given his current coding stress syndrome). All this asm coding and bml file generation is new to me. I will make some mistakes, but I do learn. The learning part, well, that comes with time. Wink

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Post on Sat 21 Oct 2017 - 12:28 by Shiryu

Thanks for the quick reply. With the new v2 patch I only had to rename every .pcm file and its all working fine. Video up soon at GoNintendo and Nintendo Life during the week. Very Happy

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Post on Sat 21 Oct 2017 - 13:37 by kurrono

Hey Guys ..we making the Revolution on,Msu!!! This is so
..guys variety o . Msu1 games to pick..that is great!! Very Happy

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Post on Sat 21 Oct 2017 - 13:48 by Conn

What exactly was the problem... but nice it is solved Very Happy
Just a bit confused because Shiryu tried on bsnes+ 073.3a and  pepillopev fixed (only?) the manifest and then it worked for Shiryu bsnes - or did I get something wrong? Razz

Anyways, a guy on youtube contacted me with a Arcade PCM set:
https://www.youtube.com/watch?v=gJQksPCPK5w&feature=youtu.be
I added his pcm set as alternative download in the forst post.

Last edited by Conn on Sat 21 Oct 2017 - 13:55; edited 1 time in total

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Post on Sat 21 Oct 2017 - 13:54 by kurrono

Somebody need to hack that final fight game for 2 players..is onlyn player...on Nes... the older nintendo somebody hack pow and duck tales 2 for the players..maybe Snes is harder to do that

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Post on Sat 21 Oct 2017 - 13:57 by Shiryu

Conn wrote:What exactly was the problem... but nice it is solved Very Happy
Just a bit confused because Shiryu tried on bsnes+ 073.3a and pepillopev fixed (only?) the manifest and then it worked for Shiryu bsnes - or did I get something wrong? Razz

Anyways, a guy on youtube contacted me with a Arcade PCM set:
https://www.youtube.com/watch?v=gJQksPCPK5w&feature=youtu.be
I added his pcm set as alternative download in the forst post.

I had to rename everything in the folder from "_" to "-" for bsnes to play everything properly, including the .pcm files. I have also checked inside every file and replaced "ff_msu1" to "ff-msu1".

Last edited by Shiryu on Sat 21 Oct 2017 - 14:18; edited 1 time in total

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Post on Sat 21 Oct 2017 - 14:13 by Conn

Ah, yes, thanks for clearing it up Shiryu! Very Happy

pepillopev, the patch file names do not match the pcm files. I'd suggest renaming the pcm files from
ff-msu1-#.pcm to ff_msu1_#.pcm
That is because also the alternative set uses with subline instead minus.

Could you also change the readme doc from
Rename your rom into ff-msu1.sfc (ff-msu1.sfc, not ff_msu.sfc or whatever)
to
Rename your rom into ff_msu1.sfc (ff_msu1.sfc, not ff-msu.sfc or whatever)

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Post on Sat 21 Oct 2017 - 14:24 by pepillopev

The last upload I did has the manifest set to ff-msu1 naming scheme (including the readme doc). I also corrected the pcm files to match that naming scheme too.

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Post on Sat 21 Oct 2017 - 14:32 by kurrono

I,guess problem is solved..i test final fight tonight..kick sum heheh u know

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Post on Sat 21 Oct 2017 - 15:05 by pepillopev

Placed the arcade soundtrack in my dropbox folder (correctly renamed to the manifest.bml file. Also removed everything else except the pcm files and msu file). Conn, you can remove the other link if you like, to avoid confusion.

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Post on Sat 21 Oct 2017 - 15:10 by Shiryu

Haggar gameplay up.

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Post on Sat 21 Oct 2017 - 15:28 by Conn

@Shiryu: Nice, I updated the first post with the video Very Happy, thanks for this!

@ pepillopev: also nice, noticed that you renamed also the arcade version pcm:s to ff-msu-#.pcm.
However, you have forgotten to rename the ff_msu1.xml to ff-msu1.xml in the patch folder (this  current one will not work, causing shiryu's problems).
All other files can stay like they are Smile also manifest is correcz

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Post on Sat 21 Oct 2017 - 15:30 by pepillopev

and done... Wink

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Post on Sat 21 Oct 2017 - 15:32 by Conn

Yay the next project eventually completed... this maintainance is the worst thing about creating a patch Embarassed

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Post on Sat 21 Oct 2017 - 15:33 by pepillopev

i'll take a hit on this one, i should have thoroughly polished up on my bml file generation and testing. so, my bad, but only this time Wink

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Post on Sat 21 Oct 2017 - 15:49 by Conn

Uh, I have to admit I didn't test the bml:s on my last 5 releases either, was too lazy ^^'' but I keep care when creating them, and, if I do nevertheless anything wrong, somebody will sooner or later complain Razz

Edit:
I think I created the bml for final fight, didn't I? So it is me to blame as I didn't notice "-" and "_" .... I usually use "_", therefore I mixed it up Wink

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