EarthBound
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: RPG :: Round-based
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20190627
EarthBound
Patch v2 by Conn, loop-table by ShadowOne333:
- Code:
http://bszelda.zeldalegends.net/stuff/Con/eb_msu_patch.zip
PCM set v3* by ShadowOne333:
- Code:
https://app.box.com/s/xuyiap1fyiw4dgozzeosw6s5kft8gqie
PCM Hip Hop Journey by Ballz:
- Code:
https://mega.nz/folder/Mr5FQAIY#17AE5Qo1lvY4_l-OLf0fPg
Video Preview
Optional "Venus Live!" track by Waffles GM feat. DeltaSilver64 (Rename to "Mother 2-80.pcm"):
https://drive.google.com/file/d/1LBqpDBxOdgVQBtOeAbQz2P4zXNIBrGly/view?usp=sharing
Last edited by ShadowOne333 on Thu 7 Jan 2021 - 18:31; edited 1 time in total
ShadowOne333- Witch
- Since : 2016-04-06
EarthBound :: Comments
Re: EarthBound
Alright, probably you are right, reading your message again... my approach was that LDA $4210 resets the nmi flag. I was thinking that the JSL to the nmi msu routine in this particular case takes some more program counters right before this register is read so this causes the flckering...
I'll let Ballz briefly test it, and if it is still bugging (what I assume now), I'll go for your solution; guess $C0/834E should do it.
I'll let Ballz briefly test it, and if it is still bugging (what I assume now), I'll go for your solution; guess $C0/834E should do it.
User @ballz is currently unavailable, but I managed to contact him and he told me to post this:
Out of that, I am just about to finish the fixed track, I just have to properly convert it to PCM and normalize it, once that's done, I'll PM Pev and send him the fixed PCM asap
Thanks, guys!
Edit: Fixed track sent to Pev through PM
ballz wrote:Based on Ikari’s info I really don’t think the new test will work, but I wouldn’t be able to actually test it myself until I get home from work later on. If you want to get that new test patch ready in the meantime I can give that one a look tonight.
Out of that, I am just about to finish the fixed track, I just have to properly convert it to PCM and normalize it, once that's done, I'll PM Pev and send him the fixed PCM asap
Thanks, guys!
Edit: Fixed track sent to Pev through PM
I currently have little time. Will update the patch later in the hope no foreseen bugs occur (hooking the nmi late may in some cases result that this point isn't reached, means branched over, rti elsewhere. But this doesn't seem to be the case in earthbound... hopefully.
Conn wrote:I currently have little time. Will update the patch later in the hope no foreseen bugs occur (hooking the nmi late may in some cases result that this point isn't reached, means branched over, rti elsewhere. But this doesn't seem to be the case in earthbound... hopefully.
I did just test your latest patch and the issue is indeed still there.
I do appreciate your help trying to get to the bottom of this, so take as much time as you need and thanks so much.
Alright, I hacked the new point suggested by Ikari, but didn't test much, that I leave to you
http://bszelda.zeldalegends.net/stuff/Con/eb_msu_patch.zip
(IPS size 582 bytes, clear browser history if it isn't).
Hook point:
Hope...this...time... for our sakes
http://bszelda.zeldalegends.net/stuff/Con/eb_msu_patch.zip
(IPS size 582 bytes, clear browser history if it isn't).
Hook point:
- Code:
$C0/834E C2 30 REP #$30
$C0/8350 64 99 STZ $99
Hope...this...time... for our sakes
Conn wrote:Alright, I hacked the new point suggested by Ikari, but didn't test much, that I leave to you
http://bszelda.zeldalegends.net/stuff/Con/eb_msu_patch.zip
(IPS size 582 bytes, clear browser history if it isn't).
Hook point:
- Code:
$C0/834E C2 30 REP #$30
$C0/8350 64 99 STZ $99
Hope...this...time... for our sakes
I fought the spiteful crow about two dozen times, then completed the entire fire springs dungeon, and did not encounter the graphic glitch once.
I... I think it's been fixed.
This has nothing to do with the IPS patch in the OP, but rather a script I am using for adding MSU-1 into CoilSnake for EarthBound projects that use that software.
So the thing is that we are having some problems with the fading with my script (and any CoilSnake-compiled ROM that is).
Once the fading tries to go back to full volume after a mid-fade, it doesn't fade all the way up, but rather it fades back to around 85% of the volume.
After a lot of debugging and a lot of help, user DarkSamus993 from RH.net was able to figure out that it seems other stuff is overwriting the RAM range used for the MSU-1 flags, which is what's causing the odd fading.
With that said, I wanted to ask you, Conn.
Was there any specific reason for the usage of RAM 7FFFF0-7FFFF3 for the MSU-1?
Could other RAM addresses be used for these?
So the thing is that we are having some problems with the fading with my script (and any CoilSnake-compiled ROM that is).
Once the fading tries to go back to full volume after a mid-fade, it doesn't fade all the way up, but rather it fades back to around 85% of the volume.
After a lot of debugging and a lot of help, user DarkSamus993 from RH.net was able to figure out that it seems other stuff is overwriting the RAM range used for the MSU-1 flags, which is what's causing the odd fading.
With that said, I wanted to ask you, Conn.
Was there any specific reason for the usage of RAM 7FFFF0-7FFFF3 for the MSU-1?
Could other RAM addresses be used for these?
Yes, you can use any.free ram, I followed ram in snes9x debugger and considered it safe (not used by the rom).
It's unfortunate that coilsnake seem to use the same free ram addresses, I hope you can find free ram elsewhere and remap the asm.
It's unfortunate that coilsnake seem to use the same free ram addresses, I hope you can find free ram elsewhere and remap the asm.
New pcm set by Ballz (The Hip Hop Journey) added to first post. Thanks for the contribution
Thanks for everything, Conn.
While the PCM pack can be played fine on its own with the base MSU-1 patch, I do have an accompanying hack to go along with it that does a few more things with the game.
You can download that IPS over at the EarthBound PK Hack Forum, and it should soon also be over at RHDN.
Sample video of what to expect:
While the PCM pack can be played fine on its own with the base MSU-1 patch, I do have an accompanying hack to go along with it that does a few more things with the game.
You can download that IPS over at the EarthBound PK Hack Forum, and it should soon also be over at RHDN.
Sample video of what to expect:
Awesome set Ballz, I really enjoy watching your video!
I added your preview along with the patch link to first post
I added your preview along with the patch link to first post
Conn wrote:Awesome set Ballz, I really enjoy watching your video!
I added your preview along with the patch link to first post
Much appreciated! But if it isn't too much trouble, could you instead link to the Vimeo video in the first post? It's more up to date than the YouTube video:
https://vimeo.com/353163639
I don't think I can embed Vimeo here, which is why I stuck with the YouTube video. The reason why the new video is only on Vimeo is because it got a copyright block on YouTube... although the song that was blocked on the new video is also in the old video where it plays just fine.
Shadowrun wrote: The hip hop version is awesome !!
Thank you!
link changed
As for a rank for reward, would you like to be a purple PCM artist, or dark green asm hacker? (since you both made a pcm set and an ips, so I guess you can also code in asm). I can't give both
As for a rank for reward, would you like to be a purple PCM artist, or dark green asm hacker? (since you both made a pcm set and an ips, so I guess you can also code in asm). I can't give both
Conn wrote:link changed
As for a rank for reward, would you like to be a purple PCM artist, or dark green asm hacker? (since you both made a pcm set and an ips, so I guess you can also code in asm). I can't give both
Purple PCM please. All ASM work seen in my hack came from far more talented rom hackers than myself. I just put it all together.
Congratulations on the release, ballz!
I'm glad to see how well received your PCM pack has been
Also, two tidbits of info:
1) Conn, the problem with the RAM addresses mentioned before has been addressed and fixed!
We used addresses 7E0100-7E0103 for the CoilSnake script instead of the original 7FFFF0-7FFFF3 RAM addresses and everything seems to work properly now on our end with CoilSnake compiled ROMs
2) Starmen.net user @vince94 is still working on his PCM pack as well. Although, he is giving his pack a whole original approach, so expect his pack down the line!
I'm glad to see how well received your PCM pack has been
Also, two tidbits of info:
1) Conn, the problem with the RAM addresses mentioned before has been addressed and fixed!
We used addresses 7E0100-7E0103 for the CoilSnake script instead of the original 7FFFF0-7FFFF3 RAM addresses and everything seems to work properly now on our end with CoilSnake compiled ROMs
2) Starmen.net user @vince94 is still working on his PCM pack as well. Although, he is giving his pack a whole original approach, so expect his pack down the line!
Could someone please make a pcm set using this remix album?? Also the pcm download links dont work for this as well as ffIV. http://ubiktune.com/releases/ubi042-various-artists-i-miss-you-earthbound-2012
Much luck finding somebody who makes your set. The FFIV (and this? earthbound) links work for me. Check with another browser maybe.
pfraktall wrote:Could someone please make a pcm set using this remix album?? Also the pcm download links dont work for this as well as ffIV. http://ubiktune.com/releases/ubi042-various-artists-i-miss-you-earthbound-2012
Creating PCMs itself isn't too difficult. If you wanted to make them yourself, there are several online tutorials around. I found this guide to be particularly helpful when I first started making PCMs a couple of years ago.
It was kind of fun the first time I did it! I made a couple of custom tracks for Chrono Trigger MSU-1 using some songs from my old copy of The Brink of Time album. I never released those tracks publicly, but creating them gave me the confidence to try a larger, more ambitious project...
pfraktall wrote:Could someone please make a pcm set using this remix album?? Also the pcm download links dont work for this as well as ffIV. http://ubiktune.com/releases/ubi042-various-artists-i-miss-you-earthbound-2012
I could do it for you, but I have something much better in mind, something that was born out of a joke but it turned out to be really good, so as soon as I finish my project with Final Fantasy IV (I have to review some things because I was not very satisfied with some tracks), I will present here another project with Earthbound, it will be very cool.
Hello! I really want to play this and am trying to download the patch, but the bslegends site seems to be down. Music is fine, the patch itself I can't grab for the life of me. Is there any mirror or am I doing something wrong? Thanks!
Yes, there are again server issues, unfortunately.
Here are all patches:
https://drive.google.com/open?id=11xhLJIGdOaddDb_WFszsXhv4zLnQBajl
earthbound is eb_msu_patch.zip (don't use the marked as old)
Here are all patches:
https://drive.google.com/open?id=11xhLJIGdOaddDb_WFszsXhv4zLnQBajl
earthbound is eb_msu_patch.zip (don't use the marked as old)
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