EarthBound

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20190627

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EarthBound - Page 4 Empty EarthBound






Patch v2 by Conn, loop-table by ShadowOne333:
http://bszelda.zeldalegends.net/stuff/Con/eb_msu_patch.zip

PCM set v3* by ShadowOne333:
Code:
https://app.box.com/s/xuyiap1fyiw4dgozzeosw6s5kft8gqie
*v3 includes Niribelle's Venus Live! track 80 (original replaced) and WaffleGMVenusLive (extra track).

PCM Hip Hop Journey by Ballz:
Code:
https://mega.nz/#F!thAkyYxJ!huyyjwS5Djpyk25Ci-iWsA
Note: Best to be used with Ballz' Hip Hop Journey patch
Video Preview

Optional "Venus Live!" track by Waffles GM feat. DeltaSilver64 (Rename to "Mother 2-80.pcm"):
https://drive.google.com/file/d/1LBqpDBxOdgVQBtOeAbQz2P4zXNIBrGly/view?usp=sharing


Last edited by ShadowOne333 on Thu 7 Jan 2021 - 18:31; edited 1 time in total
ShadowOne333
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Since : 2016-04-06

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EarthBound :: Comments

Polargames

Post Thu 27 Feb 2020 - 18:14 by Polargames

ToAll, Hello everyone, I wanted to post this link https://www.romhacking.net/reviews/5288/#review.

Its a new version of MaternalBound Redux, it does have msu-1 support and is made by ShadowOne333. I just wanted to let everyone know. I hope this helps . Have a great week.

P.S to the Mods on here, I hope my link posting does not cause trouble, Its made from Shadow, and I did not think its a enhancement patch at all. But if you think differently, I will be more then happy to move it. :-D

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Post Sun 21 Jun 2020 - 1:05 by Treck

Could anyone please share another link for the PCM set by ShadowOne333? Whenever i try downloading from the box link it says page not found. Thanks.

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Conn

Post Sun 21 Jun 2020 - 4:00 by Conn

The link works and the files are about 1GB... our host space are limited, so please try to get it with the current links (we only fix links if they are indeed broken). The problem should be at your side, try with firefox maybe.

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Brutapode89

Post Fri 23 Oct 2020 - 11:53 by Brutapode89

Excuse me but when I want play EarthBound into MSU-1 on my PAL SNES with sd2snes, I can't.
EarthBound - Page 4 Hirom_10

And it's the same thing for Kirby's Dream Land 3, Super Metroid (Even hacks), Super Mario All-Stars, Kirby Super Star, etc...

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Post Fri 23 Oct 2020 - 14:05 by VVV18

Brutapode89 wrote:Excuse me but when I want play EarthBound into MSU-1 on my PAL SNES with sd2snes, I can't.
EarthBound - Page 4 Hirom_10

And it's the same thing for Kirby's Dream Land 3, Super Metroid (Even hacks), Super Mario All-Stars, Kirby Super Star, etc...

This is because the patches were not ported to Pal-N; however: using your Snes Pal, your SD2SNES / FXPAK PRO with the region in AUTO / 60Hz, Auto Region Patch = On, Enable SuperCIC = Yes, Menu video mode = 60Hz, Game video mode = AUTO / 60Hz, your TV must support all, PAL-M, PAL-N, NTSC, so it should work but, possibly you should have an Upscaler (XRGB / OSSC / HD VIDEO CONVETER, etc.) along with an RGB Sync on Luma cable, ok ...
I use a Snes NTSC / USA, RGB Sync On Luma cable, Upscaler HD Video Converter, a 4k latest generation TV from LG, my Snes runs about 85% like a tube TV, in addition to my N64 in the same customization and, a Snes CLassic Edition coupled too!

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Conn

Post Fri 23 Oct 2020 - 14:09 by Conn

There is a french pal version inside the msu patch package.

If you try the US version on pal it should nevertheless work - I think sd2snes automatically switch the fps, but I can't tell. Try whyt vvv18 suggested ( Auto Region Patch = On) - if not, you should ask this in a sd2snes forum.
At least you are the first person reported problems with running ntsc on pal sd2snes.

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Brutapode89

Post Sun 25 Oct 2020 - 2:04 by Brutapode89

Or maybe, I can purchase a Super Famicom (Not being brand new) on Amazon but not now, because I must economize.

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Relikk

Post Sun 25 Oct 2020 - 5:53 by Relikk

Another option for you would be to region mod your console along with a 50/60Hz switch. It might work out cheaper if you're handy with a soldering iron, or if you know someone that can do it for you.

PAL is trash when it comes to consoles pre-PS2/Xbox/GC era.

But yeah, as already said the "Auto Region Patch" option in your SD2SNES configuration menu should really be handling this error.

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Brutapode89

Post Sun 25 Oct 2020 - 11:53 by Brutapode89

Alright! It's working! Thank you very much, Relikk & Conn! Very Happy

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ShadowOne333

Post Thu 7 Jan 2021 - 18:29 by ShadowOne333

Hey there!
Dropping by to share two new tracks for the MSU-1 PCM pack I made some time ago.

This updates/replaces track 80, which is the "Venus Live!" track.
The updated PCM features full-live vocals, courtesy of Niribelle, and I worked on the instrumentation, mixing, tempo fixes, editing and conversion and work for the original WAV track, as well as in-game footage.
A preview of the track in full display in-game can be seen here on Niribelle's YouTube channel:
https://www.youtube.com/watch?v=5jQ47Ovaib0

I also noticed another cover of the song is on YouTube by WaffleGM feat. DeltaSilver64, and took the liberty to convert it to PCM, so users can use this one if they so desire:
https://www.youtube.com/watch?v=Cqk-CNK2VWs

Now for the tracks:

Niribelle's Venus Live! (Recommended):
https://drive.google.com/file/d/1Bj7XX-qqyjz6sLr42_MCsRVX91atWbxL/view?usp=sharing

Waffle GM feat. DeltaSilver64 (Rename to "Mother 2-80.pcm"):
https://drive.google.com/file/d/1LBqpDBxOdgVQBtOeAbQz2P4zXNIBrGly/view?usp=sharing

@pepillopev if you have the time, could you add Niribelle's version to the PCM pack, please?
I'll add the optional track in the OP as a separate download.

Thanks! Enjoy the new track! Very Happy

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Post Thu 7 Jan 2021 - 19:21 by pepillopev

ShadowOne333 wrote:@pepillopev if you have the time, could you add Niribelle's version to the PCM pack, please?
I'll add the optional track in the OP as a separate download
Give me some time to prepare and upload. I am adding your updated file to the existing one and renamed it to eb_msu1-80_NiribelleVenusLive.pcm. I will leave it up to the end user to decide what they want. If you want me to just overwrite the original one, let me know.

EDIT: Thanks for your contribution. Much appreciated. Smile

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ShadowOne333

Post Thu 7 Jan 2021 - 19:33 by ShadowOne333

I think it's safe to overwrite the original one, as it still had the original MIDI instrument from EB for the vocals.
This one is a proper re-instrumentation, with real vocals from Niribelle.

If you want, you could include the 2nd optional patch in that way, like "eb_msu1-80_WaffleGMVenusLive.pcm", and the Niribelle version being the normal "eb_msu1-80.pcm"

Thanks again, Pepillopev! Very Happy

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Post Thu 7 Jan 2021 - 19:34 by pepillopev

@ShadowOne333 Sure, let me update the files to your liking.

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ShadowOne333

Post Thu 7 Jan 2021 - 19:40 by ShadowOne333

Thank you!
Much appreciated Smile

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Post Fri 19 Feb 2021 - 3:21 by ltnvnrs

ShadowOne333 wrote:Congratulations on the release, ballz!
I'm glad to see how well received your PCM pack has been Very Happy

Also, two tidbits of info:

1) Conn, the problem with the RAM addresses mentioned before has been addressed and fixed!
We used addresses 7E0100-7E0103 for the CoilSnake script instead of the original 7FFFF0-7FFFF3 RAM addresses and everything seems to work properly now on our end with CoilSnake compiled ROMs Smile

2) Starmen.net user @vince94 is still working on his PCM pack as well. Although, he is giving his pack a whole original approach, so expect his pack down the line!

https://github.com/pk-hack/CoilSnake/wiki/CCScript-Library

Those are the .css files there for coilsnake.  For those that do not know.  Run "coilsnake 4.0", "decompile rom", add the .css files into the .css folder, and then "compile rom".  "auto_run.css" was updated last time I used the program, a year or so ago.

You can have the "New Status Window", "auto run", "msu-1", without any conflicts, (and the background fix to stop that annoying black bar stretch, after battles, via a hex editor, before you use coilsnake)...........("ebpp.ccs, asm68516.ccs") will also need to add either the first one or both, they enable .css commands to run that maybe referenced in other files, (coilsnake fails to compile) (https://secure.fangamer.com/forum/Community/PKHack/CoilSnake-v4-September-8-2019)

.............
.............

(the earthbound hacks...........unfortunately like the chrono trigger hacks, are built around "providing access", either to areas, ingame content, or, implied with new text............the original tone of the game was to "not have any access", the theme of the "vagabond/hobo".............many of the other game elements fail)

(i'm totally for hacks and fixes, just not game breaking mechanics, which brings me back to reprising the original release over the hacks)

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Post Fri 12 Mar 2021 - 18:56 by Bonenanza

Is it right to first apply the MSU patch
and the translation afterwards?
I couldnt get it to work the other way around
(although it was said to first apply the translation
and then the msu patch..)

I get easily confused...

although... I have finished 111 patches so far
and all run perfectly
3 more that wont work...
Gundam Wing, Lufia 1 and Starfox..
and Killer Instinct is "soso.."

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Post Fri 12 Mar 2021 - 19:01 by Bonenanza

but I am so happy that this site exists..
Killer Instinct would be a dream (It seems to me like the songs arent in order)
Star Fox would be nice to see with video
Gundam would also be nice
Lufia too...
but beyond that.. to have more than 100 games enhanced in this way..
It really is...
You guys are friggin´ awesome Very Happy

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Post Fri 12 Mar 2021 - 19:06 by Bonenanza

If you´re interested..
I just get a black screen...

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Conn

Post Sat 13 Mar 2021 - 4:01 by Conn

The problem you encounter is that the translation patch needs a header. I could supply you with the translation for headerless rom, but I want you to learn about it Wink so give it a shot yourself.

If you apply the translation on your unheadered rom without msu1, it will crash as well. So if you have a headerless rom, you need to add a header before applying the translation patch.
I use this translation:
https://snes-projects.de/filebase/index.php?download/1192/

And this program (Tush) to add/remove a header:
https://www.romhacking.net/utilities/608/

1. add a header to your native (unpatched) earthbound rom using Tush

2. Apply the german translation (and test the rom, size should be 6.145 kb)

3. Use Tush again to remove the header

4. apply the msu patch, rename to to eb_msu1.sfc and enjoy

Ps: all our patches are for Roms with romoved header (except bszelda). I'm not sure where your problems with lufia, star fox and so on originate, but they are all tested by us and various players, so the problem is assumed to be at your side.
Checking the base rom (headerless, correct version and so on) would be the first thing I recommend

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