New Super Mario Land
Page 1 of 3
Page 1 of 3 • 1, 2, 3
20200102
![Post Post](https://i.servimg.com/u/f62/17/58/64/76/image210.gif)
New Super Mario Land
Patch v12 (supports ROM v1.5 --> Fixed Link Jan-19-2024):
- Code:
https://www.mediafire.com/file/jjrqwzm1rwuxe5m/NewSuperMarioLand.zip/file
Homebrew/Non-Commercial ROM v1.5:
- Code:
https://dl1a.cdromance.org/download.php?file=New%20Super%20Mario%20Land%20%28J%29%20%28v1.5%29.zip&id=218447&platform=snes-rom&key=20867073121
PCM Pack
Arranged Pack presented by PepilloPeV:
- Code:
https://www.mediafire.com/file/9g2oy1th8weqss5/MSU1-NSML_V1.5_SoundPack_PepilloPeV.rar/file
Last edited by pev on Fri 19 Jan 2024 - 12:02; edited 50 times in total
pev- Since : 2017-10-16
New Super Mario Land :: Comments
![avatar](https://2img.net/i/fa/invision/pp-blank-thumb-38px.png)
@Polargames Ok, here we go. I had to take it down for a bit, discovered some last minute issues, now fixed. Thanks for helping map the tracks.
@Relikk I almost forgot to thank you for finding a lossless version of this arranged set. Thanks a bunch.
Last edited by pepillopev on Thu 2 Jan 2020 - 15:21; edited 1 time in total
@Relikk I almost forgot to thank you for finding a lossless version of this arranged set. Thanks a bunch.
Last edited by pepillopev on Thu 2 Jan 2020 - 15:21; edited 1 time in total
![Retroplay](https://2img.net/u/1516/35/21/36/avatars/1819-47.png)
Just an FYI. ![Wink](/users/1516/35/21/36/smiles/1685586461.gif)
Patch is not compatible with the new v1.1 game released yesterday (same place as usual).
![Wink](/users/1516/35/21/36/smiles/1685586461.gif)
Patch is not compatible with the new v1.1 game released yesterday (same place as usual).
EDIT - Jan 1st, 2020
Based on feedback, there have been a few updates to the homebrew. Mario's controls and collision detection have been greatly improved. Mario's jump sounds have also been fixed to be less distracting to the player.
![Conn](https://2img.net/u/1516/35/21/36/avatars/18-37.jpg)
Just an FYI.
Patch is not compatible with the new v1.1 game released yesterday (same place as usual).
Impressive timing... My commiseration, Pev - I hope the porting is not that hard
![Very Happy](/users/1516/35/21/36/smiles/1021902770.gif)
![avatar](https://2img.net/i/fa/invision/pp-blank-thumb-38px.png)
Hope so, the game was relatively simple to hack. The music is what took me forever to get right.Conn wrote:Impressive timing... My commiseration, Pev - I hope the porting is not that hard Very Happy
![avatar](https://2img.net/i/fa/invision/pp-blank-thumb-38px.png)
You are very welcome. Now, for a short break and then deal with this updated version 1.1 at a later time.Retroplay wrote:Also, where's my manners? Thanks for the patch. Very Happy
![avatar](https://2img.net/i/fa/invision/pp-blank-thumb-38px.png)
Ok, updated. Included patches for both versions of the game. Did a quick test on 1.1 and so far seems ok (did not do a full playthrough). Let us see what happens when more play it. Peace out.
![Polargames](https://2img.net/u/1516/35/21/36/avatars/1445-39.jpg)
pepillopev wrote:@Polargames Ok, here we go. I had to take it down for a bit, discovered some last minute issues, now fixed. Thanks for helping map the tracks.
Sounds good Pepv, Your very welcome
![Very Happy](/users/1516/35/21/36/smiles/1021902770.gif)
![avatar](https://2img.net/i/fa/invision/pp-blank-thumb-38px.png)
ok, played through it and have some buzzing in some areas. need to troubleshoot on sd2snes. this will take a bit. ![Sad](/users/1516/35/21/36/smiles/2157690808.gif)
![Sad](/users/1516/35/21/36/smiles/2157690808.gif)
![avatar](https://2img.net/i/fa/invision/pp-blank-thumb-38px.png)
Ok, the buzzing sound when going into pipes is fixed by using a silent PCM labeled as "nsml-msu1-19.pcm". If you click on the download link, you can choose to just download this one PCM or the whole set all over again.
![Conn](https://2img.net/u/1516/35/21/36/avatars/18-37.jpg)
@Pev
it should be possible to easily prevent this with "spc fallback"
loop:
bit $2000
bvs loop
lda $2000
AND #$08
BNE playspc ; error bit set?
LDA #$03
STA $2007
LDA #$ff
STA $2006
RTL
playspc:
STZ $2007
RTL
So if a track is not found (error bit set), simply disable msu playing. This is in above code of course no real spc fallback, but only a mute if track is not present.
it should be possible to easily prevent this with "spc fallback"
loop:
bit $2000
bvs loop
lda $2000
AND #$08
BNE playspc ; error bit set?
LDA #$03
STA $2007
LDA #$ff
STA $2006
RTL
playspc:
STZ $2007
RTL
So if a track is not found (error bit set), simply disable msu playing. This is in above code of course no real spc fallback, but only a mute if track is not present.
![avatar](https://2img.net/i/fa/invision/pp-blank-thumb-38px.png)
Amazing this game...
Thank you so much for MSU1 pack...
This is beautiful work!!!
Thank you so much for MSU1 pack...
This is beautiful work!!!
![avatar](https://2img.net/i/fa/invision/pp-blank-thumb-38px.png)
Implemented the no track exception code, per your suggestion. I totally forgot about doing this. I get rusty very quickly when staying away from this coding stuff too long, lol.Conn wrote:@Pev
it should be possible to easily prevent this with "spc fallback"
@ToAll There is no need for the silent "nsml-msu1-9.pcm" track any more. I will remove it from the pack, eventually.
Update: Removed silent track, no longer necessary. PeV @ 01/03/2020 5pm EST.
Last edited by pepillopev on Fri 3 Jan 2020 - 17:11; edited 1 time in total
![Retroplay](https://2img.net/u/1516/35/21/36/avatars/1819-47.png)
v6 patch for v1.1 rom can't be applied, it complains it's the wrong rom.
This is the one I have:
This is the one I have:
- Code:
Name: New Super Mario Land (J) (V1.1).sfc
Size: 2097152
CRC32: 8d69103f
MD5: 3d89d04f1daee43c6af7218235042807
SHA1: 592d16617f9d8be111ca914d387bfe59a84c0eec
![avatar](https://2img.net/i/fa/invision/pp-blank-thumb-38px.png)
My mistake when creating the separate patches. Ok, now you can safely apply the "NewSuperMarioLand-Msu-v11.bps" patch without issue. Please clear your browser cache and re-download the patch package.Retroplay wrote:v6 patch for v1.1 rom can't be applied, it complains it's the wrong rom.
![avatar](https://2img.net/i/fa/invision/pp-blank-thumb-38px.png)
Turns out v1.2 was released a few days ago. Does the MSU-1 patch need to be updated to account for this? Or should it work on v1.2 as well as v1.1?
![avatar](https://2img.net/i/fa/invision/pp-blank-thumb-38px.png)
@OMorty Cannot confirm unless I review it myself. I recall from 1.0 to 1.1, there were changes that forced me to relocate MSU-1 code. I would have to check and update.
Page 1 of 3 • 1, 2, 3
![-](https://2img.net/i/fa/empty.gif)
» Super Mario World: Return to Dinosaur Land
» Super Mario All-Stars
» Super Mario Brothers Super Show Ep1 MSU1 Video [NTSC]
» Super Mario Odyssey
» Super Mario World MSU+
» Super Mario All-Stars
» Super Mario Brothers Super Show Ep1 MSU1 Video [NTSC]
» Super Mario Odyssey
» Super Mario World MSU+
Permissions in this forum:
You cannot reply to topics in this forum