New Super Mario Land
Page 1 of 3
Page 1 of 3 • 1, 2, 3
20200102
New Super Mario Land
Patch v12 (supports ROM v1.5 --> Fixed Link Jan-19-2024):
- Code:
https://www.mediafire.com/file/jjrqwzm1rwuxe5m/NewSuperMarioLand.zip/file
Homebrew/Non-Commercial ROM v1.5:
- Code:
https://dl1a.cdromance.org/download.php?file=New%20Super%20Mario%20Land%20%28J%29%20%28v1.5%29.zip&id=218447&platform=snes-rom&key=20867073121
PCM Pack
Arranged Pack presented by PepilloPeV:
- Code:
https://www.mediafire.com/file/9g2oy1th8weqss5/MSU1-NSML_V1.5_SoundPack_PepilloPeV.rar/file
Last edited by pev on Fri 19 Jan 2024 - 12:02; edited 50 times in total
pev- Since : 2017-10-16
New Super Mario Land :: Comments
Re: New Super Mario Land
@Polargames Ok, here we go. I had to take it down for a bit, discovered some last minute issues, now fixed. Thanks for helping map the tracks.
@Relikk I almost forgot to thank you for finding a lossless version of this arranged set. Thanks a bunch.
Last edited by pepillopev on Thu 2 Jan 2020 - 15:21; edited 1 time in total
@Relikk I almost forgot to thank you for finding a lossless version of this arranged set. Thanks a bunch.
Last edited by pepillopev on Thu 2 Jan 2020 - 15:21; edited 1 time in total
Just an FYI.
Patch is not compatible with the new v1.1 game released yesterday (same place as usual).
Patch is not compatible with the new v1.1 game released yesterday (same place as usual).
EDIT - Jan 1st, 2020
Based on feedback, there have been a few updates to the homebrew. Mario's controls and collision detection have been greatly improved. Mario's jump sounds have also been fixed to be less distracting to the player.
Just an FYI.
Patch is not compatible with the new v1.1 game released yesterday (same place as usual).
Impressive timing... My commiseration, Pev - I hope the porting is not that hard
Hope so, the game was relatively simple to hack. The music is what took me forever to get right.Conn wrote:Impressive timing... My commiseration, Pev - I hope the porting is not that hard Very Happy
You are very welcome. Now, for a short break and then deal with this updated version 1.1 at a later time.Retroplay wrote:Also, where's my manners? Thanks for the patch. Very Happy
Ok, updated. Included patches for both versions of the game. Did a quick test on 1.1 and so far seems ok (did not do a full playthrough). Let us see what happens when more play it. Peace out.
pepillopev wrote:@Polargames Ok, here we go. I had to take it down for a bit, discovered some last minute issues, now fixed. Thanks for helping map the tracks.
Sounds good Pepv, Your very welcome , Feel free to let me know if you have any more track mapping projects :-D
ok, played through it and have some buzzing in some areas. need to troubleshoot on sd2snes. this will take a bit.
Ok, the buzzing sound when going into pipes is fixed by using a silent PCM labeled as "nsml-msu1-19.pcm". If you click on the download link, you can choose to just download this one PCM or the whole set all over again.
@Pev
it should be possible to easily prevent this with "spc fallback"
loop:
bit $2000
bvs loop
lda $2000
AND #$08
BNE playspc ; error bit set?
LDA #$03
STA $2007
LDA #$ff
STA $2006
RTL
playspc:
STZ $2007
RTL
So if a track is not found (error bit set), simply disable msu playing. This is in above code of course no real spc fallback, but only a mute if track is not present.
it should be possible to easily prevent this with "spc fallback"
loop:
bit $2000
bvs loop
lda $2000
AND #$08
BNE playspc ; error bit set?
LDA #$03
STA $2007
LDA #$ff
STA $2006
RTL
playspc:
STZ $2007
RTL
So if a track is not found (error bit set), simply disable msu playing. This is in above code of course no real spc fallback, but only a mute if track is not present.
Amazing this game...
Thank you so much for MSU1 pack...
This is beautiful work!!!
Thank you so much for MSU1 pack...
This is beautiful work!!!
Implemented the no track exception code, per your suggestion. I totally forgot about doing this. I get rusty very quickly when staying away from this coding stuff too long, lol.Conn wrote:@Pev
it should be possible to easily prevent this with "spc fallback"
@ToAll There is no need for the silent "nsml-msu1-9.pcm" track any more. I will remove it from the pack, eventually.
Update: Removed silent track, no longer necessary. PeV @ 01/03/2020 5pm EST.
Last edited by pepillopev on Fri 3 Jan 2020 - 17:11; edited 1 time in total
v6 patch for v1.1 rom can't be applied, it complains it's the wrong rom.
This is the one I have:
This is the one I have:
- Code:
Name: New Super Mario Land (J) (V1.1).sfc
Size: 2097152
CRC32: 8d69103f
MD5: 3d89d04f1daee43c6af7218235042807
SHA1: 592d16617f9d8be111ca914d387bfe59a84c0eec
My mistake when creating the separate patches. Ok, now you can safely apply the "NewSuperMarioLand-Msu-v11.bps" patch without issue. Please clear your browser cache and re-download the patch package.Retroplay wrote:v6 patch for v1.1 rom can't be applied, it complains it's the wrong rom.
Turns out v1.2 was released a few days ago. Does the MSU-1 patch need to be updated to account for this? Or should it work on v1.2 as well as v1.1?
@OMorty Cannot confirm unless I review it myself. I recall from 1.0 to 1.1, there were changes that forced me to relocate MSU-1 code. I would have to check and update.
Page 1 of 3 • 1, 2, 3
Similar topics
» Super Mario World: Return to Dinosaur Land
» Super Mario World
» Super Mario Brothers Super Show Ep1 MSU1 Video [NTSC]
» Super Mario RPG
» Super Mario Odyssey
» Super Mario World
» Super Mario Brothers Super Show Ep1 MSU1 Video [NTSC]
» Super Mario RPG
» Super Mario Odyssey
Permissions in this forum:
You cannot reply to topics in this forum