Noob question about MSU-1!

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Post by dannyboyswe Mon 7 Dec 2020 - 12:15

Hi!!!

Sorry for starting a topic (admin - please move this to a more suitable part of the forum if needed!), but I have a question which I can't find an answer to.

Is it possible to switch out the rom in a MSU-1 release? If it's not as easy as just switching out the rom, how would I go about to use the specific rom I want to use with an already excisting MSU-1 release?

The reason I'm asking, I've got a Swedish translated rom for FFVI I would love to use.

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Post by JUD6MENT Mon 7 Dec 2020 - 12:36

As far as I know, some other rom hackers may know better, you have to patch a rom to a very specific rom to have it work. For example, even in English releases of Megaman X there is two different revisions and you have to patch the right revision to the right rom version.

To get FF6 to work in swedish, you would have to have a rom hacker build a specific patch for it, which i am not entirely sure if they are up for the task or not. It is a lot of work to make 160+ msu-1 title be compatible in every language, but who knows, maybe one of our few talented rom hackers can help you out.
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Post by dannyboyswe Mon 7 Dec 2020 - 12:45

JUD6MENT wrote:As far as I know...
Thank you for your answer! At least now I know it nothing as easy as just replacing the rom Smile
Hopefully someone comes along to help me out! I'll be on the look out!

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Post by Retroplay Mon 7 Dec 2020 - 13:09

Try this combined patch, it seems to play along nicely.
Tested in BSNES v115.

Source patches used for this combo:
For MSU1:
https://github.com/Insidious611/DancingMadFF6/tree/master/patch
Swedish translation:
http://www.romhacking.net/translations/1899/

Needed rom for patching:
Code:
Name: Final Fantasy III (USA) (Rev 1).sfc
Size: 3145728
CRC32: c0fa0464
MD5: 544311e104805e926083acf29ec664da
SHA1: 057ada1c641e3e0b3ca34e6e4f4eb1b05a87143a

Download combined bps patch here:
https://mega.nz/file/G4l2UbTI#LcdvpwkNJiK2P2it0pikQVXt49h4386pjtIURNZJ-sI
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Post by dannyboyswe Mon 7 Dec 2020 - 16:21

Retroplay wrote:Try this combined patch...
Holy fork!!!! Thank you! Thank you! Thank you! Very Happy

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Post by JUD6MENT Mon 7 Dec 2020 - 17:42

Oh i am surprised that worked, but awesome it did.
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Post by Conn Tue 8 Dec 2020 - 16:58

Lycka till Wink
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Post by edale Sun 13 Dec 2020 - 6:25

Retroplay wrote:Try this combined patch, it seems to play along nicely.
Tested in BSNES v115.

Source patches used for this combo:
For MSU1:
https://github.com/Insidious611/DancingMadFF6/tree/master/patch
Swedish translation:
http://www.romhacking.net/translations/1899/

Needed rom for patching:
Code:
Name: Final Fantasy III (USA) (Rev 1).sfc
Size: 3145728
CRC32: c0fa0464
MD5: 544311e104805e926083acf29ec664da
SHA1: 057ada1c641e3e0b3ca34e6e4f4eb1b05a87143a

Download combined bps patch here:
https://mega.nz/file/G4l2UbTI#LcdvpwkNJiK2P2it0pikQVXt49h4386pjtIURNZJ-sI
When you made that patch, did you apply the translation patch first, or the MSU patch first?

I just checked the swedish translation patch against the MSU patch with Patch Checker, and there is a conflict. This means the translation patch writes data to the same location the MSU patch does.

What this means for the combined patch:

If you applied the MSU patch first, then the audio will not function properly. This could be as simple as the wrong song playing after you rest in an inn, or both MSU and SPC music playing at the same time (AKA one of the bug fixes got overwritten), or as severe as the MSU audio just not working for a chunk of the game (say, for example, it overwrites the part that handles track switching for the Opera or Dancing Mad tracks, then weird things will happen to the audio when you get to those parts...).

If you applied the translation patch first, then some function of the translation patch will not work. More than likely this will just be one of the bug fixes not working, but in the worst case it could cause the game to crash when you reach whatever would have triggered that part of the translation patch's code.

It's likely you can apply the translation patch first, then the MSU patch, and play through the whole game with no noticeable problems, but just be aware the patches are not 100% compatible.

Also note that since the translation patch requires the 1.1 ROM, and not the 1.0 ROM, none of the optional patches included with the MSU patch will work.
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Post by Retroplay Sun 13 Dec 2020 - 9:08

I applied translation first, then MSU1 (only MSU1 nothing else).

The only issue I encountered were some minor graphical glitches when traversing the map.
That seems to be a common issue among all FF III/VI hacks when the game is patched to run in PAL mode.
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Post by edale Sun 13 Dec 2020 - 10:51

Retroplay wrote:The only issue I encountered were some minor graphical glitches when traversing the map.
That seems to be a common issue among all FF III/VI hacks when the game is patched to run in PAL mode.
That's a common problem when FFVI is run on a PAL system, regardless of any patches. It's the whole 50Hz vs 60 Hz thing, given much of FFVI's coding is timed to the number of frame draws rather than an internal clock.

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