Ray's various questions...

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Post by Puzzledude Sun 5 Sep 2021 - 19:37

Ray138 wrote:Ah, ok. I was able to remake my most recent changes as an all-in-one save to an older version. All is well.
It can get corrupted again, meanwhile found that hex address in my notes which you can test:

17.) When you pull the switch in the Water Gate Room to unleash the water,
the entire room is flooded instead just the corridor:
debug is
at address: 00CBAD: 0C --> 04
Note: in some cases the fix will not work since the rom is bugged too much.
Puzzledude
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Post by Ray138 Mon 6 Sep 2021 - 4:37

Nice, thanks!
I've had issues before with the screen-shake effect causing the screen to glitch to the room above, leaving me stuck. I've went back to an older, uncorrupted file & re-made my changes, which fixed the issue. Is there a handy hex fix if that happens again?
I'm almost sure I'm done making changes, so my current version should be safe.
Ray138
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Post by Puzzledude Mon 6 Sep 2021 - 9:40

Ray138 wrote:Nice, thanks!
I've had issues before with the screen-shake effect causing the screen to glitch to the room above, leaving me stuck. I've went back to an older, uncorrupted file & re-made my changes, which fixed the issue. Is there a handy hex fix if that happens again?
I'm almost sure I'm done making changes, so my current version should be safe.
19.) Fix the annoing bug done by Hyrule Magic, when you edit monologues,
the Camera shake gets bugged, when Armos pounds the ground, or Ganon pounds the
ground or when walls move:
E8000: 7F 80 --> 01 FF
or
E8000: write 01 FF in all cases.
Puzzledude
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Post by Ray138 Mon 6 Sep 2021 - 10:50

Hey, thanks!
I've had that error a few times this year while working on this.
Ray138
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