Dragon Ball Z Super Saiya Densetsu MSU1

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Dragon Ball Z Super Saiya Densetsu MSU1 Empty Project Dragon Ball Z Super Saiyan Densetsu

Post by Damniel Wed 1 May 2019 - 20:01

Hello, the truth is that I am very green on the subject of programming but I wanted to show you in this edited video how much I would like to see Dragon Ball Z Super Saiyan Densetsu in msu1.
Here I leave a video edited by me of the video game. I hope you like it, and someone is encouraged to create it. It would be great.
https://www.youtube.com/watch?v=N6kkhvR8alM&t=10s

Damniel
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Post by Polargames Wed 1 May 2019 - 21:12

Hello Damniel, Welcome to zeldix by the way. To answer your post for the Dragon Ball Z in msu1, I do not think that will happen. You see two of our main msu1 coders are retired, and 1 is doing his own thing as of now. So I am sorry about the news. If I was a better programmer I would give it a shot, but I am myself still trying to get a project of my to work and my coding skills are now were near what is needed for your game. Again so for the sad news, but I did like your video you made, its very cool :-D
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Post by Damniel Thu 22 Apr 2021 - 21:06


Hello, I have this project in mind, although if an expert in msu1 offers to give it the deserved change of music that this game needs, it would be appreciated.

Damniel
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Post by Damniel Fri 23 Apr 2021 - 13:42

Brutapode89 wrote:Yes but don't forget Conn he's retired. Thus, you must ask other members for that Wink Not me, because I don' know make a SNES game and a Game Boy game into MSU-1, sorry.
Well, Brutapode89, I am exposing this project without saying that you do it expressly Very Happy . My intention is that someone who looks at this website, sees this edited video and knows about hack msu1 can do it because the game would give a big change for the better, changing the stinky original soundtrack for the original anime and knowing a lot of fans who have Dragon Ball Z may be a great idea. It is a pity that there are people who can do it and have retired but hey we cannot force anyone to change their mind, of course.
I have no idea how to do it, that's why I expose this game that deserves an msu1 hack Woot!! .

Damniel
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Post by SuperFeistyFox Fri 23 Apr 2021 - 15:49

https://www.romhacking.net/translations/326/ When I try to play this fan translation on my FX Pak Pro, if I either let it go to the story demo or I start the game and it shows Raditz at the intro, the screen glitches up bad and crashes my system in a way that I have to turn off the system and reboot it. How did you get it working on your end? It works on my PC and my SNES Mini.

SuperFeistyFox
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Post by Relikk Fri 23 Apr 2021 - 16:15

Emulators will be more forgiving of bad code that doesn't translate well to real hardware, mostly because those patches were developed using emulators, and maybe not with the most accurate available emulators. It's entirely possible it's a genuine bug, but it could also be that it crashes on real hardware because of conflicts or bad code.
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Post by Damniel Mon 20 Jun 2022 - 17:41

I created this post to see if someone can make the msu1 of Dragon Ball Z Super Saiya Densetsu for Super Nintendo because it would be very positive for Zeldix and the game deserves it.
On the other hand, is there any tutorial written to make msu1?

Damniel
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Post by Damniel Mon 20 Jun 2022 - 17:45

Polargames wrote:Hello Damniel, Welcome to zeldix by the way. To answer your post for the Dragon Ball Z in msu1, I do not think that will happen. You see two of our main msu1 coders are retired, and 1 is doing his own thing as of now. So I am sorry about the news. If I was a better programmer I would give it a shot, but I am myself still trying to get a project of my to work and my coding skills are now were near what is needed for your game. Again so for the sad news, but I did like your video you made, its very cool :-D
Yeah, thanks for write.

Damniel
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Post by Relikk Mon 20 Jun 2022 - 18:39

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Post by Cubear Mon 20 Jun 2022 - 21:50

Just to add my two bits:

Start hacking, see where you can get to, and ask for help with the specific place you are currently at. I'll respond when I am able.

When I was getting started out, I was watching a youtube video by DarkShock, found here: https://www.youtube.com/watch?v=UkZHEWfejCo

He uses different tools than I use now, but it was still a really good primer for what to look for and what to try out.
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Post by RedScorpion Wed 22 Jun 2022 - 5:23

I check the code from DBZ and found the Stream for Trackload.

Maybe its a good start:

Mute / Fade Out

Value 87 will load in 2140 / That fade out the current track / If you leave a house or enter it.
Code:

$04/8514 AD 06 13    LDA $1306  [$00:1306]  A:00F0 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:envMxdIZC HC:0492 VC:082 FC:50 I:00
$04/8517 F0 37      BEQ $37    [$8550]      A:0084 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:eNvMxdIzC HC:0532 VC:082 FC:50 I:00
$04/8519 CD 07 13    CMP $1307  [$00:1307]  A:0084 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:eNvMxdIzC HC:0596 VC:082 FC:50 I:00
$04/851C D0 0E      BNE $0E    [$852C]      A:0084 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:eNvMxdIzC HC:0636 VC:082 FC:50 I:00
[b]$04/852C AD 06 13    LDA $1306  [$00:1306]  A:0084 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:eNvMxdIzC HC:0666 VC:082 FC:50 I:00
$04/852F 8D 40 21    STA $2140  [$00:2140]  A:0084 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:eNvMxdIzC HC:0706 VC:082 FC:50 I:00[/b]
$04/8532 8D 07 13    STA $1307  [$00:1307]  A:0084 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:eNvMxdIzC HC:0744 VC:082 FC:50 I:00
$04/8535 C9 88      CMP #$88                A:0084 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:eNvMxdIzC HC:0784 VC:082 FC:50 I:00
$04/8537 F0 08      BEQ $08    [$8541]      A:0084 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:eNvMxdIzc HC:0808 VC:082 FC:50 I:00
$04/8539 9C 06 13    STZ $1306  [$00:1306]  A:0084 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:eNvMxdIzc HC:0832 VC:082 FC:50 I:00
$04/853C 9C 08 13    STZ $1308  [$00:1308]  A:0084 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:eNvMxdIzc HC:0872 VC:082 FC:50 I:00
$04/853F 80 0F      BRA $0F    [$8550]      A:0084 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:eNvMxdIzc HC:0912 VC:082 FC:50 I:00
$04/8550 AD 13 13    LDA $1313  [$00:1313]  A:0084 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:eNvMxdIzc HC:0942 VC:082 FC:50 I:00
$04/8553 D0 34      BNE $34    [$8589]      A:0000 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:envMxdIZc HC:0982 VC:082 FC:50 I:00
$04/8555 AD 09 13    LDA $1309  [$00:1309]  A:0000 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:envMxdIZc HC:1006 VC:082 FC:50 I:00
$04/8558 CD 11 13    CMP $1311  [$00:1311]  A:0000 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:envMxdIZc HC:1046 VC:082 FC:50 I:00
$04/855B D0 10      BNE $10    [$856D]      A:0000 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:envMxdIZC HC:1086 VC:082 FC:50 I:00
$04/855D C9 00      CMP #$00                A:0000 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:envMxdIZC HC:1110 VC:082 FC:50 I:00
$04/855F F0 27      BEQ $27    [$8588]      A:0000 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:envMxdIZC HC:1134 VC:082 FC:50 I:00
$04/8588 6B          RTL                    A:0000 X:0200 Y:0014 D:0000 DB:00 S:0FEB P:envMxdIZC HC:1164 VC:082 FC:50 I:00

Track load:

In these case value 04. You can add a Break here and change the value to 03,02,01.
01 is the main theme from start screen.
Code:


$04/8514 AD 06 13    LDA $1306  [$00:1306]  A:03F0 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIZC HC:0272 VC:086 FC:33 I:00
$04/8517 F0 37      BEQ $37    [$8550]      A:0304 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIzC HC:0312 VC:086 FC:33 I:00
$04/8519 CD 07 13    CMP $1307  [$00:1307]  A:0304 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIzC HC:0336 VC:086 FC:33 I:00
$04/851C D0 0E      BNE $0E    [$852C]      A:0304 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:eNvMxdIzc HC:0376 VC:086 FC:33 I:00
[b]$04/852C AD 06 13    LDA $1306  [$00:1306]  A:0304 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:eNvMxdIzc HC:0406 VC:086 FC:33 I:00
$04/852F 8D 40 21    STA $2140  [$00:2140]  A:0304 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIzc HC:0446 VC:086 FC:33 I:00[/b]
$04/8532 8D 07 13    STA $1307  [$00:1307]  A:0304 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIzc HC:0484 VC:086 FC:33 I:00
$04/8535 C9 88      CMP #$88                A:0304 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIzc HC:0524 VC:086 FC:33 I:00
$04/8537 F0 08      BEQ $08    [$8541]      A:0304 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIzc HC:0588 VC:086 FC:33 I:00
$04/8539 9C 06 13    STZ $1306  [$00:1306]  A:0304 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIzc HC:0612 VC:086 FC:33 I:00
$04/853C 9C 08 13    STZ $1308  [$00:1308]  A:0304 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIzc HC:0652 VC:086 FC:33 I:00
$04/853F 80 0F      BRA $0F    [$8550]      A:0304 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIzc HC:0692 VC:086 FC:33 I:00
$04/8550 AD 13 13    LDA $1313  [$00:1313]  A:0304 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIzc HC:0722 VC:086 FC:33 I:00
$04/8553 D0 34      BNE $34    [$8589]      A:0300 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIZc HC:0762 VC:086 FC:33 I:00
$04/8555 AD 09 13    LDA $1309  [$00:1309]  A:0300 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIZc HC:0786 VC:086 FC:33 I:00
$04/8558 CD 11 13    CMP $1311  [$00:1311]  A:0380 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:eNvMxdIzc HC:0826 VC:086 FC:33 I:00
$04/855B D0 10      BNE $10    [$856D]      A:0380 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIZC HC:0866 VC:086 FC:33 I:00
$04/855D C9 00      CMP #$00                A:0380 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIZC HC:0890 VC:086 FC:33 I:00
$04/855F F0 27      BEQ $27    [$8588]      A:0380 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:eNvMxdIzC HC:0914 VC:086 FC:33 I:00
$04/8561 A9 00      LDA #$00                A:0380 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:eNvMxdIzC HC:0938 VC:086 FC:33 I:00
$04/8563 8D 41 21    STA $2141  [$00:2141]  A:0300 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIZC HC:0962 VC:086 FC:33 I:00
$04/8566 8D 11 13    STA $1311  [$00:1311]  A:0300 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIZC HC:1000 VC:086 FC:33 I:00
$04/8569 EE 13 13    INC $1313  [$00:1313]  A:0300 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIZC HC:1040 VC:086 FC:33 I:00
$04/856C 6B          RTL                    A:0300 X:0200 Y:0015 D:0000 DB:00 S:0FEB P:envMxdIzC HC:1094 VC:086 FC:33 I:00

have a nice day

red
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