Tutorial msu1

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Post by Damniel Tue 27 Apr 2021 - 15:08

Hello, we need a tutorial to make our own games with msu1 music step by step. For example, this Dragon Ball Z RPG from Super Nintendo, its original music is rubbish and needs a reform like the one seen in this video.

Damniel
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Since : 2019-01-13

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Post by Conn Tue 27 Apr 2021 - 15:47

There is no general guide and no easy way... You need to know ASM.

1. You need to know how the CPU communicates with the APU. If you are lucky, then the tracks are indexed (like my latest Tales of Phantasia) and it is stored somehow to the APU ports $2140-2143. If you are unlucky it gets hellish complex with sound banks and overlapping indexes, or the values are in X, Y registers and you need to remap them.

2. Once you found out how the tracks are addressed, you need to mute the audio. There you can be lucky and you have a mute track you simply send to the APU, leaving SFX intact, or you are unlucky and need to know APU ASM (which is a bit different from CPU ASM) and make a hard mute there.

3. The rest is easy going, writing a track to 2004 and such. However there's always space for master art, like fading and so on.

In short, I can't help you with a tutorial for these reasons. I have no idea what was shit*ing in my brain beginning with Tales of Phantasia after co-laborated at maybe 120 MSU hacks. I'm retired and burnt out on this. If something is sh... Again in my brain I may do Shadowrun (Relikk requested this) or Ultima VI, a game of my youth.

Dragonball isn't at all on my radar unfortunately... Sad


Last edited by Conn on Wed 28 Apr 2021 - 3:15; edited 1 time in total
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Post by JUD6MENT Wed 28 Apr 2021 - 0:40

Unfortunately this stuff is insanely complex if you are starting with no background knowledge to fall back on. I spent like 40 hours trying to figure it out once and did not even come close, still do not know what I am doing. If you do learn it though, there is plenty of ways I can assist you by making music tracks and playtesting the game. I wish you best of luck!
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