Dragon Quest III

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The .ips should work on any rom, the .bps is for  (English v1.0c Addendum 06-01-22)

August 9th, 2022
Initial release. Apply after any translation patch, if you are using one.

August 11, 2022
Added MSU1 chip detection to prevent crashes if MSU1 not present

August 13, 2022
Fixed a bug that prevented progressing through one of the introduction areas.
Moved code internally to allow support for LR-Snes9X core.


Koichi Sugiyama Symphonic Suite Beta PCM pack (by Relikk):


Last edited by Cubear on Fri 26 Aug 2022 - 19:14; edited 4 times in total

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Since : 2021-11-17


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Dragon Quest III :: Comments


Post Thu 11 Jan 2024 - 9:40 by strat

Cubear wrote:i've started work on bugfixes in this game and it's more grim than i had thought. needs work on the mute.  i did figure out the sleeping village issues, but have run into several more, most i suspect are caused by how the mute works.

i'll get this, but it'll take some (more) time.
While the sleeping village issue was odd, it can be circumvented. It's the dungeon bug freezing the game that is most crucial, IMHO, as the game cannot be played beyond that point.

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Post Sat 13 Jan 2024 - 13:34 by Cubear

I agree completely, though i think ultimately the root cause of both is one and the same: the way that the normal (SPC) music has been muted.

I'll work on it, but you may want to try to transfer your SRM to a non-MSU copy to get past that crash, since developing the mute is probably the hardest part of making an MSU1 patch and i'm going to start from scratch on it.

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