Dragon Quest III
Zeldix :: MSU-1 Hacking :: MSU-1 Hacks Database :: RPG :: Round-based
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20220810
Dragon Quest III
The .ips should work on any rom, the .bps is for (English v1.0c Addendum 06-01-22)
August 9th, 2022
1.0
Initial release. Apply after any translation patch, if you are using one.
August 11, 2022
1.1
Added MSU1 chip detection to prevent crashes if MSU1 not present
August 13, 2022
1.11
Fixed a bug that prevented progressing through one of the introduction areas.
Moved code internally to allow support for LR-Snes9X core.
Patch:
- Code:
https://mega.nz/file/bKgFgJhL#NigLdXJAQrSvST29LGselZP2x_0szKuWWRSI3fKvVhk
Music:
Koichi Sugiyama Symphonic Suite Beta PCM pack (by Relikk):
- Code:
https://mega.nz/file/cmhgkIpb#1MUgZBngYp5MtreIc-KDBhQVrgQE_jplF3pm1ZtFO-U
Last edited by Cubear on Fri 26 Aug 2022 - 19:14; edited 4 times in total
Dragon Quest III :: Comments
Re: Dragon Quest III
While the sleeping village issue was odd, it can be circumvented. It's the dungeon bug freezing the game that is most crucial, IMHO, as the game cannot be played beyond that point.Cubear wrote:i've started work on bugfixes in this game and it's more grim than i had thought. needs work on the mute. i did figure out the sleeping village issues, but have run into several more, most i suspect are caused by how the mute works.
i'll get this, but it'll take some (more) time.
I agree completely, though i think ultimately the root cause of both is one and the same: the way that the normal (SPC) music has been muted.
I'll work on it, but you may want to try to transfer your SRM to a non-MSU copy to get past that crash, since developing the mute is probably the hardest part of making an MSU1 patch and i'm going to start from scratch on it.
I'll work on it, but you may want to try to transfer your SRM to a non-MSU copy to get past that crash, since developing the mute is probably the hardest part of making an MSU1 patch and i'm going to start from scratch on it.
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