Fire Emblem IV: Genealogy of the Holy War

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Post by Cubear Sun 27 Nov 2022 - 23:01

Bsinky has passed the baton on this patch, graciously giving me his code and PCMs.

I reworked the hook and the mute and the track index table (as a result of moving the hooks)
but his work was still invaluable in getting this done, he had already done the hard and long process of identifying all the tracks and making 100+ PCM files, which would probably have immediately put me off this project.

Track map (mostly complete):
Code:
https://docs.google.com/spreadsheets/d/17xBHmX9r1H2k8Db3VawancSKzm_KIjbdxFAC_UYk_64/edit?usp=sharing


Beta PCMs (Thanks Bsinky)
made with tracks from this set of arrangements:
https://www.youtube.com/watch?v=5VPLpMm7xiU&list=PL3N_0dV_yL3ZJJkNlLF3KOvgS_KdkLBcH
Code:
https://mega.nz/file/7XxHTaTQ#5bUdbme3swTQ4ghBQ4B50EtlRqoCZE6Qp_6QZhRc-3Q

This PCM pack may need more work on the loops, volume, etc. but it's a fine set and perfect for testing the game.

Patch +  code attached to this post. please create an account to download. thank you.


still to do: Fades, Resumes, (probably) bug fixing, Pausing, setting noloops correctly, and so forth. a lot is left to do.
Attachments
Fire Emblem IV: Genealogy of the Holy War Attachment
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Last edited by Cubear on Mon 28 Nov 2022 - 3:52; edited 2 times in total (Reason for editing : new mute (expanded))
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Post by JUD6MENT Sun 27 Nov 2022 - 23:40

Holy crap, this soundtrack is huge! and I am also impressed that I have found two different artists that has remastered the whole soundtrack, so at least you got music for it.
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Post by Cubear Mon 28 Nov 2022 - 0:30

For real, what a daunting task. It's a very exhausting game to be working on.

updated the first post with a new hard mute.


anybody testing this: please report to me (via this thread or over discord) with anything you find that does not act like the unmodified game. missing fades, dimming, pauses, track changes, tracks, etc. everything.
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