Road Rash 3 MD+

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Post by lucienne Mon 5 Dec 2022 - 15:22

Hi, friends,

Wondering if anyone has any experience or insight into romhacks by someone who goes by "Ti" for Road Rash II and 3 - they fixed bugs, greatly improved frame rate... and also added "Sega CD style audio". I'm specifically interested in that last point, as it doesn't seem to follow MD+ or MSU-1 standards to my understanding, instead relying on mod for mednafen called "doomsday" which I'm unfamiliar with.

The hack for Road Rash 3: https://www.romhacking.net/hacks/7078/

Some arrangements that'd sound incredible in the background: https://www.youtube.com/watch?v=lDkOezW6DTI&list=PLBu_RWPuwkAGfvKARivHq3cLhm0EflhDM&index=7

Thanks in advance for any help you can provide!
lucienne
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Post by Relikk Thu 8 Dec 2022 - 5:05

It looks like a Mode 1 hack, so it should work okay with lossless audio. The Doomsday thing is only used for compressed audio, like MP3.
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Post by Retroplay Thu 8 Dec 2022 - 13:08

Yes, it runs perfectly well in Fusion and Genesis Plus GX with cue/bin CD audio.
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Post by nico7550 Thu 8 Dec 2022 - 17:34

Retroplay wrote:Yes, it runs perfectly well in Fusion and Genesis Plus GX with cue/bin CD audio.

Hi, can you post your CUE file content and your patched rom CRC32 checksum please ?
My CUE file is like that:

I go there https://deanharriscomposer.com/ to grab the track list, then I go to youtube and search "road rash 3 remake" to find all tracks. I download them in M4A using JDOWNLOADER2. Convert them to WAV using VLC and cut the last seconds using audacity. Renaming them to TRACK0X.wav and then build the audio CUE/BIN using UltraIso. ROM/CUE/BIN renamed with the same name (including the BIN name in the CUE file).

In Fusion, I load the patched rom (tested with 'Road Rash 3 (UE) [!].gen' and with 'Road Rash 3 (USA, Europe).md' but they are both the same file (CRC32 15785956) then I load the SEGA CD, Fusion reset as it should but still the rom music.

My patched ROM has a CRC32 of F587689E.

Thanks

nico7550
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Post by Relikk Thu 8 Dec 2022 - 20:35

I haven't tested anything as I'm not that interested in the game, but the first thing that came to mind is to make sure the YouTube rips, and most importantly your finished audio files are 44.1kHz and not 48kHz.
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Post by lucienne Thu 8 Dec 2022 - 21:07

Thank you for the posts, friends! A few follow-up questions... how do you know:
1) The order of the tracks in the cue file?
2) What to call them file name-wise?
3) How to index them time-wise?

4) Also, do I just put the audio files alongside a cue file and the rom in a folder like other MD+ hacks?

Just a quick note on Dean Harris' music as well having spoken to him - he'd much prefer folks purchase the album than distribute the tracks for free: https://deanharriscomposer.com/soundtrack-remakes/
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Post by nico7550 Fri 9 Dec 2022 - 1:56

To lucienne
1) The order is describe in a TXT file in the hack archive
2) The files are names TrackXX.wav (XX =>01, 02, 03...)
3) I use UltraIso and it take care of this
4) The three files with the same name, all together in the same folder (don't forget the bin file name in the CUE file)

Sale items are never distributed here and will never if the author didn't want. If you build the AUDIO CD using the method I show, it's only for personal use and anything else.

To Relikk:
Thanks for the tips but my files have ever a 44,1kHz rate and I also test using another MODE 1 CUE/BIN files I have from another game that works and the game didn't load them too. I will wait an answer from Retroplay

nico7550
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Post by lucienne Fri 9 Dec 2022 - 2:48

Thank you, nico7550! I tried it like this (this is how I did it for the Streets of Rage games) but the wav file music didn't play...

Road Rash 3 MD+ Screen10

Edit - after some messing around (fre:ac to get the cue file, and ffmpeg and sox to generate a bin file), I got it going with the bin/cue route. The title screen track doesn't work but the actual races do. @nice7550 does the main menu/title theme play correctly for you? The text file in the romhack only specifies 7 tracks (honestly it's vague at best what they're asking for), but I saw your cue file had 8. I copied/pasted Australia (Title Theme) and renamed it as 8 to try to get the title theme working (the bin/cue files reflect this).

Road Rash 3 MD+ Screen11

Blegh, this process is obtuse, poorly documented, and seems to vary game by game. :-)

Edit 2 - If you play a race, once you get back to the menu then the title screen music works lol, probably a bug?

Edit 3 - Yeah, the 8th track doesn't make a difference here.
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Post by nico7550 Fri 9 Dec 2022 - 5:36

1.
I name the file TrackXX.wav (XX =>01, 02, 03...) as show in the CUE file.

2
Here are the track names, not in order, see the TXT file in the hack for the correct order :
Road Rash 3 Theme Music Remake
Road Rash 3 Germany Remake
Road Rash 3 Remake Brazil
Road Rash 3 Remake Italy Music
Road Rash 3 Remake Japan Tokyo Music
Road Rash 3 Remake Kenya
Road Rash 3 Remake United Kingdom

The 8th track is a mistake, there is only 7 tracks.

3.
I confirm that the theme music work after returning to the main menu, yes it must be a bug.

nico7550
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Post by lucienne Fri 9 Dec 2022 - 5:38

I really appreciate you helping me piece this together! :-)

nico7550 wrote:1.
I name the file TrackXX.wav (XX =>01, 02, 03...) as show in the CUE file.

2
Here are the track names, not in order, see the TXT file in the hack for the correct order :
Road Rash 3 Theme Music Remake
Road Rash 3 Germany Remake
Road Rash 3 Remake Brazil
Road Rash 3 Remake Italy Music
Road Rash 3 Remake Japan Tokyo Music
Road Rash 3 Remake Kenya
Road Rash 3 Remake United Kingdom

The 8th track is a mistake, there is only 7 tracks.

3.
I confirm that the theme music work after returning to the main menu, yes it must be a bug.
lucienne
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