zelda3 intro 100%
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zelda3 intro 100%
done with my zelda3 intro kind of like the one showed before but with fixes and different starting point and ignore the doors ik how to fix that i just didnt have time yesterday check the video out
and please comment so i know what i can do better on
and please comment so i know what i can do better on
Bigkill321- Rope
- Since : 2014-04-05
Re: zelda3 intro 100%
This is an intro area for members? Unless your youtube video is joining the forum, in which case, hello 8TOWu6xAV_U. Welcome here, and what a weird name.
White_Yoshi54- Rope
- Since : 2014-04-15
Re: zelda3 intro 100%
Sure I'll join my YouTube with the forum but that's just the link to the video my YouTube name is Bigkill321
Bigkill321- Rope
- Since : 2014-04-05
Re: zelda3 intro 100%
Look's awesome, but the part reminds me on PW intro where you have to run feeled 3 miles defenseless through enemy invaded rooms as well, which is a pain for Players. You may consider applying this hack:
https://www.zeldix.net/t399-stun-enemies-with-barehands-and-the-net
https://www.zeldix.net/t399-stun-enemies-with-barehands-and-the-net
Conn- Since : 2013-06-30
Re: zelda3 intro 100%
You're probably right. Furthermore, it wouldn't be possible to awake in bed since $3c5 must be a #$01 in order to use the bare Hands (which is set along with the save function after having met your uncle). So as Long as you don't use the srm modifier: https://www.zeldix.net/t389-start-sram-modifier and renounce on the awake in bed, this is no Option.
Edit: Just updated this hack:
https://www.zeldix.net/t399-stun-enemies-with-barehands-and-the-net
Now it enables save function and sword use also if you start in bed... so everybody can use it now without being forced to start in Hyrule Castle and use the srm modifier!
Anyway I made a new Symbol for bare Hands in menu (more like a karate chop):
Surely, some here could do better :)and the Colors aren't that good (sleeve isn't green, Hands are not yellow) but the brownish Color would look worse.
I updated the hack with this gfx (the old hack without gfx is still inside the package):
https://www.zeldix.net/t399-stun-enemies-with-barehands-and-the-net
I also sent you the gfx per mail in case you want to replace the fist you currently use in PU.
Edit: Just updated this hack:
https://www.zeldix.net/t399-stun-enemies-with-barehands-and-the-net
Now it enables save function and sword use also if you start in bed... so everybody can use it now without being forced to start in Hyrule Castle and use the srm modifier!
Anyway I made a new Symbol for bare Hands in menu (more like a karate chop):
Surely, some here could do better :)and the Colors aren't that good (sleeve isn't green, Hands are not yellow) but the brownish Color would look worse.
I updated the hack with this gfx (the old hack without gfx is still inside the package):
https://www.zeldix.net/t399-stun-enemies-with-barehands-and-the-net
I also sent you the gfx per mail in case you want to replace the fist you currently use in PU.
Conn- Since : 2013-06-30
Re: zelda3 intro 100%
tho the bare hands would be cool i dont think its what i want also i dont think there was a zelda game where u could use ur hands to kill if so i would like to play it. Next the game is pretty simple as is i did really bad when i was recording this, u dont even need to kill anyone til u get the sword besides the one morning star. i think that the intro should be easy but give the player a feeling of challenge just the idea of having to use an alternative to deal with enemies would give the idea of challenge even tho its simple almost easier at parts.
Bigkill321- Rope
- Since : 2014-04-05
Re: zelda3 intro 100%
That's the point of ASM, to make something new, which didn't exist before, or didn't exist in the current game. The fists don't actually defeat enemies, they just stumped them, as if you would throw the boomerang to them.Bigkill321 wrote:I dont think there was a zelda game where u could use ur hands to kill if so i would like to play it.
Puzzledude- Since : 2012-06-20
Re: zelda3 intro 100%
oh that actually sounds pretty cool mb il try that outPuzzledude wrote:That's the point of ASM, to make something new, which didn't exist before, or didn't exist in the current game. The fists don't actually defeat enemies, they just stumped them, as if you would throw the boomerang to them.Bigkill321 wrote:I dont think there was a zelda game where u could use ur hands to kill if so i would like to play it.
Bigkill321- Rope
- Since : 2014-04-05
Re: zelda3 intro 100%
It heavily depends, what kind of the person plays a game. The majority would probably want some defence at least and would panic with no sword (look at the Parallel Worlds panic in the Guardhouse by almost every player).
Some however can manage without the sword.
In all cases the Fist hack is an incredible new achievement. But it is up to the maker of the hack, if that will actually be used.
Some however can manage without the sword.
In all cases the Fist hack is an incredible new achievement. But it is up to the maker of the hack, if that will actually be used.
Puzzledude- Since : 2012-06-20
Re: zelda3 intro 100%
I was considering using the fist hack in OoS but then I remembered with the startup patch there is never a point in the game where you don't have the sword I guess if you have a long intro part of the game like parallel worlds that would be a great tool to have
Re: zelda3 intro 100%
Wait, really??? I didn't know this! I wonder if it would be possible to set up some sort of sword item that you can pick up? To pick up the sword from the beach just like links awakening
Re: zelda3 intro 100%
I luckily now achieved to get the bare Hands used even in the beginning part (natively, the A-button, as the select button is disabled until you met your uncle). With the new Version you can have the beginning part Extended until you meet your uncle and even save the Progress.I was considering using the fist hack in OoS but then I remembered with the startup patch there is never a point in the game where you don't have the sword Razz I guess if you have a long intro part of the game like parallel worlds that would be a great tool to have
As for the srm Startup modifier... I think you are using another start chapter anyway, if you look at
https://www.zeldix.net/t389-start-sram-modifier
- Code:
LDA #$0201 ; 01=part of the game $3C5 - 02=Progress flags $3C6
STA $7003C5,x
What irritates me is that you say you have your sword from start... this means you've run the code with
- Code:
LDA #$0201 ; 01=sword to start with $3c9 - 02=shield to start with $3CA
STA $700359,x
- Code:
;LDA #$0201 ; 01=sword to start with $3c9 - 02=shield to start with $3CA
;STA $700359,x
Edit: I added now the semicolons to the Default srm modifier. So you start without shield/sword when running it unless you enable it by removing the semicolons.
Conn- Since : 2013-06-30
Re: zelda3 intro 100%
im not a coder so dont know if u can do this but mb a sword that u can lose later in the game not having any sword then having a dungeon that revolves around using the fist then met ur uncle and get another sword from him
Bigkill321- Rope
- Since : 2014-04-05
Re: zelda3 intro 100%
Nearly everything is possible with asm, but after spending 10 years bszelda and 2 years ALTTP, developing all the hacks you find in the sections, I may not take all requests anymore - especially those of no community interest. If I make hacks I usually want more than just one profit out of it. And this gets even more important now that the members in this Forum raise exponentially; I surely won't be able to help everybody.
But maybe I help you out there and there
As for losing stuff and regaining them again, I did it for a member here:
https://www.zeldix.net/t331-asm-hack-that-removes-hookshot-from-inventory-when-leaving-zelda-to-the-church-man
sword is stored at 7ef359; so you Need an event that sets this value to 00 (Meeting a Person, entering a building, getting another item...) but it only should happen once in the complete game, otherwise you continueously loose your sword (e.g., by entering a building). Regaining another sword is simpler, just store it into a chest.
But maybe I help you out there and there
As for losing stuff and regaining them again, I did it for a member here:
https://www.zeldix.net/t331-asm-hack-that-removes-hookshot-from-inventory-when-leaving-zelda-to-the-church-man
sword is stored at 7ef359; so you Need an event that sets this value to 00 (Meeting a Person, entering a building, getting another item...) but it only should happen once in the complete game, otherwise you continueously loose your sword (e.g., by entering a building). Regaining another sword is simpler, just store it into a chest.
Conn- Since : 2013-06-30
Re: zelda3 intro 100%
mb il try and work that in the story back to thinking again yay lol but when i tryed following the links to get the ips patch it said 404 file not found
Bigkill321- Rope
- Since : 2014-04-05
Re: zelda3 intro 100%
alright thanksSePH wrote:Fixed the link in question, althought it as made specific for Jandazekons hack.
https://www.dropbox.com/s/kmebgo4ftv3f543/jan.zip
Bigkill321- Rope
- Since : 2014-04-05
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