Dungeon map save fix
Zeldix :: Zelda III Hacking :: Patches :: ASM
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20140525

Dungeon map save fix
SePH found out that the latest Version of HM can edit dungeon maps. So no need anymore to renounce on these. However, there's a small bug in HM; Caves are saved with FE (but FF is needed to disable the dungeon map call in caves).
So here's a small asm to disable dungeon maps call in caves also after saving a cave in HM:
So here's a small asm to disable dungeon maps call in caves also after saving a cave in HM:
- Code:
lorom
org $0288ff ; hook
jmp $22ee00
nop
nop
nop
org $22ee00 ; new check
lda $040c
cmp #$FE ; check FE cave
bne $04
jmp $02891b ; disable X-button
cmp #$FF ; check FF cave
bne $04
jmp $02891b ;disable X-button
jmp $028906 ;enable X-button
Conn- Since : 2013-06-30

» EarthBound
» Save request
» AST on SD2SNES save files not continuing
» Mario Paint instant save/load patch
» Enabling the blue chest without having to save the blacksmith's partner
» Save request
» AST on SD2SNES save files not continuing
» Mario Paint instant save/load patch
» Enabling the blue chest without having to save the blacksmith's partner
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