Battletoads and Double Dragon MSU1

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Re: Battletoads and Double Dragon MSU1

Post by kurrono on Tue 24 Apr 2018 - 6:33

Im not that high level hacker as Conn ... i didnt hacked thru ram hehe..u got me there.. i found the opcode..withcall values in A,X or Y registers so to get vslues u need hacked rom with freespace address
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kurrono



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Re: Battletoads and Double Dragon MSU1

Post by edale on Tue 24 Apr 2018 - 6:39

OK, you know the RAM address you need to hook for your MSU code? The one that tells it a new song's playing and what song it is? That's the one I'd need.

For example in FFVI it's $1301. From there I can either use a cheat tool to monitor that address, or a debugger to set a breakpoint at writes to that address. to find the track ID of each track.

edale
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Re: Battletoads and Double Dragon MSU1

Post by kurrono on Tue 24 Apr 2018 - 6:46

I know what u talking about .. but u need my hacked rom to do that :p
Ok ill give.the opcode i found k..
Here : 9580c9
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Re: Battletoads and Double Dragon MSU1

Post by kurrono on Tue 24 Apr 2018 - 6:47

I did 7 tracks already. Plus i got to release my sf2 world warrior patch too.
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Re: Battletoads and Double Dragon MSU1

Post by edale on Tue 24 Apr 2018 - 7:02

How about you give me the track ID's (hex value) for the tracks you've already figured out, and I'll see what I can do from there.

edale
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Re: Battletoads and Double Dragon MSU1

Post by kurrono on Tue 24 Apr 2018 - 7:11

I dont have all,yet.. dont know how to get values on bsnes.. apart from 7e0xxx?
Go on debugger put in breakpoint.:9580c9

play,the game all the way it will give values

like:
A:0021 X:0021 Y:0000. Well music values are in A in this game .. some games are X others are Y.. or when is a hard to get shared track our.master Conn can get that like magic.. he got some nice skillz..
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Re: Battletoads and Double Dragon MSU1

Post by edale on Tue 24 Apr 2018 - 7:24

I get that you don't have all of them, but if you give me the values you do have, I can use a cheat search tool to locate the RAM address I need to monitor to locate the rest of them.

Basically, OK, I know this song is playing, and it's track ID is ##. Search for a 1 byte value (I doubt this game is using 2 bytes for it's track ID with only 11 tracks) that matches that ID. Next song that I have an ID for, do a search from within the previous search results for the value of that track. rinse-repeat until you've located the RAM address for the currently playing track, then monitor that address to get the track ID of the tracks you don't know.

Basically the same thing you'd do if trying to find the address of your gold/gil/rupees/ect in a game to change it.

edale
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Re: Battletoads and Double Dragon MSU1

Post by kurrono on Tue 24 Apr 2018 - 7:37

Ok values
in A ok:
0021. The last 2 ok..

00,03,06,0c,12,21.. thats what i got. K
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Re: Battletoads and Double Dragon MSU1

Post by edale on Tue 24 Apr 2018 - 7:46

Erm... I need to know which song matches which value...

Also: https://mega.nz/#!zYRTVIRb!AaH8XVHsupIcGFf3Gk3YplUQjmAMx5Q1RpgZ8u-b9fs

Here's all 11 tracks looped and converted to PCM. They're normalized to -18dB, testing in-game will be needed to see if they need to be renormalized to a new value. They'll also need to be renamed, they're currently named the same as the ones in the wavs you uploaded.

edale
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Re: Battletoads and Double Dragon MSU1

Post by kurrono on Tue 24 Apr 2018 - 8:06

The provider of pcms wasnt me it was ginbunbun
I just saw he asked that for a long time..well i ve been learning a little ..we pleased arasoi ..
With ninja gaiden trilogy .now is ginbunbun
.he asked that to dark shock like 2 yrs ago..well i want to give him his hack!!
U need values use bsnes... and play ull get the values the way i told u use
9580c9..im goin to sleep Wink
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Re: Battletoads and Double Dragon MSU1

Post by kurrono on Tue 24 Apr 2018 - 9:26

Hey Guys what do u think? Smile
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Re: Battletoads and Double Dragon MSU1

Post by edale on Tue 24 Apr 2018 - 10:43

kurrono wrote:Hey Guys what do u think? Smile
Is that with the PCM's I did? If so, I think I need to normalize them a bit louder, the SFX are too loud in comparison. Maybe -15dB?

edale
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Re: Battletoads and Double Dragon MSU1

Post by pepillopev on Tue 24 Apr 2018 - 10:57

Yeah, maybe a little louder, Bud. I can barely hear it.

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Re: Battletoads and Double Dragon MSU1

Post by edale on Tue 24 Apr 2018 - 11:21

https://mega.nz/#!LdZhiICY!IA7zGh-b-tefj6a5s5M7qaKghHPliXQDTbcAs0iOIeo

Here's the PCM's normalized to -15dB.

*edit- I messed up the loop on one of the tracks, I'll have the fixed version up in a few minutes.

*edit2- New link up.

edale
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Re: Battletoads and Double Dragon MSU1

Post by GinBunBun on Tue 24 Apr 2018 - 12:41

Wow! o.o You guys rock! Thank you all so much. I always thought the soundtrack to this game was killer. The person who made the songs used here gave me permission to use them a long time ago. I'm gonna try and get a hold of him and let him know it finally happened. I remember him being excited to see it. Anyways again thanks to everyone involved this is radical!
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Re: Battletoads and Double Dragon MSU1

Post by kurrono on Tue 24 Apr 2018 - 20:59

Hey GinBunBun u dont know if somebody did Battlemaniacs that eay too? Using arcade music for battlemaniacs dont match good..i rather have some rock style music like that
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Re: Battletoads and Double Dragon MSU1

Post by GinBunBun on Tue 24 Apr 2018 - 21:42

kurrono wrote:Hey GinBunBun u dont know if somebody did Battlemaniacs that eay too? Using arcade music for battlemaniacs dont match good..i rather have some rock style music like that
I don't. I've looked but I can't seem to find anything.
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Re: Battletoads and Double Dragon MSU1

Post by kurrono on Tue 24 Apr 2018 - 21:45

Ah ok...,somebody need to make a hack that Zitz is playable but in that game he got his head busted and is kidnapped... his sprites is one the game ehen they take helicopter to chase Silas Volkmyre
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Re: Battletoads and Double Dragon MSU1

Post by edale on Tue 24 Apr 2018 - 22:51

I don't know about a fully complete rock cover, but there's plenty of remasters on youtube of the various tracks:
https://www.youtube.com/watch?v=uVYbTSlWCaA
https://www.youtube.com/watch?v=ZPGAczR9r9U
https://www.youtube.com/watch?v=vENnz8n14HY
https://www.youtube.com/watch?v=XVFbJlJKg5U&index=13&list=PL54E572C2406D192B
You'd just have to search through until you found acceptable covers for each track.

And the OST gives a very nice fidelity increase on the music:
https://www.youtube.com/watch?v=FJLJnr4paqo

I've found several people that do (really good) videogame remaster albums while looking for content for the FFVI Dancing Mad, I'll check through their stuff to see if any of them did battlemaniacs.

*edit- yea, doesn't look like any of them did a full cover.

edale
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Re: Battletoads and Double Dragon MSU1

Post by kurrono on Tue 24 Apr 2018 - 23:06

See im the one into these games..heheh Wink
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Re: Battletoads and Double Dragon MSU1

Post by kurrono on Tue 24 Apr 2018 - 23:09

I bet mute will be hard to find like Btdd ..it gotta be way before the msu1. Changing music code ..id its too hard to fund i leave it for the future
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Re: Battletoads and Double Dragon MSU1

Post by Conn on Tue 24 Apr 2018 - 23:11

I lost a bit overview... Is battletoad and mask good from the asm side now? Pev is working on ys iv and Jurassic park so 4 games in progress, right? Very Happy
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Re: Battletoads and Double Dragon MSU1

Post by kurrono on Tue 24 Apr 2018 - 23:16

Ye Conn im releasing tonight or tomorrow..glad tomorrow im off work ill dedicate to Zeldix our releases Wink
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Re: Battletoads and Double Dragon MSU1

Post by kurrono on Tue 24 Apr 2018 - 23:17

Im on one.more bit let me this time find the mute myself hhehe Conn i gotta learn the hard way ..u did too much for me heheh
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Re: Battletoads and Double Dragon MSU1

Post by Conn on Tue 24 Apr 2018 - 23:22

You can't take a break, don't you? Razz
Yes, I'm officially retired. All help I provide is just... Very Happy
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Re: Battletoads and Double Dragon MSU1

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