adding new white dot exits

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Post by SunGodPortal on Tue 12 Jan 2016 - 16:53

Will do you no good, if the yellow dot is an entrance/exit.

Why would that matter when you can easily reconfigure both types of dots? As long as you have a spare yellow dot and a spare white dot, couldn't you just set them to the same room? Do some of the yellow dots have properties that can only be edited via hex?
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Post by wizzrobemaster on Tue 19 Jan 2016 - 15:26

what about changing the exit locations? why are there exits placed in random locations on the map?

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Post by SunGodPortal on Tue 19 Jan 2016 - 15:37

what about changing the exit locations?

As far as I know you can have an exit come out just about anywhere whether it's near the entrance or not.

why are there exits placed in random locations on the map?

If you are referring to the seemingly random exits on the overworld with numbers in the 1000's, these are for the ending sequence. It tells the camera where to start.
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Post by wizzrobemaster on Tue 19 Jan 2016 - 20:59

and if they changed?

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Post by SunGodPortal on Tue 19 Jan 2016 - 23:43

and if they changed?

I haven't tried, but I assume that changing them will either glitch, ruin or crash the ending. Moving them would probably be fine apart from having no power to change the scroll that occurs during the ending. Double-clicking them and changing the properties (what you would do if using them for actual exits) would most likely cause bugs. Unless you are using them to make changes to the ending I'd say your best bet is to leave them alone.
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Post by SunGodPortal on Wed 20 Jan 2016 - 16:34

I was experimenting last night and removed one of them by mistake. Didn't notice until I was testing the starting area (the top of the pyramid) that you get by default after beating the game. It made just the screen go black and prevented the rest of the ending from playing out. I put it back where I thought it was and it worked just fine.

This seems like a good enough place to ask...

Is there documentation on the data structure of the exits? "0020" is the default start point after beating the game and I'd like to change it to somewhere in the light world. When I move it to the LW and load a completed save file I'll start where I placed, it but the "bunny" music plays and Link is of course a bunny (I cheated and beat the game without the moon pearl or even fighting Ganon). I've noticed that it is connected to room 32 and that any other room will make the game crash upon loading. Is there a byte that sets whether you are in the light or dark world? Would it work just fine if I just linked it to a light world boss room? (I ask because I won't be able to try until later)

EDIT: I just looked it up in the ROM map. I guess I'll study that.

EDIT 2: I used the ROM map to figure out how to edit the exit properties via hex, but none of the changes helped fix the issue at hand. Changing the room number changes the exit number completely which then makes it unresponsive (game gets stuck on black screen when loading save file) and even if you don't do that but change the overworld area to somewhere in the light world you still start with bunny link and bunny music. There is obviously more to this "start location" than the game simply loading exit 0020.
Mad

EDIT 3: Checked to see if it mattered if A) the game was in the crystal phase when the ending was initiated or B) if exit 0020 was moved before the game was beaten. Made no difference.
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