Star Fox

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20180930

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Star Fox - Page 6 Empty Star Fox







-  Patch  -

Patch Revision 2, 13/Dec/2021: boss theme):
Code:
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip

Mirror: https://mega.nz/file/FPdGADJZ#OjYYwsQ6_xfORRLbXSG2K4pmjtFH2cupXnZvyRXvego


-  PCM packs  -

Star Fox Restored - Church Of Kondo Pre-Release (by Aelieth):
Code:
https://drive.google.com/file/d/10mOmg_P_PWDWGpk2SRhyTq2xsx-OEAo8/view
YouTube Playlist

PCM set by daniloroxette v2 (updated Sep, 14th 2021):
Code:
https://mega.nz/file/cN52BJhZ#q7Vry8T1DpNHq6n66_rbQw0B6GZVZtl026ZVY3EIUBs
YouTube Preview

PCM set by Kurrono:
Code:
https://mega.nz/#!96I1wAhT!Lpb_TiatOAQ8Llwwg88zbXXbKFzd0Pbow4VtK45aONU


Alternative Intro Video (including speech):
Code:
https://mega.nz/file/w2oWSLTD#1KhKRXBg3TSSHvJFf_x9y-KzXcSkssajSZXVDrYsmtI
(just replace this video with that that comes with the pcm set above)


-  Track Map  -

Code:
https://docs.google.com/spreadsheets/d/1_pgX2OIBm2DT4jNIeigdekD9OpZ5tVtaE5Fw2oGWPUc


Last edited by kurrono on Thu 25 Oct 2018 - 17:57; edited 3 times in total
kurrono
kurrono

Star Fox - Page 6 Image111

Since : 2015-03-22

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Star Fox :: Comments

Relikk

Post Tue 7 Dec 2021 - 17:31 by Relikk

Tracks 7 to 10 ($07-$0A), are they? They're currently set to not loop in the ASM when they probably should.

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ABOhiccups

Post Wed 8 Dec 2021 - 0:30 by ABOhiccups

Relikk wrote:Tracks 7 to 10 ($07-$0A), are they? They're currently set to not loop in the ASM when they probably should.

Nope. Track 7 to 10 needs to be set as loop. daniloroxette created a loop tract for Track 7 to 10 in his PCM Pack.

Conn needs to fix that to make it loop on Track 7 to 10.

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Relikk

Post Wed 8 Dec 2021 - 4:06 by Relikk

Please read what I said again. I agreed that they should loop.

As a side note, the original SPC soundtrack should always be the guideline for whether tracks loop or don’t loop.

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ABOhiccups

Post Wed 8 Dec 2021 - 4:19 by ABOhiccups

Relikk wrote:Please read what I said again. I agreed that they should loop.

As a side note, the original SPC soundtrack should always be the guideline for whether tracks loop or don’t loop.

Yea, that sounds disappointed. Hey daniloroxette, Can you extend Track 7 to 10 for about 1 Minute? Like Relikk said. It won't loop because of SPC soundtrack.

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Relikk

Post Wed 8 Dec 2021 - 4:42 by Relikk

You're misunderstanding again. The tracks in the ASM should loop because the original SPC tracks loop. You were correct the first time and I agree with you.

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ABOhiccups

Post Wed 8 Dec 2021 - 4:45 by ABOhiccups

Relikk wrote:You're misunderstanding again. The tracks in the ASM should loop because the original SPC tracks loop. You were correct the first time and I agree with you.

Oh, okay! I though you said it won't loop. daniloroxette forget anything I said.

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Conn

Post Wed 8 Dec 2021 - 5:29 by Conn

Jupp, I compared with the spc, track 07-0a loop indeed (fixed):
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip

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ABOhiccups

Post Wed 8 Dec 2021 - 5:37 by ABOhiccups

That is perfect! Good job, Conn!

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Conn

Post Wed 8 Dec 2021 - 6:21 by Conn

You're welcome and thanks for the report Smile
I hope this Star Fox chapter is closed soon, I still have to come over the MMX trauma, and have no ambitions that this is going to become the next Razz

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ABOhiccups

Post Fri 10 Dec 2021 - 16:44 by ABOhiccups

daniloroxette The list of all defeated Bosses screen plays the wrong track from the Opening Screen. Can you fix that and place the correct track? The correct track should play like this.

Skip to 3:13

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Conn

Post Sat 11 Dec 2021 - 14:10 by Conn

Can you counter check with kurrono set, maybe there is simply a copy paste solution possible.
At least I hope it's nothing from the asm side

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ABOhiccups

Post Mon 13 Dec 2021 - 14:06 by ABOhiccups

Conn wrote:Can you counter check with kurrono set, maybe there is simply a copy paste solution possible.
At least I hope it's nothing from the asm side

daniloroxette Pack plays correct track. Conn Patch plays the wrong track in List of Defeated Boss Screen. It plays Track 48 from Opening Screen instead of Track 11.

I uploaded a Save State to test it. You need BSNES Core on RetroArch.
Attachments
Star Fox - Page 6 Attachment
Star Fox MSU1 BSNES Save State.zip You don't have permission to download attachments.(78 Kb) Downloaded 4 times

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Conn

Post Mon 13 Dec 2021 - 18:10 by Conn

Jupp, trauma arrived eventually Disgust

I updated the patch:
Code:
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
and the vitor:
Code:
https://www.zeldix.net/t2399-star-fox-super-fx-21-mhz-mode-msu1
https://www.zeldix.net/t2399-star-fox-super-fx-21-mhz-mode-msu1


It's a mess and I didn't test much. I hope it works

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ABOhiccups

Post Mon 13 Dec 2021 - 18:19 by ABOhiccups

Conn wrote:Jupp, trauma arrived eventually Disgust

I updated the patch:
Code:
http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
and the vitor:
Code:
https://www.zeldix.net/t2399-star-fox-super-fx-21-mhz-mode-msu1
https://www.zeldix.net/t2399-star-fox-super-fx-21-mhz-mode-msu1


It's a mess and I didn't test much. I hope it works

The list of defeated Bosses track is not fix. It still plays Track 48 instead of Track 11.

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Conn

Post Tue 14 Dec 2021 - 4:38 by Conn

I tried with
Code:

http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
v12.bps
It works:

$7E/D0BB 8D 04 20 STA $2004 [$00:2004] A:00F8
$7E/D0BB 8D 04 20 STA $2004 [$00:2004] A:41FC
$7E/D0BB 8D 04 20 STA $2004 [$00:2004] A:FF0B


Can you try this v12.bps? maybe clear browser history and ensure the patch is the new one (from december 14th). Also note that freeze savestates DO NOT WORK, you need to start a new game!

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ABOhiccups

Post Tue 14 Dec 2021 - 8:30 by ABOhiccups

Conn wrote:I tried with
Code:

http://bszelda.zeldalegends.net/stuff/Con/Star_Fox_msu1_R2.zip
v12.bps
It works:

$7E/D0BB 8D 04 20    STA $2004  [$00:2004]   A:00F8
$7E/D0BB 8D 04 20    STA $2004  [$00:2004]   A:41FC
$7E/D0BB 8D 04 20    STA $2004  [$00:2004]   A:FF0B


Can you try this v12.bps? maybe clear browser history and ensure the patch is the new one (from december 14th). Also note that freeze savestates DO NOT WORK, you need to start a new game!

The track was fixed! Great work!

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Conn

Post Tue 14 Dec 2021 - 10:44 by Conn

Out of curiosity, what was your problem why you reported first, didn't work?
Savestate or wrong (old) patch?
I'm asking because I only tested v12, neither v10 nor Vitor nor msuonly, and mistakes happen on my side (I'm also only human). So if it was another patch why it didn't work for you before I'd have to look inside.

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ABOhiccups

Post Tue 14 Dec 2021 - 10:47 by ABOhiccups

Conn wrote:Out of curiosity, what was your problem why you reported first, didn't work?
Savestate or wrong (old) patch?
I'm asking because I only tested v12, neither v10 nor Vitor nor msuonly, and mistakes happen on my side (I'm also only human). So if it was another patch why it didn't work for you before I'd have to look inside.

No, I'm saying it works! Your new patch plays the correct track now.

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avatar

Post Wed 2 Aug 2023 - 13:28 by Aelieth

Hi! I've never posted here, but all the work done on this site is amazing. Then I found more amazing music and work done by people at Church of Kondo on youtube and decided I needed to try my hand at making a PCM set. After downloading Kurrono's set and spending a week analyzing all the tracks comparing them to the SPC tracks and building a sheet, then beginning work only to download the other set by daniloroxette and finding an info file with a doc that had the tracks listed.... lol then with the help of all your tools and guides and using qwertymondo's msupcm++ 3 weeks later I made a set!

Aelieth's Church of Kondo pre-release with CD Audio



This PCM set has 7 tracks from the Star Fox playlist at Church of Kondo on youtube, the flacs downloaded from their google drive and the rest of the audio are flacs from the official Star Fox CD. There are a select few tracks that I had to make myself by taking samples from both sources, but it all flows well. I tested it quite a lot on bsnes since it has the best timing, SNES9X seems to speed through some stuff and tracks don't play correctly on the msu1 FX games.

This also fixes a few problems with the other packs too, thanks to msupcm++ which made it fairly easy to go through and combine tracks and add appropriate fades, normalization, paddings, looping and etc. It has several new tracks too, including 194 which was left blank in the others - the boss of Sector Z. The other tracks are sound effects such as warp drive spooling, warping, hidden level stuff, and a boss fight transition. Some of these I sampled using the tracks and then applied effects using Audacity to get them right. In order to find those I used the 256 voice pack, and a lot of save states!

Here is the track list for the Pre-Release CD version

Star Fox Track List - Church of Kondo pre-release set with CD Audio

As time goes on I'll wait to see if Church of Kondo releases all of the Star Fox music and I'll release a full pack at that time, or at least with as much music as is possibly done.

Last edited by Aelieth on Tue 15 Aug 2023 - 9:04; edited 3 times in total (Reason for editing : Further info. Edit 2 added track list for pre-release set Edit 3: Update YouTube Link)

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Conn

Post Thu 3 Aug 2023 - 4:25 by Conn

Hi and welcome on board, I take this opportunity as a chance to give a general announcement I recently talked about with Jud6Ment and Relikk.
In the past we had some people posting pcm sets of lower quality, that is e.g.,:
- no looping
- too loud/silent volume in comparision to sfx
- noise distortions
- fun pcm sets (zelda music in Mario or whatsoever)
- .....

we therefore decided to move lower sets to the bottom and shift higher quality sets up.
Before it was "who posts first was listed first", but this leads to that other people may download low quality sets and have less fun on playing.
We refrain a from a 5-star rating system since this might hurt the feelings from some music artists - we still appreciate very much all the efforts people put into their set. We also do not want to look like the listing gets "admin-biased", however Jud6ment, relikk, pev are excellent music artists, and that's the reason they become mods/admin on this forum. So probably their sets get listed more on top usually due to their expertise.
Also when new sets are posted, it is up to relikk and Jud6ment to list them into original post and/or give the contributor music artist rank. Personally I am retired coder and not auditve at all, so I cannot judge anything related to music.


This all is just a general announcement and has nothing to do with your current post, Aelieth. Thank you very much for this.

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Relikk

Post Thu 3 Aug 2023 - 5:29 by Relikk

There is some necessary tweaking and general practice to take care of before this can be approved.

The great thing about MSU1 PCM files are that they can be looped at a specified sample value, drastically reducing the file sizes. Let's take your "Course Clear (Band)" track, for example. You've extended the track/file to loop and faded it out, resulting in a 1 minute and 57 second track. There's no need for this. There are natural loop points that resulted in a 15 seconds long track. I'll attach my edited version so you can take a look at it compared to the original downloaded file you got from the Church of Kondo video. The sample value for the loop point is in brackets at the end of the file name.

https://mega.nz/file/lnRnALIC#7HcW9s4Z8rhTarGGoddJ2OqBASfBiCd3uFx7em-DXAU

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avatar

Post Thu 3 Aug 2023 - 9:45 by Aelieth

Thank you both for the reply and this opportunity, it makes me excited that we're analyzing this and I want to hold this to extremely high standard. TBH this is a first attempt and one that I'm still very proud of, but if Church of Kondo can release everything I'll be incredibly nit-picky about it all and want transitions even smoother.

To reply to both:
Conn: That sounds excellent. A huge reason I did this pack was I was not impressed by the other packs. Forgive me for being blunt, but I honestly held my work to high standard here. There was a lot of detail missing in the other packs. Even watching the current YouTube video for this MSU1 made me not want to use the packs because I instantly could tell there were things missing and wrong.

Relikk:, Yeah... I did try to make sure to use loops where I could and keep things sane. This goes back to holding high standard and ensuring everything worked properly. That was one of the problems I had and I can list those out now I suppose.

1. PCM track 20 is the Main / Credit theme. It should not loop - but it does. Playing through the original Star Fox the very end of the Main Theme should apply when "The End" graces the screen and then go silent. So that PCM absolutely can be cut shorter if it does not loop.
2. Course clear - Swear I tested this, but the course clear is not always looping, and that could be perhaps I used an older game msu patch at some point. Ideally I did not want the video in my game, and it may have been when I shifted the patch it fixed it without me being aware. Re-tested this morning and doing the loop worked, at least on the first stage.
Reason the way it is, is be cause I read through the comments on this forum and saw they extended the course clear out to that length and I followed suit as is in the daniloroxette, which is later and more complete, and tracks 8,9, and 10 all are extended out.
Thus I went in and extend the tracks out so that it would loop itself into nearly 2 minutes. I'll go back and change those to loop and test them out.

Let me know if there are any other issues.

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Relikk

Post Thu 3 Aug 2023 - 10:01 by Relikk

It is entirely possible that some tracks are set to loop in the ASM that shouldn't, and vice versa, which maybe caused you to extend tracks. If that's the case then you can ignore what I said, but that really should be fixed in the ASM. There is a loop table in it, and if there was a track map I'd go through it, but there isn't for the moment.

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avatar

Post Thu 3 Aug 2023 - 10:11 by Aelieth

Yeah, and those are the only tracks extended, I promise. LOL Everything else is cut and precise.

Edit: I say that, but I think I understand better where you're coming from. I could cut the actual samples down to exactly where they need to loop which would decrease the PCM size even more. That's a lot of extra work, but I can do it since I have an entire track file list of trim and loop points with msupcm++ - which I can share later.

Last edited by Aelieth on Thu 3 Aug 2023 - 10:14; edited 1 time in total

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Relikk

Post Thu 3 Aug 2023 - 10:12 by Relikk

I went through it. These are all the tracks set to noloop: 1, 17, 23, 48, 49, 88, 89, 92, 94, 134, 152, 164, 170, 179, 206 and 248. Everything else is set to loop.

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