After fixing this text glitch, I've started digging through the script looking for any other typos or text-related bugs. Reading the script in HM will allow me to check for typos, but won't expose rendering issues like the one I posted previously, so for that I'll probably have to explore, unless I can figure out how to copy the full script over to a blank ROM and use sprite B8 to debug the text that way, then copy it back. In the mean time, while I'm trying to figure all of that out, are there any currently known text-related issues in PW v1.1 that I could work on without having to hunt them down myself?
- Since : 2014-10-21
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