AST editor file not opening up

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AST editor file not opening up

Post by wizzrobemaster on Tue 31 Jan 2017 - 21:05

Whenever I download the AST editor, I get the URL shortcut instead. Do I need a plug in to download the file?

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Re: AST editor file not opening up

Post by assassin17 on Wed 1 Feb 2017 - 4:58

download WinRAR: [You must be registered and logged in to see this link.]
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Re: AST editor file not opening up

Post by Puzzledude on Wed 1 Feb 2017 - 6:56

Whenever I download the AST editor, I get the URL shortcut instead. Do I need a plug in to download the file?
Don't know what the deal is. Download it compiled here:
[You must be registered and logged in to see this link.]

Unrar the rar file into a folder. Run the exe file normally, which is inside.

You asked the same question here:
[You must be registered and logged in to see this link.]

and it was aswered. Why would you start another topic on this?

Whenever I download the AST editor, I get the URL shortcut instead. Do I need a plug in to download the file?
I can't get the source code. I am getting no file at all (not even a zip form or anything). Is it an actual program like HM, or is it more complicated that requires assembling files together?
That just sounds counter productive, naive and "un-intelectual".
If you are unable to download a packed file, unzip/unrar it, and then doubleclick on the exe, then you can forget about romhacking or romhacking communities.
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Re: AST editor file not opening up

Post by Puzzledude on Wed 1 Feb 2017 - 7:12

wizzrobemaster wrote:In general what requires ASM for edits and what does not where HM or Hyrule Add On's cannot change?
wizzrobemaster wrote:Whenever I download the AST editor, I get the URL shortcut instead. Do I need a plug in to download the file?
wizzrobemaster wrote:How can I open the AST dungeon editor? I keep getting the download link instead which will not open.
wizzrobemaster wrote:The Deadrocks of death Mountain that become statues when hit, will giving the hammer the ability to smash them as difficult as recoding enemy properties?
wizzrobemaster wrote:Zeldix magic will allow sprite property edits?
I believe you were kindly asked to not bombard the forum with questions, specially if they are dumb and make no sence. You were even re-asked that. And yet you are doing the same thing again. We are now asking you for the third time to not troll the forum.

It seems you have problems with one basic rule: use common sence when posting. If you don't, the mods migh get tired of constant locking and move to some other methods.


The same can be said for these topics:
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[You must be registered and logged in to see this link.]
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Re: AST editor file not opening up

Post by Conn on Wed 1 Feb 2017 - 7:33

We currently have the discussion about a wizz ban in the admin forums, as it gets nasty. However, the majority of us admins, mods are against since he is not violating rules, like offending people. Then, there are unintended side effects like he's giving ideas; qwerty e.g. included the l2 lantern into pw due to an off-topic he initially started.

Trovsky will delete posts/remove topics that are obsolete, I am sure Wink

My best advice is to just ignore him rather than geting into rage.
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Re: AST editor file not opening up

Post by Puzzledude on Wed 1 Feb 2017 - 9:29

I have to say I'm just a regular user and will obviously let you decide how to handle things. I believe my advice to wizz was as kind as possible. He just needs to limit the questions and ask them in a way, that will not make him or the question look dull.
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Re: AST editor file not opening up

Post by Trovsky on Wed 1 Feb 2017 - 11:37

"Give a man a fish, and he eats for a day. Teach a man a fish, and he eats for a lifetime"

It would be best if wizz was more independent and learned on his own. It would be nice to have him limit his questions and ask better better questions, but I'm not sure if there 's a better way other than to just lock bad threads of his. Do you have a solution?

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Re: AST editor file not opening up

Post by Conn on Wed 1 Feb 2017 - 15:48

Nothing else but filtering
- double asked topics (like this, he asks the AST editor question twice now -> delete complete topic
- spoiling/polluting another thread with unwanted comments -> delete posts
- opening obsolete discussing stuff -> move into wizz forum (cannot find it anymore, is it deleted)
- else: there is no obligation for us to read/answer help to every stuff... .... ... Wink
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Re: AST editor file not opening up

Post by wizzrobemaster on Wed 1 Feb 2017 - 16:11

Puzzledude wrote:
wizzrobemaster wrote:In general what requires ASM for edits and what does not where HM or Hyrule Add On's cannot change?
wizzrobemaster wrote:Whenever I download the AST editor, I get the URL shortcut instead. Do I need a plug in to download the file?
wizzrobemaster wrote:How can I open the AST dungeon editor? I keep getting the download link instead which will not open.
wizzrobemaster wrote:The Deadrocks of death Mountain that become statues when hit, will giving the hammer the ability to smash them as difficult as recoding enemy properties?
wizzrobemaster wrote:Zeldix magic will allow sprite property edits?
I believe you were kindly asked to not bombard the forum with questions, specially if they are dumb and make no sence. You were even re-asked that. And yet you are doing the same thing again. We are now asking you for the third time to not troll the forum.

It seems you have problems with one basic rule: use common sence when posting. If you don't, the mods migh get tired of constant locking and move to some other methods.


The same can be said for these topics:
[You must be registered and logged in to see this link.]

[You must be registered and logged in to see this link.]

I was not trolling the forum.

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Re: AST editor file not opening up

Post by Conn on Wed 1 Feb 2017 - 18:20

I was not trolling the forum.

I know and this is the reason why we decided to not ban you Wink

But all these endless questions without having even an own project, as well as asking stupid questions "I cannot open rar archieves"... is really special.
I hope you understand that we do not have time for your problems here, since it seems you are an absolute beginner and not even know the basic computer stuff - I strongly advice you to get into another hobby, since asm is even much more complex than opening a rar archieve Very Happy
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Re: AST editor file not opening up

Post by wizzrobemaster on Thu 2 Feb 2017 - 6:37

Conn wrote:
I was not trolling the forum.

I know and this is the reason why we decided to not ban you Wink

But all these endless questions without having even an own project, as well as asking stupid questions "I cannot open rar archieves"... is really special.
I hope you understand that we do not have time for your problems here, since it seems you are an absolute beginner and not even know the basic computer stuff - I strongly advice you to get into another hobby, since asm is even much more complex than opening a rar archieve Very Happy

But I want to learn.

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Re: AST editor file not opening up

Post by wizzrobemaster on Thu 2 Feb 2017 - 6:39

Okay so here is a better question: where can I find a list of the hex data of each item and known event? I want to know the location of the hearts dropped by bosses so they do not drop them anymore. That way i can add more heart pieces in the game.

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Re: AST editor file not opening up

Post by Puzzledude on Thu 2 Feb 2017 - 14:53

where can I find a list of the hex data of each item and known event?
Not a better question, as it makes no sence. You want change what items do... bad idea.

I want to know the location of the hearts dropped by bosses so they do not drop them anymore. That way i can add more heart pieces in the game.
Easy to do, But despite a lot of info on this, I actually have no idea how Euclid mannaged to still drop the treasure (pendant/crastal) afterwards.

Bosses don't drop heartcontainers is easy: at 2EF4C, change D0 04 to EA EA, but pendants will Not drop (=bug), since you can not finish the dungeon.

The minibosses work however:
Allow kill boss again tag to be used in any room (no just Agahnim2)= 10908, change from F0 to 80. This allows multiple minibosses with the tag "kill boss again" which allows minibosses to not drop hearts and will not bug the game (otherwise the menu will not work, as the game thinks it was the final boss - so its needs that tag kill boss again, which now can be set anywhere).

The other FSNASM code by Euclid says this:
04EE4F= change to A9 DA (safety to drop 5 rupees in case of problems)

main pointer at
04EE53= 22 96 FA 07 (= jump tp 3FA96)

write new code at 3FA96:
AD 03 04 09 80 8D 03 04 22 5F F6 1D 6B

However it seems that this jump has no effect without EA EA at 2EF4C, but pendant is not dropping!
------

Another aproach by Reshaper:
actual drops by bosses:
Armos= 2A079 (EA is heartcontainer)
Lanmola= 2A538 (EA is heartcontainer)
All others= 4EE50 (EA is heartcontainer)

Reshaper changes it to heartpiece= EB instead of EA,
and then fixes the pendant drop at
2F006: 40 20 to C0 A0
but this only works if sprite is EB

Putting it to DA (5 rupees) or 1D (useless sprite= thus no heart drop from boss) still does Not drop the pendant!

So no idea how Euclid still managed to drop the pendant afterwards, as it does drop in Parallel Worlds (despite no heart drop).
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Re: AST editor file not opening up

Post by Puzzledude on Thu 2 Feb 2017 - 15:01

Parallel Worlds has it like so:
2A079= EA (still drop heartcontainer)
2A538= EA (still drop heartcontainer)
4EE50= DA (drop 5 rupees= debug)

but 2EF4C= EA EA (main interrupt to not drop any hearts from bosses)

04EE53= jump to 3FA96
3FA96= code: AD 03 04 09 80 8D 03 04 22 5F F6 1D 6B

10908= 80 (tag kill boss again in all rooms activated), set for minibosses only, this is not set for main bosses in PW, as it would again not drop the pendant.

But still something is missing here which allows the pendant drop, as above setting do not drop pendants afterwards, if above is set in ALTTP.

This also does not work if any sprite but EB (heartpiece) is choosen
2F006: 40 20 -->  C0 A0
Seems like this "high bit" is set separately for any sprite, if the Reshaper's method is used, and the above only works if the bosses drop heartpieces.

Reshaper wrote:
org $05F006
  db $C0, $A0
; This change is important, because the game will
; not drop the pendants/crystals if don't tell the
; game to set the high bit of $0403 in RAM.
; You'd be stuck... but not anymore, since now they
; include the high bit so the treasure still drops.
However like said, drop works only if boss is set to drop a heartpiece.

So it seems each sprite drop equivalent to container need a separate fix for also dropping a pendant afterwards (if this method is used). Not sure what Euclid made to fix it.
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Re: AST editor file not opening up

Post by Puzzledude on Thu 2 Feb 2017 - 15:17

Euclid wrote (this is FSNASM):
but again this does not drop the pendant or it has no effect: ie still drops the container and then pendant but never:
drop No container and then pendant. So this does not work either.

also "somewhere" is probably the SNES address, which must be inserted, I choose
$0EF000, since this is empty in ALTTP (same result).



; No heart drop from boss
; FSNASM module by Euclid - 16/10/2006
; - makes boss drop nothing no matter what happens
; but makes crystal drop if the room is tagged with clear level room header
; - side effects:
; - boss drop nothing, always,
; - boss will never revive itself even with kill boss again header

.ORG $9EE4F
LDA #$DA ; give out 5 rupees just in case this patch fails
.end

.code
somewhere:
LDA $0403 ; the code
ORA #$80
STA $0403
JSL $1DF65F ; replacement code
RTL
.end


.ORG $9EE53
JSL somewhere ; overwrote a JSL
.end
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Re: AST editor file not opening up

Post by Puzzledude on Thu 2 Feb 2017 - 15:35

Here's a snes9x save state just before Armos Knights if someone wants to test why the pendant is not dropping after: 2EF4C: D0 04 --> EA EA:
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Re: AST editor file not opening up

Post by wizzrobemaster on Thu 2 Feb 2017 - 19:56

Okay thank you.

So anyway, the damage class I used for the Somaria block, never use it for any projectile based attack because it will destroy peg switches. Changing the Sword beam to damage class 2 strangely stuns Trinexx's heads.

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