Final Fight 2

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Final Fight 2







Kurrono-PepilloPEV msu patch v1.1:
https://www.dropbox.com/sh/lp91otqjhr4rflp/AADk4ghbuHQWfNmFiY8LfDpMa?dl=0

Kurrono PCM set v1.1:
* added Kurrono's boosted ff2_msu1-6.pcm to the set
https://app.box.com/s/8hvua5cxog4xhr3tgdlr2sxhc7ooz8wr


Last edited by pepillopev on Mon 2 Apr 2018 - 15:54; edited 7 times in total

pepillopev



Since : 2017-10-16

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Final Fight 2 :: Comments

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Post on Tue 6 Feb 2018 - 14:10 by Conn

Very Happy

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Post on Mon 2 Apr 2018 - 15:22 by astro187

First off, awesome work on these FF games. I love them and it is awesome to have a new way to enjoy them. I’m new to MSU-1, but I think the volume is too high relative to the sounds effects for this one. I noticed this on the first level but haven’t played the game through yet. I have a Rev H SD2SNES with the latest OS and have MSU boost turned off. Also, the other games (including Final Fight v1.3) sound great. Maybe I’m doing something wrong, but I don’t think I am.

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Post on Mon 2 Apr 2018 - 15:28 by pepillopev

@astro187: Keeping in mind that everyone has their own tastes regarding to volume levels. This aside, there are two ways this can be done. You are doing nothing wrong, it is pretty much up to whoever makes the PCM sets to adjust the volume. I myself did the SegaCD version in this case. Relikk created the arcade version.

#1 The easiest would be to adjust the volume in the source asm code to lower the volume level and recompile the source into the game. Generally, we try to avoid this but if involves one's person own taste, then why not do it? The end result will be to your liking and that is what matters. Everyone else can stick to the original sourced patch.

#2 The PCMs would have to be converted back to WAV (using the msu2wav app). Then using an app, like Audacity and adjusting the volume levels to your preference. This is time consuming but once done, the WAVs would need be converted back to MSU format (using the wav2msu app).

Send me a private PM, I think I can bake a quick dos batch file script that will automate step 1 for you. As for option 2, if enough people feel the PCM samples are too loud, I can readjust the volume level for the sets hosted here.

If you prefer trying option #2 yourself, the links to download the apps are listed below (they are freeware):

Audacity software
https://www.audacityteam.org/download/

MSU-1 tools (msu2wav and wav2msu apps)
https://www.dropbox.com/sh/3g9p4s8vizoy3kc/AACLxUfI9zDgLyO_4i5HU8_va?dl=0

If you feel this is way over your head. Do not hesitate to ask for help. I have been in your shoes before but with all the help I got from here, I ended up learning a lot. Good luck.

Smile

Last edited by pepillopev on Mon 2 Apr 2018 - 16:08; edited 1 time in total

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Post on Mon 2 Apr 2018 - 16:01 by Relikk

pepillopev wrote:JSheppard created the arcade version.

Actually, any chance that someone can change my name back to Relikk in that article instead of JSheppard?

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Post on Mon 2 Apr 2018 - 16:05 by pepillopev

@Relikk: Do you want it changed on the title post too?

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Post on Mon 2 Apr 2018 - 16:06 by Relikk

Please! Smile

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Post on Mon 2 Apr 2018 - 16:07 by pepillopev

It is done.

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Post on Mon 2 Apr 2018 - 16:09 by Relikk

Thanks, Pev!

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Post on Mon 2 Apr 2018 - 16:09 by pepillopev

No problem.

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Post on Fri 6 Apr 2018 - 10:42 by samus12345

This patch appears to work on the uncensored Japanese version, too!

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Post on Wed 2 May 2018 - 20:51 by astro187

Thanks very much for all of this information. I may try to adjust the volume one day, but I'm so busy lately I barely have time to play these games, much less tamper with them. I really appreciate all the work that you folks do so the rest of us can enjoy these classic games in a new, fresh way!

I totally get that everyone has their own volume preferences. I was just pointing that one out because I thought you would listen to it and think "oh, that must be an error because the background is so much louder than the other Final Fight games."

pepillopev wrote:@astro187: Keeping in mind that everyone has their own tastes regarding to volume levels. This aside, there are two ways this can be done. You are doing nothing wrong, it is pretty much up to whoever makes the PCM sets to adjust the volume. I myself did the SegaCD version in this case. Relikk created the arcade version....

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