A practice romhack of The Legend of Zelda: A Link to the Past (JP 1.0)

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A practice romhack of The Legend of Zelda: A Link to the Past (JP 1.0) Empty A practice romhack of The Legend of Zelda: A Link to the Past (JP 1.0)

Post by sinistra Sun 28 Apr 2019 - 10:55

Don't know where this fits in or if anyone else already has found this, but i thought i'd share it with you guys, i present you the IPS file below:

Here's the IPS file: https://www.dropbox.com/s/xuyk9086ck0fja2/lttphack_9.ips?dl=0

Patch using: Zelda no Densetsu - Kamigami no Triforce (J) (V1.0)
CRC: 3322effc

General Description:

   Room counter: white=seconds, yellow=frames.
   Idle counter: white=seconds, yellow=frames.
   Lag counter: white=frames
   Segment counter: white=minutes, yellow=seconds, gray=frames.
   Using the third filename slot will grant you full equipment when starting a new game.
   Counters shows intermediate values sometimes, like when opening a chest or when text appears.
   Lag is not the same as on original cart.
   If something weird happens, just reset your console, start a new game and use a preset to get back to where you were.
   Check out ALttP Room Time Leaderboards for optimal room times.


Press R+Start to open up the LTTPHack menu. You can change this controller shortcut if you want (see Shortcuts below).

Use A to select a menu item, and B to go back. Start exits the menu.

You can use < and > to go through menu item choices.

Choose from an assortment of presets that teleports you to a location with the right items/equipment (for NMG).


For the most part self-explanatory.
Game state

Skip text skips through dialogue/text boxes. Works on crystal cutscenes too.
Remove sprites removes any sprites that's loaded in the current screen.
Reset current room resets the room flags of your current room. Chest state, door state (locked or not), boss defeated etc.
Toggle bosses defeated opens a submenu with each boss, where you can toggle whether they are defeated or not.
Pendants and crystals opens a submenu with each dungeon, where you can toggle whether they've been catched yet or not.
Game flags opens a submenu where you can toggle event-flags in the game. Generally not useful.
Progress is similar to Game flags, but much more useful, especially for glitched categories.
Map indicator decides what is shown on your overworld map (not really useful).
Armed EG decides whether you will change layer on damage/bonk or not.
Strong EG see the wiki.
RNG control

Pokeys initial direction they will move in. For rooms with only one pokey, only the leftmost direction is used.
Agahnim always blue ball, yellow ball or random.
Helmasaur always/never shoot fireball or random.
Ganon warps always/never warp or random.
Ganon warp to decides which of the four warping destinations he will warp to in all phases.

Set a shortcut by pressing A, then hold the new inputs in for 60 frames.
Clear a shortcut by pressing X.

LTTPHack menu opens/closes the menu. You can't clear this shortcut.
Load last preset loads the last preset you loaded. Useful if you don't have manual save states like on Everdrive.
Save state and Load state only for SD2SNES versions of the hack. Makes/loads an emulator-like save state.
Reset seg timer if you want to reset the segment timer (see Features below) to 0.
Toggle OoB press once to walk through walls, press again to toggle it off.
Skip text skips through text dialogue/text boxes, including maiden/Zelda texts.
Remove sprites removes all sprites from the screen.

Counters toggles which counters you want to show on the top right corner of the HUD.
Lagometer shows how close you are to a lag frame. You only lose time if it's full/red.
Input Display toggles input display in the HUD.
Music toggles whether music and ambient sound effects is muted. Toggeling it off will affect lag in the maiden cutscenes.
Coordinates toggles Link's coordinates in the HUD.
QW Indicator shows "QW" in the top-left corner when the camera is on a pixel that would give you a quick warp.
Lit Rooms removes darkness from all rooms.
OoB Mode toggles whether Link can walk through walls or not.
Lanmola Cycs makes the game count how many cycles you kill Lanmolas in, so you don't have to.

Last edited by sinistra on Sat 4 May 2019 - 11:37; edited 2 times in total (Reason for editing : Added IPS file and description of feature's)
Wish Fairy
Wish Fairy

Since : 2018-04-26

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A practice romhack of The Legend of Zelda: A Link to the Past (JP 1.0) Empty Re: A practice romhack of The Legend of Zelda: A Link to the Past (JP 1.0)

Post by Wolfcat Sun 5 May 2019 - 23:45

I know this is nit picking, but this patches to Zelda no Densetsu - Kamigami no Triforce (J) (V1.0) with (no header).

This is a neat hack. I am also wondering what other people like Puzzledude have to say about this hack. I've seen it before in a Youtube video. We could also Google what people might have written about this hack on the Internet.

It's a great find.

Armos Knight
Armos Knight

Since : 2016-02-19

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