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Post by VVV18 Sat 20 Jun 2020 - 13:39

Hello people!
Great news!
SD2SNES & FXPAK PRO now with save states!
A lot of hard work involved, thanks to Furious, Redguy and Vitor Vilela !!!

Follow the link:

https://github.com/furious/sd2snes/releases/tag/v1.10.3

VVV18
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Post by VVV18 Sat 20 Jun 2020 - 17:39

Brutapode89 wrote:And can we use the Super Game Boy BIOS on the SD2SNES?


As far as I know, "not yet"

https://youtu.be/scIhZm6gYQE

Hey...

You just left now, boy !!!
It seems like a joke !!! LOL...


Last edited by VVV18 on Sun 21 Jun 2020 - 23:12; edited 1 time in total

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Post by Relikk Sun 21 Jun 2020 - 11:15

Brutapode89 wrote:Ah. And by the way, is Super Mario World 2: Yoshi's Island compatible on the SD2SNES?

Yes. It has been supported for quite a while now and there are very few games that are not supported on the SD2SNES/FXPak. Here is a list of what doesn't work...

https://sd2snes.de/blog/compatibility

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Post by Relikk Mon 22 Jun 2020 - 16:29

Here's a video from qwertymodo from over 2 years ago with the beta firmware at the time.

https://youtu.be/Spuyl8ctnew
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Post by VVV18 Fri 26 Jun 2020 - 19:22

Brutapode89 wrote:
Relikk wrote:Here's a video from qwertymodo from over 2 years ago with the beta firmware at the time.

https://youtu.be/Spuyl8ctnew

Ah O.K. Thanks Very Happy
_____________________________
And by the way, can we even put SRM files (SNES saves) in the Micro SD Card if we have already saved in a SNES game on another emulator?

For sure !!!

VVV18
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Post by skins4thewin Fri 16 Jul 2021 - 18:18

Anyone know how I can contact RedGuy or if there is a forum for bug reports or anything like that? I noticed that the GitHub for the firmware no longer has the issues tab aka where you'd normally do bug reporting.

Am having an issue with certain games when saving/loading save states, seems some games just don't work right. Biggest pain right now is Dragon Quest V, aka the Eng Translation patched ROM done by DeJap Translations, v2.01 final. Any time I save a state & then go to load it, the game locks up after you load the state, no matter what. Any time you hit ANY button or progress a menu of any kind after loading a saved state, the game locks.

This means a lot of the best weapons in the game are completely locked out for me, and in a game where you have an entire party of monsters to equip, it's a problem. You have to basically abuse the Casino to earn enough coins to buy all the best equipment in the game, and the Casino in this game is near impossible to cheeze wthout those savestates. Other DQ entries you can cheeze just fine, but not this one :/

Would really love to be able to report this bug so it could maybe be fixed.

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Post by Conn Fri 16 Jul 2021 - 18:24

You could try contacting ikari, per Mail or discord (ikari_01#8445), dm it here or whatever and ask for red's contacts...?
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Post by Relikk Fri 16 Jul 2021 - 19:43

ikari released a beta firmware last week, it's no longer in Redguy's hands and hasn't been for a good while, so make sure you're using that before you contact him.

https://sd2snes.de/blog/archives/1157

The readme states you can contact him on Twitter, on Discord as Conn already mentioned and you can report issues on his GitHub.

https://github.com/mrehkopf/sd2snes/issues
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Post by Polargames Thu 22 Jul 2021 - 23:15

Does the beta software fix the bug that @gaizha had pointed out for SFA2 at all?
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Post by Conn Fri 23 Jul 2021 - 13:12

Yes, but the problem is that the sd-card isn't very fast. So his code works fine with emulators but maybe not real hardware. At least I know that he's working to improve RH compatibility for KI.
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Post by Polargames Fri 23 Jul 2021 - 23:13

Conn wrote:Yes, but the problem is that the sd-card isn't very fast. So his code works fine with emulators but maybe not real hardware. At least I know that he's working to improve RH compatibility for KI.
I am happy to hear that bug being fixed. I did not know that the sd card was to slow for his code. I did not think it would even be possible to out do one with code. I learned something new. :-)

Cool, I did not know that for KI at all. I had thought KI was 100% completed for code. Its neat that he is still making improvements on it. I wish him the best on it. :-)
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