August 15, 2022
Version 1.3: Moved my code to no longer require an expanded rom. should apply fine to translated or untranslated rom now.
Changed resume point setting to be 24 bit addressed instead of 16 to hopefully increase compatibility with non-emulator platforms.
Patch v1.3 (by Cubear):
It should play nice with the base Japanese rom if that's what you like.
Koichi Sugiyama Symphonic Suite PCM pack (by Relikk):
Small packs with only a few replacements.
The only replacements are Victory, Improvement, Cursed, Special Item.
For a more authentic DQ experience.
8-bit SFX PCM pack:
DQ11 rip SFX PCM pack
July 17, 2022
Version 1.1: Fixed Fairy Flute not setting restore point properly.
Fixed Shrine calling resume point unintentionally.
July 18, 2022
Version 1.11: Fairy Flute no longer resets battle music.
Version 1.20: Rainbow Bridge cutscene extends to meet length of track
DQ2's inn cutscene extends to meet length of track
Running from battle now fades in overworld music.
Fixed an error with fade-in code: multiple fade ins after a ship battle in DQ2
August 11, 2022
Version 1.21: Added MSU1 chip detection.
Last edited by Conn on Mon 15 Aug 2022 - 17:03; edited 14 times in total (Reason for editing : new version)
Conn wrote:@cubear, that's really a big problem... Best is you attach a readme to each Rom, describing the patch order (e.g. you'd need to apply the translation patch first, on unheadered? Rom, crc or such). I hate documentation but this really helps avoiding confusion and those nasty false bug reports.You could also ease things and add a merged patch with crediting the translation authors or alike
i think in the future for roms with translation patches i may just provide an IPS that has rom expansion in it, to the same amount as the translation patch. in my mind this will work...
Edit: I have been informed that this will in fact not work.
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