New tree graphics

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New tree graphics

Post by Dogeritos on Sat 14 Feb 2015 - 10:38

Ohkay, please, someone help me find or make new tree graphics... Pleaseeeeee!
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Re: New tree graphics

Post by Puzzledude on Sat 14 Feb 2015 - 11:23

Why don't you take the ones from Parallel Worlds or Goddess of Wisdom (normal tree or special pine tree). The dark world of Gates of Darkness Demo has also some nice trees. I believe most were taken from Minish Cap and adopted for SNES.

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Re: New tree graphics

Post by Dogeritos on Sat 14 Feb 2015 - 14:41

I've tried, and when I tried to use zcompress with a hack, it said that it wasn't a Zelda 3 ROM, and I opened it in a hex editor, and it showed that it had a header, so... How do I do this?
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Re: New tree graphics

Post by Puzzledude on Sat 14 Feb 2015 - 15:31

You need 3 things:
-File must have file header of 200 bytes
-Internal header (right before address 8000 in hex), which holds the info on the name of the game must be: THE LEGEND OF ZELDA (so PW and PR need to be renamed in hex since PW has the name: LOZ PARALLEL WORLDS, but PR has: PARALLEL REMODEL).
-After the header is in, the file must be expanded to 2001FF, which is 1FFFFF, if no header.


Then you decompress with Zcompress and the result is this:
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Also note, that SePH really did an amazing job on the PW gfx, so it might be complex for you to see the "gfx packing", so called disassembled gfx, since you need to fit it into the rectangular gfx set (with no repetitions), and then use that to "build" the tree again in HM with repetitions/mirroring of the tiles.

You should start with editing the small bush and a small rock etc. As well as sprites and menu items and chest items. Tree is more complex and will also need extensive changes of the palettes. Alttp only has 3 colours, 1 green. GoW tree needs 5 green colours.

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Re: New tree graphics

Post by Dogeritos on Sat 14 Feb 2015 - 17:28

Thanks a lot for the resources! Very Happy
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Re: New tree graphics

Post by SunGodPortal on Sat 14 Feb 2015 - 19:59

puzzledude wrote:Tree is more complex and will also need extensive changes of the palettes. Alttp only has 3 colours, 1 green. GoW tree needs 5 green colours.

How do you expand the palettes? Is there a doc around here for that?
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Re: New tree graphics

Post by Puzzledude on Sun 15 Feb 2015 - 7:36

You don't really expand the palettes, you use the existing ones (basically one line in HM pal editor). You actually have 7 colours in there if I remember correctly, but 4 are used for the tree in the same gfx set, 3 for the pit under the bush (same gfx set).

Now you need to use all 7 for a tree, disallowing you to use the "pit which emerges when the bush is cut", since that is used for the other 3. So this pit would be green then.

You can see this in Gates of Darkness (7 colours for the tree), but if the bush is cut and there is a hole under, it is green. Thus SePH drew a new pit as gfx drawing tile. Of course this pit is always vidible, but this truly is a smart (and the only) solution.

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Re: New tree graphics

Post by SunGodPortal on Sun 15 Feb 2015 - 16:22

Oh. Good. I was expecting something more complicated because of when I tried to do something similar with Final Fantasy IV. The majority of the graphics in that game had really strict limitations on this stuff for no apparent reason. Only certain graphics used more than like 3-4 colors and to change this seemed to involve coding and having to basically redraw graphics. What a relief. Smile That's also good about the hole under the bush. I didn't plan on using it anyway.
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